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Add alwaysfreelook to joystick menu
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src/m_menu.c
10
src/m_menu.c
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@ -1085,6 +1085,11 @@ static menuitem_t OP_Joystick1Menu[] =
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{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis , 60},
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{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 70},
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{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 80},
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// todo joystick-juggling next
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// {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 100},
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// {IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 110},
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{IT_STRING | IT_CVAR, NULL, "Always Look Up/Down", &cv_alwaysfreelook, 100},
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};
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static menuitem_t OP_Joystick2Menu[] =
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@ -1096,6 +1101,11 @@ static menuitem_t OP_Joystick2Menu[] =
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{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
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{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 70},
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{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 80},
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// todo joystick-juggling next
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// {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2, 100},
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// {IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 110},
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{IT_STRING | IT_CVAR, NULL, "Always Look Up/Down", &cv_alwaysfreelook2, 100},
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};
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static menuitem_t OP_JoystickSetMenu[] =
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