diff --git a/src/f_finale.c b/src/f_finale.c index cd699b6c..958bef0f 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -234,7 +234,7 @@ static void F_SkyScroll(INT32 scrollspeed) else if (rendermode != render_none) { // if only software rendering could be this simple and retarded INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy); - INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz; + INT32 y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz; scrolled = animtimer * dupz; for (x = 0; x < vid.width; x += pw) { diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 16587e5d..becd1b1c 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5055,7 +5055,7 @@ static void HWR_CreateDrawNodes(void) // -------------------------------------------------------------------------- #ifdef SORTING // added the stransform so they can be switched as drawing happenes so MD2s and sprites are sorted correctly with each other -static void HWR_DrawSprites() +static void HWR_DrawSprites(void) { if (gr_visspritecount > 0) {