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F stands for Fun. You want more Fun, don't you?
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@ -937,7 +937,7 @@ static void SV_RequireResynch(INT32 node)
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resynch_delay[node] = 10; // Delay before you can fail sync again
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resynch_delay[node] = 10; // Delay before you can fail sync again
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resynch_score[node] += 200; // Add score for initial desynch
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resynch_score[node] += 200; // Add score for initial desynch
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resynch_status[node] = 0xFF; // No players assumed synched
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resynch_status[node] = 0xFFFFFFFF; // No players assumed synched
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resynch_inprogress[node] = true; // so we know to send a PT_RESYNCHEND after sync
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resynch_inprogress[node] = true; // so we know to send a PT_RESYNCHEND after sync
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// Initial setup
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// Initial setup
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