fallthru is not FALLTHRU

(Case matters.)
This commit is contained in:
James R 2019-09-18 10:51:57 -07:00
parent fc2f130a70
commit 03a590ad98
2 changed files with 4 additions and 4 deletions

View file

@ -3751,7 +3751,7 @@ static void M_DrawGenericMenu(void)
y += 16;
break;
}
/* fallthru */
/* FALLTHRU */
case IT_CV_STRING:
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
@ -5340,7 +5340,7 @@ static void DrawReplayHutReplayInfo(void)
case MD_OUTDATED:
V_DrawThinString(17, 64, V_SNAPTOTOP|V_ALLOWLOWERCASE|V_TRANSLUCENT|highlightflags, "Recorded on an outdated version.");
/*fallthru*/
/*FALLTHRU*/
default:
// Draw level stuff
x = 15; y = 15;

View file

@ -7302,7 +7302,7 @@ void P_MobjThinker(mobj_t *mobj)
P_RemoveMobj(mobj);
return;
}
// fallthru
// FALLTHRU
case MT_ORBINAUT_SHIELD:
case MT_BANANA_SHIELD:
case MT_EGGMANITEM_SHIELD:
@ -7312,7 +7312,7 @@ void P_MobjThinker(mobj_t *mobj)
case MT_JAWZ_DUD:
if (P_IsObjectOnGround(mobj))
P_SetMobjState(mobj, mobj->info->xdeathstate);
// fallthru
// FALLTHRU
case MT_JAWZ_SHIELD:
mobj->flags2 ^= MF2_DONTDRAW;
break;