mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-10 07:12:03 +00:00
Merge branch 'master' into disable_gettext
This commit is contained in:
commit
0e0769d11a
52 changed files with 437 additions and 297 deletions
|
@ -1,6 +1,6 @@
|
|||
cmake_minimum_required(VERSION 3.0)
|
||||
project(SRB2
|
||||
VERSION 2.1.17
|
||||
VERSION 2.1.18
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
|
|
35
appveyor.yml
35
appveyor.yml
|
@ -1,4 +1,4 @@
|
|||
version: 2.1.17.{branch}-{build}
|
||||
version: 2.1.18.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
@ -58,26 +58,29 @@ after_build:
|
|||
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
|
||||
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
|
||||
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
|
||||
- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
|
||||
- cmd: 7z a %BUILD_ARCHIVE% bin\Mingw\Release -xr!.gitignore
|
||||
- appveyor PushArtifact %BUILD_ARCHIVE%
|
||||
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
|
||||
- appveyor PushArtifact %BUILDSARCHIVE%
|
||||
|
||||
test: off
|
||||
|
||||
deploy:
|
||||
- provider: FTP
|
||||
protocol: ftps
|
||||
host:
|
||||
secure: NsLJEPIBvmwCOj8Tg8RoRQ==
|
||||
username:
|
||||
secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA=
|
||||
password:
|
||||
secure: Hbn6Uy3lT0YZ88yFJ3aW4w==
|
||||
folder: appveyor
|
||||
application:
|
||||
active_mode: false
|
||||
on:
|
||||
branch: master
|
||||
appveyor_repo_tag: true
|
||||
#deploy:
|
||||
# - provider: FTP
|
||||
# protocol: ftps
|
||||
# host:
|
||||
# secure: NsLJEPIBvmwCOj8Tg8RoRQ==
|
||||
# username:
|
||||
# secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA=
|
||||
# password:
|
||||
# secure: Hbn6Uy3lT0YZ88yFJ3aW4w==
|
||||
# folder: appveyor
|
||||
# application:
|
||||
# active_mode: false
|
||||
# on:
|
||||
# branch: master
|
||||
# appveyor_repo_tag: true
|
||||
|
||||
|
||||
on_finish:
|
||||
|
|
6
bin/Mingw/Debug/.gitignore
vendored
6
bin/Mingw/Debug/.gitignore
vendored
|
@ -1,3 +1,3 @@
|
|||
/srb2sdl.exe
|
||||
/srb2win.exe
|
||||
/r_opengl.dll
|
||||
*.exe
|
||||
*.mo
|
||||
r_opengl.dll
|
||||
|
|
6
bin/Mingw/Release/.gitignore
vendored
6
bin/Mingw/Release/.gitignore
vendored
|
@ -1,3 +1,3 @@
|
|||
/srb2sdl.exe
|
||||
/srb2win.exe
|
||||
/r_opengl.dll
|
||||
*.exe
|
||||
*.mo
|
||||
r_opengl.dll
|
||||
|
|
8
objs/.gitignore
vendored
Normal file
8
objs/.gitignore
vendored
Normal file
|
@ -0,0 +1,8 @@
|
|||
#All folders
|
||||
SRB2.res
|
||||
depend.dep
|
||||
depend.ped
|
||||
*.o
|
||||
#VC9 folder only
|
||||
/VC9/Win32
|
||||
/VC9/x64
|
3
objs/DC/SDL/Debug/.gitignore
vendored
3
objs/DC/SDL/Debug/.gitignore
vendored
|
@ -1 +1,2 @@
|
|||
/depend.dep
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
3
objs/DC/SDL/Release/.gitignore
vendored
3
objs/DC/SDL/Release/.gitignore
vendored
|
@ -1 +1,2 @@
|
|||
/depend.dep
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/Linux/SDL/Debug/.gitignore
vendored
4
objs/Linux/SDL/Debug/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/Linux/SDL/Release/.gitignore
vendored
4
objs/Linux/SDL/Release/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/Linux64/SDL/Debug/.gitignore
vendored
4
objs/Linux64/SDL/Debug/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/Linux64/SDL/Release/.gitignore
vendored
4
objs/Linux64/SDL/Release/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
5
objs/Mingw/Debug/.gitignore
vendored
5
objs/Mingw/Debug/.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
/SRB2.res
|
||||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
5
objs/Mingw/Release/.gitignore
vendored
5
objs/Mingw/Release/.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
/SRB2.res
|
||||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
5
objs/Mingw/SDL/Debug/.gitignore
vendored
5
objs/Mingw/SDL/Debug/.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
/SRB2.res
|
||||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
5
objs/Mingw/SDL/Release/.gitignore
vendored
5
objs/Mingw/SDL/Release/.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
/SRB2.res
|
||||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
5
objs/Mingw64/Debug/.gitignore
vendored
5
objs/Mingw64/Debug/.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
/SRB2.res
|
||||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
5
objs/Mingw64/Release/.gitignore
vendored
5
objs/Mingw64/Release/.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
/SRB2.res
|
||||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
5
objs/Mingw64/SDL/Debug/.gitignore
vendored
5
objs/Mingw64/SDL/Debug/.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
/SRB2.res
|
||||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
5
objs/Mingw64/SDL/Release/.gitignore
vendored
5
objs/Mingw64/SDL/Release/.gitignore
vendored
|
@ -1,3 +1,2 @@
|
|||
/SRB2.res
|
||||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/PS3/SDL/Debug/.gitignore
vendored
4
objs/PS3/SDL/Debug/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/PS3/SDL/Release/.gitignore
vendored
4
objs/PS3/SDL/Release/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
3
objs/PSP/SDL/Release/.gitignore
vendored
3
objs/PSP/SDL/Release/.gitignore
vendored
|
@ -1 +1,2 @@
|
|||
/depend.dep
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
3
objs/SDL/Release/.gitignore
vendored
3
objs/SDL/Release/.gitignore
vendored
|
@ -1 +1,2 @@
|
|||
/depend.ped
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
2
objs/VC/.gitignore
vendored
2
objs/VC/.gitignore
vendored
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
4
objs/VC9/.gitignore
vendored
4
objs/VC9/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/Win32
|
||||
/x64
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/Wii/SDL/Debug/.gitignore
vendored
4
objs/Wii/SDL/Debug/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/Wii/SDL/Release/.gitignore
vendored
4
objs/Wii/SDL/Release/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
3
objs/WinCE/SDL/Release/.gitignore
vendored
3
objs/WinCE/SDL/Release/.gitignore
vendored
|
@ -1 +1,2 @@
|
|||
/depend.dep
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
3
objs/djgppdos/Debug/.gitignore
vendored
3
objs/djgppdos/Debug/.gitignore
vendored
|
@ -1 +1,2 @@
|
|||
/depend.dep
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
3
objs/djgppdos/Release/.gitignore
vendored
3
objs/djgppdos/Release/.gitignore
vendored
|
@ -1 +1,2 @@
|
|||
/depend.dep
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/nds/Debug/.gitignore
vendored
4
objs/nds/Debug/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
4
objs/nds/Release/.gitignore
vendored
4
objs/nds/Release/.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/depend.dep
|
||||
/*.o
|
||||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
||||
|
|
101
src/d_clisrv.c
101
src/d_clisrv.c
|
@ -2531,7 +2531,7 @@ static void Command_Ban(void)
|
|||
return;
|
||||
else
|
||||
WRITEUINT8(p, pn);
|
||||
if (I_Ban && !I_Ban(node))
|
||||
if (server && I_Ban && !I_Ban(node)) // only the server is allowed to do this right now
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
|
||||
WRITEUINT8(p, KICK_MSG_GO_AWAY);
|
||||
|
@ -2539,7 +2539,8 @@ static void Command_Ban(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
Ban_Add(COM_Argv(2));
|
||||
if (server) // only the server is allowed to do this right now
|
||||
Ban_Add(COM_Argv(2));
|
||||
|
||||
if (COM_Argc() == 2)
|
||||
{
|
||||
|
@ -2696,12 +2697,14 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
|
||||
// If a verified admin banned someone, the server needs to know about it.
|
||||
// If the playernum isn't zero (the server) then the server needs to record the ban.
|
||||
if (server && playernum && msg == KICK_MSG_BANNED)
|
||||
if (server && playernum && (msg == KICK_MSG_BANNED || msg == KICK_MSG_CUSTOM_BAN))
|
||||
{
|
||||
if (I_Ban && !I_Ban(playernode[(INT32)pnum]))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
|
||||
}
|
||||
#ifndef NONET
|
||||
else
|
||||
Ban_Add(reason);
|
||||
#endif
|
||||
}
|
||||
|
||||
switch (msg)
|
||||
|
@ -3399,17 +3402,38 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
if (node != servernode)
|
||||
DEBFILE(va("Received packet from unknown host %d\n", node));
|
||||
|
||||
// macro for packets that should only be sent by the server
|
||||
// if it is NOT from the server, bail out and close the connection!
|
||||
#define SERVERONLY \
|
||||
if (node != servernode) \
|
||||
{ \
|
||||
Net_CloseConnection(node); \
|
||||
break; \
|
||||
}
|
||||
switch (netbuffer->packettype)
|
||||
{
|
||||
case PT_ASKINFOVIAMS:
|
||||
if (server && serverrunning)
|
||||
{
|
||||
INT32 clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr);
|
||||
SV_SendServerInfo(clientnode, (tic_t)LONG(netbuffer->u.msaskinfo.time));
|
||||
SV_SendPlayerInfo(clientnode); // Send extra info
|
||||
Net_CloseConnection(clientnode);
|
||||
// Don't close connection to MS.
|
||||
INT32 clientnode;
|
||||
if (ms_RoomId < 0) // ignore if we're not actually on the MS right now
|
||||
{
|
||||
Net_CloseConnection(node); // and yes, close connection
|
||||
return;
|
||||
}
|
||||
clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr);
|
||||
if (clientnode != -1)
|
||||
{
|
||||
SV_SendServerInfo(clientnode, (tic_t)LONG(netbuffer->u.msaskinfo.time));
|
||||
SV_SendPlayerInfo(clientnode); // Send extra info
|
||||
Net_CloseConnection(clientnode);
|
||||
// Don't close connection to MS...
|
||||
}
|
||||
else
|
||||
Net_CloseConnection(node); // ...unless the IP address is not valid
|
||||
}
|
||||
else
|
||||
Net_CloseConnection(node); // you're not supposed to get it, so ignore it
|
||||
break;
|
||||
|
||||
case PT_ASKINFO:
|
||||
|
@ -3417,8 +3441,8 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
{
|
||||
SV_SendServerInfo(node, (tic_t)LONG(netbuffer->u.askinfo.time));
|
||||
SV_SendPlayerInfo(node); // Send extra info
|
||||
Net_CloseConnection(node);
|
||||
}
|
||||
Net_CloseConnection(node);
|
||||
break;
|
||||
|
||||
case PT_SERVERREFUSE: // Negative response of client join request
|
||||
|
@ -3427,6 +3451,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
Net_CloseConnection(node);
|
||||
break;
|
||||
}
|
||||
SERVERONLY
|
||||
if (cl_mode == CL_WAITJOINRESPONSE)
|
||||
{
|
||||
// Save the reason so it can be displayed after quitting the netgame
|
||||
|
@ -3458,6 +3483,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
Net_CloseConnection(node);
|
||||
break;
|
||||
}
|
||||
SERVERONLY
|
||||
/// \note how would this happen? and is it doing the right thing if it does?
|
||||
if (cl_mode != CL_WAITJOINRESPONSE)
|
||||
break;
|
||||
|
@ -3521,13 +3547,18 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
Net_CloseConnection(node);
|
||||
break;
|
||||
}
|
||||
else
|
||||
Got_Filetxpak();
|
||||
SERVERONLY
|
||||
Got_Filetxpak();
|
||||
break;
|
||||
|
||||
case PT_REQUESTFILE:
|
||||
if (server)
|
||||
Got_RequestFilePak(node);
|
||||
{
|
||||
if (!cv_downloading.value || !Got_RequestFilePak(node))
|
||||
Net_CloseConnection(node); // close connection if one of the requested files could not be sent, or you disabled downloading anyway
|
||||
}
|
||||
else
|
||||
Net_CloseConnection(node); // nope
|
||||
break;
|
||||
|
||||
case PT_NODETIMEOUT:
|
||||
|
@ -3550,6 +3581,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
break; // Ignore it
|
||||
|
||||
}
|
||||
#undef SERVERONLY
|
||||
}
|
||||
|
||||
/** Handles a packet received from a node that is in game
|
||||
|
@ -3582,6 +3614,8 @@ FILESTAMP
|
|||
{
|
||||
// -------------------------------------------- SERVER RECEIVE ----------
|
||||
case PT_RESYNCHGET:
|
||||
if (client)
|
||||
break;
|
||||
SV_AcknowledgeResynchAck(netconsole, netbuffer->u.resynchgot);
|
||||
break;
|
||||
case PT_CLIENTCMD:
|
||||
|
@ -3648,7 +3682,8 @@ FILESTAMP
|
|||
}
|
||||
|
||||
// Splitscreen cmd
|
||||
if (netbuffer->packettype == PT_CLIENT2CMD && nodetoplayer2[node] >= 0)
|
||||
if ((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
|
||||
&& nodetoplayer2[node] >= 0)
|
||||
G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]],
|
||||
&netbuffer->u.client2pak.cmd2, 1);
|
||||
|
||||
|
@ -3707,6 +3742,27 @@ FILESTAMP
|
|||
tic_t tic = maketic;
|
||||
UINT8 *textcmd;
|
||||
|
||||
// ignore if the textcmd has a reported size of zero
|
||||
// this shouldn't be sent at all
|
||||
if (!netbuffer->u.textcmd[0])
|
||||
{
|
||||
DEBFILE(va("GetPacket: Textcmd with size 0 detected! (node %u, player %d)\n",
|
||||
node, netconsole));
|
||||
Net_UnAcknowledgePacket(node);
|
||||
break;
|
||||
}
|
||||
|
||||
// ignore if the textcmd size var is actually larger than it should be
|
||||
// BASEPACKETSIZE + 1 (for size) + textcmd[0] should == datalength
|
||||
if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-BASEPACKETSIZE-1)
|
||||
{
|
||||
DEBFILE(va("GetPacket: Bad Textcmd packet size! (expected %d, actual %s, node %u, player %d)\n",
|
||||
netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-BASEPACKETSIZE-1),
|
||||
node, netconsole));
|
||||
Net_UnAcknowledgePacket(node);
|
||||
break;
|
||||
}
|
||||
|
||||
// check if tic that we are making isn't too large else we cannot send it :(
|
||||
// doomcom->numslots+1 "+1" since doomcom->numslots can change within this time and sent time
|
||||
j = software_MAXPACKETLENGTH
|
||||
|
@ -3910,6 +3966,21 @@ FILESTAMP
|
|||
case PT_SERVERCFG:
|
||||
break;
|
||||
case PT_FILEFRAGMENT:
|
||||
// Only accept PT_FILEFRAGMENT from the server.
|
||||
if (node != servernode)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
|
||||
|
||||
if (server)
|
||||
{
|
||||
XBOXSTATIC UINT8 buf[2];
|
||||
buf[0] = (UINT8)node;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
if (client)
|
||||
Got_Filetxpak();
|
||||
break;
|
||||
|
|
13
src/d_net.c
13
src/d_net.c
|
@ -711,11 +711,24 @@ void Net_CloseConnection(INT32 node)
|
|||
#else
|
||||
INT32 i;
|
||||
boolean forceclose = (node & FORCECLOSE) != 0;
|
||||
|
||||
if (node == -1)
|
||||
{
|
||||
DEBFILE(M_GetText("Net_CloseConnection: node -1 detected!\n"));
|
||||
return; // nope, just ignore it
|
||||
}
|
||||
|
||||
node &= ~FORCECLOSE;
|
||||
|
||||
if (!node)
|
||||
return;
|
||||
|
||||
if (node < 0 || node >= MAXNETNODES) // prevent invalid nodes from crashing the game
|
||||
{
|
||||
DEBFILE(va(M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node));
|
||||
return;
|
||||
}
|
||||
|
||||
nodes[node].flags |= NF_CLOSE;
|
||||
|
||||
// try to Send ack back (two army problem)
|
||||
|
|
|
@ -1569,8 +1569,13 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
|
|||
mapchangepending = 0;
|
||||
// spawn the server if needed
|
||||
// reset players if there is a new one
|
||||
if (!(adminplayer == consoleplayer) && SV_SpawnServer())
|
||||
buf[0] &= ~(1<<1);
|
||||
if (!(adminplayer == consoleplayer))
|
||||
{
|
||||
if (SV_SpawnServer())
|
||||
buf[0] &= ~(1<<1);
|
||||
if (!Playing()) // you failed to start a server somehow, so cancel the map change
|
||||
return;
|
||||
}
|
||||
|
||||
// Kick bot from special stages
|
||||
if (botskin)
|
||||
|
@ -2116,7 +2121,7 @@ static void Command_Teamchange_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!cv_allowteamchange.value && !NetPacket.packet.newteam) // allow swapping to spectator even in locked teams.
|
||||
if (!cv_allowteamchange.value && NetPacket.packet.newteam) // allow swapping to spectator even in locked teams.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("The server is not allowing team changes at the moment.\n"));
|
||||
return;
|
||||
|
@ -2213,7 +2218,7 @@ static void Command_Teamchange2_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!cv_allowteamchange.value && !NetPacket.packet.newteam) // allow swapping to spectator even in locked teams.
|
||||
if (!cv_allowteamchange.value && NetPacket.packet.newteam) // allow swapping to spectator even in locked teams.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("The server is not allowing team changes at the moment.\n"));
|
||||
return;
|
||||
|
@ -2967,6 +2972,7 @@ static void Command_Addfile(void)
|
|||
XBOXSTATIC char buf[256];
|
||||
char *buf_p = buf;
|
||||
INT32 i;
|
||||
int musiconly; // W_VerifyNMUSlumps isn't boolean
|
||||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
|
@ -2981,7 +2987,9 @@ static void Command_Addfile(void)
|
|||
if (!isprint(fn[i]) || fn[i] == ';')
|
||||
return;
|
||||
|
||||
if (!W_VerifyNMUSlumps(fn))
|
||||
musiconly = W_VerifyNMUSlumps(fn);
|
||||
|
||||
if (!musiconly)
|
||||
{
|
||||
// ... But only so long as they contain nothing more then music and sprites.
|
||||
if (netgame && !(server || adminplayer == consoleplayer))
|
||||
|
@ -2993,7 +3001,7 @@ static void Command_Addfile(void)
|
|||
}
|
||||
|
||||
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
||||
if (!(netgame || multiplayer) || W_VerifyNMUSlumps(fn))
|
||||
if (!(netgame || multiplayer) || musiconly)
|
||||
{
|
||||
P_AddWadFile(fn, NULL);
|
||||
return;
|
||||
|
@ -3013,9 +3021,7 @@ static void Command_Addfile(void)
|
|||
#else
|
||||
FILE *fhandle;
|
||||
|
||||
fhandle = fopen(fn, "rb");
|
||||
|
||||
if (fhandle)
|
||||
if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
|
||||
{
|
||||
tic_t t = I_GetTime();
|
||||
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn);
|
||||
|
@ -3023,11 +3029,8 @@ static void Command_Addfile(void)
|
|||
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE);
|
||||
fclose(fhandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf(M_GetText("File %s not found.\n"), fn);
|
||||
else // file not found
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
WRITEMEM(buf_p, md5sum, 16);
|
||||
}
|
||||
|
@ -4102,7 +4105,8 @@ static void Skin_OnChange(void)
|
|||
if (!Playing())
|
||||
return; // do whatever you want
|
||||
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame) // In single player.
|
||||
&& (gamestate != GS_WAITINGPLAYERS)) // allows command line -warp x +skin y
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
return;
|
||||
|
@ -4145,8 +4149,7 @@ static void Color_OnChange(void)
|
|||
if (!Playing())
|
||||
return; // do whatever you want
|
||||
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame) // In single player.
|
||||
&& (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CONTINUING))
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
return;
|
||||
|
|
|
@ -62,7 +62,8 @@
|
|||
|
||||
#include <errno.h>
|
||||
|
||||
static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
// Prototypes
|
||||
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
|
||||
// Sender structure
|
||||
typedef struct filetx_s
|
||||
|
@ -303,7 +304,8 @@ boolean CL_SendRequestFile(void)
|
|||
}
|
||||
|
||||
// get request filepak and put it on the send queue
|
||||
void Got_RequestFilePak(INT32 node)
|
||||
// returns false if a requested file was not found or cannot be sent
|
||||
boolean Got_RequestFilePak(INT32 node)
|
||||
{
|
||||
char wad[MAX_WADPATH+1];
|
||||
UINT8 *p = netbuffer->u.textcmd;
|
||||
|
@ -314,8 +316,13 @@ void Got_RequestFilePak(INT32 node)
|
|||
if (id == 0xFF)
|
||||
break;
|
||||
READSTRINGN(p, wad, MAX_WADPATH);
|
||||
SV_SendFile(node, wad, id);
|
||||
if (!SV_SendFile(node, wad, id))
|
||||
{
|
||||
SV_AbortSendFiles(node);
|
||||
return false; // don't read the rest of the files
|
||||
}
|
||||
}
|
||||
return true; // no problems with any files
|
||||
}
|
||||
|
||||
/** Checks if the files needed aren't already loaded or on the disk
|
||||
|
@ -480,7 +487,7 @@ static INT32 filestosend = 0;
|
|||
* \sa SV_SendRam
|
||||
*
|
||||
*/
|
||||
static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
||||
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
||||
{
|
||||
filetx_t **q; // A pointer to the "next" field of the last file in the list
|
||||
filetx_t *p; // The new file request
|
||||
|
@ -488,7 +495,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
|||
char wadfilename[MAX_WADPATH];
|
||||
|
||||
if (cv_noticedownload.value)
|
||||
CONS_Printf("Sending file \"%s\" to node %d\n", filename, node);
|
||||
CONS_Printf("Sending file \"%s\" to node %d (%s)\n", filename, node, I_GetNodeAddress(node));
|
||||
|
||||
// Find the last file in the list and set a pointer to its "next" field
|
||||
q = &transfer[node].txlist;
|
||||
|
@ -537,7 +544,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
|||
free(p->id.filename);
|
||||
free(p);
|
||||
*q = NULL;
|
||||
return;
|
||||
return false; // cancel the rest of the requests
|
||||
}
|
||||
|
||||
// Handle huge file requests (i.e. bigger than cv_maxsend.value KB)
|
||||
|
@ -549,7 +556,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
|||
free(p->id.filename);
|
||||
free(p);
|
||||
*q = NULL;
|
||||
return;
|
||||
return false; // cancel the rest of the requests
|
||||
}
|
||||
|
||||
DEBFILE(va("Sending file %s (id=%d) to %d\n", filename, fileid, node));
|
||||
|
@ -557,6 +564,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
|||
p->fileid = fileid;
|
||||
p->next = NULL; // End of list
|
||||
filestosend++;
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Adds a memory block to the file list for a node
|
||||
|
|
|
@ -69,7 +69,7 @@ boolean SV_SendingFile(INT32 node);
|
|||
|
||||
boolean CL_CheckDownloadable(void);
|
||||
boolean CL_SendRequestFile(void);
|
||||
void Got_RequestFilePak(INT32 node);
|
||||
boolean Got_RequestFilePak(INT32 node);
|
||||
|
||||
void SV_AbortSendFiles(INT32 node);
|
||||
void CloseNetFile(void);
|
||||
|
|
|
@ -150,9 +150,9 @@ extern FILE *logstream;
|
|||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 201 // Game version
|
||||
#define SUBVERSION 17 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.17"
|
||||
#define VERSIONSTRINGW L"v2.1.17"
|
||||
#define SUBVERSION 18 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.18"
|
||||
#define VERSIONSTRINGW L"v2.1.18"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
@ -214,7 +214,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 22
|
||||
#define MODVERSION 23
|
||||
|
||||
// =========================================================================
|
||||
|
||||
|
|
|
@ -2888,7 +2888,7 @@ static void G_DoCompleted(void)
|
|||
if (nextmap < NUMMAPS && !mapheaderinfo[nextmap])
|
||||
P_AllocMapHeader(nextmap);
|
||||
|
||||
if (skipstats)
|
||||
if (skipstats && !modeattacking) // Don't skip stats if we're in record attack
|
||||
G_AfterIntermission();
|
||||
else
|
||||
{
|
||||
|
|
|
@ -3849,6 +3849,7 @@ static void M_ChangeLevel(INT32 choice)
|
|||
static void M_ConfirmSpectate(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
// We allow switching to spectator even if team changing is not allowed
|
||||
M_ClearMenus(true);
|
||||
COM_ImmedExecute("changeteam spectator");
|
||||
}
|
||||
|
@ -3856,6 +3857,11 @@ static void M_ConfirmSpectate(INT32 choice)
|
|||
static void M_ConfirmEnterGame(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
if (!cv_allowteamchange.value)
|
||||
{
|
||||
M_StartMessage(M_GetText("The server is not allowing\nteam changes at this time.\nPress a key.\n"), NULL, MM_NOTHING);
|
||||
return;
|
||||
}
|
||||
M_ClearMenus(true);
|
||||
COM_ImmedExecute("changeteam playing");
|
||||
}
|
||||
|
|
|
@ -585,7 +585,7 @@ static const char *Newsnapshotfile(const char *pathname, const char *ext)
|
|||
|
||||
i += add * result;
|
||||
|
||||
if (add < 0 || add > 9999)
|
||||
if (i < 0 || i > 9999)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -1102,7 +1102,7 @@ void A_JetJawChomp(mobj_t *actor)
|
|||
if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)
|
||||
|| actor->target->health <= 0 || !P_CheckSight(actor, actor->target))
|
||||
{
|
||||
P_SetMobjState(actor, actor->info->spawnstate);
|
||||
P_SetMobjStateNF(actor, actor->info->spawnstate);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
12
src/p_mobj.c
12
src/p_mobj.c
|
@ -6648,6 +6648,18 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
else switch (mobj->type)
|
||||
{
|
||||
case MT_FALLINGROCK:
|
||||
// Despawn rocks here in case zmovement code can't do so (blame slopes)
|
||||
if (!mobj->momx && !mobj->momy && !mobj->momz
|
||||
&& ((mobj->eflags & MFE_VERTICALFLIP) ?
|
||||
mobj->z + mobj->height >= mobj->ceilingz
|
||||
: mobj->z <= mobj->floorz))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
P_MobjCheckWater(mobj);
|
||||
break;
|
||||
case MT_EMERALDSPAWN:
|
||||
if (mobj->threshold)
|
||||
{
|
||||
|
|
|
@ -3039,7 +3039,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
case 443: // Calls a named Lua function
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_LinedefExecute(line, mo, callsec);
|
||||
if (line->text)
|
||||
LUAh_LinedefExecute(line, mo, callsec);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Linedef %s is missing the hook name of the Lua function to call! (This should be given in the front texture fields)\n", sizeu1(line-lines));
|
||||
#else
|
||||
CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!\n");
|
||||
#endif
|
||||
|
|
|
@ -590,70 +590,78 @@ static BOOL I_ReadyConsole(HANDLE ci)
|
|||
|
||||
static boolean entering_con_command = false;
|
||||
|
||||
static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
|
||||
{
|
||||
event_t event;
|
||||
CONSOLE_SCREEN_BUFFER_INFO CSBI;
|
||||
DWORD t;
|
||||
|
||||
memset(&event,0x00,sizeof (event));
|
||||
|
||||
if (evt.bKeyDown)
|
||||
{
|
||||
event.type = ev_console;
|
||||
entering_con_command = true;
|
||||
switch (evt.wVirtualKeyCode)
|
||||
{
|
||||
case VK_ESCAPE:
|
||||
case VK_TAB:
|
||||
event.data1 = KEY_NULL;
|
||||
break;
|
||||
case VK_SHIFT:
|
||||
event.data1 = KEY_LSHIFT;
|
||||
break;
|
||||
case VK_RETURN:
|
||||
entering_con_command = false;
|
||||
// Fall through.
|
||||
default:
|
||||
event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
|
||||
}
|
||||
if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t))
|
||||
{
|
||||
if (event.data1 && event.data1 != KEY_LSHIFT && event.data1 != KEY_RSHIFT)
|
||||
{
|
||||
#ifdef _UNICODE
|
||||
WriteConsole(co, &evt.uChar.UnicodeChar, 1, &t, NULL);
|
||||
#else
|
||||
WriteConsole(co, &evt.uChar.AsciiChar, 1 , &t, NULL);
|
||||
#endif
|
||||
}
|
||||
if (evt.wVirtualKeyCode == VK_BACK
|
||||
&& GetConsoleScreenBufferInfo(co,&CSBI))
|
||||
{
|
||||
WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
event.type = ev_keyup;
|
||||
switch (evt.wVirtualKeyCode)
|
||||
{
|
||||
case VK_SHIFT:
|
||||
event.data1 = KEY_LSHIFT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (event.data1) D_PostEvent(&event);
|
||||
}
|
||||
|
||||
void I_GetConsoleEvents(void)
|
||||
{
|
||||
event_t ev = {0,0,0,0};
|
||||
HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
|
||||
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
CONSOLE_SCREEN_BUFFER_INFO CSBI;
|
||||
INPUT_RECORD input;
|
||||
DWORD t;
|
||||
|
||||
while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t)
|
||||
{
|
||||
memset(&ev,0x00,sizeof (ev));
|
||||
switch (input.EventType)
|
||||
{
|
||||
case KEY_EVENT:
|
||||
if (input.Event.KeyEvent.bKeyDown)
|
||||
{
|
||||
ev.type = ev_console;
|
||||
entering_con_command = true;
|
||||
switch (input.Event.KeyEvent.wVirtualKeyCode)
|
||||
{
|
||||
case VK_ESCAPE:
|
||||
case VK_TAB:
|
||||
ev.data1 = KEY_NULL;
|
||||
break;
|
||||
case VK_SHIFT:
|
||||
ev.data1 = KEY_LSHIFT;
|
||||
break;
|
||||
case VK_RETURN:
|
||||
entering_con_command = false;
|
||||
// Fall through.
|
||||
default:
|
||||
ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
|
||||
}
|
||||
if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t))
|
||||
{
|
||||
if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT)
|
||||
{
|
||||
#ifdef _UNICODE
|
||||
WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL);
|
||||
#else
|
||||
WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1 , &t, NULL);
|
||||
#endif
|
||||
}
|
||||
if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK
|
||||
&& GetConsoleScreenBufferInfo(co,&CSBI))
|
||||
{
|
||||
WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ev.type = ev_keyup;
|
||||
switch (input.Event.KeyEvent.wVirtualKeyCode)
|
||||
{
|
||||
case VK_SHIFT:
|
||||
ev.data1 = KEY_LSHIFT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (ev.data1) D_PostEvent(&ev);
|
||||
Impl_HandleKeyboardConsoleEvent(input.Event.KeyEvent, co);
|
||||
break;
|
||||
case MOUSE_EVENT:
|
||||
case WINDOW_BUFFER_SIZE_EVENT:
|
||||
|
|
|
@ -181,15 +181,13 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
|||
wasfullscreen = SDL_TRUE;
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
else if (wasfullscreen)
|
||||
{
|
||||
wasfullscreen = SDL_FALSE;
|
||||
SDL_SetWindowFullscreen(window, 0);
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(1), SDL_WINDOWPOS_CENTERED_DISPLAY(1));
|
||||
}
|
||||
else
|
||||
else // windowed mode
|
||||
{
|
||||
if (wasfullscreen)
|
||||
{
|
||||
wasfullscreen = SDL_FALSE;
|
||||
SDL_SetWindowFullscreen(window, 0);
|
||||
}
|
||||
// Reposition window only in windowed mode
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(1), SDL_WINDOWPOS_CENTERED_DISPLAY(1));
|
||||
|
@ -899,7 +897,7 @@ static inline boolean I_SkipFrame(void)
|
|||
{
|
||||
static boolean skip = false;
|
||||
|
||||
if (render_soft != rendermode)
|
||||
if (rendermode != render_soft)
|
||||
return false;
|
||||
|
||||
skip = !skip;
|
||||
|
@ -931,7 +929,7 @@ void I_FinishUpdate(void)
|
|||
if (cv_ticrate.value)
|
||||
SCR_DisplayTicRate();
|
||||
|
||||
if (render_soft == rendermode && screens[0])
|
||||
if (rendermode == render_soft && screens[0])
|
||||
{
|
||||
SDL_Rect rect;
|
||||
|
||||
|
@ -958,7 +956,7 @@ void I_FinishUpdate(void)
|
|||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
else
|
||||
else if (rendermode == render_opengl)
|
||||
{
|
||||
OglSdlFinishUpdate(cv_vidwait.value);
|
||||
}
|
||||
|
@ -1188,9 +1186,9 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
}
|
||||
Impl_SetWindowName("SRB2 "VERSIONSTRING);
|
||||
|
||||
SDLSetMode(windowedModes[modeNum][0], windowedModes[modeNum][1], USE_FULLSCREEN);
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
|
||||
|
||||
if (render_soft == rendermode)
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (bufSurface)
|
||||
{
|
||||
|
@ -1209,30 +1207,20 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
int flags = 0;
|
||||
|
||||
if (rendermode == render_none) // dedicated
|
||||
{
|
||||
return SDL_TRUE; // Monster Iestyn -- not sure if it really matters what we return here tbh
|
||||
}
|
||||
|
||||
if (window != NULL)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (fullscreen)
|
||||
{
|
||||
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
|
||||
if (borderlesswindow)
|
||||
{
|
||||
flags |= SDL_WINDOW_BORDERLESS;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Create a window
|
||||
|
@ -1261,7 +1249,13 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
#endif
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0));
|
||||
flags = 0; // Use this to set SDL_RENDERER_* flags now
|
||||
if (usesdl2soft)
|
||||
flags |= SDL_RENDERER_SOFTWARE;
|
||||
else if (cv_vidwait.value)
|
||||
flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, flags);
|
||||
if (renderer == NULL)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
|
||||
|
@ -1483,7 +1477,7 @@ void I_ShutdownGraphics(void)
|
|||
rendermode = render_none;
|
||||
if (icoSurface) SDL_FreeSurface(icoSurface);
|
||||
icoSurface = NULL;
|
||||
if (render_soft == oldrendermode)
|
||||
if (oldrendermode == render_soft)
|
||||
{
|
||||
if (vidSurface) SDL_FreeSurface(vidSurface);
|
||||
vidSurface = NULL;
|
||||
|
|
|
@ -1214,7 +1214,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.17;
|
||||
CURRENT_PROJECT_VERSION = 2.1.18;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1226,7 +1226,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.17;
|
||||
CURRENT_PROJECT_VERSION = 2.1.18;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -1214,7 +1214,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.17;
|
||||
CURRENT_PROJECT_VERSION = 2.1.18;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1226,7 +1226,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.17;
|
||||
CURRENT_PROJECT_VERSION = 2.1.18;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
103
src/v_video.c
103
src/v_video.c
|
@ -758,79 +758,80 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
{
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop;
|
||||
INT32 u, v, dupx, dupy;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
if (rendermode != render_soft && !con_startup)
|
||||
{
|
||||
HWR_DrawFill(x, y, w, h, c);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
dupx = vid.dupx;
|
||||
dupy = vid.dupy;
|
||||
|
||||
if (!screens[0])
|
||||
return;
|
||||
|
||||
if (c & V_NOSCALESTART)
|
||||
{
|
||||
dest = screens[0] + y*vid.width + x;
|
||||
deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
}
|
||||
else
|
||||
if (!(c & V_NOSCALESTART))
|
||||
{
|
||||
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
||||
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
|
||||
return;
|
||||
}
|
||||
|
||||
dest = screens[0] + y*dupy*vid.width + x*dupx;
|
||||
deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
x *= dupx;
|
||||
y *= dupy;
|
||||
w *= dupx;
|
||||
h *= dupy;
|
||||
|
||||
if (w == BASEVIDWIDTH)
|
||||
w = vid.width;
|
||||
else
|
||||
w *= dupx;
|
||||
if (h == BASEVIDHEIGHT)
|
||||
h = vid.height;
|
||||
else
|
||||
h *= dupy;
|
||||
|
||||
if (x && y && x + w < vid.width && y + h < vid.height)
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
dest += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
|
||||
}
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
return; // off the screen
|
||||
if (x < 0)
|
||||
{
|
||||
w += x;
|
||||
x = 0;
|
||||
}
|
||||
if (y < 0)
|
||||
{
|
||||
h += y;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
if (w <= 0 || h <= 0)
|
||||
return; // zero width/height wouldn't draw anything
|
||||
if (x + w > vid.width)
|
||||
w = vid.width - x;
|
||||
if (y + h > vid.height)
|
||||
h = vid.height - y;
|
||||
|
||||
dest = screens[0] + y*vid.width + x;
|
||||
deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
c &= 255;
|
||||
|
||||
for (v = 0; v < h; v++, dest += vid.width)
|
||||
for (u = 0; u < w; u++)
|
||||
{
|
||||
if (dest > deststop)
|
||||
return;
|
||||
dest[u] = (UINT8)c;
|
||||
}
|
||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||
memset(dest, (UINT8)(c&255), w * vid.bpp);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
88
src/w_wad.c
88
src/w_wad.c
|
@ -133,6 +133,47 @@ void W_Shutdown(void)
|
|||
|
||||
static char filenamebuf[MAX_WADPATH];
|
||||
|
||||
// W_OpenWadFile
|
||||
// Helper function for opening the WAD file.
|
||||
// Returns the FILE * handle for the file, or NULL if not found or could not be opened
|
||||
// If "useerrors" is true then print errors in the console, else just don't bother
|
||||
// "filename" may be modified to have the correct path the actual file is located in, if necessary
|
||||
FILE *W_OpenWadFile(const char **filename, boolean useerrors)
|
||||
{
|
||||
FILE *handle;
|
||||
|
||||
strncpy(filenamebuf, *filename, MAX_WADPATH);
|
||||
filenamebuf[MAX_WADPATH - 1] = '\0';
|
||||
*filename = filenamebuf;
|
||||
|
||||
// open wad file
|
||||
if ((handle = fopen(*filename, "rb")) == NULL)
|
||||
{
|
||||
// If we failed to load the file with the path as specified by
|
||||
// the user, strip the directories and search for the file.
|
||||
nameonly(filenamebuf);
|
||||
|
||||
// If findfile finds the file, the full path will be returned
|
||||
// in filenamebuf == *filename.
|
||||
if (findfile(filenamebuf, NULL, true))
|
||||
{
|
||||
if ((handle = fopen(*filename, "rb")) == NULL)
|
||||
{
|
||||
if (useerrors)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s\n"), *filename);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (useerrors)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("File %s not found.\n"), *filename);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
// search for all DEHACKED lump in all wads and load it
|
||||
static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
||||
{
|
||||
|
@ -234,7 +275,6 @@ static void W_InvalidateLumpnumCache(void)
|
|||
memset(lumpnumcache, 0, sizeof (lumpnumcache));
|
||||
}
|
||||
|
||||
|
||||
// Allocate a wadfile, setup the lumpinfo (directory) and
|
||||
// lumpcache, add the wadfile to the current active wadfiles
|
||||
//
|
||||
|
@ -271,33 +311,9 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
return INT16_MAX;
|
||||
}
|
||||
|
||||
strncpy(filenamebuf, filename, MAX_WADPATH);
|
||||
filenamebuf[MAX_WADPATH - 1] = '\0';
|
||||
filename = filenamebuf;
|
||||
|
||||
// open wad file
|
||||
if ((handle = fopen(filename, "rb")) == NULL)
|
||||
{
|
||||
// If we failed to load the file with the path as specified by
|
||||
// the user, strip the directories and search for the file.
|
||||
nameonly(filenamebuf);
|
||||
|
||||
// If findfile finds the file, the full path will be returned
|
||||
// in filenamebuf == filename.
|
||||
if (findfile(filenamebuf, NULL, true))
|
||||
{
|
||||
if ((handle = fopen(filename, "rb")) == NULL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s\n"), filename);
|
||||
return INT16_MAX;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("File %s not found.\n"), filename);
|
||||
return INT16_MAX;
|
||||
}
|
||||
}
|
||||
if ((handle = W_OpenWadFile(&filename, true)) == NULL)
|
||||
return INT16_MAX;
|
||||
|
||||
// Check if wad files will overflow fileneededbuffer. Only the filename part
|
||||
// is send in the packet; cf.
|
||||
|
@ -1115,21 +1131,11 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
|
|||
size_t i, j;
|
||||
int goodfile = false;
|
||||
|
||||
if (!checklist) I_Error("No checklist for %s\n", filename);
|
||||
strlcpy(filenamebuf, filename, MAX_WADPATH);
|
||||
filename = filenamebuf;
|
||||
if (!checklist)
|
||||
I_Error("No checklist for %s\n", filename);
|
||||
// open wad file
|
||||
if ((handle = fopen(filename, "rb")) == NULL)
|
||||
{
|
||||
nameonly(filenamebuf); // leave full path here
|
||||
if (findfile(filenamebuf, NULL, true))
|
||||
{
|
||||
if ((handle = fopen(filename, "rb")) == NULL)
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
if ((handle = W_OpenWadFile(&filename, false)) == NULL)
|
||||
return -1;
|
||||
|
||||
// detect dehacked file with the "soc" extension
|
||||
if (stricmp(&filename[strlen(filename) - 4], ".soc") != 0
|
||||
|
|
|
@ -82,6 +82,8 @@ extern wadfile_t *wadfiles[MAX_WADFILES];
|
|||
|
||||
void W_Shutdown(void);
|
||||
|
||||
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
|
||||
FILE *W_OpenWadFile(const char **filename, boolean useerrors);
|
||||
// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
|
||||
UINT16 W_LoadWadFile(const char *filename);
|
||||
#ifdef DELFILE
|
||||
|
|
|
@ -965,7 +965,8 @@ void Y_StartIntermission(void)
|
|||
}
|
||||
|
||||
// We couldn't display the intermission even if we wanted to.
|
||||
if (dedicated) return;
|
||||
// But we still need to give the players their score bonuses, dummy.
|
||||
//if (dedicated) return;
|
||||
|
||||
// This should always exist, but just in case...
|
||||
if(!mapheaderinfo[prevmap])
|
||||
|
|
Loading…
Reference in a new issue