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Fix various bugs with the chat.
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parent
e42bcd5b68
commit
10521d161c
2 changed files with 3 additions and 5 deletions
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@ -2762,7 +2762,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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msg = KICK_MSG_CON_FAIL;
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}
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CONS_Printf("\x82%s ", player_names[pnum]);
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//CONS_Printf("\x82%s ", player_names[pnum]);
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// If a verified admin banned someone, the server needs to know about it.
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// If the playernum isn't zero (the server) then the server needs to record the ban.
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@ -3119,9 +3119,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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if (newplayernum+1 > doomcom->numslots)
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doomcom->numslots = (INT16)(newplayernum+1);
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if (netgame)
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CONS_Printf(M_GetText("Player %d has joined the game (node %d)\n"), newplayernum+1, node);
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// the server is creating my player
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if (node == mynode)
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{
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@ -941,7 +941,7 @@ static void HU_queueChatChar(char c)
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{
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INT32 spc = 1; // used if nodenum[1] is a space.
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char *nodenum = (char*) malloc(3);
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const char *newmsg = msg+5+spc;
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const char *newmsg;
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// what we're gonna do now is check if the node exists
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// with that logic, characters 4 and 5 are our numbers:
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@ -990,6 +990,7 @@ static void HU_queueChatChar(char c)
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}
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// we need to get rid of the /pm<node>
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newmsg = msg+5+spc;
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memcpy(msg, newmsg, 255);
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}
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if (ci > 3) // don't send target+flags+empty message.
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