Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2

This commit is contained in:
Alam Ed Arias 2014-07-24 22:47:45 -04:00
commit 086463bc61

View file

@ -132,6 +132,7 @@ static SDL_bool mousegrabok = SDL_TRUE;
#define HalfWarpMouse(x,y) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
static SDL_bool videoblitok = SDL_FALSE;
static SDL_bool exposevideo = SDL_FALSE;
static SDL_bool usesdl2soft = SDL_FALSE;
// SDL2 vars
SDL_Window *window;
@ -170,10 +171,11 @@ static void Impl_SetWindowIcon(void);
static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
static SDL_bool wasfullscreen = SDL_FALSE;
int rmask;
int gmask;
int bmask;
int amask;
Uint32 rmask;
Uint32 gmask;
Uint32 bmask;
Uint32 amask;
int bpp = 16;
int sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
realwidth = vid.width;
@ -181,7 +183,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
if (window)
{
if (fullscreen && !wasfullscreen)
if (fullscreen)
{
wasfullscreen = SDL_TRUE;
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
@ -202,9 +204,14 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
}
else
{
Impl_CreateWindow(fullscreen ? SDL_TRUE : SDL_FALSE);
Impl_CreateWindow(fullscreen);
Impl_SetWindowIcon();
wasfullscreen = fullscreen ? SDL_TRUE : SDL_FALSE;
wasfullscreen = fullscreen;
SDL_SetWindowSize(window, width, height);
if (fullscreen)
{
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
}
if (rendermode == render_opengl)
@ -213,7 +220,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
SDL_GetWindowSize(window, &sdlw, &sdlh);
// Logical fullscreen is not implemented yet for OpenGL, so...
// Special case handling
if (USE_FULLSCREEN && width != sdlw && height != sdlh)
if (fullscreen && width != sdlw && height != sdlh)
{
VID_SetMode(VID_GetModeForSize(sdlw, sdlh));
return;
@ -223,8 +230,8 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
if (rendermode == render_soft)
{
SDL_RenderSetLogicalSize(renderer, width, height);
SDL_RenderClear(renderer);
SDL_RenderSetLogicalSize(renderer, width, height);
// Set up Texture
realwidth = width;
realheight = height;
@ -232,11 +239,16 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
SDL_DestroyTexture(texture);
}
#ifdef SDL_BIG_ENDIAN
if (!usesdl2soft)
{
sw_texture_format = SDL_PIXELFORMAT_RGB565;
}
else
{
sw_texture_format = SDL_PIXELFORMAT_RGBA8888;
#else
sw_texture_format = SDL_PIXELFORMAT_ABGR8888;
#endif
}
texture = SDL_CreateTexture(renderer, sw_texture_format, SDL_TEXTUREACCESS_STREAMING, width, height);
// Set up SW surface
@ -244,18 +256,8 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
SDL_FreeSurface(vidSurface);
}
#ifdef SDL_BIG_ENDIAN
rmask = 0xFF000000;
gmask = 0x00FF0000;
bmask = 0x0000FF00;
amask = 0x000000FF;
#else // HEAD HEADS UP THE ASSIGNMENT ORDER IS FLIPPED, I WAS LAZY --Fury
amask = 0xFF000000;
bmask = 0x00FF0000;
gmask = 0x0000FF00;
rmask = 0x000000FF;
#endif
vidSurface = SDL_CreateRGBSurface(0, width, height, 32, rmask, gmask, bmask, amask);
SDL_PixelFormatEnumToMasks(sw_texture_format, &bpp, &rmask, &gmask, &bmask, &amask);
vidSurface = SDL_CreateRGBSurface(0, width, height, bpp, rmask, gmask, bmask, amask);
}
}
@ -1372,36 +1374,18 @@ void I_FinishUpdate(void)
rect.w = vid.width;
rect.h = vid.height;
if (vidSurface->h > vid.height)
rect.y = (Sint16)((vidSurface->h-vid.height)/2);
if (!bufSurface) //Double-Check
{
Impl_VideoSetupSDLBuffer();
}
if (bufSurface) //Alam: New Way to send video data
if (bufSurface)
{
void *pixels;
int pitch;
SDL_BlitSurface(bufSurface, NULL, vidSurface, &rect);
// Fury -- streaming textures are bad on UpdateTexture
// Fury -- there's no way around UpdateTexture, the GL backend uses it anyway
SDL_LockSurface(vidSurface);
SDL_LockTexture(texture, &rect, &pixels, &pitch);
if (pitch == vidSurface->pitch)
{
M_Memcpy(pixels, vidSurface->pixels, (pitch * vid.height));
}
else
{
SDL_UnlockTexture(texture);
SDL_UnlockSurface(vidSurface);
I_Error("The intermediate buffer and final texture types are not the same.\n");
}
SDL_UnlockTexture(texture);
SDL_UpdateTexture(texture, &rect, vidSurface->pixels, vidSurface->pitch);
SDL_UnlockSurface(vidSurface);
}
// Blit buffer to texture
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
@ -1705,7 +1689,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
realwidth, realheight, flags);
if (window != NULL)
{
renderer = SDL_CreateRenderer(window, -1, 0);
renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0));
if (renderer != NULL)
{
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
@ -1831,7 +1815,13 @@ void I_StartupGraphics(void)
framebuffer = SDL_TRUE;
}
if (M_CheckParm("-software"))
{
rendermode = render_soft;
}
if (M_CheckParm("-softblit"))
{
usesdl2soft = SDL_TRUE;
}
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
SDLESSet();
VID_Command_ModeList_f();
@ -1878,8 +1868,9 @@ void I_StartupGraphics(void)
// SDL_GL_LoadLibrary to work well on Windows
// Create window
Impl_CreateWindow(USE_FULLSCREEN);
Impl_SetWindowName("SRB2");
//Impl_CreateWindow(USE_FULLSCREEN);
//Impl_SetWindowName("SRB2");
VID_SetMode(VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT));
vid.buffer = NULL; // For software mode
vid.width = BASEVIDWIDTH; // Default size for startup