mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Merge branch 'next' into lua-sector-lines
This commit is contained in:
commit
09d2bbc448
16 changed files with 69 additions and 102 deletions
|
@ -11,7 +11,7 @@ compiler:
|
|||
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/srb2_cache
|
||||
- $HOME/srb2_cache
|
||||
|
||||
addons:
|
||||
apt:
|
||||
|
@ -24,8 +24,8 @@ addons:
|
|||
|
||||
before_script:
|
||||
- mkdir $HOME/srb2_cache
|
||||
- wget http://rosenthalcastle.org/srb2/SRB2-v2114-Installer.exe -c -O $HOME/srb2_cache/SRB2-v2114-Installer.exe
|
||||
- 7z x $HOME/srb2_cache/SRB2-v2114-Installer.exe -oassets
|
||||
- wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2114-assets.7z -O $HOME/srb2_cache/SRB2-v2114-assets.7z
|
||||
- 7z x $HOME/srb2_cache/SRB2-v2114-assets.7z -oassets
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake ..
|
||||
|
|
|
@ -23,13 +23,13 @@ endfunction()
|
|||
# Macro to add OSX framework
|
||||
macro(add_framework fwname appname)
|
||||
find_library(FRAMEWORK_${fwname}
|
||||
NAMES ${fwname}
|
||||
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
|
||||
${CMAKE_OSX_SYSROOT}/Library
|
||||
/System/Library
|
||||
/Library
|
||||
PATH_SUFFIXES Frameworks
|
||||
NO_DEFAULT_PATH)
|
||||
NAMES ${fwname}
|
||||
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
|
||||
${CMAKE_OSX_SYSROOT}/Library
|
||||
/System/Library
|
||||
/Library
|
||||
ATH_SUFFIXES Frameworks
|
||||
NO_DEFAULT_PATH)
|
||||
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
|
||||
MESSAGE(ERROR ": Framework ${fwname} not found")
|
||||
else()
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Find SDL2
|
||||
# Once done, this will define
|
||||
#
|
||||
#
|
||||
# SDL2_FOUND - system has SDL2
|
||||
# SDL2_INCLUDE_DIRS - SDL2 include directories
|
||||
# SDL2_LIBRARIES - link libraries
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Find SDL2
|
||||
# Once done, this will define
|
||||
#
|
||||
#
|
||||
# SDL2_MAIN_FOUND - system has SDL2
|
||||
# SDL2_MAIN_INCLUDE_DIRS - SDL2 include directories
|
||||
# SDL2_MAIN_LIBRARIES - link libraries
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Find SDL2
|
||||
# Once done, this will define
|
||||
#
|
||||
#
|
||||
# SDL2_MIXER_FOUND - system has SDL2
|
||||
# SDL2_MIXER_INCLUDE_DIRS - SDL2 include directories
|
||||
# SDL2_MIXER_LIBRARIES - link libraries
|
||||
|
|
|
@ -123,7 +123,7 @@ function (libfind_process PREFIX)
|
|||
set(includeopts ${${PREFIX}_PROCESS_INCLUDES})
|
||||
set(libraryopts ${${PREFIX}_PROCESS_LIBS})
|
||||
|
||||
# Process deps to add to
|
||||
# Process deps to add to
|
||||
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
|
||||
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
|
||||
# The package seems to export option lists that we can use, woohoo!
|
||||
|
@ -146,11 +146,11 @@ function (libfind_process PREFIX)
|
|||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
|
||||
if (includeopts)
|
||||
list(REMOVE_DUPLICATES includeopts)
|
||||
endif()
|
||||
|
||||
|
||||
if (libraryopts)
|
||||
list(REMOVE_DUPLICATES libraryopts)
|
||||
endif()
|
||||
|
@ -215,7 +215,7 @@ function (libfind_process PREFIX)
|
|||
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
|
||||
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
|
||||
endif()
|
||||
return()
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Format messages for debug info and the type of error
|
||||
|
|
|
@ -210,13 +210,6 @@ extern FILE *logstream;
|
|||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 19
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// some tests, enable or disable it if it run or not
|
||||
#define SPLITSCREEN
|
||||
|
||||
// =========================================================================
|
||||
|
||||
// The maximum number of players, multiplayer/networking.
|
||||
|
@ -352,11 +345,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
|
|||
#include "m_swap.h"
|
||||
|
||||
// Things that used to be in dstrings.h
|
||||
#define DEVMAPS "devmaps"
|
||||
#define DEVDATA "devdata"
|
||||
|
||||
#define SAVEGAMENAME "srb2sav"
|
||||
|
||||
char savegamename[256];
|
||||
|
||||
// m_misc.h
|
||||
|
|
|
@ -1339,6 +1339,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
else
|
||||
player->pflags |= PF_ITEMHANG;
|
||||
|
||||
// Can't jump first frame
|
||||
player->pflags |= PF_JUMPSTASIS;
|
||||
return;
|
||||
case MT_BIGMINE:
|
||||
case MT_BIGAIRMINE:
|
||||
|
|
|
@ -503,7 +503,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // overhead
|
||||
if (thing->z + thing->height < tmthing->z)
|
||||
return true; // underneath
|
||||
if (tmthing->player && tmthing->flags & MF_SHOOTABLE)
|
||||
if (tmthing->player && tmthing->flags & MF_SHOOTABLE && thing->health > 0)
|
||||
P_DamageMobj(tmthing, thing, thing, 1);
|
||||
return true;
|
||||
}
|
||||
|
@ -514,7 +514,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
if (thing->player && thing->flags & MF_SHOOTABLE)
|
||||
if (thing->player && thing->flags & MF_SHOOTABLE && tmthing->health > 0)
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -6340,8 +6340,7 @@ static void P_MovePlayer(player_t *player)
|
|||
if (!(player->powers[pw_nocontrol] & (1<<15)))
|
||||
player->pflags |= PF_JUMPSTASIS;
|
||||
}
|
||||
else
|
||||
player->pflags &= ~PF_FULLSTASIS;
|
||||
// note: don't unset stasis here
|
||||
|
||||
if (!player->spectator && G_TagGametype())
|
||||
{
|
||||
|
@ -8928,6 +8927,11 @@ void P_PlayerThink(player_t *player)
|
|||
if (!player->mo)
|
||||
return; // P_MovePlayer removed player->mo.
|
||||
|
||||
// Unset statis flags after moving.
|
||||
// In other words, if you manually set stasis via code,
|
||||
// it lasts for one tic.
|
||||
player->pflags &= ~PF_FULLSTASIS;
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
if (player->onconveyor == 1)
|
||||
player->cmomy = player->cmomx = 0;
|
||||
|
|
|
@ -57,7 +57,7 @@ if(${SDL2_FOUND})
|
|||
${SRB2_SDL2_SOURCES}
|
||||
${SRB2_SDL2_HEADERS}
|
||||
)
|
||||
|
||||
|
||||
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
|
||||
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
|
||||
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
|
||||
|
|
|
@ -45,9 +45,6 @@ typedef DWORD (WINAPI *p_timeGetTime) (void);
|
|||
typedef UINT (WINAPI *p_timeEndPeriod) (UINT);
|
||||
typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR);
|
||||
typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
|
||||
typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR);
|
||||
typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR);
|
||||
#endif
|
||||
#endif
|
||||
#include <stdio.h>
|
||||
|
@ -2779,7 +2776,6 @@ static const char *locateWad(void)
|
|||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
|
@ -3070,52 +3066,6 @@ const CPUInfoFlags *I_CPUInfo(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
|
||||
static void CPUAffinity_OnChange(void);
|
||||
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
|
||||
static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL;
|
||||
static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL;
|
||||
|
||||
static inline VOID GetAffinityFuncs(VOID)
|
||||
{
|
||||
HMODULE h = GetModuleHandleA("kernel32.dll");
|
||||
pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess");
|
||||
pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask");
|
||||
pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask");
|
||||
}
|
||||
|
||||
static void CPUAffinity_OnChange(void)
|
||||
{
|
||||
DWORD_PTR dwProcMask, dwSysMask;
|
||||
HANDLE selfpid;
|
||||
|
||||
if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask)
|
||||
return;
|
||||
else
|
||||
selfpid = pfnGetCurrentProcess();
|
||||
|
||||
pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask);
|
||||
|
||||
/* If resulting mask is zero, don't change anything and fall back to
|
||||
* actual mask.
|
||||
*/
|
||||
if(dwSysMask & cv_cpuaffinity.value)
|
||||
{
|
||||
pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value);
|
||||
CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value));
|
||||
}
|
||||
else
|
||||
CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask);
|
||||
}
|
||||
#endif
|
||||
|
||||
void I_RegisterSysCommands(void)
|
||||
{
|
||||
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
|
||||
GetAffinityFuncs();
|
||||
CV_RegisterVar(&cv_cpuaffinity);
|
||||
#endif
|
||||
}
|
||||
// note CPUAFFINITY code used to reside here
|
||||
void I_RegisterSysCommands(void) {}
|
||||
#endif
|
||||
|
|
|
@ -1701,21 +1701,11 @@ void I_StartupGraphics(void)
|
|||
keyboard_started = true;
|
||||
|
||||
#if !defined(HAVE_TTF)
|
||||
#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0)
|
||||
#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO)
|
||||
// Previously audio was init here for questionable reasons?
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
||||
#endif
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO)==0)
|
||||
CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError());
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO)==0)
|
||||
#endif
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
|
||||
return;
|
||||
}
|
||||
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
{
|
||||
|
|
|
@ -77,7 +77,16 @@ static INT32 current_track;
|
|||
void I_StartupSound(void)
|
||||
{
|
||||
I_Assert(!sound_started);
|
||||
sound_started = true;
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
CONS_Printf("SDL Audio already started\n");
|
||||
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
|
||||
// call to start audio failed -- we do not have it
|
||||
return;
|
||||
}
|
||||
|
||||
midimode = false;
|
||||
music = NULL;
|
||||
|
@ -86,19 +95,31 @@ void I_StartupSound(void)
|
|||
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
|
||||
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
|
||||
#endif
|
||||
Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
|
||||
|
||||
if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
|
||||
// call to start audio failed -- we do not have it
|
||||
return;
|
||||
}
|
||||
|
||||
sound_started = true;
|
||||
Mix_AllocateChannels(256);
|
||||
}
|
||||
|
||||
void I_ShutdownSound(void)
|
||||
{
|
||||
I_Assert(sound_started);
|
||||
if (!sound_started)
|
||||
return; // not an error condition
|
||||
sound_started = false;
|
||||
|
||||
Mix_CloseAudio();
|
||||
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
|
||||
Mix_Quit();
|
||||
#endif
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
gme_delete(gme);
|
||||
|
|
|
@ -1213,6 +1213,16 @@ void I_StartupSound(void)
|
|||
// Configure sound device
|
||||
CONS_Printf("I_StartupSound:\n");
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
CONS_Printf("SDL Audio already started\n");
|
||||
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
|
||||
// call to start audio failed -- we do not have it
|
||||
return;
|
||||
}
|
||||
|
||||
// Open the audio device
|
||||
if (M_CheckParm ("-freq") && M_IsNextParm())
|
||||
{
|
||||
|
|
|
@ -3656,7 +3656,7 @@ const CPUInfoFlags *I_CPUInfo(void)
|
|||
}
|
||||
|
||||
static void CPUAffinity_OnChange(void);
|
||||
static consvar_t cv_cpuaffinity = {"cpuaffinity", "1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
|
||||
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
|
||||
|
|
Loading…
Reference in a new issue