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Warnings must die
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2 changed files with 2 additions and 2 deletions
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@ -234,7 +234,7 @@ static void F_SkyScroll(INT32 scrollspeed)
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else if (rendermode != render_none)
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{ // if only software rendering could be this simple and retarded
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INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
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INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz;
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INT32 y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz;
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scrolled = animtimer * dupz;
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for (x = 0; x < vid.width; x += pw)
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{
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@ -5055,7 +5055,7 @@ static void HWR_CreateDrawNodes(void)
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// --------------------------------------------------------------------------
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#ifdef SORTING
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// added the stransform so they can be switched as drawing happenes so MD2s and sprites are sorted correctly with each other
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static void HWR_DrawSprites()
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static void HWR_DrawSprites(void)
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{
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if (gr_visspritecount > 0)
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{
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