diff --git a/src/info.c b/src/info.c index f63e0c0d..ebad16e1 100644 --- a/src/info.c +++ b/src/info.c @@ -2536,37 +2536,36 @@ state_t states[NUMSTATES] = {SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8}, // S_BDIAG7 {SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG8 - {SPR_RNDM, 0, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM2}, // S_RANDOMITEM1 - {SPR_RNDM, 1, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM3}, // S_RANDOMITEM2 - {SPR_RNDM, 2, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM4}, // S_RANDOMITEM3 - {SPR_RNDM, 3, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM5}, // S_RANDOMITEM4 - {SPR_RNDM, 4, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM6}, // S_RANDOMITEM5 - {SPR_RNDM, 5, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM7}, // S_RANDOMITEM6 - {SPR_RNDM, 6, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM8}, // S_RANDOMITEM7 - {SPR_RNDM, 7, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM9}, // S_RANDOMITEM8 - {SPR_RNDM, 8, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM10}, // S_RANDOMITEM9 - {SPR_RNDM, 9, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM11}, // S_RANDOMITEM10 - {SPR_RNDM, 10, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM12}, // S_RANDOMITEM11 - {SPR_RNDM, 11, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM13}, // S_RANDOMITEM12 - {SPR_RNDM, 12, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM14}, // S_RANDOMITEM13 - {SPR_RNDM, 13, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM15}, // S_RANDOMITEM14 - {SPR_RNDM, 14, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM16}, // S_RANDOMITEM15 - {SPR_RNDM, 15, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM17}, // S_RANDOMITEM16 - {SPR_RNDM, 16, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM18}, // S_RANDOMITEM17 - {SPR_RNDM, 17, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM19}, // S_RANDOMITEM18 - {SPR_RNDM, 18, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM20}, // S_RANDOMITEM19 - {SPR_RNDM, 19, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM21}, // S_RANDOMITEM20 - {SPR_RNDM, 20, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM22}, // S_RANDOMITEM21 - {SPR_RNDM, 21, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM23}, // S_RANDOMITEM22 - {SPR_RNDM, 22, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM24}, // S_RANDOMITEM23 - {SPR_RNDM, 23, 3, {A_AttractChase}, 0, 0, S_RANDOMITEM1}, // S_RANDOMITEM24 + {SPR_RNDM, 0, 3, {NULL}, 0, 0, S_RANDOMITEM2}, // S_RANDOMITEM1 + {SPR_RNDM, 1, 3, {NULL}, 0, 0, S_RANDOMITEM3}, // S_RANDOMITEM2 + {SPR_RNDM, 2, 3, {NULL}, 0, 0, S_RANDOMITEM4}, // S_RANDOMITEM3 + {SPR_RNDM, 3, 3, {NULL}, 0, 0, S_RANDOMITEM5}, // S_RANDOMITEM4 + {SPR_RNDM, 4, 3, {NULL}, 0, 0, S_RANDOMITEM6}, // S_RANDOMITEM5 + {SPR_RNDM, 5, 3, {NULL}, 0, 0, S_RANDOMITEM7}, // S_RANDOMITEM6 + {SPR_RNDM, 6, 3, {NULL}, 0, 0, S_RANDOMITEM8}, // S_RANDOMITEM7 + {SPR_RNDM, 7, 3, {NULL}, 0, 0, S_RANDOMITEM9}, // S_RANDOMITEM8 + {SPR_RNDM, 8, 3, {NULL}, 0, 0, S_RANDOMITEM10}, // S_RANDOMITEM9 + {SPR_RNDM, 9, 3, {NULL}, 0, 0, S_RANDOMITEM11}, // S_RANDOMITEM10 + {SPR_RNDM, 10, 3, {NULL}, 0, 0, S_RANDOMITEM12}, // S_RANDOMITEM11 + {SPR_RNDM, 11, 3, {NULL}, 0, 0, S_RANDOMITEM13}, // S_RANDOMITEM12 + {SPR_RNDM, 12, 3, {NULL}, 0, 0, S_RANDOMITEM14}, // S_RANDOMITEM13 + {SPR_RNDM, 13, 3, {NULL}, 0, 0, S_RANDOMITEM15}, // S_RANDOMITEM14 + {SPR_RNDM, 14, 3, {NULL}, 0, 0, S_RANDOMITEM16}, // S_RANDOMITEM15 + {SPR_RNDM, 15, 3, {NULL}, 0, 0, S_RANDOMITEM17}, // S_RANDOMITEM16 + {SPR_RNDM, 16, 3, {NULL}, 0, 0, S_RANDOMITEM18}, // S_RANDOMITEM17 + {SPR_RNDM, 17, 3, {NULL}, 0, 0, S_RANDOMITEM19}, // S_RANDOMITEM18 + {SPR_RNDM, 18, 3, {NULL}, 0, 0, S_RANDOMITEM20}, // S_RANDOMITEM19 + {SPR_RNDM, 19, 3, {NULL}, 0, 0, S_RANDOMITEM21}, // S_RANDOMITEM20 + {SPR_RNDM, 20, 3, {NULL}, 0, 0, S_RANDOMITEM22}, // S_RANDOMITEM21 + {SPR_RNDM, 21, 3, {NULL}, 0, 0, S_RANDOMITEM23}, // S_RANDOMITEM22 + {SPR_RNDM, 22, 3, {NULL}, 0, 0, S_RANDOMITEM24}, // S_RANDOMITEM23 + {SPR_RNDM, 23, 3, {NULL}, 0, 0, S_RANDOMITEM1}, // S_RANDOMITEM24 {SPR_RNDM, 0, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM - {SPR_SPRK, 0, 2, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1 - {SPR_SPRK, 1, 2, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2 - {SPR_SPRK, 2, 2, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3 - {SPR_SPRK, 3, 2, {NULL}, 0, 0, S_RANDOMITEMPOP5}, // S_RANDOMITEMPOP4 - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP5 + {SPR_SPRK, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1 + {SPR_SPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2 + {SPR_SPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3 + {SPR_SPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4 {SPR_DRIF, 0, 2, {NULL}, 0, 0, S_DRIFTSPARK2}, // S_DRIFTSPARK1 {SPR_DRIF, 1, 2, {NULL}, 0, 0, S_DRIFTSPARK3}, // S_DRIFTSPARK2 @@ -14062,12 +14061,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_RANDOMITEM 2000, // doomednum S_RANDOMITEM1, // spawnstate - 1, // spawnhealth + 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound - 8, // reactiontime + MT_FLINGRANDOMITEM, // reactiontime sfx_None, // attacksound - S_RANDOMITEM1, // painstate + S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate @@ -14075,7 +14074,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_DEADRANDOMITEM, // deathstate S_NULL, // xdeathstate sfx_pop, // deathsound - 64*FRACUNIT, // speed + 60*FRACUNIT, // speed 32*FRACUNIT, // radius 32*FRACUNIT, // height 0, // display offset @@ -14086,13 +14085,40 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_FLINGRANDOMITEM + -1, // doomednum + S_RANDOMITEM1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + MT_FLINGRANDOMITEM, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + MT_RANDOMITEM, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_DEADRANDOMITEM, // deathstate + S_NULL, // xdeathstate + sfx_pop, // deathsound + 60*FRACUNIT, // speed + 31*FRACUNIT, // radius + 16*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SLIDEME|MF_SPECIAL, // flags + S_NULL // raisestate + }, + { // MT_RANDOMITEMPOP -1, // doomednum S_RANDOMITEMPOP1, // spawnstate 1, // spawnhealth S_NULL, // seestate sfx_None, // seesound - 8, // reactiontime + 0, // reactiontime sfx_None, // attacksound S_RANDOMITEMPOP1, // painstate 0, // painchance diff --git a/src/info.h b/src/info.h index 91df575a..15781fea 100644 --- a/src/info.h +++ b/src/info.h @@ -3043,7 +3043,6 @@ typedef enum state S_RANDOMITEMPOP2, S_RANDOMITEMPOP3, S_RANDOMITEMPOP4, - S_RANDOMITEMPOP5, //} // Drift Sparks @@ -3748,6 +3747,7 @@ typedef enum mobj_type MT_INVISSPRING, MT_BLUEDIAG, MT_RANDOMITEM, + MT_FLINGRANDOMITEM, MT_RANDOMITEMPOP, MT_MUSHROOMTRAIL, diff --git a/src/k_kart.c b/src/k_kart.c index 6b445608..60ad0c8a 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -672,7 +672,6 @@ static fixed_t K_KartItemOdds_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] = */ static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart) { - getitem++; switch (getitem) { case 1: // Magnet @@ -758,8 +757,11 @@ static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retro */ static void K_KartSetItemResult(fixed_t position, fixed_t giveitem) { + fixed_t this_pingame = pingame-1; + fixed_t this_giveitem = giveitem-1; + prevchance = chance; - basechance = K_KartItemOdds_Retro[pingame-1][giveitem][position]; // Number of slots in the array, based on odds + basechance = K_KartItemOdds_Retro[this_pingame][this_giveitem][position]; // Number of slots in the array, based on odds for (; chance < prevchance + basechance; chance++) { @@ -1533,6 +1535,13 @@ static mobj_t *P_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map return mo; } +static void K_DoMagnet(player_t * player) +{ + S_StartSound(player->mo, sfx_s3k45); + player->kartstuff[k_magnettimer] = 35; + P_NukeEnemies(player->mo, player->mo, 16*FRACUNIT); +} + static void K_DoBooSteal(player_t * player) { INT32 i, numplayers = 0; @@ -1957,6 +1966,26 @@ void K_MoveKartPlayer(player_t *player, ticcmd_t *cmd, boolean onground) if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0) { + +// Magnet +// Boo +// Mushroom +// Triple Mushroom +// Mega Mushroom +// Gold Mushroom +// Star +// Triple Banana +// Fake Item +// Banana +// Green Shell +// Red Shell +// Triple Green Shell +// Bob-omb +// Blue Shell +// Fire Flower +// Triple Red Shell +// Lightning + // GoldenMushroom power if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1 && player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO) { @@ -2314,6 +2343,13 @@ void K_MoveKartPlayer(player_t *player, ticcmd_t *cmd, boolean onground) player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_boo] = 0; } + // Magnet + else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_magnet] == 1 && NO_BOO) + { + K_DoMagnet(player); + player->pflags |= PF_ATTACKDOWN; + player->kartstuff[k_magnet] = 0; + } if (player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0 && onground) { diff --git a/src/p_enemy.c b/src/p_enemy.c index 89295b12..8b739430 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -740,8 +740,9 @@ static boolean P_LookForShield(mobj_t *actor) (actor->type == MT_BLUETEAMRING && player->ctfteam != 2)) continue; - if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT - && (P_AproxDistance(P_AproxDistance(actor->x-player->mo->x, actor->y-player->mo->y), actor->z-player->mo->z) < FixedMul(RING_DIST, player->mo->scale))) + // SRB2kart - magnet item + if (player->kartstuff[k_magnettimer] //(player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT + && (P_AproxDistance(P_AproxDistance(actor->x-player->mo->x, actor->y-player->mo->y), actor->z-player->mo->z) < FixedMul(RING_DIST/2, player->mo->scale))) { P_SetTarget(&actor->tracer, player->mo); return true; @@ -849,6 +850,9 @@ void A_Look(mobj_t *actor) if (!P_LookForPlayers(actor, locvar1 & 65535, false , FixedMul((locvar1 >> 16)*FRACUNIT, actor->scale))) return; + if (leveltime < 4*TICRATE && gametype == GT_RACE) // SRB2kart - no looking before race starts + return; + // go into chase state if (!locvar2) { @@ -3004,7 +3008,8 @@ void A_RingShield(mobj_t *actor) P_SpawnShieldOrb(player); } - S_StartSound(player->mo, actor->info->seesound); + if (!player->exiting) // SRB2kart + S_StartSound(player->mo, actor->info->seesound); } // Function: A_RingBox @@ -3608,7 +3613,8 @@ void A_AttractChase(mobj_t *actor) // Turn flingrings back into regular rings if attracted. if (actor->tracer && actor->tracer->player - && (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) != SH_ATTRACT && actor->info->reactiontime && actor->type != (mobjtype_t)actor->info->reactiontime) + && actor->tracer->player->kartstuff[k_magnettimer] //&& (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) != SH_ATTRACT + && actor->info->reactiontime && actor->type != (mobjtype_t)actor->info->reactiontime) { mobj_t *newring; newring = P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->reactiontime); @@ -3813,15 +3819,15 @@ void A_ThrownRing(mobj_t *actor) // A non-homing ring getting attracted by a // magnetic player. If he gets too far away, make // sure to stop the attraction! - if ((!actor->tracer->health) || (actor->tracer->player && (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT - && P_AproxDistance(P_AproxDistance(actor->tracer->x-actor->x, - actor->tracer->y-actor->y), actor->tracer->z-actor->z) > FixedMul(RING_DIST/4, actor->tracer->scale))) + if ((!actor->tracer->health) // || (actor->tracer->player && (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT + || P_AproxDistance(P_AproxDistance(actor->tracer->x-actor->x, + actor->tracer->y-actor->y), actor->tracer->z-actor->z) > FixedMul(RING_DIST, actor->tracer->scale)) // SRB2kart { P_SetTarget(&actor->tracer, NULL); } - if (actor->tracer && (actor->tracer->health) - && (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)// Already found someone to follow. + if (actor->tracer && (actor->tracer->health)) // SRB2kart - red shells always follow + //&& (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)// Already found someone to follow. { const INT32 temp = actor->threshold; actor->threshold = 32000; @@ -3871,6 +3877,10 @@ void A_ThrownRing(mobj_t *actor) if (gametype == GT_CTF && actor->target->player->ctfteam == player->ctfteam) continue; + + if (actor->target->player->kartstuff[k_position] < player->kartstuff[k_position]) // SRB2kart - Red Shells only go after people ahead of you + continue; + } dist = P_AproxDistance(P_AproxDistance(player->mo->x-actor->x, @@ -3889,8 +3899,7 @@ void A_ThrownRing(mobj_t *actor) if (!P_CheckSight(actor, player->mo)) continue; // out of sight - if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT - && dist < FixedMul(RING_DIST/4, player->mo->scale)) + if (dist < FixedMul(2048*FRACUNIT, player->mo->scale)) // SRB2kart // (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT && P_SetTarget(&actor->tracer, player->mo); return; } @@ -8078,7 +8087,6 @@ void A_ToggleFlameJet(mobj_t* actor) void A_ItemPop(mobj_t *actor) { mobj_t *remains; - mobjtype_t item = 0; // de-solidify //P_UnsetThingPosition(actor); @@ -8104,35 +8112,33 @@ void A_ItemPop(mobj_t *actor) actor->flags2 |= MF2_BOSSNOTRAP; // Dummy flag to mark this as an exploded TV until it respawns tmthing = remains; - if (actor->info->deathsound) S_StartSound(remains, actor->info->deathsound); + if (actor->info->deathsound) + S_StartSound(remains, actor->info->deathsound); - switch (actor->type) + if (actor->type != MT_RANDOMITEM) { - case MT_RANDOMITEM: // Random! - if (actor->target && actor->target->player - && !(actor->target->player->kartstuff[k_greenshell] & 2 || actor->target->player->kartstuff[k_triplegreenshell] & 8 - || actor->target->player->kartstuff[k_redshell] & 2 || actor->target->player->kartstuff[k_tripleredshell] & 8 - || actor->target->player->kartstuff[k_banana] & 2 || actor->target->player->kartstuff[k_triplebanana] & 8 - || actor->target->player->kartstuff[k_fakeitem] & 2 || actor->target->player->kartstuff[k_magnet] - || actor->target->player->kartstuff[k_bobomb] & 2 || actor->target->player->kartstuff[k_blueshell] - || actor->target->player->kartstuff[k_mushroom] || actor->target->player->kartstuff[k_fireflower] - || actor->target->player->kartstuff[k_star] || actor->target->player->kartstuff[k_goldshroom] - || actor->target->player->kartstuff[k_lightning] || actor->target->player->kartstuff[k_megashroom] - || actor->target->player->kartstuff[k_itemroulette] - || actor->target->player->kartstuff[k_boo] || actor->target->player->kartstuff[k_bootaketimer] - || actor->target->player->kartstuff[k_boostolentimer]) - ) - actor->target->player->kartstuff[k_itemroulette] = 1; - else if(cv_debug && !(actor->target && actor->target->player)) - CONS_Printf("ERROR: Powerup has no target!\n"); - - remains->flags &= ~MF_AMBUSH; - break; - default: - item = actor->info->damage; - break; + P_RemoveMobj(actor); + return; } + if (actor->target && actor->target->player + && !(actor->target->player->kartstuff[k_greenshell] & 2 || actor->target->player->kartstuff[k_triplegreenshell] & 8 + || actor->target->player->kartstuff[k_redshell] & 2 || actor->target->player->kartstuff[k_tripleredshell] & 8 + || actor->target->player->kartstuff[k_banana] & 2 || actor->target->player->kartstuff[k_triplebanana] & 8 + || actor->target->player->kartstuff[k_fakeitem] & 2 || actor->target->player->kartstuff[k_magnet] + || actor->target->player->kartstuff[k_bobomb] & 2 || actor->target->player->kartstuff[k_blueshell] + || actor->target->player->kartstuff[k_mushroom] || actor->target->player->kartstuff[k_fireflower] + || actor->target->player->kartstuff[k_star] || actor->target->player->kartstuff[k_goldshroom] + || actor->target->player->kartstuff[k_lightning] || actor->target->player->kartstuff[k_megashroom] + || actor->target->player->kartstuff[k_itemroulette] + || actor->target->player->kartstuff[k_boo] || actor->target->player->kartstuff[k_bootaketimer] + || actor->target->player->kartstuff[k_boostolentimer])) + actor->target->player->kartstuff[k_itemroulette] = 1; + else if(cv_debug && !(actor->target && actor->target->player)) + CONS_Printf("ERROR: Powerup has no target!\n"); + + remains->flags &= ~MF_AMBUSH; + P_RemoveMobj(actor); } diff --git a/src/p_floor.c b/src/p_floor.c index fe34232a..0528bcae 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1819,10 +1819,20 @@ void T_ThwompSector(levelspecthink_t *thwomp) sector_t *actionsector; INT32 secnum; + // SRB2kart 170217 - Thwomps are automatic. + // Put up a timer before you start falling down. + // I could of used rowoffset, but the FOF actually + // modifies the textures's Y offset. It doesn't with + // textureoffset, so Effect 4 can be ignored as usual. + if (thwomp->sourceline->flags & ML_EFFECT1 + && leveltime < (unsigned)(sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS)) + thwomp->direction = 0; + // If you just crashed down, wait a second before coming back up. if (--thwomp->distance > 0) { - sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].bottomtexture; + sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].toptexture; + //sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].bottomtexture; return; } @@ -1934,9 +1944,12 @@ void T_ThwompSector(levelspecthink_t *thwomp) } else // Not going anywhere, so look for players. { - thinker_t *th; - mobj_t *mo; + //thinker_t *th; + //mobj_t *mo; + thwomp->direction = -1; + + /* // SRB2kart 170217 - Thwomps are automatic. // scan the thinkers to find players! for (th = thinkercap.next; th != &thinkercap; th = th->next) { @@ -1950,7 +1963,7 @@ void T_ThwompSector(levelspecthink_t *thwomp) thwomp->direction = -1; break; } - } + }*/ thwomp->sector->ceilspeed = 0; thwomp->sector->floorspeed = 0; @@ -3118,7 +3131,7 @@ INT32 EV_MarioBlock(sector_t *sec, sector_t *roversector, fixed_t topheight, mob P_SetThingPosition(thing); if (thing->flags & MF_SHOOTABLE) P_DamageMobj(thing, puncher, puncher, 1); - else if (thing->type == MT_RING || thing->type == MT_COIN) + else if (thing->type == MT_RING || thing->type == MT_COIN || thing->type == MT_RANDOMITEM) { thing->momz = FixedMul(3*FRACUNIT, thing->scale); P_TouchSpecialThing(thing, puncher, false); diff --git a/src/p_inter.c b/src/p_inter.c index 8d7e1780..a37c66dd 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -386,7 +386,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) // We now identify by object type, not sprite! Tails 04-11-2001 switch (special->type) { - case MT_RANDOMITEM: // SRB2kart + case MT_RANDOMITEM: // SRB2kart + case MT_FLINGRANDOMITEM: if (!(P_CanPickupItem(player, false))) return; special->momx = special->momy = special->momz = 0; @@ -2859,7 +2860,8 @@ void P_RemoveShield(player_t *player) player->powers[pw_shield] = player->powers[pw_shield] & SH_STACK; } -static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) +/* +static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) // SRB2kart - unused. { // Must do pain first to set flashing -- P_RemoveShield can cause damage P_DoPlayerPain(player, source, inflictor); @@ -2890,6 +2892,7 @@ static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source, P_AddPlayerScore(source->player, cv_match_scoring.value == 1 ? 25 : 50); } } +*/ static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) { diff --git a/src/p_map.c b/src/p_map.c index 58fc9500..3627d811 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -26,6 +26,9 @@ #include "w_wad.h" #include "k_kart.h" // SRB2kart 011617 +#include "hu_stuff.h" // SRB2kart +#include "i_system.h" // SRB2kart + #include "r_splats.h" #ifdef ESLOPE @@ -112,7 +115,7 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z) boolean P_DoSpring(mobj_t *spring, mobj_t *object) { - INT32 pflags; + //INT32 pflags; fixed_t offx, offy; fixed_t vertispeed = spring->info->mass; fixed_t horizspeed = spring->info->damage; @@ -203,7 +206,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) } } - pflags = object->player->pflags & (PF_JUMPED|PF_SPINNING|PF_THOKKED); // I still need these. + //pflags = object->player->pflags & (PF_JUMPED|PF_SPINNING|PF_THOKKED); // I still need these. P_ResetPlayer(object->player); /* // SRB2kart - Springs don't need to change player state in kart. diff --git a/src/p_mobj.c b/src/p_mobj.c index 4905aadf..b7f2b229 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1347,6 +1347,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo) { case MT_FLINGRING: case MT_FLINGCOIN: + case MT_FLINGRANDOMITEM: // SRB2kart case MT_FLINGEMERALD: case MT_BOUNCERING: case MT_RAILRING: @@ -2257,6 +2258,7 @@ static boolean P_ZMovement(mobj_t *mo) case MT_BLUETEAMRING: case MT_FLINGRING: case MT_FLINGCOIN: + case MT_FLINGRANDOMITEM: case MT_FLINGEMERALD: case MT_RANDOMITEM: // Remove flinged stuff from death pits. @@ -2450,6 +2452,7 @@ static boolean P_ZMovement(mobj_t *mo) // Flingrings bounce if (mo->type == MT_FLINGRING || mo->type == MT_FLINGCOIN + || mo->type == MT_FLINGRANDOMITEM || P_WeaponOrPanel(mo->type) || mo->type == MT_FLINGEMERALD || mo->type == MT_BIGTUMBLEWEED @@ -5873,6 +5876,9 @@ void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on y fixed_t tx = dest->x; fixed_t ty = dest->y; fixed_t tz = dest->z + (dest->height/2); // Aim for center + + if (source->type == MT_RANDOMITEM || source->type == MT_FLINGRANDOMITEM) // SRB2kart - item boxes are sorta tall + tz = dest->z; if (!dest || dest->health <= 0 || !dest->player || !source->tracer) return; @@ -7255,6 +7261,7 @@ void P_MobjThinker(mobj_t *mobj) // Flung items case MT_FLINGRING: case MT_FLINGCOIN: + case MT_FLINGRANDOMITEM: if (mobj->flags2 & MF2_NIGHTSPULL) P_NightsItemChase(mobj); else @@ -7590,6 +7597,7 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s #ifdef ESLOPE // Sliding physics for slidey mobjs! if (mobj->type == MT_FLINGRING || mobj->type == MT_FLINGCOIN + || mobj->type == MT_FLINGRANDOMITEM || P_WeaponOrPanel(mobj->type) || mobj->type == MT_FLINGEMERALD || mobj->type == MT_BIGTUMBLEWEED diff --git a/src/p_setup.c b/src/p_setup.c index d785b240..d16b47d2 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -816,7 +816,8 @@ void P_ReloadRings(void) } continue; } - if (!(mo->type == MT_RING || mo->type == MT_NIGHTSWING || mo->type == MT_COIN || mo->type == MT_BLUEBALL)) + if (!(mo->type == MT_RING || mo->type == MT_NIGHTSWING || mo->type == MT_COIN + || mo->type == MT_BLUEBALL || mo->type == MT_RANDOMITEM)) continue; // Don't auto-disintegrate things being pulled to us diff --git a/src/p_user.c b/src/p_user.c index 58d2c7d3..cd245cd4 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2311,14 +2311,15 @@ static void P_DoPlayerHeadSigns(player_t *player) // // Handles player climbing // -static void P_DoClimbing(player_t *player) +/* +static void P_DoClimbing(player_t *player) // SRB2kart - unused { return; // SRB2kart - don't need ticcmd_t *cmd = &player->cmd; fixed_t platx; fixed_t platy; subsector_t *glidesector; - boolean climb = true; + //boolean climb = true; // SRB2kart - unused platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); @@ -2328,9 +2329,9 @@ static void P_DoClimbing(player_t *player) if (!glidesector || glidesector->sector != player->mo->subsector->sector) { boolean floorclimb = false; - boolean thrust = false; - boolean boostup = false; - boolean skyclimber = false; + //boolean thrust = false; // SRB2kart - unused + //boolean boostup = false; // SRB2kart - unused + //boolean skyclimber = false; // SRB2kart - unused fixed_t floorheight, ceilingheight; // ESLOPE if (!glidesector) @@ -2693,7 +2694,6 @@ static void P_DoClimbing(player_t *player) else climb = false; - /* // SRB2kart - don't need if (player->climbing && climb && (player->mo->momx || player->mo->momy || player->mo->momz) && !(player->mo->state >= &states[S_PLAY_CLIMB2] && player->mo->state <= &states[S_PLAY_CLIMB5])) P_SetPlayerMobjState(player->mo, S_PLAY_CLIMB2); @@ -2718,7 +2718,6 @@ static void P_DoClimbing(player_t *player) player->pflags |= PF_JUMPED; P_SetPlayerMobjState(player->mo, S_PLAY_ATK1); } - */ } else { @@ -2732,7 +2731,6 @@ static void P_DoClimbing(player_t *player) else climb = false; - /* if (player->climbing && climb && (player->mo->momx || player->mo->momy || player->mo->momz) && !(player->mo->state >= &states[S_PLAY_CLIMB2] && player->mo->state <= &states[S_PLAY_CLIMB5])) P_SetPlayerMobjState(player->mo, S_PLAY_CLIMB2); @@ -2758,7 +2756,7 @@ static void P_DoClimbing(player_t *player) if (player->climbing == 0) P_SetPlayerMobjState(player->mo, S_PLAY_ATK1); - */ + if (player->climbing && P_IsObjectOnGround(player->mo)) { @@ -2766,6 +2764,7 @@ static void P_DoClimbing(player_t *player) P_SetPlayerMobjState(player->mo, S_KART_STND); // SRB2kart } } +*/ // // PIT_CheckSolidsTeeter @@ -2780,7 +2779,8 @@ static boolean couldteeter; static fixed_t teeterxl, teeterxh; static fixed_t teeteryl, teeteryh; -static boolean PIT_CheckSolidsTeeter(mobj_t *thing) +/* +static boolean PIT_CheckSolidsTeeter(mobj_t *thing) // SRB2kart - unused. { fixed_t blockdist; fixed_t tiptop = FixedMul(MAXSTEPMOVE, teeterer->scale); @@ -2885,13 +2885,15 @@ static boolean PIT_CheckSolidsTeeter(mobj_t *thing) solidteeter = false; return true; // you're not teetering but it's not neccessarily over, YET } +*/ // // P_DoTeeter // // Handles player teetering // -static void P_DoTeeter(player_t *player) +/* +static void P_DoTeeter(player_t *player) // SRB2kart - unused. { return; // SRB2kart - don't need boolean teeter = false; @@ -3137,7 +3139,6 @@ teeterdone: tmthing = oldtmthing; // restore old tmthing, goodness knows what the game does with this before mobj thinkers } } - /* if (teeter) { if ((player->mo->state == &states[S_PLAY_STND] || player->mo->state == &states[S_PLAY_TAP1] || player->mo->state == &states[S_PLAY_TAP2] || player->mo->state == &states[S_PLAY_SUPERSTAND])) @@ -3145,8 +3146,8 @@ teeterdone: } else if ((player->mo->state == &states[S_PLAY_TEETER1] || player->mo->state == &states[S_PLAY_TEETER2] || player->mo->state == &states[S_PLAY_SUPERTEETER])) P_SetPlayerMobjState(player->mo, S_PLAY_STND); - */ } +*/ // // P_SetWeaponDelay @@ -3171,7 +3172,8 @@ static void P_SetWeaponDelay(player_t *player, INT32 delay) // // Handles firing ring weapons and Mario fireballs. // -static void P_DoFiring(player_t *player, ticcmd_t *cmd) +/* +static void P_DoFiring(player_t *player, ticcmd_t *cmd) // SRB2kart - unused. { INT32 i; @@ -3382,6 +3384,7 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd) // Release the grenade / whatever. player->pflags &= ~PF_ATTACKDOWN; } +*/ // // P_DoSuperStuff() @@ -3732,7 +3735,8 @@ void P_DoJump(player_t *player, boolean soundandstate) // // Player spindash handling // -static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) +/* +static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) // SRB2kart - unused. { return; // SRB2kart - what's a spindash? if (player->pflags & PF_STASIS) @@ -3836,6 +3840,7 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) //if (onground && (player->pflags & PF_SPINNING) && !(player->panim == PA_ROLL)) // P_SetPlayerMobjState(player->mo, S_PLAY_ATK1); } +*/ // // P_DoJumpShield @@ -7404,10 +7409,9 @@ static void P_DoZoomTube(player_t *player) // Kinda like P_DoZoomTube // but a little different. // -static void P_DoRopeHang(player_t *player) +/* +static void P_DoRopeHang(player_t *player) // SRB2kart - unused. { - return; // SRB2kart - errr - /* INT32 sequence; fixed_t speed; thinker_t *th; @@ -7553,8 +7557,8 @@ static void P_DoRopeHang(player_t *player) CONS_Debug(DBG_GAMELOGIC, "Next waypoint not found!\n"); } } - */ } +*/ #if 0 // @@ -7645,7 +7649,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius) P_KillMobj(mo->tracer, inflictor, source); if (mo->flags & MF_BOSS || mo->type == MT_PLAYER) //don't OHKO bosses nor players! - P_DamageMobj(mo, inflictor, source, 1); + continue; // SRB2kart - P_Nuke is for magnet (for now), and doesn't hurt other players, only obstacles. // P_DamageMobj(mo, inflictor, source, 1); else P_DamageMobj(mo, inflictor, source, 1000); } @@ -9092,7 +9096,7 @@ void P_PlayerThink(player_t *player) mo2 = (mobj_t *)th; if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN - || mo2->type == MT_BLUEBALL)) + || mo2->type == MT_BLUEBALL || mo2->type == MT_RANDOMITEM)) continue; if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale)) @@ -9367,7 +9371,7 @@ void P_PlayerThink(player_t *player) void P_PlayerAfterThink(player_t *player) { ticcmd_t *cmd; - INT32 oldweapon = player->currentweapon; + //INT32 oldweapon = player->currentweapon; // SRB2kart - unused camera_t *thiscam = NULL; // if not one of the displayed players, just don't bother #ifdef PARANOIA diff --git a/src/st_stuff.c b/src/st_stuff.c index 28cd22af..20c9b9ff 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -689,7 +689,8 @@ static inline void ST_drawRings(void) ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum); } -static void ST_drawLives(void) +/* +static void ST_drawLives(void) // SRB2kart - unused. { const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayer] ? V_SPLITSCREEN : 0); @@ -733,6 +734,7 @@ static void ST_drawLives(void) V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, va("%d",stplyr->lives)); } +*/ static void ST_drawLevelTitle(void) { @@ -970,7 +972,8 @@ static void ST_drawNightsRecords(void) } } -static void ST_drawNiGHTSHUD(void) +/* +static void ST_drawNiGHTSHUD(void) // SRB2kart - unused. { INT32 origamount; INT32 minlink = 1; @@ -1144,7 +1147,7 @@ static void ST_drawNiGHTSHUD(void) INT32 i; total_ringcount = 0; for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i] /*&& players[i].pflags & PF_NIGHTSMODE*/ && players[i].health) + if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE && players[i].health) total_ringcount += players[i].health - 1; } else @@ -1349,6 +1352,7 @@ static void ST_drawNiGHTSHUD(void) if (nosshack) splitscreen = true; } +*/ static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, INT32 xoffs, patch_t *pat) { @@ -1382,7 +1386,8 @@ static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, I V_DrawScaledPatch(8 + xoffs, STRINGY(162), V_SNAPTOLEFT|V_TRANSLUCENT, pat); } -static void ST_drawMatchHUD(void) +/* +static void ST_drawMatchHUD(void) // SRB2kart - unused. { INT32 offset = (BASEVIDWIDTH / 2) - (NUM_WEAPONS * 10); @@ -1461,6 +1466,7 @@ static void ST_drawMatchHUD(void) } #endif } +*/ static inline void ST_drawRaceHUD(void) { @@ -1482,7 +1488,8 @@ static inline void ST_drawRaceHUD(void) } } -static void ST_drawTagHUD(void) +/* +static void ST_drawTagHUD(void) // SRB2kart - unused. { char pstime[33] = ""; char pstext[33] = ""; @@ -1541,7 +1548,7 @@ static void ST_drawTagHUD(void) } } -static void ST_drawCTFHUD(void) +static void ST_drawCTFHUD(void) // SRB2kart - unused. { INT32 i; UINT16 whichflag = 0; @@ -1589,6 +1596,7 @@ static void ST_drawCTFHUD(void) } } } +*/ // Draws "Red Team", "Blue Team", or "Spectator" for team gametypes. static inline void ST_drawTeamName(void) @@ -1601,7 +1609,8 @@ static inline void ST_drawTeamName(void) V_DrawString(244, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "SPECTATOR"); } -static void ST_drawSpecialStageHUD(void) +/* +static void ST_drawSpecialStageHUD(void) // SRB2kart - unused. { if (totalrings > 0) ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings); @@ -1620,6 +1629,7 @@ static void ST_drawSpecialStageHUD(void) else ST_DrawPatchFromHud(HUD_TIMEUP, timeup); } +*/ static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offset) { @@ -1661,8 +1671,9 @@ static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offse return interval; } +/* // Separated a few things to stop the SOUND EFFECTS BLARING UGH SHUT UP AAAA -static void ST_doHuntIconsAndSound(void) +static void ST_doHuntIconsAndSound(void) // SRB2kart - unused. { INT32 interval = 0, newinterval = 0; @@ -1687,7 +1698,7 @@ static void ST_doHuntIconsAndSound(void) S_StartSound(NULL, sfx_emfind); } -static void ST_doItemFinderIconsAndSound(void) +static void ST_doItemFinderIconsAndSound(void) // SRB2kart - unused. { INT32 emblems[16]; thinker_t *th; @@ -1746,6 +1757,7 @@ static void ST_doItemFinderIconsAndSound(void) if (!(P_AutoPause() || paused) && interval > 0 && leveltime && leveltime % interval == 0) S_StartSound(NULL, sfx_emfind); } +*/ // Draw the status bar overlay, customisable: the user chooses which // kind of information to overlay diff --git a/src/y_inter.c b/src/y_inter.c index b11c442e..3049f5df 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1204,7 +1204,7 @@ void Y_StartIntermission(void) usetile = !useinterpic; // get special stage specific patches -/* if (!stagefailed && ALL7EMERALDS(emeralds)) + if (!stagefailed && ALL7EMERALDS(emeralds)) { data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_STATIC); data.spec.headx = 70; @@ -1216,8 +1216,8 @@ void Y_StartIntermission(void) data.spec.cemerald = W_CachePatchName("CEMERALD", PU_STATIC); data.spec.headx = 48; data.spec.nowsuper = NULL; - } */ -/* + } + // Super form stuff (normally blank) data.spec.passed3[0] = '\0'; data.spec.passed4[0] = '\0'; @@ -1658,12 +1658,14 @@ static void Y_SetRingBonus(player_t *player, y_bonus_t *bstruct) // // Y_SetLinkBonus // -static void Y_SetLinkBonus(player_t *player, y_bonus_t *bstruct) +/* +static void Y_SetLinkBonus(player_t *player, y_bonus_t *bstruct) // SRB2kart - unused. { strncpy(bstruct->patch, "YB_LINK", sizeof(bstruct->patch)); bstruct->display = true; bstruct->points = max(0, (player->maxlink - 1) * 100); } +*/ // // Y_SetGuardBonus