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Don't use interpolation code if the frame lasts instantaneously or infinitely
Also removed the + 1 from newtime, since there was never really any need for it. It just offset the interpolation so it went like (1 -> 2] instead of [1 -> 2), so you never saw the base appearance for each frame except at the end of any frames interpolating to it Changed DrawMD2Ex's duration/tics type to INT32 so -1 comparisons work, probably want to change the signs elsewhere too but this is fine for now
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1 changed files with 12 additions and 13 deletions
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@ -1819,15 +1819,14 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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}
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}
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static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
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static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
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{
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INT32 val, count, pindex;
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GLfloat s, t;
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GLfloat ambient[4];
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GLfloat diffuse[4];
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float pol;
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UINT32 newtime;
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float pol = 0.0f;
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float scalex = scale, scaley = scale, scalez = scale;
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// Because Otherwise, scaling the screen negatively vertically breaks the lighting
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@ -1835,18 +1834,18 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
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GLfloat LightPos[] = {0.0f, 1.0f, 0.0f, 0.0f};
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#endif
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if (duration == 0)
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duration = 1;
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if (duration != 0 && duration != -1 && tics != -1) // don't interpolate if instantaneous or infinite in length
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{
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UINT32 newtime = (duration - tics); // + 1;
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newtime = (duration - tics) + 1;
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pol = (newtime)/(float)duration;
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pol = (newtime)/(float)duration;
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if (pol > 1.0f)
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pol = 1.0f;
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if (pol > 1.0f)
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pol = 1.0f;
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if (pol < 0.0f)
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pol = 0.0f;
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if (pol < 0.0f)
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pol = 0.0f;
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}
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if (color)
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{
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@ -1940,7 +1939,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
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pglTexCoord2f(s, t);
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if (!nextframe)
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if (!nextframe || pol == 0.0f)
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{
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pglNormal3f(frame->vertices[pindex].normal[0],
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frame->vertices[pindex].normal[1],
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