c is only for chat_in

This commit is contained in:
Alam Arias 2019-03-09 18:17:38 -05:00
parent d804dc3a34
commit 035ad5822c

View file

@ -1130,8 +1130,6 @@ static INT16 typelines = 1; // number of drawfill lines we need when drawing the
//
boolean HU_Responder(event_t *ev)
{
INT32 c=0;
if (ev->type != ev_keydown)
return false;
@ -1157,8 +1155,6 @@ boolean HU_Responder(event_t *ev)
return false;
}
c = (INT32)ev->data1;
#ifndef NONET
if (!chat_on)
{
@ -1186,6 +1182,7 @@ boolean HU_Responder(event_t *ev)
}
else // if chat_on
{
INT32 c = (INT32)ev->data1;
// Ignore modifier keys
// Note that we do this here so users can still set
@ -1201,8 +1198,6 @@ boolean HU_Responder(event_t *ev)
&& ev->data1 != gamecontrol[gc_talkkey][1]))
return false;
c = (INT32)ev->data1;
// I know this looks very messy but this works. If it ain't broke, don't fix it!
// shift LETTERS to uppercase if we have capslock or are holding shift
if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))