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Removed weird test for water planes in HWR_Subsector
It crashes when you try to test it anyway, lol
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1 changed files with 0 additions and 27 deletions
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@ -2856,7 +2856,6 @@ static void HWR_AddPolyObjectPlanes(void)
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// : Draw one or more line segments.
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// : Draw one or more line segments.
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// Notes : Sets gr_cursectorlight to the light of the parent sector, to modulate wall textures
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// Notes : Sets gr_cursectorlight to the light of the parent sector, to modulate wall textures
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// -----------------+
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// -----------------+
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static lumpnum_t doomwaterflat; //set by R_InitFlats hack
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static void HWR_Subsector(size_t num)
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static void HWR_Subsector(size_t num)
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{
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{
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INT16 count;
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INT16 count;
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@ -2867,7 +2866,6 @@ static void HWR_Subsector(size_t num)
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INT32 ceilinglightlevel;
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INT32 ceilinglightlevel;
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INT32 locFloorHeight, locCeilingHeight;
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INT32 locFloorHeight, locCeilingHeight;
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INT32 light = 0;
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INT32 light = 0;
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fixed_t wh;
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extracolormap_t *floorcolormap;
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extracolormap_t *floorcolormap;
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extracolormap_t *ceilingcolormap;
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extracolormap_t *ceilingcolormap;
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@ -3193,26 +3191,6 @@ static void HWR_Subsector(size_t num)
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}
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}
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}
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}
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//20/08/99: Changed by Hurdler (taken from faB's code)
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#ifdef DOPLANES
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// -------------------- WATER IN DEV. TEST ------------------------
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//dck hack : use abs(tag) for waterheight
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//ilag : Since we changed to UINT16 for sector tags, simulate INT16
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if (gr_frontsector->tag > 32767)
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{
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wh = ((65535-gr_frontsector->tag) <<FRACBITS) + (FRACUNIT/2);
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if (wh > gr_frontsector->floorheight &&
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wh < gr_frontsector->ceilingheight)
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{
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HWR_GetFlat(doomwaterflat);
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HWR_RenderPlane(gr_frontsector,
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&extrasubsectors[num], wh, PF_Translucent,
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gr_frontsector->lightlevel, doomwaterflat,
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NULL, 255, false, gr_frontsector->lightlist[light].extra_colormap);
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}
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}
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// -------------------- WATER IN DEV. TEST ------------------------
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#endif
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sub->validcount = validcount;
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sub->validcount = validcount;
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}
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}
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@ -5513,11 +5491,6 @@ void HWR_Startup(void)
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HWR_AddEngineCommands();
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HWR_AddEngineCommands();
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HWR_InitTextureCache();
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HWR_InitTextureCache();
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// for test water translucent surface
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doomwaterflat = W_CheckNumForName("FWATER1");
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if (doomwaterflat == LUMPERROR) // if FWATER1 not found (in doom shareware)
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doomwaterflat = W_GetNumForName("WATER0");
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HWR_InitMD2();
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HWR_InitMD2();
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#ifdef ALAM_LIGHTING
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#ifdef ALAM_LIGHTING
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