Merge branch 'public_speclil' into 'public_next'

[1.4 ver.] Da anti-grief stuff

See merge request KartKrew/Kart!474
This commit is contained in:
toaster 2022-05-27 16:40:09 +00:00
commit 16b0bd736b
19 changed files with 310 additions and 38 deletions

View file

@ -644,6 +644,10 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->onconveyor = LONG(players[i].onconveyor);
rsp->jointime = (tic_t)LONG(players[i].jointime);
rsp->spectatorreentry = (tic_t)LONG(players[i].spectatorreentry);
rsp->grieftime = (tic_t)LONG(players[i].grieftime);
rsp->griefstrikes = players[i].griefstrikes;
rsp->splitscreenindex = players[i].splitscreenindex;
@ -767,6 +771,10 @@ static void resynch_read_player(resynch_pak *rsp)
players[i].onconveyor = LONG(rsp->onconveyor);
players[i].jointime = (tic_t)LONG(rsp->jointime);
players[i].spectatorreentry = (tic_t)LONG(rsp->spectatorreentry);
players[i].grieftime = (tic_t)LONG(rsp->grieftime);
players[i].griefstrikes = rsp->griefstrikes;
players[i].splitscreenindex = rsp->splitscreenindex;
@ -2964,6 +2972,23 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
K_CheckBumpers();
else if (G_RaceGametype())
P_CheckRacers();
// Reset startedInFreePlay
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
break;
}
if (i == MAXPLAYERS)
{
// Server was emptied, consider it FREE PLAY.
startedInFreePlay = true;
}
}
}
void CL_Reset(void)
@ -3404,6 +3429,10 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
kickreason = KR_LEAVE;
break;
case KICK_MSG_GRIEF:
HU_AddChatText(va("\x82*%s has been kicked (Automatic grief detection)", player_names[pnum]), false);
kickreason = KR_KICK;
break;
case KICK_MSG_BANNED:
HU_AddChatText(va("\x82*%s has been banned (Don't come back)", player_names[pnum]), false);
kickreason = KR_BAN;

View file

@ -276,6 +276,10 @@ typedef struct
INT32 onconveyor;
tic_t jointime;
tic_t spectatorreentry;
tic_t grieftime;
UINT8 griefstrikes;
UINT8 splitscreenindex;
@ -517,17 +521,18 @@ extern consvar_t cv_playbackspeed;
#define KICK_MSG_TIMEOUT 4
#define KICK_MSG_BANNED 5
#define KICK_MSG_PING_HIGH 6
#define KICK_MSG_CUSTOM_KICK 7
#define KICK_MSG_CUSTOM_BAN 8
#define KICK_MSG_GRIEF 7
#define KICK_MSG_CUSTOM_KICK 8
#define KICK_MSG_CUSTOM_BAN 9
typedef enum
{
KR_KICK = 1, //Kicked by server
KR_PINGLIMIT = 2, //Broke Ping Limit
KR_SYNCH = 3, //Synch Failure
KR_TIMEOUT = 4, //Connection Timeout
KR_BAN = 5, //Banned by server
KR_LEAVE = 6, //Quit the game
KR_KICK = 1, //Kicked by server
KR_PINGLIMIT, //Broke Ping Limit
KR_SYNCH, //Synch Failure
KR_TIMEOUT, //Connection Timeout
KR_BAN, //Banned by server
KR_LEAVE, //Quit the game
} kickreason_t;

View file

@ -247,6 +247,12 @@ consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, N
static CV_PossibleValue_t ingamecap_cons_t[] = {{0, "MIN"}, {MAXPLAYERS-1, "MAX"}, {0, NULL}};
consvar_t cv_ingamecap = {"ingamecap", "0", CV_NETVAR, ingamecap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t spectatorreentry_cons_t[] = {{0, "MIN"}, {10*60, "MAX"}, {0, NULL}};
consvar_t cv_spectatorreentry = {"spectatorreentry", "30", CV_NETVAR, spectatorreentry_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t antigrief_cons_t[] = {{20, "MIN"}, {60, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_antigrief = {"antigrief", "30", CV_NETVAR, antigrief_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
@ -679,6 +685,8 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_restrictskinchange);
CV_RegisterVar(&cv_allowteamchange);
CV_RegisterVar(&cv_ingamecap);
CV_RegisterVar(&cv_spectatorreentry);
CV_RegisterVar(&cv_antigrief);
CV_RegisterVar(&cv_respawntime);
CV_RegisterVar(&cv_killingdead);
@ -3449,7 +3457,7 @@ static void Command_ServerTeamChange_f(void)
static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
changeteam_union NetPacket;
boolean error = false;
boolean error = false, wasspectator = false;
NetPacket.value.l = NetPacket.value.b = READINT16(*cp);
if (!G_GametypeHasTeams() && !G_GametypeHasSpectators()) //Make sure you're in the right gametype.
@ -3593,6 +3601,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
else
players[playernum].playerstate = PST_REBORN;
}
else
wasspectator = true;
players[playernum].pflags &= ~PF_WANTSTOJOIN;
@ -3677,7 +3687,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
else
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
}
else if (NetPacket.packet.newteam == 0)
else if (NetPacket.packet.newteam == 0 && !wasspectator)
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
//reset view if you are changed, or viewing someone who was changed.
@ -3707,12 +3717,15 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
// Clear player score and rings if a spectator.
if (players[playernum].spectator)
{
players[playernum].spectatorreentry = (cv_spectatorreentry.value * TICRATE);
if (G_BattleGametype()) // SRB2kart
{
players[playernum].marescore = 0;
if (K_IsPlayerWanted(&players[playernum]))
K_CalculateBattleWanted();
}
players[playernum].health = 1;
if (players[playernum].mo)
players[playernum].mo->health = 1;

View file

@ -94,6 +94,7 @@ extern consvar_t cv_killingdead;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
extern consvar_t cv_spectatorreentry, cv_antigrief;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;

View file

@ -520,6 +520,10 @@ typedef struct player_s
UINT8 bot;
tic_t jointime; // Timer when player joins game to change skin/color
tic_t spectatorreentry;
tic_t grieftime;
UINT8 griefstrikes;
UINT8 splitscreenindex;
#ifdef HWRENDER

View file

@ -477,6 +477,7 @@ extern tic_t mapreset;
extern UINT8 nospectategrief;
extern boolean thwompsactive;
extern SINT8 spbplace;
extern boolean startedInFreePlay;
extern boolean legitimateexit;
extern boolean comebackshowninfo;

View file

@ -275,6 +275,7 @@ tic_t mapreset; // Map reset delay when enough players have joined an empty game
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
boolean thwompsactive; // Thwomps activate on lap 2
SINT8 spbplace; // SPB exists, give the person behind better items
boolean startedInFreePlay; // Map was started in free play
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
boolean legitimateexit; // Did this client actually finish the match?
@ -2482,7 +2483,9 @@ void G_Ticker(boolean run)
if (G_GametypeHasSpectators()
&& (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING // definitely good
|| gamestate == GS_WAITINGPLAYERS)) // definitely a problem if we don't do it at all in this gamestate, but might need more protection?
{
K_CheckSpectateStatus();
}
if (pausedelay)
pausedelay--;
@ -2603,6 +2606,9 @@ void G_PlayerReborn(INT32 player)
INT32 wanted;
INT32 respawnflip;
boolean songcredit = false;
tic_t spectatorreentry;
tic_t grieftime;
UINT8 griefstrikes;
score = players[player].score;
marescore = players[player].marescore;
@ -2644,7 +2650,7 @@ void G_PlayerReborn(INT32 player)
pity = players[player].pity;
// SRB2kart
if (leveltime <= starttime)
if (leveltime <= starttime || spectator == true)
{
itemroulette = 0;
roulettetype = 0;
@ -2655,6 +2661,14 @@ void G_PlayerReborn(INT32 player)
comebackpoints = 0;
wanted = 0;
starpostwp = 0;
starposttime = 0;
starpostx = 0;
starposty = 0;
starpostz = 0;
starpostnum = 0;
respawnflip = 0;
starpostangle = 0;
}
else
{
@ -2685,6 +2699,11 @@ void G_PlayerReborn(INT32 player)
wanted = players[player].kartstuff[k_wanted];
}
spectatorreentry = players[player].spectatorreentry;
grieftime = players[player].grieftime;
griefstrikes = players[player].griefstrikes;
p = &players[player];
memset(p, 0, sizeof (*p));
@ -2738,6 +2757,10 @@ void G_PlayerReborn(INT32 player)
p->kartstuff[k_eggmanblame] = -1;
p->kartstuff[k_starpostflip] = respawnflip;
p->spectatorreentry = spectatorreentry;
p->grieftime = grieftime;
p->griefstrikes = griefstrikes;
// Don't do anything immediately
p->pflags |= PF_USEDOWN;
p->pflags |= PF_ATTACKDOWN;

View file

@ -759,7 +759,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
char *tempchar = NULL;
// player is a spectator?
if (players[playernum].spectator)
if (players[playernum].spectator)
{
cstart = "\x86"; // grey name
textcolor = "\x86";

View file

@ -6267,16 +6267,23 @@ void K_CheckSpectateStatus(void)
{
UINT8 respawnlist[MAXPLAYERS];
UINT8 i, j, numingame = 0, numjoiners = 0;
UINT8 previngame = 0;
// Maintain spectate wait timer
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].spectator && (players[i].pflags & PF_WANTSTOJOIN))
players[i].kartstuff[k_spectatewait]++;
else
players[i].kartstuff[k_spectatewait] = 0;
if (gamestate != GS_LEVEL)
players[i].spectatorreentry = 0;
else if (players[i].spectatorreentry > 0)
players[i].spectatorreentry--;
}
// No one's allowed to join
@ -6292,32 +6299,57 @@ void K_CheckSpectateStatus(void)
if (!players[i].spectator)
{
numingame++;
if (cv_ingamecap.value && numingame >= cv_ingamecap.value) // DON'T allow if you've hit the in-game player cap
// DON'T allow if you've hit the in-game player cap
if (cv_ingamecap.value && numingame >= cv_ingamecap.value)
return;
if (gamestate != GS_LEVEL) // Allow if you're not in a level
// Allow if you're not in a level
if (gamestate != GS_LEVEL)
continue;
if (players[i].exiting) // DON'T allow if anyone's exiting
// DON'T allow if anyone's exiting
if (players[i].exiting)
return;
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
// Allow if the match hasn't started yet
if (numingame < 2 || leveltime < starttime || mapreset)
continue;
if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
// DON'T allow if the match is 20 seconds in
if (leveltime > (starttime + 20*TICRATE))
return;
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
// DON'T allow if the race is on the second lap
if (G_RaceGametype() && players[i].laps)
return;
continue;
}
else if (!(players[i].pflags & PF_WANTSTOJOIN))
{
// This spectator does not want to join.
continue;
}
respawnlist[numjoiners++] = i;
}
// The map started as a legitimate race, but there's still the one player.
// Don't allow new joiners, as they're probably a ragespeccer.
if (G_RaceGametype() && startedInFreePlay == false && numingame == 1)
{
return;
}
// literally zero point in going any further if nobody is joining
if (!numjoiners)
return;
// Organize by spectate wait timer
#if 0
if (cv_ingamecap.value)
#endif
{
UINT8 oldrespawnlist[MAXPLAYERS];
memcpy(oldrespawnlist, respawnlist, numjoiners);
@ -6341,22 +6373,59 @@ void K_CheckSpectateStatus(void)
}
}
// Finally, we can de-spectate everyone!
// Finally, we can de-spectate everyone in the list!
previngame = numingame;
for (i = 0; i < numjoiners; i++)
{
if (cv_ingamecap.value && numingame+i >= cv_ingamecap.value) // Hit the in-game player cap while adding people?
// Hit the in-game player cap while adding people? Get out of here
if (cv_ingamecap.value > 0 && numingame >= cv_ingamecap.value)
break;
// This person has their reentry cooldown active.
if (players[i].spectatorreentry > 0 && numingame > 0)
continue;
P_SpectatorJoinGame(&players[respawnlist[i]]);
numingame++;
}
// Reset the match if you're in an empty server
if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+i >= 2)) // use previous i value
if (!mapreset && gamestate == GS_LEVEL && (previngame < 2 && numingame >= 2))
{
S_ChangeMusicInternal("chalng", false); // COME ON
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
}
}
void K_UpdateSpectateGrief(void)
{
UINT8 numingame = 0;
INT32 i;
if (nospectategrief)
{
return;
}
if (leveltime <= (starttime + 20*TICRATE))
{
return;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
{
continue;
}
numingame++;
}
nospectategrief = numingame;
}
//}
//{ SRB2kart HUD Code

View file

@ -68,6 +68,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CalculateBattleWanted(void);
void K_CheckBumpers(void);
void K_CheckSpectateStatus(void);
void K_UpdateSpectateGrief(void);
// sound stuff for lua
void K_PlayAttackTaunt(mobj_t *source);

View file

@ -383,6 +383,12 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->bot);
else if (fastcmp(field,"jointime"))
lua_pushinteger(L, plr->jointime);
else if (fastcmp(field,"spectatorreentry"))
lua_pushinteger(L, plr->spectatorreentry);
else if (fastcmp(field,"grieftime"))
lua_pushinteger(L, plr->grieftime);
else if (fastcmp(field,"griefstrikes"))
lua_pushinteger(L, plr->griefstrikes);
else if (fastcmp(field,"splitscreenindex"))
lua_pushinteger(L, plr->splitscreenindex);
#ifdef HWRENDER
@ -647,6 +653,12 @@ static int player_set(lua_State *L)
return NOSET;
else if (fastcmp(field,"jointime"))
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"spectatorreentry"))
plr->spectatorreentry = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"grieftime"))
plr->grieftime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"griefstrikes"))
plr->griefstrikes = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"splitscreenindex"))
return NOSET;
#ifdef HWRENDER

View file

@ -8392,7 +8392,7 @@ void A_SPBChase(mobj_t *actor)
if (actor->extravalue1 == 1) // MODE: TARGETING
{
if (actor->tracer && actor->tracer->health)
if (actor->tracer && actor->tracer->health && !(actor->tracer->player && actor->tracer->player->spectator))
{
fixed_t defspeed = wspeed;

View file

@ -1471,7 +1471,15 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
// blatant reuse of a variable that's normally unused in circuit
if (!player->tossdelay)
{
S_StartSound(toucher, sfx_s26d);
if (netgame && cv_antigrief.value)
{
player->grieftime += TICRATE;
}
}
player->tossdelay = 3;
return;
}
@ -1495,6 +1503,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->starpostangle = special->angle;
player->starpostnum = special->health;
player->kartstuff[k_starpostflip] = special->spawnpoint->options & MTF_OBJECTFLIP; // store flipping
player->grieftime = 0;
//S_StartSound(toucher, special->info->painsound);
return;

View file

@ -10663,10 +10663,7 @@ void P_SpawnPlayer(INT32 playernum)
else if (netgame && p->jointime <= 1 && pcount)
{
p->spectator = true;
// Oni doesn't want this
/*if (pcount == 1 || leveltime < starttime)
p->pflags |= PF_WANTSTOJOIN;
p->jointime = 2;*/
p->spectatorreentry = 0; //(cv_spectatorreentry.value * TICRATE);
}
else if (multiplayer && !netgame)
{
@ -10680,6 +10677,8 @@ void P_SpawnPlayer(INT32 playernum)
// Spawn as a spectator,
// yes even in splitscreen mode
p->spectator = true;
p->spectatorreentry = 0; //(cv_spectatorreentry.value * TICRATE);
if (playernum&1) p->skincolor = skincolor_redteam;
else p->skincolor = skincolor_blueteam;
@ -10699,7 +10698,10 @@ void P_SpawnPlayer(INT32 playernum)
{
// Fix stupid non spectator spectators.
if (!p->spectator && !p->ctfteam)
{
p->spectator = true;
p->spectatorreentry = 0; //(cv_spectatorreentry.value * TICRATE);
}
// Fix team colors.
// This code isn't being done right somewhere else. Oh well.
@ -10741,6 +10743,8 @@ void P_SpawnPlayer(INT32 playernum)
// Spawn with a pity shield if necessary.
//P_DoPityCheck(p);
p->grieftime = 0;
if (G_BattleGametype()) // SRB2kart
{
mobj_t *overheadarrow = P_SpawnMobj(mobj->x, mobj->y, mobj->z + P_GetPlayerHeight(p)+16*FRACUNIT, MT_PLAYERARROW);

View file

@ -246,6 +246,10 @@ static void P_NetArchivePlayers(void)
WRITEINT32(save_p, players[i].onconveyor);
WRITEUINT32(save_p, players[i].jointime);
WRITEUINT32(save_p, players[i].spectatorreentry);
WRITEUINT32(save_p, players[i].grieftime);
WRITEUINT8(save_p, players[i].griefstrikes);
WRITEUINT8(save_p, players[i].splitscreenindex);
@ -411,6 +415,10 @@ static void P_NetUnArchivePlayers(void)
players[i].onconveyor = READINT32(save_p);
players[i].jointime = READUINT32(save_p);
players[i].spectatorreentry = READUINT32(save_p);
players[i].grieftime = READUINT32(save_p);
players[i].griefstrikes = READUINT8(save_p);
players[i].splitscreenindex = READUINT8(save_p);
@ -3270,6 +3278,7 @@ static void P_NetArchiveMisc(void)
WRITEUINT8(save_p, nospectategrief);
WRITEUINT8(save_p, thwompsactive);
WRITESINT8(save_p, spbplace);
WRITEUINT8(save_p, startedInFreePlay);
// Is it paused?
if (paused)
@ -3379,6 +3388,7 @@ static inline boolean P_NetUnArchiveMisc(void)
nospectategrief = READUINT8(save_p);
thwompsactive = (boolean)READUINT8(save_p);
spbplace = READSINT8(save_p);
startedInFreePlay = READUINT8(save_p);
// Is it paused?
if (READUINT8(save_p) == 0x2f)

View file

@ -2396,6 +2396,8 @@ static void P_LevelInitStuff(void)
players[i].exiting = 0;
P_ResetPlayer(&players[i]);
players[i].spectatorreentry = 0; // SRB2Kart 1.4
players[i].mo = NULL;
// we must unset axis details too
@ -3227,6 +3229,37 @@ boolean P_SetupLevel(boolean skipprecip)
G_RecordDemo(buf);
}
wantedcalcdelay = wantedfrequency*2;
indirectitemcooldown = 0;
hyubgone = 0;
mapreset = 0;
nospectategrief = 0;
thwompsactive = false;
spbplace = -1;
startedInFreePlay = false;
{
UINT8 nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
{
continue;
}
nump++;
if (nump == 2)
{
break;
}
}
if (nump <= 1)
{
startedInFreePlay = true;
}
}
// ===========
// landing point for netgames.
netgameskip:
@ -3299,14 +3332,6 @@ boolean P_SetupLevel(boolean skipprecip)
CV_SetValue(&cv_analog, false);
}*/
wantedcalcdelay = wantedfrequency*2;
indirectitemcooldown = 0;
hyubgone = 0;
mapreset = 0;
nospectategrief = 0;
thwompsactive = false;
spbplace = -1;
// clear special respawning que
iquehead = iquetail = 0;

View file

@ -4311,17 +4311,22 @@ DoneSection2:
// Play the starpost sound for 'consistency'
// S_StartSound(player->mo, sfx_strpst);
// Figure out how many are playing on the last lap, to prevent spectate griefing
if (!nospectategrief && player->laps >= (UINT8)(cv_numlaps.value - 1))
nospectategrief = nump;
thwompsactive = true; // Lap 2 effects
player->grieftime = 0;
}
else if (player->starpostnum)
{
// blatant reuse of a variable that's normally unused in circuit
if (!player->tossdelay)
{
S_StartSound(player->mo, sfx_s26d);
if (netgame && cv_antigrief.value)
{
player->grieftime += TICRATE;
}
}
player->tossdelay = 3;
}

View file

@ -735,6 +735,11 @@ void P_Ticker(boolean run)
if (hyubgone > 0)
hyubgone--;
if (G_RaceGametype())
{
K_UpdateSpectateGrief();
}
if (G_BattleGametype())
{
if (wantedcalcdelay && --wantedcalcdelay <= 0)

View file

@ -1698,6 +1698,9 @@ void P_DoPlayerExit(player_t *player)
if (P_IsLocalPlayer(player) && (!player->spectator && !demo.playback))
legitimateexit = true;
if (player->griefstrikes > 0)
player->griefstrikes--; // Remove a strike for finishing a race normally
if (G_RaceGametype()) // If in Race Mode, allow
{
player->exiting = raceexittime+2;
@ -8501,6 +8504,59 @@ void P_PlayerThink(player_t *player)
}
}
if (netgame && cv_antigrief.value != 0 && G_RaceGametype())
{
if (!player->spectator && !player->exiting && !(player->pflags & PF_TIMEOVER))
{
const tic_t griefval = cv_antigrief.value * TICRATE;
const UINT8 n = player - players;
if (n != serverplayer
#ifndef DEVELOP
&& !IsPlayerAdmin(n)
#endif
)
{
if (player->grieftime > griefval)
{
player->griefstrikes++;
player->grieftime = 0;
if (server)
{
if (player->griefstrikes > 2)
{
// Send kick
XBOXSTATIC UINT8 buf[2];
buf[0] = n;
buf[1] = KICK_MSG_GRIEF;
SendNetXCmd(XD_KICK, &buf, 2);
}
else
{
// Send spectate
changeteam_union NetPacket;
UINT16 usvalue;
NetPacket.value.l = NetPacket.value.b = 0;
NetPacket.packet.newteam = 0;
NetPacket.packet.playernum = n;
NetPacket.packet.verification = true;
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
}
}
}
else if (player->powers[pw_flashing] == 0)
{
player->grieftime++;
}
}
}
}
if ((netgame || multiplayer) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
{
player->pflags ^= PF_WANTSTOJOIN;