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Make noises on the password entry screen
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parent
4a8d682b43
commit
048ce8496f
1 changed files with 22 additions and 4 deletions
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@ -4001,11 +4001,23 @@ static void HandlePacketFromAwayNode(SINT8 node)
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cl_mode = CL_CHALLENGE;
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if (cl_challengeattempted == 2)
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switch (cl_challengeattempted)
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{
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// We already sent a correct password, so throw it back up again.
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D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
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cl_mode = CL_ASKJOIN;
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case 2:
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// We already sent a correct password, so throw it back up again.
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D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
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cl_mode = CL_ASKJOIN;
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break;
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case 1:
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// We entered the wrong password!
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S_StartSound(NULL, sfx_s26d);
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break;
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default:
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// First entry to the password screen.
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S_StartSound(NULL, sfx_s224);
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break;
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}
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}
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break;
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@ -4064,6 +4076,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
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break;
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}
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if (cl_challengeattempted == 1) // Successful password noise.
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S_StartSound(NULL, sfx_s221);
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cl_challengeattempted = 2;
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CONS_Printf("trying to download\n");
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if (CL_SendRequestFile())
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@ -4085,6 +4100,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
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if (cl_mode != CL_WAITJOINRESPONSE)
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break;
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if (cl_challengeattempted == 1) // Successful password noise.
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S_StartSound(NULL, sfx_s221);
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if (client)
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{
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maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
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