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Use Silver for brake drift effect
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1 changed files with 1 additions and 1 deletions
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@ -8321,7 +8321,7 @@ void P_MobjThinker(mobj_t *mobj)
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else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player))
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else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player))
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mobj->color = SKINCOLOR_SAPPHIRE;
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mobj->color = SKINCOLOR_SAPPHIRE;
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else
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else
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mobj->color = SKINCOLOR_WHITE;
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mobj->color = SKINCOLOR_SILVER;
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K_MatchGenericExtraFlags(mobj, mobj->target);
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K_MatchGenericExtraFlags(mobj, mobj->target);
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if (leveltime & 1)
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if (leveltime & 1)
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