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Merge branch 'too_many_wads_in_netgames' into 'next'
A bunch of bugfixes about too many wads in netgames Fixes: * Having bunch of music WADs added and then breaching the file limit(s) through joining a server with important files added. http://mb.srb2.org/showthread.php?t=42662 * Having a bunch of music WADs added, joining a server, and then breaching the file limit(s) when the server adds a file. https://mb.srb2.org/showthread.php?t=34664 * Informing the adminplayer whenever they try to send a request addfile net command but the file limit(s) are reached. Done into next because I might as well be 100% safe, even though this could probably work on master as well. See merge request !187
This commit is contained in:
commit
0bb4e76e73
3 changed files with 60 additions and 9 deletions
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@ -1733,9 +1733,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
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{
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#ifndef NONET
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INT32 i;
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#endif
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#ifndef NONET
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// serverlist is updated by GetPacket function
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if (serverlistcount > 0)
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{
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@ -1769,7 +1767,20 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
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serverlist[i].info.fileneeded);
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CONS_Printf(M_GetText("Checking files...\n"));
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i = CL_CheckFiles();
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if (i == 2) // cannot join for some reason
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if (i == 3) // too many files
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{
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D_QuitNetGame();
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CL_Reset();
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D_StartTitle();
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M_StartMessage(M_GetText(
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"You have too many WAD files loaded\n"
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"to add ones the server is using.\n"
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"Please restart SRB2 before connecting.\n\n"
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"Press ESC\n"
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), NULL, MM_NOTHING);
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return false;
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}
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else if (i == 2) // cannot join for some reason
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{
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D_QuitNetGame();
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CL_Reset();
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@ -3078,7 +3078,13 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
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filestatus_t ncs = FS_NOTFOUND;
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UINT8 md5sum[16];
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boolean kick = false;
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boolean toomany = false;
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INT32 i;
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size_t packetsize = 0;
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serverinfo_pak *dummycheck = NULL;
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// Shut the compiler up.
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(void)dummycheck;
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READSTRINGN(*cp, filename, 240);
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READMEM(*cp, md5sum, 16);
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@ -3104,13 +3110,25 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
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return;
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}
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ncs = findfile(filename,md5sum,true);
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// See W_LoadWadFile in w_wad.c
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for (i = 0; i < numwadfiles; i++)
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packetsize += nameonlylength(wadfiles[i]->filename) + 22;
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if (ncs != FS_FOUND)
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packetsize += nameonlylength(filename) + 22;
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if ((numwadfiles >= MAX_WADFILES)
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|| (packetsize > sizeof(dummycheck->fileneeded)))
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toomany = true;
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else
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ncs = findfile(filename,md5sum,true);
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if (ncs != FS_FOUND || toomany)
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{
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char message[256];
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if (ncs == FS_NOTFOUND)
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if (toomany)
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sprintf(message, M_GetText("Too many files loaded to add %s\n"), filename);
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else if (ncs == FS_NOTFOUND)
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sprintf(message, M_GetText("The server doesn't have %s\n"), filename);
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else if (ncs == FS_MD5SUMBAD)
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sprintf(message, M_GetText("Checksum mismatch on %s\n"), filename);
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@ -3180,10 +3198,15 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
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ncs = findfile(filename,md5sum,true);
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if (ncs != FS_FOUND)
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if (ncs != FS_FOUND || !P_AddWadFile(filename, NULL))
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{
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Command_ExitGame_f();
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if (ncs == FS_NOTFOUND)
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if (ncs == FS_FOUND)
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{
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CONS_Printf(M_GetText("The server tried to add %s,\nbut you have too many files added.\nRestart the game to clear loaded files\nand play on this server."), filename);
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M_StartMessage(va("The server added a file \n(%s)\nbut you have too many files added.\nRestart the game to clear loaded files.\n\nPress ESC\n",filename), NULL, MM_NOTHING);
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}
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else if (ncs == FS_NOTFOUND)
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{
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CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server."), filename);
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M_StartMessage(va("The server added a file \n(%s)\nthat you do not have.\n\nPress ESC\n",filename), NULL, MM_NOTHING);
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@ -3201,7 +3224,6 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
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return;
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}
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P_AddWadFile(filename, NULL);
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G_SetGameModified(true);
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}
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@ -330,6 +330,12 @@ INT32 CL_CheckFiles(void)
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INT32 i, j;
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char wadfilename[MAX_WADPATH];
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INT32 ret = 1;
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size_t packetsize = 0;
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size_t filestoget = 0;
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serverinfo_pak *dummycheck = NULL;
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// Shut the compiler up.
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(void)dummycheck;
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// if (M_CheckParm("-nofiles"))
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// return 1;
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@ -378,6 +384,10 @@ INT32 CL_CheckFiles(void)
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return 1;
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}
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// See W_LoadWadFile in w_wad.c
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for (i = 0; i < numwadfiles; i++)
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packetsize += nameonlylength(wadfiles[i]->filename) + 22;
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for (i = 1; i < fileneedednum; i++)
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{
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CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
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@ -397,6 +407,14 @@ INT32 CL_CheckFiles(void)
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if (fileneeded[i].status != FS_NOTFOUND || !fileneeded[i].important)
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continue;
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packetsize += nameonlylength(fileneeded[i].filename) + 22;
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if ((numwadfiles+filestoget >= MAX_WADFILES)
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|| (packetsize > sizeof(dummycheck->fileneeded)))
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return 3;
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filestoget++;
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fileneeded[i].status = findfile(fileneeded[i].filename, fileneeded[i].md5sum, true);
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CONS_Debug(DBG_NETPLAY, "found %d\n", fileneeded[i].status);
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if (fileneeded[i].status != FS_FOUND)
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