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Merge branch 'master' into next
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commit
058ad4df88
1 changed files with 52 additions and 51 deletions
103
src/v_video.c
103
src/v_video.c
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@ -758,79 +758,80 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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{
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UINT8 *dest;
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const UINT8 *deststop;
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INT32 u, v, dupx, dupy;
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if (rendermode == render_none)
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return;
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#ifdef HWRENDER
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if (rendermode != render_soft && rendermode != render_none)
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if (rendermode != render_soft && !con_startup)
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{
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HWR_DrawFill(x, y, w, h, c);
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return;
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}
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#endif
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dupx = vid.dupx;
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dupy = vid.dupy;
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if (!screens[0])
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return;
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if (c & V_NOSCALESTART)
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{
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dest = screens[0] + y*vid.width + x;
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deststop = screens[0] + vid.rowbytes * vid.height;
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}
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else
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if (!(c & V_NOSCALESTART))
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{
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INT32 dupx = vid.dupx, dupy = vid.dupy;
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if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
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{ // Clear the entire screen, from dest to deststop. Yes, this really works.
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memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
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return;
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}
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dest = screens[0] + y*dupy*vid.width + x*dupx;
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deststop = screens[0] + vid.rowbytes * vid.height;
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x *= dupx;
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y *= dupy;
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w *= dupx;
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h *= dupy;
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if (w == BASEVIDWIDTH)
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w = vid.width;
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else
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w *= dupx;
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if (h == BASEVIDHEIGHT)
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h = vid.height;
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else
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h *= dupy;
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if (x && y && x + w < vid.width && y + h < vid.height)
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// Center it if necessary
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// Center it if necessary
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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// so center this imaginary screen
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if (c & V_SNAPTORIGHT)
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dest += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(c & V_SNAPTOLEFT))
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dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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if (c & V_SNAPTOBOTTOM)
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dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
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else if (!(c & V_SNAPTOTOP))
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dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
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}
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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// so center this imaginary screen
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if (c & V_SNAPTORIGHT)
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x += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(c & V_SNAPTOLEFT))
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x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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if (c & V_SNAPTOBOTTOM)
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y += (vid.height - (BASEVIDHEIGHT * dupy));
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else if (!(c & V_SNAPTOTOP))
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y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
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}
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}
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if (x >= vid.width || y >= vid.height)
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return; // off the screen
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if (x < 0)
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{
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w += x;
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x = 0;
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}
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if (y < 0)
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{
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h += y;
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y = 0;
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}
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if (w <= 0 || h <= 0)
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return; // zero width/height wouldn't draw anything
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if (x + w > vid.width)
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w = vid.width - x;
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if (y + h > vid.height)
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h = vid.height - y;
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dest = screens[0] + y*vid.width + x;
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deststop = screens[0] + vid.rowbytes * vid.height;
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c &= 255;
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for (v = 0; v < h; v++, dest += vid.width)
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for (u = 0; u < w; u++)
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{
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if (dest > deststop)
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return;
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dest[u] = (UINT8)c;
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}
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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memset(dest, (UINT8)(c&255), w * vid.bpp);
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}
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//
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