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Negate (netgame || multiplayer)
condition for countdown to use defaultvalue
instead of value
per the specifics of the previous implementation
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1 changed files with 1 additions and 1 deletions
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@ -1792,7 +1792,7 @@ void P_DoPlayerExit(player_t *player)
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}
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}
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if (i == MAXPLAYERS)
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if (i == MAXPLAYERS)
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countdown = (((netgame || multiplayer) ? cv_countdowntime.defaultvalue : cv_countdowntime.value)*TICRATE) + 1; // 30 seconds to finish, get going!
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countdown = ((!(netgame || multiplayer) ? cv_countdowntime.defaultvalue : cv_countdowntime.value)*TICRATE) + 1; // 30 seconds to finish, get going!
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}
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}
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if (cv_kartvoices.value)
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if (cv_kartvoices.value)
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