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Increase maximum WAD count to 250
Can be increased up to 255 safely, just not 256. 5 slots left for shenanigans like Moe Mansion's WAD_MUSIC.
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1 changed files with 4 additions and 3 deletions
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@ -77,9 +77,10 @@ typedef struct
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// =========================================================================
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#define MAX_WADPATH 512
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#define MAX_WADFILES 127 // maximum of wad files used at the same time
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// Replay code relies on it being an UINT8 and, just to be safe, in case some wad counter somewhere is a SINT8, you should NOT go above 127 here if you're lazy like me.
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// Besides, are there truly 127 wads worth your interrest?
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#define MAX_WADFILES 250 // maximum of wad files used at the same time
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// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though.
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// Can be set all the way up to 255 but not 256 (as the latter breaks for loops with UINT8 indices).
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// 5 slots are left open for tricks that hardmods might engage in, like Moe Mansion's WAD_MUSIC.
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#define lumpcache_t void *
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