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Ensure skin index read from replay file is within numskins before drawing face
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@ -5580,7 +5580,7 @@ static void DrawReplayHutReplayInfo(void)
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}
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// Character face!
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if (W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[0].skin].facewant) != LUMPERROR)
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if (demolist[dir_on[menudepthleft]].standings[0].skin < numskins && W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[0].skin].facewant) != LUMPERROR)
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{
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patch = facewantprefix[demolist[dir_on[menudepthleft]].standings[0].skin];
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colormap = R_GetTranslationColormap(
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