Spinout type is now passed through K_SpinPlayer

This means we don't have to reset spinouttype's value immediately after using it, which means no more wipeout timer garbage.
This commit is contained in:
SeventhSentinel 2018-06-25 06:58:23 -04:00
parent ab64504213
commit 18b3d2d14c
7 changed files with 27 additions and 31 deletions

View file

@ -1425,7 +1425,7 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
return finalspeed;
}
void K_SpinPlayer(player_t *player, mobj_t *source)
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type)
{
if (player->health <= 0)
return;
@ -1464,6 +1464,8 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
player->kartstuff[k_comebacktimer] = comebacktime;
player->kartstuff[k_spinouttype] = type;
if (player->kartstuff[k_spinouttype] <= 0)
{
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Banana Spinout
@ -1482,8 +1484,6 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
player->kartstuff[k_spinouttype] = 0;
return;
}
@ -1523,7 +1523,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
player->kartstuff[k_comebacktimer] = comebacktime;
player->kartstuff[k_squishedtimer] = TICRATE;
player->kartstuff[k_squishedtimer] = 2*TICRATE;
player->powers[pw_flashing] = K_GetKartFlashing();
@ -1584,8 +1584,6 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
player->kartstuff[k_spinouttype] = 0;
P_PlayRinglossSound(player->mo);
if (P_IsLocalPlayer(player))
@ -2483,9 +2481,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->mo->colorized = false;
}
if (player->kartstuff[k_spinouttimer]
&& (P_IsObjectOnGround(player->mo) || player->kartstuff[k_spinouttype] == 1))
if (player->kartstuff[k_spinouttimer])
{
if (P_IsObjectOnGround(player->mo) || player->kartstuff[k_spinouttype] == 1)
player->kartstuff[k_spinouttimer]--;
if (player->kartstuff[k_spinouttimer] == 0)
player->kartstuff[k_spinouttype] = 0; // Reset type
}
else if (!comeback)
player->kartstuff[k_comebacktimer] = comebacktime;
else if (player->kartstuff[k_comebacktimer])

View file

@ -24,7 +24,7 @@ void K_RespawnChecker(player_t *player);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_KartPlayerAfterThink(player_t *player);
void K_SpinPlayer(player_t *player, mobj_t *source);
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type);
void K_SquishPlayer(player_t *player, mobj_t *source);
void K_ExplodePlayer(player_t *player, mobj_t *source);
void K_StealBalloon(player_t *player, player_t *victim, boolean force);

View file

@ -2012,12 +2012,13 @@ static int lib_kSpinPlayer(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
INT32 type = (INT32)luaL_checkinteger(L, 3);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
K_SpinPlayer(player, source);
K_SpinPlayer(player, source, type);
return 0;
}

View file

@ -3189,16 +3189,12 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
// Don't flip out while super!
if (!player->kartstuff[k_invincibilitytimer] && player->kartstuff[k_growshrinktimer] <= 0)
{
// Start slipping!
K_SpinPlayer(player, source);
// Start shrinking!
player->mo->scalespeed = FRACUNIT/TICRATE;
player->mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
// Wipeout
player->kartstuff[k_spinouttype] = 1;
K_SpinPlayer(player, source);
K_SpinPlayer(player, source, 1);
damage = player->mo->health - 1;
P_RingDamage(player, inflictor, source, damage);
P_PlayerRingBurst(player, 5);
@ -3268,8 +3264,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|| inflictor->player))
{
player->kartstuff[k_sneakertimer] = 0;
player->kartstuff[k_spinouttype] = 1;
K_SpinPlayer(player, source);
K_SpinPlayer(player, source, 1);
damage = player->mo->health - 1;
P_RingDamage(player, inflictor, source, damage);
P_PlayerRingBurst(player, 5);
@ -3282,8 +3277,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
else
{
player->kartstuff[k_spinouttype] = -1;
K_SpinPlayer(player, source);
K_SpinPlayer(player, source, 0);
}
return true;
}

View file

@ -844,7 +844,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->state == &states[S_MINEEXPLOSION1])
K_ExplodePlayer(thing->player, tmthing->target);
else
K_SpinPlayer(thing->player, tmthing->target);
K_SpinPlayer(thing->player, tmthing->target, 0);
}
return true; // This doesn't collide with anything, but we want it to effect the player anyway.
@ -877,7 +877,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PLAYER)
{
// Player Damage
K_SpinPlayer(thing->player, tmthing->target);
K_SpinPlayer(thing->player, tmthing->target, 0);
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
@ -1140,7 +1140,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
// Player Damage
K_SpinPlayer(tmthing->player, thing->target);
K_SpinPlayer(tmthing->player, thing->target, 0);
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
@ -1170,7 +1170,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->state == &states[S_MINEEXPLOSION1])
K_ExplodePlayer(tmthing->player, thing->target);
else
K_SpinPlayer(tmthing->player, thing->target);
K_SpinPlayer(tmthing->player, thing->target, 0);
return true;
}
@ -1648,7 +1648,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (G_BattleGametype() && tmthing->player->kartstuff[k_pogospring])
{
K_StealBalloon(tmthing->player, thing->player, false);
K_SpinPlayer(thing->player, tmthing);
K_SpinPlayer(thing->player, tmthing, 0);
}
}
else if (P_IsObjectOnGround(tmthing) && thing->momz < 0)
@ -1657,7 +1657,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (G_BattleGametype() && thing->player->kartstuff[k_pogospring])
{
K_StealBalloon(thing->player, tmthing->player, false);
K_SpinPlayer(tmthing->player, thing);
K_SpinPlayer(tmthing->player, thing, 0);
}
}
else
@ -1668,12 +1668,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]))
{
K_StealBalloon(thing->player, tmthing->player, false);
K_SpinPlayer(tmthing->player, thing);
K_SpinPlayer(tmthing->player, thing, 0);
}
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]))
{
K_StealBalloon(tmthing->player, thing->player, false);
K_SpinPlayer(thing->player, tmthing);
K_SpinPlayer(thing->player, tmthing, 0);
}
}

View file

@ -3983,8 +3983,7 @@ DoneSection2:
case 7: // SRB2kart 190117 - Oil Slick
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
{
player->kartstuff[k_spinouttype] = -1;
K_SpinPlayer(player, NULL);
K_SpinPlayer(player, NULL, 0);
}
break;

View file

@ -7675,7 +7675,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
continue;
if (mo->type == MT_PLAYER) // Players wipe out in Kart
K_SpinPlayer(mo->player, source);
K_SpinPlayer(mo->player, source, 0);
//}
else
P_DamageMobj(mo, inflictor, source, 1000);