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Stop players from being able to turn during any resynch, player join, or disconeccting/lag spikes. Stops us from endless drift turning or our turns being broken by lag.
Also disable the lagless camera of SRB2 as lag spikes make it look a bit wonky and jerky.
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parent
43842468cf
commit
03b194c7ea
4 changed files with 49 additions and 27 deletions
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@ -118,6 +118,9 @@ static UINT8 resynch_local_inprogress = false; // WE are desynched and getting p
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static UINT8 player_joining = false;
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UINT8 hu_resynching = 0;
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// kart, true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
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UINT8 hu_stopped = 0;
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// Client specific
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static ticcmd_t localcmds;
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static ticcmd_t localcmds2;
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@ -4733,8 +4736,16 @@ void TryRunTics(tic_t realtics)
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}
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#endif
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if (neededtic > gametic)
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{
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hu_stopped = false;
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}
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if (player_joining)
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{
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hu_stopped = true;
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return;
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}
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if (neededtic > gametic)
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{
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@ -4752,6 +4763,10 @@ void TryRunTics(tic_t realtics)
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consistancy[gametic%BACKUPTICS] = Consistancy();
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}
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}
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else
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{
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hu_stopped = true;
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}
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}
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#ifdef NEWPING
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@ -553,4 +553,5 @@ tic_t GetLag(INT32 node);
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UINT8 GetFreeXCmdSize(void);
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extern UINT8 hu_resynching;
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extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
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#endif
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@ -694,6 +694,7 @@ void D_SRB2Loop(void)
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else if (rendertimeout < entertic) // in case the server hang or netsplit
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{
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// Lagless camera! Yay!
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/*
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if (gamestate == GS_LEVEL && netgame)
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{
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if (camera.chase)
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@ -705,6 +706,7 @@ void D_SRB2Loop(void)
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if (splitscreen > 2 && camera4.chase)
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P_MoveChaseCamera(&players[fourthdisplayplayer], &camera4, false);
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}
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*/
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D_Display();
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if (moviemode)
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@ -1222,7 +1222,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// why build a ticcmd if we're paused?
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// Or, for that matter, if we're being reborn.
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if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN))
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// Kart, don't build a ticcmd if someone is resynching or the server is stopped too so we don't fly off course in bad conditions
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if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching)
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{
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cmd->angleturn = (INT16)(lang >> 16);
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cmd->aiming = G_ClipAimingPitch(&laim);
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@ -1608,6 +1609,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->angleturn = (INT16)(lang >> 16);
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}
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if (!hu_stopped)
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{
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if (ssplayer == 2)
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{
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localangle2 = lang;
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@ -1636,6 +1639,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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keyboard_look = kbl;
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turnheld = th;
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}
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}
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//Reset away view if a command is given.
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if ((cmd->forwardmove || cmd->sidemove || cmd->buttons)
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