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Fix for beocming a spectator while an SPB is on your trail having it continue to follow you around. Done here because it's related to spectators messing up other people's fun.
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@ -8392,7 +8392,7 @@ void A_SPBChase(mobj_t *actor)
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if (actor->extravalue1 == 1) // MODE: TARGETING
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{
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if (actor->tracer && actor->tracer->health)
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if (actor->tracer && actor->tracer->health && !(actor->tracer->player && actor->tracer->player->spectator))
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{
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fixed_t defspeed = wspeed;
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