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Add banana snipe sound effect to eggboxes & sinks
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2 changed files with 5 additions and 1 deletions
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@ -411,6 +411,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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player->kartstuff[k_roulettetype] = 2;
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player->kartstuff[k_roulettetype] = 2;
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}
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}
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// Eggbox snipe!
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if (special->type == MT_EGGMANITEM && special->health > 1)
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S_StartSound(toucher, sfx_bsnipe);
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{
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{
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mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
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mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
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S_StartSound(poof, special->info->deathsound);
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S_StartSound(poof, special->info->deathsound);
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@ -853,7 +853,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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if (thing->type == MT_PLAYER)
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if (thing->type == MT_PLAYER)
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{
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{
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S_StartSound(NULL, sfx_cgot); //let all players hear it.
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S_StartSound(NULL, sfx_bsnipe); //let all players hear it.
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HU_SetCEchoFlags(0);
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HU_SetCEchoFlags(0);
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HU_SetCEchoDuration(5);
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HU_SetCEchoDuration(5);
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HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[thing->player-players]));
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HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[thing->player-players]));
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