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We need to include the NUL char
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@ -75,7 +75,7 @@ typedef struct
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char realname[SKINNAMESIZE+1]; // Display name for level completion.
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char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
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char charsel[8], face[8], superface[8]; // Arbitrarily named patch lumps
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char charsel[9], face[9], superface[9]; // Arbitrarily named patch lumps
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UINT8 ability; // ability definition
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UINT8 ability2; // secondary ability definition
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