While we're doing it, fix the animation/music happening while paused!

This commit is contained in:
toaster 2018-07-10 19:51:34 +01:00
parent c65a2e3177
commit 0accb8fca7

View file

@ -1043,6 +1043,9 @@ void F_StartWaitingPlayers(void)
void F_WaitingPlayersTicker(void)
{
if (paused)
return;
finalecount++;
// dumb hack, only start the music on the 1st tick so if you instantly go into the map you aren't hearing a tic of music