diff --git a/src/w_wad.h b/src/w_wad.h index ffe63e79..4b6ecb30 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -77,9 +77,10 @@ typedef struct // ========================================================================= #define MAX_WADPATH 512 -#define MAX_WADFILES 127 // maximum of wad files used at the same time -// Replay code relies on it being an UINT8 and, just to be safe, in case some wad counter somewhere is a SINT8, you should NOT go above 127 here if you're lazy like me. -// Besides, are there truly 127 wads worth your interrest? +#define MAX_WADFILES 250 // maximum of wad files used at the same time +// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though. +// Can be set all the way up to 255 but not 256 (as the latter breaks for loops with UINT8 indices). +// 5 slots are left open for tricks that hardmods might engage in, like Moe Mansion's WAD_MUSIC. #define lumpcache_t void *