mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-17 02:01:15 +00:00
Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads
# Conflicts: # src/d_main.c
This commit is contained in:
commit
0305af3069
25 changed files with 588 additions and 364 deletions
149
src/d_clisrv.c
149
src/d_clisrv.c
|
@ -97,7 +97,7 @@ SINT8 nodetoplayer[MAXNETNODES];
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SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
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SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen3)
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SINT8 nodetoplayer4[MAXNETNODES]; // say the numplayer for this node if any (splitscreen4)
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UINT8 playerpernode[MAXNETNODES]; // used specialy for scplitscreen
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UINT8 playerpernode[MAXNETNODES]; // used specialy for splitscreen
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boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
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static tic_t nettics[MAXNETNODES]; // what tic the client have received
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static tic_t supposedtics[MAXNETNODES]; // nettics prevision for smaller packet
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@ -269,6 +269,38 @@ void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam)
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}
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}
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void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam)
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{
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if (localtextcmd3[0]+2+nparam > MAXTEXTCMD)
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{
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I_Error("No more place in the buffer for netcmd %d\n",id);
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return;
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}
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localtextcmd3[0]++;
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localtextcmd3[localtextcmd3[0]] = (UINT8)id;
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if (param && nparam)
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{
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M_Memcpy(&localtextcmd3[localtextcmd3[0]+1], param, nparam);
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localtextcmd3[0] = (UINT8)(localtextcmd3[0] + (UINT8)nparam);
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}
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}
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void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam)
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{
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if (localtextcmd4[0]+2+nparam > MAXTEXTCMD)
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{
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I_Error("No more place in the buffer for netcmd %d\n",id);
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return;
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}
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localtextcmd4[0]++;
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localtextcmd4[localtextcmd4[0]] = (UINT8)id;
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if (param && nparam)
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{
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M_Memcpy(&localtextcmd4[localtextcmd4[0]+1], param, nparam);
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localtextcmd4[0] = (UINT8)(localtextcmd4[0] + (UINT8)nparam);
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}
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}
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UINT8 GetFreeXCmdSize(void)
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{
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// -1 for the size and another -1 for the ID.
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@ -2708,9 +2740,9 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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// Is playernum authorized to make this kick?
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if (playernum != serverplayer && !IsPlayerAdmin(playernum)
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&& !(playerpernode[playernode[playernum]] >= 2
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&& nodetoplayer2[playernode[playernum]] == pnum
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&& nodetoplayer3[playernode[playernum]] == pnum
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&& nodetoplayer4[playernode[playernum]] == pnum))
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&& (nodetoplayer2[playernode[playernum]] == pnum
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|| nodetoplayer3[playernode[playernum]] == pnum
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|| nodetoplayer4[playernode[playernum]] == pnum)))
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{
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// We received a kick command from someone who isn't the
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// server or admin, and who isn't in splitscreen removing
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@ -3115,24 +3147,22 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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if (node == mynode)
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{
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playernode[newplayernum] = 0; // for information only
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if (splitscreenplayer == 0)
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if (splitscreenplayer)
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{
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if (splitscreenplayer == 1)
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{
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consoleplayer = newplayernum;
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displayplayer = newplayernum;
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secondarydisplayplayer = newplayernum;
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thirddisplayplayer = newplayernum;
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fourthdisplayplayer = newplayernum;
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DEBFILE("spawning me\n");
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// Apply player flags as soon as possible!
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DEBFILE("spawning my brother\n");
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if (botingame)
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players[newplayernum].bot = 1;
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// Same goes for player 2 when relevant
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players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
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if (cv_flipcam.value)
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if (cv_flipcam2.value)
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players[newplayernum].pflags |= PF_FLIPCAM;
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if (cv_analog.value)
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if (cv_analog2.value)
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players[newplayernum].pflags |= PF_ANALOGMODE;
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}
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else
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{
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if (splitscreenplayer == 2)
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else if (splitscreenplayer == 2)
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{
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thirddisplayplayer = newplayernum;
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DEBFILE("spawning my sister\n");
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@ -3152,20 +3182,22 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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if (cv_analog4.value)
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players[newplayernum].pflags |= PF_ANALOGMODE;
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}
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}
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else
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{
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consoleplayer = newplayernum;
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displayplayer = newplayernum;
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secondarydisplayplayer = newplayernum;
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DEBFILE("spawning my brother\n");
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if (botingame)
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players[newplayernum].bot = 1;
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// Same goes for player 2 when relevant
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thirddisplayplayer = newplayernum;
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fourthdisplayplayer = newplayernum;
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DEBFILE("spawning me\n");
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// Apply player flags as soon as possible!
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players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
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if (cv_flipcam2.value)
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if (cv_flipcam.value)
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players[newplayernum].pflags |= PF_FLIPCAM;
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if (cv_analog2.value)
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if (cv_analog.value)
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players[newplayernum].pflags |= PF_ANALOGMODE;
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}
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}
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D_SendPlayerConfig();
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addedtogame = true;
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}
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@ -3233,7 +3265,7 @@ static boolean SV_AddWaitingPlayers(void)
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nodetoplayer3[node] = newplayernum;
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buf[1] += MAXPLAYERS*2;
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}
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else if (playerpernode[node] < 4)
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else
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{
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nodetoplayer4[node] = newplayernum;
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buf[1] += MAXPLAYERS*3;
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@ -3752,6 +3784,7 @@ FILESTAMP
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realend = ExpandTics(netbuffer->u.clientpak.resendfrom);
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if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
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|| netbuffer->packettype == PT_CLIENT3MIS || netbuffer->packettype == PT_CLIENT4MIS
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|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
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|| supposedtics[node] < realend)
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{
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@ -3800,20 +3833,26 @@ FILESTAMP
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if (((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
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|| (netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
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|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
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&& nodetoplayer2[node] >= 0)
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&& (nodetoplayer2[node] >= 0))
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{
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G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]],
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&netbuffer->u.client2pak.cmd2, 1);
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}
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if (((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
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|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
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&& nodetoplayer3[node] >= 0)
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&& (nodetoplayer3[node] >= 0))
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{
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G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]],
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&netbuffer->u.client3pak.cmd3, 1);
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}
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if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
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&& nodetoplayer4[node] >= 0)
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&& (nodetoplayer4[node] >= 0))
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{
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G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]],
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&netbuffer->u.client4pak.cmd4, 1);
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}
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// A delay before we check resynching
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// Used on join or just after a synch fail
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@ -3948,6 +3987,7 @@ FILESTAMP
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buf[1] = KICK_MSG_PLAYER_QUIT;
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SendNetXCmd(XD_KICK, &buf, 2);
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nodetoplayer[node] = -1;
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if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
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&& playeringame[(UINT8)nodetoplayer2[node]])
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{
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@ -3955,6 +3995,7 @@ FILESTAMP
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SendNetXCmd(XD_KICK, &buf, 2);
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nodetoplayer2[node] = -1;
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}
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if (nodetoplayer3[node] != -1 && nodetoplayer3[node] >= 0
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&& playeringame[(UINT8)nodetoplayer3[node]])
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{
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@ -3962,6 +4003,7 @@ FILESTAMP
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SendNetXCmd(XD_KICK, &buf, 2);
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nodetoplayer3[node] = -1;
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}
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if (nodetoplayer4[node] != -1 && nodetoplayer4[node] >= 0
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&& playeringame[(UINT8)nodetoplayer4[node]])
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{
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@ -4326,7 +4368,7 @@ static void CL_SendClientCmd(void)
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if (gamestate == GS_WAITINGPLAYERS)
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{
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// Send PT_NODEKEEPALIVE packet
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netbuffer->packettype += 4;
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netbuffer->packettype += 8;
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packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
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HSendPacket(servernode, false, 0, packetsize);
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}
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@ -4335,23 +4377,26 @@ static void CL_SendClientCmd(void)
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G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
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netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
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if (splitscreen4)
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if (splitscreen || botingame) // Send a special packet with 2 cmd for splitscreen
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{
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netbuffer->packettype += 6;
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G_MoveTiccmd(&netbuffer->u.client4pak.cmd2, &localcmds2, 1);
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G_MoveTiccmd(&netbuffer->u.client4pak.cmd3, &localcmds3, 1);
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G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
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netbuffer->packettype += 2;
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G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds2, 1);
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packetsize = sizeof (client2cmd_pak);
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}
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else if (splitscreen3)
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{
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netbuffer->packettype += 4;
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G_MoveTiccmd(&netbuffer->u.client3pak.cmd2, &localcmds2, 1);
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G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds3, 1);
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}
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else if (splitscreen || botingame) // Send a special packet with 2 cmd for splitscreen
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{
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netbuffer->packettype += 2;
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G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds2, 1);
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G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds3, 1);
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packetsize = sizeof (client3cmd_pak);
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}
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else if (splitscreen4)
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{
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netbuffer->packettype += 6;
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G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds2, 1);
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G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds3, 1);
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G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
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packetsize = sizeof (client4cmd_pak);
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}
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else
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packetsize = sizeof (clientcmd_pak);
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@ -4380,6 +4425,26 @@ static void CL_SendClientCmd(void)
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if (HSendPacket(servernode, true, 0, localtextcmd2[0]+1)) // Send can fail...
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localtextcmd2[0] = 0;
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}
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// Send extra data if needed for player 3 (splitscreen3)
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if (localtextcmd3[0])
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{
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netbuffer->packettype = PT_TEXTCMD3;
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M_Memcpy(netbuffer->u.textcmd, localtextcmd3, localtextcmd3[0]+1);
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// All extra data have been sent
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if (HSendPacket(servernode, true, 0, localtextcmd3[0]+1)) // Send can fail...
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localtextcmd3[0] = 0;
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}
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// Send extra data if needed for player 4 (splitscreen4)
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if (localtextcmd4[0])
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{
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netbuffer->packettype = PT_TEXTCMD4;
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M_Memcpy(netbuffer->u.textcmd, localtextcmd4, localtextcmd4[0]+1);
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// All extra data have been sent
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if (HSendPacket(servernode, true, 0, localtextcmd4[0]+1)) // Send can fail...
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localtextcmd4[0] = 0;
|
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}
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}
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}
|
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|
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@ -4558,8 +4623,12 @@ static void SV_Maketic(void)
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CONS_Debug(DBG_NETPLAY, "Client Misstic %d\n", maketic);
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#endif
|
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// copy the old tic
|
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for (i = 0; i < playerpernode[j]; i++, player = nodetoplayer2[j])
|
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for (i = 0; i < playerpernode[j]; i++)
|
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{
|
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if (i == 0) player = nodetoplayer[j];
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else if (i == 1) player = nodetoplayer2[j];
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else if (i == 2) player = nodetoplayer3[j];
|
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else if (i == 3) player = nodetoplayer4[j];
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netcmds[maketic%BACKUPTICS][player] = netcmds[(maketic-1)%BACKUPTICS][player];
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netcmds[maketic%BACKUPTICS][player].angleturn &= ~TICCMD_RECEIVED;
|
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}
|
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|
|
|
@ -70,8 +70,8 @@ typedef enum
|
|||
|
||||
PT_TEXTCMD, // Extra text commands from the client.
|
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PT_TEXTCMD2, // Splitscreen text commands.
|
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PT_TEXTCMD3,
|
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PT_TEXTCMD4,
|
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PT_TEXTCMD3, // 3P
|
||||
PT_TEXTCMD4, // 4P
|
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PT_CLIENTJOIN, // Client wants to join; used in start game.
|
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PT_NODETIMEOUT, // Packet sent to self if the connection times out.
|
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PT_RESYNCHING, // Packet sent to resync players.
|
||||
|
@ -506,6 +506,8 @@ void D_ClientServerInit(void);
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void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
|
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void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
|
||||
void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
|
||||
void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam); // splitsreen3 player
|
||||
void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam); // splitsreen4 player
|
||||
|
||||
// Create any new ticcmds and broadcast to other players.
|
||||
void NetUpdate(void);
|
||||
|
|
17
src/d_main.c
17
src/d_main.c
|
@ -412,7 +412,6 @@ static void D_Display(void)
|
|||
{
|
||||
if (splitscreen3 || splitscreen4)
|
||||
viewwindowx = vid.width / 2;
|
||||
|
||||
viewwindowy = vid.height / 2;
|
||||
M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
|
||||
|
||||
|
@ -425,18 +424,19 @@ static void D_Display(void)
|
|||
}
|
||||
}
|
||||
|
||||
// render the third screen
|
||||
if ((splitscreen3 || splitscreen4) && players[thirddisplayplayer].mo)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
HWR_RenderPlayerView(2, &players[thirddisplayplayer]);
|
||||
else
|
||||
//else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
/*if (rendermode != render_none)
|
||||
{
|
||||
viewwindowx = vid.width / 2;
|
||||
viewwindowy = vid.height / 2;
|
||||
M_Memcpy(ylookup2, ylookup3, viewheight*sizeof (ylookup[0]));
|
||||
M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
|
||||
|
||||
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
|
||||
|
||||
|
@ -444,17 +444,18 @@ static void D_Display(void)
|
|||
|
||||
viewwindowy = 0;
|
||||
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
// render the fourth screen
|
||||
if (splitscreen4 && players[fourthdisplayplayer].mo)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
HWR_RenderPlayerView(3, &players[fourthdisplayplayer]);
|
||||
else
|
||||
//else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
/*if (rendermode != render_none)
|
||||
{
|
||||
viewwindowx = vid.width / 2;
|
||||
viewwindowy = vid.height / 2;
|
||||
|
@ -466,7 +467,7 @@ static void D_Display(void)
|
|||
|
||||
viewwindowy = 0;
|
||||
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
// Image postprocessing effect
|
||||
|
|
|
@ -818,6 +818,10 @@ static const char *packettypename[NUMPACKETTYPE] =
|
|||
"CLIENTMIS",
|
||||
"CLIENT2CMD",
|
||||
"CLIENT2MIS",
|
||||
"CLIENT3CMD",
|
||||
"CLIENT3MIS",
|
||||
"CLIENT4CMD",
|
||||
"CLIENT4MIS",
|
||||
"NODEKEEPALIVE",
|
||||
"NODEKEEPALIVEMIS",
|
||||
"SERVERTICS",
|
||||
|
@ -837,6 +841,8 @@ static const char *packettypename[NUMPACKETTYPE] =
|
|||
"FILEFRAGMENT",
|
||||
"TEXTCMD",
|
||||
"TEXTCMD2",
|
||||
"TEXTCMD3",
|
||||
"TEXTCMD4",
|
||||
"CLIENTJOIN",
|
||||
"NODETIMEOUT",
|
||||
"RESYNCHING",
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
// Max computers in a game
|
||||
#define MAXNETNODES 16
|
||||
#define BROADCASTADDR MAXNETNODES
|
||||
#define MAXSPLITSCREENPLAYERS 2 // Max number of players on a single computer
|
||||
#define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer
|
||||
|
||||
#define STATLENGTH (TICRATE*2)
|
||||
|
||||
|
|
|
@ -178,8 +178,8 @@ static void Command_Archivetest_f(void);
|
|||
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
//void SendWeaponPref3(void);
|
||||
//void SendWeaponPref4(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
|
||||
static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
|
@ -1705,7 +1705,7 @@ void SendWeaponPref3(void)
|
|||
buf[0] |= 1;
|
||||
if (players[thirddisplayplayer].pflags & PF_ANALOGMODE)
|
||||
buf[0] |= 2;
|
||||
//SendNetXCmd3(XD_WEAPONPREF, buf, 1);
|
||||
SendNetXCmd3(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref4(void)
|
||||
|
@ -1717,7 +1717,7 @@ void SendWeaponPref4(void)
|
|||
buf[0] |= 1;
|
||||
if (players[fourthdisplayplayer].pflags & PF_ANALOGMODE)
|
||||
buf[0] |= 2;
|
||||
//SendNetXCmd4(XD_WEAPONPREF, buf, 1);
|
||||
SendNetXCmd4(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
|
||||
|
|
|
@ -7854,7 +7854,6 @@ struct {
|
|||
{"V_90TRANS",V_90TRANS},
|
||||
{"V_HUDTRANSHALF",V_HUDTRANSHALF},
|
||||
{"V_HUDTRANS",V_HUDTRANS},
|
||||
{"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE},
|
||||
{"V_AUTOFADEOUT",V_AUTOFADEOUT},
|
||||
{"V_RETURN8",V_RETURN8},
|
||||
{"V_OFFSET",V_OFFSET},
|
||||
|
@ -7868,6 +7867,7 @@ struct {
|
|||
{"V_WRAPY",V_WRAPY},
|
||||
{"V_NOSCALESTART",V_NOSCALESTART},
|
||||
{"V_SPLITSCREEN",V_SPLITSCREEN},
|
||||
{"V_HORZSCREEN",V_HORZSCREEN},
|
||||
|
||||
{"V_PARAMMASK",V_PARAMMASK},
|
||||
{"V_SCALEPATCHMASK",V_SCALEPATCHMASK},
|
||||
|
|
|
@ -2109,8 +2109,6 @@ void G_Ticker(boolean run)
|
|||
|
||||
if (playeringame[i])
|
||||
{
|
||||
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
|
||||
|
||||
// SRB2kart
|
||||
// Save the dir the player is holding
|
||||
// to allow items to be thrown forward or backward.
|
||||
|
@ -2120,6 +2118,8 @@ void G_Ticker(boolean run)
|
|||
players[i].kartstuff[k_throwdir] = -1;
|
||||
else
|
||||
players[i].kartstuff[k_throwdir] = 0;
|
||||
|
||||
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -180,7 +180,10 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
sdupx = sdupy = 2.0f;
|
||||
|
||||
if (option & V_SPLITSCREEN)
|
||||
sdupy /= 2.0f;
|
||||
cy += FIXED_TO_FLOAT((BASEVIDHEIGHT/2)<<FRACBITS);
|
||||
|
||||
if (option & V_HORZSCREEN)
|
||||
cx += FIXED_TO_FLOAT((BASEVIDWIDTH/2)<<FRACBITS);
|
||||
|
||||
if (option & V_FLIP) // Need to flip both this and sow
|
||||
{
|
||||
|
@ -512,7 +515,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwindowx), vid.fdupx));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowx), vid.fdupx));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
|
|
|
@ -45,7 +45,7 @@
|
|||
#define LIGHTMAPFLAGS (PF_Modulated|PF_Additive|PF_Clip)
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
static dynlights_t view_dynlights[2]; // 2 players in splitscreen mode
|
||||
static dynlights_t view_dynlights[4]; // 4 players for splitscreen modes
|
||||
static dynlights_t *dynlights = &view_dynlights[0];
|
||||
#endif
|
||||
|
||||
|
|
|
@ -328,14 +328,18 @@ static angle_t gr_xtoviewangle[MAXVIDWIDTH+1];
|
|||
|
||||
// base values set at SetViewSize
|
||||
static float gr_basecentery;
|
||||
static float gr_basecenterx;
|
||||
|
||||
float gr_baseviewwindowy, gr_basewindowcentery;
|
||||
float gr_baseviewwindowx, gr_basewindowcenterx;
|
||||
float gr_viewwidth, gr_viewheight; // viewport clipping boundaries (screen coords)
|
||||
float gr_viewwindowx;
|
||||
|
||||
static float gr_centerx, gr_centery;
|
||||
static float gr_viewwindowy; // top left corner of view window
|
||||
static float gr_centerx;
|
||||
static float gr_viewwindowx;
|
||||
static float gr_windowcenterx; // center of view window, for projection
|
||||
|
||||
static float gr_centery;
|
||||
static float gr_viewwindowy; // top left corner of view window
|
||||
static float gr_windowcentery;
|
||||
|
||||
static float gr_pspritexscale, gr_pspriteyscale;
|
||||
|
@ -4055,15 +4059,15 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
|
|||
angle_t shadowdir;
|
||||
|
||||
// Set direction
|
||||
if ((splitscreen || splitscreen3 || splitscreen4) && stplyr != &players[displayplayer])
|
||||
if ((splitscreen || splitscreen3 || splitscreen4) && stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
shadowdir = localangle2 + FixedAngle(cv_cam2_rotate.value);
|
||||
|
||||
if ((splitscreen3 || splitscreen4) && stplyr != &players[displayplayer])
|
||||
if ((splitscreen3 || splitscreen4) && stplyr == &players[thirddisplayplayer])
|
||||
{
|
||||
shadowdir = localangle3 + FixedAngle(cv_cam3_rotate.value);
|
||||
|
||||
if (splitscreen4 && stplyr != &players[displayplayer])
|
||||
if (splitscreen4 && stplyr == &players[fourthdisplayplayer])
|
||||
shadowdir = localangle4 + FixedAngle(cv_cam4_rotate.value);
|
||||
}
|
||||
}
|
||||
|
@ -5512,26 +5516,22 @@ void HWR_SetViewSize(void)
|
|||
gr_viewwidth = (float)vid.width;
|
||||
gr_viewheight = (float)vid.height;
|
||||
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
gr_viewheight /= 2;
|
||||
|
||||
gr_centerx = gr_viewwidth / 2;
|
||||
gr_basecentery = gr_viewheight / 2; //note: this is (gr_centerx * gr_viewheight / gr_viewwidth)
|
||||
if (splitscreen3 || splitscreen4)
|
||||
gr_viewwidth /= 2;
|
||||
|
||||
gr_basecenterx = gr_viewwidth / 2;
|
||||
gr_basecentery = gr_viewheight / 2;
|
||||
|
||||
gr_viewwindowx = (vid.width - gr_viewwidth) / 2;
|
||||
gr_windowcenterx = (float)(vid.width / 2);
|
||||
if (gr_viewwidth == vid.width)
|
||||
{
|
||||
gr_baseviewwindowy = 0;
|
||||
gr_basewindowcentery = gr_viewheight / 2; // window top left corner at 0,0
|
||||
}
|
||||
else
|
||||
{
|
||||
gr_baseviewwindowy = (vid.height-gr_viewheight) / 2;
|
||||
gr_basewindowcentery = (float)(vid.height / 2);
|
||||
}
|
||||
gr_basewindowcentery = (float)(gr_viewheight / 2);
|
||||
|
||||
gr_pspritexscale = gr_viewwidth / BASEVIDWIDTH;
|
||||
gr_baseviewwindowx = 0;
|
||||
gr_basewindowcenterx = (float)(gr_viewwidth / 2);
|
||||
|
||||
gr_pspritexscale = ((vid.width*gr_pspriteyscale*BASEVIDHEIGHT)/BASEVIDWIDTH)/vid.height;
|
||||
gr_pspriteyscale = ((vid.height*gr_pspritexscale*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width;
|
||||
}
|
||||
|
||||
|
@ -5574,19 +5574,23 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
dup_viewangle = viewangle;
|
||||
|
||||
// set window position
|
||||
gr_centerx = gr_basecenterx;
|
||||
gr_viewwindowx = gr_baseviewwindowx;
|
||||
gr_windowcenterx = gr_basewindowcenterx;
|
||||
gr_centery = gr_basecentery;
|
||||
gr_viewwindowy = gr_baseviewwindowy;
|
||||
gr_windowcentery = gr_basewindowcentery;
|
||||
if ((splitscreen || splitscreen3) && (viewnumber == 1 || viewnumber == 2))
|
||||
|
||||
if ((splitscreen && viewnumber == 1) || ((splitscreen3 || splitscreen4) && viewnumber >= 2))
|
||||
{
|
||||
gr_viewwindowy += (vid.height/2);
|
||||
gr_windowcentery += (vid.height/2);
|
||||
gr_viewwindowy += gr_viewheight;
|
||||
gr_windowcentery += gr_viewheight;
|
||||
}
|
||||
|
||||
if (splitscreen4 && (viewnumber == 2 || viewnumber == 3))
|
||||
if ((splitscreen3 || splitscreen4) && (viewnumber == 1 || viewnumber == 3))
|
||||
{
|
||||
gr_viewwindowy += (vid.height/2);
|
||||
gr_windowcentery += (vid.height/2);
|
||||
gr_viewwindowx += gr_viewwidth;
|
||||
gr_windowcenterx += gr_viewwidth;
|
||||
}
|
||||
|
||||
// check for new console commands.
|
||||
|
@ -5619,7 +5623,15 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
atransform.scalez = 1;
|
||||
atransform.fovxangle = fpov; // Tails
|
||||
atransform.fovyangle = fpov; // Tails
|
||||
atransform.splitscreen = splitscreen;
|
||||
|
||||
if (splitscreen4)
|
||||
atransform.splitscreen = 3;
|
||||
else if (splitscreen3)
|
||||
atransform.splitscreen = 2;
|
||||
else if (splitscreen)
|
||||
atransform.splitscreen = 1;
|
||||
else
|
||||
atransform.splitscreen = 0;
|
||||
|
||||
// Transform for sprites
|
||||
stransform.anglex = 0.0f;
|
||||
|
@ -5638,7 +5650,15 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
stransform.scalez = 1;
|
||||
stransform.fovxangle = 90.0f;
|
||||
stransform.fovyangle = 90.0f;
|
||||
stransform.splitscreen = splitscreen;
|
||||
|
||||
if (splitscreen4)
|
||||
stransform.splitscreen = 3;
|
||||
else if (splitscreen3)
|
||||
stransform.splitscreen = 2;
|
||||
else if (splitscreen)
|
||||
stransform.splitscreen = 1;
|
||||
else
|
||||
stransform.splitscreen = 0;
|
||||
|
||||
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
|
||||
|
||||
|
@ -5661,7 +5681,7 @@ if (0)
|
|||
#endif
|
||||
|
||||
//Hurdler: it doesn't work in splitscreen mode
|
||||
drawsky = splitscreen || splitscreen3 || splitscreen4;
|
||||
drawsky = (splitscreen || splitscreen3 || splitscreen4);
|
||||
|
||||
HWR_ClearSprites();
|
||||
|
||||
|
@ -5818,19 +5838,23 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
dup_viewangle = viewangle;
|
||||
|
||||
// set window position
|
||||
gr_centerx = gr_basecenterx;
|
||||
gr_viewwindowx = gr_baseviewwindowx;
|
||||
gr_windowcenterx = gr_basewindowcenterx;
|
||||
gr_centery = gr_basecentery;
|
||||
gr_viewwindowy = gr_baseviewwindowy;
|
||||
gr_windowcentery = gr_basewindowcentery;
|
||||
if ((splitscreen || splitscreen3) && (viewnumber == 1 || viewnumber == 2))
|
||||
|
||||
if ((splitscreen && viewnumber == 1) || ((splitscreen3 || splitscreen4) && viewnumber >= 2))
|
||||
{
|
||||
gr_viewwindowy += (vid.height/2);
|
||||
gr_windowcentery += (vid.height/2);
|
||||
gr_viewwindowy += gr_viewheight;
|
||||
gr_windowcentery += gr_viewheight;
|
||||
}
|
||||
|
||||
if (splitscreen4 && (viewnumber == 2 || viewnumber == 3))
|
||||
if ((splitscreen3 || splitscreen4) && (viewnumber == 1 || viewnumber == 3))
|
||||
{
|
||||
gr_viewwindowy += (vid.height/2);
|
||||
gr_windowcentery += (vid.height/2);
|
||||
gr_viewwindowx += gr_viewwidth;
|
||||
gr_windowcenterx += gr_viewwidth;
|
||||
}
|
||||
|
||||
// check for new console commands.
|
||||
|
@ -5863,7 +5887,15 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
atransform.scalez = 1;
|
||||
atransform.fovxangle = fpov; // Tails
|
||||
atransform.fovyangle = fpov; // Tails
|
||||
atransform.splitscreen = splitscreen;
|
||||
|
||||
if (splitscreen4)
|
||||
atransform.splitscreen = 3;
|
||||
else if (splitscreen3)
|
||||
atransform.splitscreen = 2;
|
||||
else if (splitscreen)
|
||||
atransform.splitscreen = 1;
|
||||
else
|
||||
atransform.splitscreen = 0;
|
||||
|
||||
// Transform for sprites
|
||||
stransform.anglex = 0.0f;
|
||||
|
@ -5882,7 +5914,15 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
stransform.scalez = 1;
|
||||
stransform.fovxangle = 90.0f;
|
||||
stransform.fovyangle = 90.0f;
|
||||
stransform.splitscreen = splitscreen;
|
||||
|
||||
if (splitscreen4)
|
||||
stransform.splitscreen = 3;
|
||||
else if (splitscreen3)
|
||||
stransform.splitscreen = 2;
|
||||
else if (splitscreen)
|
||||
stransform.splitscreen = 1;
|
||||
else
|
||||
stransform.splitscreen = 0;
|
||||
|
||||
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
|
||||
|
||||
|
@ -5905,7 +5945,7 @@ if (0)
|
|||
#endif
|
||||
|
||||
//Hurdler: it doesn't work in splitscreen mode
|
||||
drawsky = splitscreen;
|
||||
drawsky = (splitscreen || splitscreen3 || splitscreen4);
|
||||
|
||||
HWR_ClearSprites();
|
||||
|
||||
|
@ -5925,8 +5965,12 @@ if (0)
|
|||
// Make a viewangle int so we can render things based on mouselook
|
||||
if (player == &players[consoleplayer])
|
||||
viewangle = localaiming;
|
||||
else if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
else if ((splitscreen || splitscreen3 || splitscreen4) && player == &players[secondarydisplayplayer])
|
||||
viewangle = localaiming2;
|
||||
else if ((splitscreen3 || splitscreen4) && player == &players[thirddisplayplayer])
|
||||
viewangle = localaiming3;
|
||||
else if (splitscreen4 && player == &players[fourthdisplayplayer])
|
||||
viewangle = localaiming4;
|
||||
|
||||
// Handle stuff when you are looking farther up or down.
|
||||
if ((aimingangle || cv_grfov.value+player->fovadd > 90*FRACUNIT))
|
||||
|
@ -6413,7 +6457,11 @@ void HWR_DoPostProcessor(player_t *player)
|
|||
{
|
||||
postimg_t *type;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
if (splitscreen4 && player == &players[fourthdisplayplayer])
|
||||
type = &postimgtype4;
|
||||
else if ((splitscreen3 || splitscreen4) && player == &players[thirddisplayplayer])
|
||||
type = &postimgtype3;
|
||||
else if ((splitscreen || splitscreen3 || splitscreen4) && player == &players[secondarydisplayplayer])
|
||||
type = &postimgtype2;
|
||||
else
|
||||
type = &postimgtype;
|
||||
|
@ -6447,7 +6495,7 @@ void HWR_DoPostProcessor(player_t *player)
|
|||
if(gamestate != GS_INTERMISSION)
|
||||
HWD.pfnMakeScreenTexture();
|
||||
|
||||
if (splitscreen) // Not supported in splitscreen - someone want to add support?
|
||||
if (splitscreen || splitscreen3 || splitscreen4) // Not supported in splitscreen - someone want to add support?
|
||||
return;
|
||||
|
||||
#ifdef SHUFFLE
|
||||
|
|
|
@ -96,9 +96,9 @@ extern consvar_t cv_voodoocompatibility;
|
|||
extern consvar_t cv_grfovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowx, gr_baseviewwindowy;
|
||||
|
||||
extern float gr_viewwindowx, gr_basewindowcentery;
|
||||
extern float gr_basewindowcenterx, gr_basewindowcentery;
|
||||
|
||||
// BP: big hack for a test in lighting ref : 1249753487AB
|
||||
extern fixed_t *hwbbox;
|
||||
|
|
|
@ -2024,8 +2024,9 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
special_splitscreen = (stransform->splitscreen && stransform->fovxangle == 90.0f);
|
||||
if (special_splitscreen)
|
||||
if (stransform->splitscreen == 1 && stransform->fovxangle == 90.0f);
|
||||
special_splitscreen = stransform->splitscreen;
|
||||
if (special_splitscreen == 1)
|
||||
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
else
|
||||
GLPerspective(stransform->fovxangle, ASPECT_RATIO);
|
||||
|
@ -2040,7 +2041,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
if (special_splitscreen)
|
||||
if (special_splitscreen == 1)
|
||||
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
else
|
||||
//Hurdler: is "fov" correct?
|
||||
|
|
|
@ -1802,7 +1802,7 @@ static void HU_DrawRankings(void)
|
|||
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);
|
||||
|
||||
// draw spectators in a ticker across the bottom
|
||||
if ((!splitscreen || !splitscreen3 || !splitscreen4) && G_GametypeHasSpectators())
|
||||
if (!(splitscreen || splitscreen3 || splitscreen4) && G_GametypeHasSpectators())
|
||||
HU_DrawSpectatorTicker();
|
||||
}
|
||||
|
||||
|
|
319
src/k_kart.c
319
src/k_kart.c
|
@ -4060,23 +4060,6 @@ void K_LoadKartHUDGraphics(void)
|
|||
|
||||
//}
|
||||
|
||||
static INT32 STRINGY(INT32 y)
|
||||
{
|
||||
// Copied from st_stuff.c
|
||||
if (splitscreen || splitscreen3)
|
||||
{
|
||||
y >>= 1;
|
||||
if (stplyr != &players[displayplayer])
|
||||
y += BASEVIDHEIGHT / 2;
|
||||
}
|
||||
return y;
|
||||
}
|
||||
|
||||
/*static INT32 SCX(INT32 x)
|
||||
{
|
||||
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
|
||||
}*/
|
||||
|
||||
INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
INT32 TRIP_X, TRIP_Y; // Triple Item Icon
|
||||
INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
|
@ -4124,11 +4107,7 @@ static void K_initKartHUD(void)
|
|||
|
||||
*/
|
||||
|
||||
if (!splitscreen) // Local Single-Player
|
||||
{
|
||||
switch (cv_karthud.value) // Item Window
|
||||
{
|
||||
default:
|
||||
// Single Screen (defaults)
|
||||
// Item Window
|
||||
ITEM_X = BASEVIDWIDTH - 52; // 268
|
||||
ITEM_Y = 34; // 34
|
||||
|
@ -4155,33 +4134,29 @@ static void K_initKartHUD(void)
|
|||
LAKI_Y = 58 - 200; // 58
|
||||
// CHECK graphic
|
||||
CHEK_Y = BASEVIDHEIGHT; // 200
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // Local Multi-Player
|
||||
|
||||
if (splitscreen || splitscreen3 || splitscreen4) // Splitscreen
|
||||
{
|
||||
ITEM_X = 9; // 9
|
||||
ITEM_Y = 48; // 48
|
||||
ITEM_X = 9;
|
||||
ITEM_Y = 24;
|
||||
|
||||
TRIP_X = 143; // 143
|
||||
TRIP_Y = BASEVIDHEIGHT- 34; // 166
|
||||
TIME_Y = 4;
|
||||
|
||||
TIME_X = BASEVIDWIDTH -148; // 172 / Sticker is 196 (Base - 124) - Inside the boundry by 8px
|
||||
TIME_Y = 6; // 6 / Sticker is +2
|
||||
LAPS_Y = (BASEVIDHEIGHT/2)-24;
|
||||
|
||||
LAPS_X = 9; // 9
|
||||
LAPS_Y = BASEVIDHEIGHT- 48; // 152
|
||||
POSI_Y = (BASEVIDHEIGHT/2)-56;
|
||||
|
||||
SPDM_X = 9; // 9
|
||||
SPDM_Y = BASEVIDHEIGHT- 80; // 120
|
||||
if (splitscreen3 || splitscreen4) // 3P/4P Small Splitscreen
|
||||
{
|
||||
ITEM_X = 4;
|
||||
ITEM_Y = 4;
|
||||
|
||||
POSI_X = BASEVIDWIDTH - 52; // 268
|
||||
POSI_Y = BASEVIDHEIGHT-122; // 108
|
||||
LAPS_X = 2;
|
||||
LAPS_Y = (BASEVIDHEIGHT/2)-22;
|
||||
|
||||
FACE_X = 15; // 15
|
||||
FACE_Y = 72; // 72
|
||||
|
||||
CHEK_Y = BASEVIDHEIGHT; // 200
|
||||
POSI_X = (BASEVIDWIDTH/2) -46;
|
||||
POSI_Y = (BASEVIDHEIGHT/2)-56;
|
||||
}
|
||||
}
|
||||
|
||||
// To correct the weird render location
|
||||
|
@ -4194,12 +4169,21 @@ static void K_drawKartItemClose(void)
|
|||
// ITEM_X = BASEVIDWIDTH-50; // 270
|
||||
// ITEM_Y = 24; // 24
|
||||
|
||||
INT32 flags = V_SNAPTORIGHT|V_SNAPTOTOP;
|
||||
|
||||
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
||||
// Set to 'no draw' just in case.
|
||||
patch_t *localpatch = kp_nodraw;
|
||||
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
/*if ()
|
||||
switch (stplyr->kartstuff[k_itemclose])
|
||||
{
|
||||
|
@ -4221,11 +4205,8 @@ static void K_drawKartItemClose(void)
|
|||
default: break;
|
||||
}
|
||||
|
||||
if (splitscreen)
|
||||
flags = 0;
|
||||
|
||||
if (localpatch != kp_nodraw)
|
||||
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), flags, localpatch);
|
||||
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_SNAPTORIGHT|V_SNAPTOTOP|splitflags, localpatch);
|
||||
}
|
||||
|
||||
static void K_drawKartItemRoulette(void)
|
||||
|
@ -4233,12 +4214,21 @@ static void K_drawKartItemRoulette(void)
|
|||
// ITEM_X = BASEVIDWIDTH-50; // 270
|
||||
// ITEM_Y = 24; // 24
|
||||
|
||||
INT32 flags = V_SNAPTORIGHT|V_SNAPTOTOP;
|
||||
|
||||
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
||||
// Set to 'no item' just in case.
|
||||
patch_t *localpatch = kp_nodraw;
|
||||
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
/*if ()
|
||||
switch(stplyr->kartstuff[k_itemroulette] % 53)
|
||||
{
|
||||
|
@ -4290,9 +4280,7 @@ static void K_drawKartItemRoulette(void)
|
|||
default: break;
|
||||
}
|
||||
|
||||
if (splitscreen)
|
||||
flags = 0;
|
||||
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), flags, localpatch);
|
||||
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_SNAPTORIGHT|V_SNAPTOTOP|splitflags, localpatch);
|
||||
}
|
||||
|
||||
static void K_drawKartRetroItem(void)
|
||||
|
@ -4300,12 +4288,21 @@ static void K_drawKartRetroItem(void)
|
|||
// ITEM_X = BASEVIDWIDTH-50; // 270
|
||||
// ITEM_Y = 24; // 24
|
||||
|
||||
INT32 flags = V_SNAPTORIGHT|V_SNAPTOTOP;
|
||||
|
||||
// Why write V_DrawScaledPatch calls over and over when they're all the same?
|
||||
// Set to 'no item' just in case.
|
||||
patch_t *localpatch = kp_nodraw;
|
||||
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
// I'm doing this a little weird and drawing mostly in reverse order
|
||||
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
|
||||
// This shouldn't have any actual baring over how it functions
|
||||
|
@ -4339,9 +4336,7 @@ static void K_drawKartRetroItem(void)
|
|||
else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo;
|
||||
else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet;
|
||||
|
||||
if (splitscreen)
|
||||
flags = 0;
|
||||
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), flags, localpatch);
|
||||
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_SNAPTORIGHT|V_SNAPTOTOP|splitflags, localpatch);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -4385,7 +4380,7 @@ static void K_drawKartNeoItem(void)
|
|||
else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost;
|
||||
else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield;
|
||||
|
||||
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
|
||||
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
|
||||
}
|
||||
*/
|
||||
|
||||
|
@ -4439,7 +4434,7 @@ static void K_DrawKartTripleItem(void)
|
|||
}
|
||||
|
||||
if (localpatch != kp_nodraw)
|
||||
V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTOBOTTOM, localpatch);
|
||||
V_DrawScaledPatch(TRIP_X, TRIP_Y, V_SNAPTOBOTTOM, localpatch);
|
||||
}
|
||||
*/
|
||||
|
||||
|
@ -4449,12 +4444,19 @@ static void K_drawKartTimestamp(void)
|
|||
// TIME_Y = 6; // 6
|
||||
|
||||
INT32 TIME_XB;
|
||||
INT32 flags = V_SNAPTORIGHT|V_SNAPTOTOP;
|
||||
|
||||
if (splitscreen)
|
||||
flags = 0;
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), flags, kp_timestickerwide);
|
||||
V_DrawScaledPatch(TIME_X, TIME_Y, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, kp_timestickerwide);
|
||||
|
||||
TIME_XB = TIME_X+33;
|
||||
|
||||
|
@ -4463,44 +4465,44 @@ static void K_drawKartTimestamp(void)
|
|||
// zero minute
|
||||
if (stplyr->realtime/(60*TICRATE) < 10)
|
||||
{
|
||||
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), flags, va("0"));
|
||||
V_DrawKartString(TIME_XB, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("0"));
|
||||
// minutes time 0 __ __
|
||||
V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), flags, va("%d", stplyr->realtime/(60*TICRATE)));
|
||||
V_DrawKartString(TIME_XB+12, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("%d", stplyr->realtime/(60*TICRATE)));
|
||||
}
|
||||
// minutes time 0 __ __
|
||||
else
|
||||
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), flags, va("%d", stplyr->realtime/(60*TICRATE)));
|
||||
V_DrawKartString(TIME_XB, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("%d", stplyr->realtime/(60*TICRATE)));
|
||||
|
||||
// apostrophe location _'__ __
|
||||
V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), flags, va("'"));
|
||||
V_DrawKartString(TIME_XB+24, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("'"));
|
||||
|
||||
// zero second _ 0_ __
|
||||
if ((stplyr->realtime/TICRATE % 60) < 10)
|
||||
{
|
||||
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), flags, va("0"));
|
||||
V_DrawKartString(TIME_XB+36, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("0"));
|
||||
// seconds time _ _0 __
|
||||
V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), flags, va("%d", stplyr->realtime/TICRATE % 60));
|
||||
V_DrawKartString(TIME_XB+48, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("%d", stplyr->realtime/TICRATE % 60));
|
||||
}
|
||||
// zero second _ 00 __
|
||||
else
|
||||
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), flags, va("%d", stplyr->realtime/TICRATE % 60));
|
||||
V_DrawKartString(TIME_XB+36, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("%d", stplyr->realtime/TICRATE % 60));
|
||||
|
||||
// quotation mark location _ __"__
|
||||
V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), flags, va("\""));
|
||||
V_DrawKartString(TIME_XB+60, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("\""));
|
||||
|
||||
// zero tick _ __ 0_
|
||||
if (G_TicsToCentiseconds(stplyr->realtime) < 10)
|
||||
{
|
||||
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), flags, va("0"));
|
||||
V_DrawKartString(TIME_XB+72, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("0"));
|
||||
// tics _ __ _0
|
||||
V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), flags, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
|
||||
V_DrawKartString(TIME_XB+84, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
|
||||
}
|
||||
// zero tick _ __ 00
|
||||
if (G_TicsToCentiseconds(stplyr->realtime) >= 10)
|
||||
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), flags, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
|
||||
V_DrawKartString(TIME_XB+72, TIME_Y+3, V_SNAPTOTOP|V_SNAPTORIGHT|splitflags, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
|
||||
}
|
||||
else
|
||||
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), flags, va("99'59\"99"));
|
||||
V_DrawKartString(TIME_XB, TIME_Y+3, V_SNAPTORIGHT|V_SNAPTOTOP|splitflags, va("99'59\"99"));
|
||||
}
|
||||
|
||||
static void K_DrawKartPositionNum(INT32 num)
|
||||
|
@ -4510,16 +4512,23 @@ static void K_DrawKartPositionNum(INT32 num)
|
|||
|
||||
INT32 X = POSI_X+43; // +43 to offset where it's being drawn if there are more than one
|
||||
INT32 W = SHORT(kp_positionnum[0][0]->width);
|
||||
INT32 flags = V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM;
|
||||
patch_t *localpatch = kp_positionnum[0][0];
|
||||
|
||||
if (splitscreen)
|
||||
flags = V_TRANSLUCENT;
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
// Special case for 0
|
||||
if (!num)
|
||||
{
|
||||
V_DrawTranslucentPatch(X-W, STRINGY(POSI_Y), flags, kp_positionnum[0][0]);
|
||||
V_DrawTranslucentPatch(X-W, POSI_Y, V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM|splitflags, kp_positionnum[0][0]);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4592,7 +4601,7 @@ static void K_DrawKartPositionNum(INT32 num)
|
|||
else
|
||||
localpatch = kp_positionnum[num % 10][0];
|
||||
|
||||
V_DrawTranslucentPatch(X, STRINGY(POSI_Y), flags, localpatch);
|
||||
V_DrawTranslucentPatch(X, POSI_Y, V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM|splitflags, localpatch);
|
||||
num /= 10;
|
||||
}
|
||||
}
|
||||
|
@ -4654,24 +4663,24 @@ static void K_drawKartPositionFaces(void)
|
|||
colormap = colormaps;
|
||||
if (rankplayer[i] != myplayer)
|
||||
{
|
||||
V_DrawSmallTranslucentPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]);
|
||||
V_DrawSmallTranslucentPatch(FACE_X, Y, V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]);
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
{
|
||||
for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++)
|
||||
{
|
||||
V_DrawSmallTranslucentPatch(balloonx, STRINGY(Y+10), V_SNAPTOLEFT, kp_rankballoon);
|
||||
V_DrawSmallTranslucentPatch(balloonx, Y+10, V_SNAPTOLEFT, kp_rankballoon);
|
||||
balloonx += 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawSmallScaledPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]);
|
||||
V_DrawSmallScaledPatch(FACE_X, Y, V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]);
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
{
|
||||
for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++)
|
||||
{
|
||||
V_DrawSmallScaledPatch(balloonx, STRINGY(Y+10), V_SNAPTOLEFT, kp_rankballoon);
|
||||
V_DrawSmallScaledPatch(balloonx, Y+10, V_SNAPTOLEFT, kp_rankballoon);
|
||||
balloonx += 3;
|
||||
}
|
||||
}
|
||||
|
@ -4682,24 +4691,24 @@ static void K_drawKartPositionFaces(void)
|
|||
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
|
||||
if (rankplayer[i] != myplayer)
|
||||
{
|
||||
V_DrawSmallTranslucentMappedPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap);
|
||||
V_DrawSmallTranslucentMappedPatch(FACE_X, Y, V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap);
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
{
|
||||
for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++)
|
||||
{
|
||||
V_DrawSmallTranslucentMappedPatch(balloonx, STRINGY(Y+10), V_SNAPTOLEFT, kp_rankballoon, colormap);
|
||||
V_DrawSmallTranslucentMappedPatch(balloonx, Y+10, V_SNAPTOLEFT, kp_rankballoon, colormap);
|
||||
balloonx += 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawSmallMappedPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap);
|
||||
V_DrawSmallMappedPatch(FACE_X, Y, V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap);
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
{
|
||||
for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++)
|
||||
{
|
||||
V_DrawSmallMappedPatch(balloonx, STRINGY(Y+10), V_SNAPTOLEFT, kp_rankballoon, colormap);
|
||||
V_DrawSmallMappedPatch(balloonx, Y+10, V_SNAPTOLEFT, kp_rankballoon, colormap);
|
||||
balloonx += 3;
|
||||
}
|
||||
}
|
||||
|
@ -4719,16 +4728,16 @@ static void K_drawKartPositionFaces(void)
|
|||
if (rankplayer[i] != myplayer)
|
||||
{
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] <= 0)
|
||||
V_DrawSmallTranslucentPatch(FACE_X-2, STRINGY(Y), V_SNAPTOLEFT, kp_ranknoballoons);
|
||||
V_DrawSmallTranslucentPatch(FACE_X-2, Y, V_SNAPTOLEFT, kp_ranknoballoons);
|
||||
else
|
||||
V_DrawSmallTranslucentPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, localpatch);
|
||||
V_DrawSmallTranslucentPatch(FACE_X, Y, V_SNAPTOLEFT, localpatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] <= 0)
|
||||
V_DrawSmallScaledPatch(FACE_X-2, STRINGY(Y), V_SNAPTOLEFT, kp_ranknoballoons);
|
||||
V_DrawSmallScaledPatch(FACE_X-2, Y, V_SNAPTOLEFT, kp_ranknoballoons);
|
||||
else
|
||||
V_DrawSmallScaledPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, localpatch);
|
||||
V_DrawSmallScaledPatch(FACE_X, Y, V_SNAPTOLEFT, localpatch);
|
||||
}
|
||||
|
||||
Y += 18;
|
||||
|
@ -4737,67 +4746,91 @@ static void K_drawKartPositionFaces(void)
|
|||
|
||||
static void K_drawKartLaps(void)
|
||||
{
|
||||
INT32 flags = V_SNAPTOLEFT|V_SNAPTOBOTTOM;
|
||||
if (splitscreen)
|
||||
flags = 0;
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), flags, kp_lapsticker);
|
||||
V_DrawScaledPatch(LAPS_X, LAPS_Y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, kp_lapsticker);
|
||||
|
||||
if (stplyr->exiting)
|
||||
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), flags, "FIN");
|
||||
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, "FIN");
|
||||
else
|
||||
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), flags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
|
||||
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
|
||||
}
|
||||
|
||||
static void K_drawKartSpeedometer(void)
|
||||
{
|
||||
fixed_t convSpeed;
|
||||
INT32 flags = V_SNAPTOLEFT|V_SNAPTOBOTTOM;
|
||||
if (splitscreen)
|
||||
flags = 0;
|
||||
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
if (cv_speedometer.value == 1)
|
||||
{
|
||||
convSpeed = FixedMul(stplyr->speed, 142371)/FRACUNIT; // 2.172409058
|
||||
V_DrawKartString(SPDM_X, STRINGY(SPDM_Y), flags, va("%3d km/h", convSpeed));
|
||||
V_DrawKartString(SPDM_X, SPDM_Y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%3d km/h", convSpeed));
|
||||
}
|
||||
else if (cv_speedometer.value == 2)
|
||||
{
|
||||
convSpeed = FixedMul(stplyr->speed, 88465)/FRACUNIT; // 1.349868774
|
||||
V_DrawKartString(SPDM_X, STRINGY(SPDM_Y), flags, va("%3d mph", convSpeed));
|
||||
V_DrawKartString(SPDM_X, SPDM_Y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%3d mph", convSpeed));
|
||||
}
|
||||
else if (cv_speedometer.value == 3)
|
||||
{
|
||||
convSpeed = stplyr->speed/FRACUNIT;
|
||||
V_DrawKartString(SPDM_X, STRINGY(SPDM_Y), flags, va("%3d fu/s", convSpeed));
|
||||
V_DrawKartString(SPDM_X, SPDM_Y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%3d fu/s", convSpeed));
|
||||
}
|
||||
}
|
||||
|
||||
static void K_drawKartBalloonsOrKarma(void)
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(-1, stplyr->skincolor, 0);
|
||||
INT32 flags = V_SNAPTOLEFT|V_SNAPTOBOTTOM;
|
||||
if (splitscreen)
|
||||
flags = 0;
|
||||
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
if (stplyr->kartstuff[k_balloon] <= 0)
|
||||
{
|
||||
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), flags, kp_karmasticker);
|
||||
V_DrawKartString(LAPS_X+58, STRINGY(LAPS_Y+3), flags, va("%d", stplyr->kartstuff[k_comebackpoints]));
|
||||
V_DrawKartString(LAPS_X+85, STRINGY(LAPS_Y+3), flags, va("3"));
|
||||
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, kp_karmasticker, colormap);
|
||||
V_DrawKartString(LAPS_X+58, LAPS_Y+3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%d", stplyr->kartstuff[k_comebackpoints]));
|
||||
V_DrawKartString(LAPS_X+85, LAPS_Y+3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("3"));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cv_kartballoons.value > 9)
|
||||
{
|
||||
V_DrawMappedPatch(LAPS_X, STRINGY(LAPS_Y), flags, kp_balloonstickerwide, colormap);
|
||||
V_DrawKartString(LAPS_X+46, STRINGY(LAPS_Y+3), flags, va("%2d", stplyr->kartstuff[k_balloon]));
|
||||
V_DrawKartString(LAPS_X+83, STRINGY(LAPS_Y+3), flags, va("%2d", cv_kartballoons.value));
|
||||
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, kp_balloonstickerwide, colormap);
|
||||
V_DrawKartString(LAPS_X+46, LAPS_Y+3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%2d", stplyr->kartstuff[k_balloon]));
|
||||
V_DrawKartString(LAPS_X+83, LAPS_Y+3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%2d", cv_kartballoons.value));
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawMappedPatch(LAPS_X, STRINGY(LAPS_Y), flags, kp_balloonsticker, colormap);
|
||||
V_DrawKartString(LAPS_X+46, STRINGY(LAPS_Y+3), flags, va("%d", stplyr->kartstuff[k_balloon]));
|
||||
V_DrawKartString(LAPS_X+73, STRINGY(LAPS_Y+3), flags, va("%d", cv_kartballoons.value));
|
||||
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, kp_balloonsticker, colormap);
|
||||
V_DrawKartString(LAPS_X+46, LAPS_Y+3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%d", stplyr->kartstuff[k_balloon]));
|
||||
V_DrawKartString(LAPS_X+73, LAPS_Y+3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|splitflags, va("%d", cv_kartballoons.value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4831,6 +4864,17 @@ static void K_drawKartPlayerCheck(void)
|
|||
INT32 x;
|
||||
patch_t *localpatch;
|
||||
|
||||
INT32 splitflags = 0;
|
||||
if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
else if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_SPLITSCREEN;
|
||||
if (stplyr == &players[secondarydisplayplayer] || stplyr == &players[fourthdisplayplayer])
|
||||
splitflags |= V_HORZSCREEN;
|
||||
}
|
||||
|
||||
if (!(stplyr->mo))
|
||||
return;
|
||||
|
||||
|
@ -4872,7 +4916,7 @@ static void K_drawKartPlayerCheck(void)
|
|||
x = 306;
|
||||
|
||||
colormap = R_GetTranslationColormap(-1, players[i].mo->color, 0);
|
||||
V_DrawMappedPatch(x, STRINGY(CHEK_Y), V_SNAPTOBOTTOM, localpatch, colormap);
|
||||
V_DrawMappedPatch(x, CHEK_Y, V_SNAPTOBOTTOM|splitflags, localpatch, colormap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4881,9 +4925,10 @@ static void K_drawBattleFullscreen(void)
|
|||
{
|
||||
INT32 y = -64+(stplyr->kartstuff[k_cardanimation]); // card animation goes from 0 to 164, 164 is the middle of the screen
|
||||
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr != &players[displayplayer])
|
||||
if ((splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
|| ((splitscreen3 || splitscreen4) && (stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])))
|
||||
y = 232-(stplyr->kartstuff[k_cardanimation]/2);
|
||||
else
|
||||
y = -32+(stplyr->kartstuff[k_cardanimation]/2);
|
||||
|
@ -4926,8 +4971,8 @@ static void K_drawBattleFullscreen(void)
|
|||
else
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, y, 0, kp_battlewait);
|
||||
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, STRINGY((BASEVIDHEIGHT/2) + 66), 0, kp_timeoutsticker);
|
||||
V_DrawKartString(x, STRINGY((BASEVIDHEIGHT/2) + 66), 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) + 66, 0, kp_timeoutsticker);
|
||||
V_DrawKartString(x, (BASEVIDHEIGHT/2) + 66, 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4963,7 +5008,7 @@ static void K_drawStartLakitu(void)
|
|||
else
|
||||
adjustY = 200;
|
||||
|
||||
V_DrawSmallScaledPatch(LAKI_X, STRINGY(LAKI_Y + adjustY), V_SNAPTOTOP, localpatch);
|
||||
V_DrawSmallScaledPatch(LAKI_X, LAKI_Y + adjustY, V_SNAPTOTOP, localpatch);
|
||||
}
|
||||
|
||||
static void K_drawLapLakitu(void)
|
||||
|
@ -5033,7 +5078,7 @@ static void K_drawLapLakitu(void)
|
|||
adjustY = 200;
|
||||
}
|
||||
|
||||
V_DrawSmallScaledPatch(LAKI_X+14+(swoopTimer/4), STRINGY(LAKI_Y + adjustY), V_SNAPTOTOP, localpatch);
|
||||
V_DrawSmallScaledPatch(LAKI_X+14+(swoopTimer/4), LAKI_Y + adjustY, V_SNAPTOTOP, localpatch);
|
||||
}
|
||||
|
||||
void K_drawKartHUD(void)
|
||||
|
@ -5043,7 +5088,12 @@ void K_drawKartHUD(void)
|
|||
K_initKartHUD();
|
||||
|
||||
// Draw full screen stuff that turns off the rest of the HUD
|
||||
if ((gametype != GT_RACE) && (stplyr->exiting || (stplyr->kartstuff[k_balloon] <= 0 && stplyr->kartstuff[k_comebacktimer] && cv_kartcomeback.value && stplyr->playerstate == PST_LIVE)))
|
||||
if ((gametype != GT_RACE)
|
||||
&& (stplyr->exiting
|
||||
|| (stplyr->kartstuff[k_balloon] <= 0
|
||||
&& stplyr->kartstuff[k_comebacktimer]
|
||||
&& cv_kartcomeback.value
|
||||
&& stplyr->playerstate == PST_LIVE)))
|
||||
{
|
||||
K_drawBattleFullscreen();
|
||||
return;
|
||||
|
@ -5052,18 +5102,18 @@ void K_drawKartHUD(void)
|
|||
// Draw Lakitu
|
||||
// This is done first so that regardless of HUD layers,
|
||||
// he'll appear to be in the 'real world'
|
||||
if (!splitscreen)
|
||||
if (!(splitscreen || splitscreen3 || splitscreen4))
|
||||
{
|
||||
if (leveltime < 178)
|
||||
K_drawStartLakitu();
|
||||
|
||||
if (stplyr->kartstuff[k_lapanimation])
|
||||
K_drawLapLakitu();
|
||||
}
|
||||
|
||||
// Draw the CHECK indicator before the other items too, so it's overlapped by everything else
|
||||
if (cv_kartcheck.value)
|
||||
K_drawKartPlayerCheck();
|
||||
}
|
||||
|
||||
// If the item window is closing, draw it closing!
|
||||
if (stplyr->kartstuff[k_itemclose])
|
||||
|
@ -5080,15 +5130,22 @@ void K_drawKartHUD(void)
|
|||
|
||||
//K_DrawKartTripleItem();
|
||||
|
||||
// If not splitscreen, draw...
|
||||
if (!(splitscreen3 || splitscreen4)) // Tiny screen, don't clutter it too much
|
||||
{
|
||||
// Draw the timestamp
|
||||
K_drawKartTimestamp();
|
||||
}
|
||||
|
||||
if (!(splitscreen || modeattacking))
|
||||
if (!(splitscreen || splitscreen3 || splitscreen4) && !modeattacking) // Unnecessary stuff
|
||||
{
|
||||
// If not splitscreen, draw...
|
||||
// The little triple-item icons at the bottom
|
||||
// The top-four faces on the left
|
||||
K_drawKartPositionFaces();
|
||||
|
||||
// Draw the speedometer
|
||||
// TODO: Make a better speedometer.
|
||||
K_drawKartSpeedometer();
|
||||
}
|
||||
|
||||
if (gametype == GT_RACE) // Race-only elements
|
||||
|
@ -5096,10 +5153,6 @@ void K_drawKartHUD(void)
|
|||
// Draw the numerical position
|
||||
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
||||
|
||||
// Draw the speedometer
|
||||
// TODO: Make a better speedometer.
|
||||
K_drawKartSpeedometer();
|
||||
|
||||
// Draw the lap counter
|
||||
K_drawKartLaps();
|
||||
}
|
||||
|
|
|
@ -6136,7 +6136,7 @@ void P_RunOverlays(void)
|
|||
|
||||
if (!mo->target)
|
||||
continue;
|
||||
if (!splitscreen /*&& rendermode != render_soft*/)
|
||||
if (!(splitscreen || splitscreen3 || splitscreen4) /*&& rendermode != render_soft*/)
|
||||
{
|
||||
angle_t viewingangle;
|
||||
|
||||
|
@ -6779,8 +6779,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
fixed_t scale = mobj->target->scale;
|
||||
mobj->color = mobj->target->color;
|
||||
|
||||
if ((splitscreen || !netgame)
|
||||
|| gametype == GT_RACE
|
||||
if (!netgame || gametype == GT_RACE
|
||||
|| mobj->target->player == &players[displayplayer]
|
||||
|| mobj->target->player->kartstuff[k_balloon] <= 0
|
||||
|| (mobj->target->player->mo->flags2 & MF2_DONTDRAW))
|
||||
|
@ -8096,7 +8095,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x85, M_GetText("Red flag"), 0x80);
|
||||
|
||||
// Assumedly in splitscreen players will be on opposing teams
|
||||
if (players[consoleplayer].ctfteam == 1 || splitscreen)
|
||||
if (players[consoleplayer].ctfteam == 1 || (splitscreen || splitscreen3 || splitscreen4))
|
||||
S_StartSound(NULL, sfx_hoop1);
|
||||
|
||||
redflag = flagmo;
|
||||
|
@ -8107,7 +8106,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x84, M_GetText("Blue flag"), 0x80);
|
||||
|
||||
// Assumedly in splitscreen players will be on opposing teams
|
||||
if (players[consoleplayer].ctfteam == 2 || splitscreen)
|
||||
if (players[consoleplayer].ctfteam == 2 || (splitscreen || splitscreen3 || splitscreen4))
|
||||
S_StartSound(NULL, sfx_hoop1);
|
||||
|
||||
blueflag = flagmo;
|
||||
|
|
|
@ -2354,10 +2354,20 @@ static void P_ForceCharacter(const char *forcecharskin)
|
|||
if (netgame)
|
||||
{
|
||||
char skincmd[33];
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
{
|
||||
sprintf(skincmd, "skin2 %s\n", forcecharskin);
|
||||
CV_Set(&cv_skin2, forcecharskin);
|
||||
if (splitscreen3 || splitscreen4)
|
||||
{
|
||||
sprintf(skincmd, "skin3 %s\n", forcecharskin);
|
||||
CV_Set(&cv_skin3, forcecharskin);
|
||||
if (splitscreen4)
|
||||
{
|
||||
sprintf(skincmd, "skin4 %s\n", forcecharskin);
|
||||
CV_Set(&cv_skin4, forcecharskin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sprintf(skincmd, "skin %s\n", forcecharskin);
|
||||
|
@ -2583,7 +2593,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
P_LevelInitStuff();
|
||||
|
||||
postimgtype = postimgtype2 = postimg_none;
|
||||
postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'
|
||||
&& atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255)
|
||||
|
@ -2920,10 +2930,20 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
if (!cv_cam2_rotate.changed)
|
||||
CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue);
|
||||
|
||||
if (!cv_cam3_rotate.changed)
|
||||
CV_Set(&cv_cam3_rotate, cv_cam3_rotate.defaultvalue);
|
||||
|
||||
if (!cv_cam4_rotate.changed)
|
||||
CV_Set(&cv_cam4_rotate, cv_cam4_rotate.defaultvalue);
|
||||
|
||||
if (!cv_analog.changed)
|
||||
CV_SetValue(&cv_analog, 0);
|
||||
if (!cv_analog2.changed)
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
if (!cv_analog3.changed)
|
||||
CV_SetValue(&cv_analog3, 0);
|
||||
if (!cv_analog4.changed)
|
||||
CV_SetValue(&cv_analog4, 0);
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
|
@ -2936,13 +2956,21 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
if (cv_useranalog.value)
|
||||
CV_SetValue(&cv_analog, true);
|
||||
|
||||
if (splitscreen && cv_useranalog2.value)
|
||||
if ((splitscreen || splitscreen3 || splitscreen4) && cv_useranalog2.value)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
else if (botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
|
||||
if ((splitscreen3 || splitscreen4) && cv_useranalog3.value)
|
||||
CV_SetValue(&cv_analog3, true);
|
||||
|
||||
if (splitscreen4 && cv_useranalog4.value)
|
||||
CV_SetValue(&cv_analog4, true);
|
||||
|
||||
if (twodlevel)
|
||||
{
|
||||
CV_SetValue(&cv_analog4, false);
|
||||
CV_SetValue(&cv_analog3, false);
|
||||
CV_SetValue(&cv_analog2, false);
|
||||
CV_SetValue(&cv_analog, false);
|
||||
}
|
||||
|
@ -2998,7 +3026,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
savedata.lives = 0;
|
||||
}
|
||||
|
||||
skyVisible = skyVisible1 = skyVisible2 = true; // assume the skybox is visible on level load.
|
||||
skyVisible = skyVisible1 = skyVisible2 = skyVisible3 = skyVisible4 = true; // assume the skybox is visible on level load.
|
||||
if (loadprecip) // uglier hack
|
||||
{ // to make a newly loaded level start on the second frame.
|
||||
INT32 buf = gametic % BACKUPTICS;
|
||||
|
|
|
@ -3898,7 +3898,7 @@ DoneSection2:
|
|||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va(M_GetText("%s\\captured the blue flag.\\\\\\\\"), player_names[player-players]));
|
||||
|
||||
if (splitscreen || players[consoleplayer].ctfteam == 1)
|
||||
if ((splitscreen || splitscreen3 || splitscreen4) || players[consoleplayer].ctfteam == 1)
|
||||
S_StartSound(NULL, sfx_flgcap);
|
||||
else if (players[consoleplayer].ctfteam == 2)
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
|
@ -3931,7 +3931,7 @@ DoneSection2:
|
|||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va(M_GetText("%s\\captured the red flag.\\\\\\\\"), player_names[player-players]));
|
||||
|
||||
if (splitscreen || players[consoleplayer].ctfteam == 2)
|
||||
if ((splitscreen || splitscreen3 || splitscreen4) || players[consoleplayer].ctfteam == 2)
|
||||
S_StartSound(NULL, sfx_flgcap);
|
||||
else if (players[consoleplayer].ctfteam == 1)
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
|
@ -4189,7 +4189,7 @@ DoneSection2:
|
|||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
// SRB2kart 200117
|
||||
if (!splitscreen)
|
||||
if (!(splitscreen || splitscreen3 || splitscreen4))
|
||||
{
|
||||
if (player->kartstuff[k_position] == 1)
|
||||
S_ChangeMusicInternal("karwin", true);
|
||||
|
|
|
@ -591,7 +591,7 @@ void P_Ticker(boolean run)
|
|||
if (paused || P_AutoPause())
|
||||
return;
|
||||
|
||||
postimgtype = postimgtype2 = postimg_none;
|
||||
postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
|
||||
|
||||
P_MapStart();
|
||||
|
||||
|
@ -711,7 +711,7 @@ void P_PreTicker(INT32 frames)
|
|||
INT32 i,framecnt;
|
||||
ticcmd_t temptic;
|
||||
|
||||
postimgtype = postimgtype2 = postimg_none;
|
||||
postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
|
||||
|
||||
for (framecnt = 0; framecnt < frames; ++framecnt)
|
||||
{
|
||||
|
|
25
src/p_user.c
25
src/p_user.c
|
@ -1663,7 +1663,7 @@ void P_DoPlayerExit(player_t *player)
|
|||
|
||||
if (P_IsLocalPlayer(player) && cv_inttime.value > 0)
|
||||
{
|
||||
if (!splitscreen)
|
||||
if (!(splitscreen || splitscreen3 || splitscreen4))
|
||||
{
|
||||
if (player->kartstuff[k_position] == 1)
|
||||
S_ChangeMusicInternal("karwin", true);
|
||||
|
@ -2388,7 +2388,7 @@ static void P_DoPlayerHeadSigns(player_t *player)
|
|||
{
|
||||
// Spawn a got-flag message over the head of the player that
|
||||
// has it (but not on your own screen if you have the flag).
|
||||
if (splitscreen || player != &players[consoleplayer])
|
||||
if ((splitscreen || splitscreen3 || splitscreen4) || player != &players[consoleplayer])
|
||||
{
|
||||
if (player->gotflag & GF_REDFLAG)
|
||||
{
|
||||
|
@ -8530,18 +8530,24 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
{
|
||||
dist = camdist;
|
||||
|
||||
if (splitscreen || splitscreen3 || splitscreen4) // x1.5 dist for splitscreen
|
||||
// in splitscreen modes, mess with the camera distances to make it feel proportional to how it feels normally
|
||||
if (splitscreen) // widescreen splits should get x1.5 distance
|
||||
{
|
||||
dist = FixedMul(dist, 3*FRACUNIT/2);
|
||||
height = FixedMul(height, 3*FRACUNIT/2);
|
||||
}
|
||||
else if (splitscreen3 || splitscreen4) // smallscreen splits should get 7/8 distance (shorter feels better, oddly enough)
|
||||
{
|
||||
dist = FixedMul(dist, 7*FRACUNIT/8);
|
||||
height = FixedMul(height, 7*FRACUNIT/8);
|
||||
}
|
||||
|
||||
// x1.2 dist for analog
|
||||
if (P_AnalogMove(player))
|
||||
/*if (P_AnalogMove(player))
|
||||
{
|
||||
dist = FixedMul(dist, 6*FRACUNIT/5);
|
||||
height = FixedMul(height, 6*FRACUNIT/5);
|
||||
}
|
||||
}*/
|
||||
|
||||
if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->pflags & (PF_MACESPIN|PF_ITEMHANG|PF_ROPEHANG)))
|
||||
dist <<= 1;
|
||||
|
@ -8864,7 +8870,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
}
|
||||
|
||||
// Make player translucent if camera is too close (only in single player).
|
||||
/*if (!(multiplayer || netgame) && !splitscreen)
|
||||
/*if (!(multiplayer || netgame) && !(splitscreen || splitscreen3 || splitscreen4))
|
||||
{
|
||||
fixed_t vx = 0, vy = 0;
|
||||
if (player->awayviewtics) {
|
||||
|
@ -9401,7 +9407,7 @@ void P_PlayerThink(player_t *player)
|
|||
player->realtime = 0;
|
||||
}
|
||||
|
||||
if ((netgame || splitscreen) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
|
||||
if ((netgame || (splitscreen || splitscreen3 || splitscreen4)) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
|
||||
{
|
||||
if (P_SpectatorJoinGame(player))
|
||||
return; // player->mo was removed.
|
||||
|
@ -9643,7 +9649,10 @@ void P_PlayerThink(player_t *player)
|
|||
if (!(player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
// SRB2kart - fixes boo not flashing when it should. Mega doesn't flash either. Flashing is local.
|
||||
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|
||||
if ((player == &players[displayplayer]
|
||||
|| ((splitscreen || splitscreen3 || splitscreen4) && player == &players[secondarydisplayplayer])
|
||||
|| ((splitscreen3 || splitscreen4) && player == &players[thirddisplayplayer])
|
||||
|| (splitscreen4 && player == &players[fourthdisplayplayer]))
|
||||
&& player->kartstuff[k_bootimer] == 0 && player->kartstuff[k_growshrinktimer] <= 0
|
||||
&& (player->kartstuff[k_comebacktimer] == 0 || (gametype == GT_RACE || player->kartstuff[k_balloon] > 0)))
|
||||
{
|
||||
|
|
|
@ -85,7 +85,7 @@ extern side_t *sides;
|
|||
extern fixed_t viewx, viewy, viewz;
|
||||
extern angle_t viewangle, aimingangle;
|
||||
extern boolean viewsky, skyVisible;
|
||||
extern boolean skyVisible1, skyVisible2; // saved values of skyVisible for P1 and P2, for splitscreen
|
||||
extern boolean skyVisible1, skyVisible2, skyVisible3, skyVisible4; // saved values of skyVisible for P1 and P2, for splitscreen
|
||||
extern sector_t *viewsector;
|
||||
extern player_t *viewplayer;
|
||||
extern UINT8 portalrender;
|
||||
|
|
|
@ -229,7 +229,7 @@ void ST_doPaletteStuff(void)
|
|||
if (rendermode != render_none)
|
||||
{
|
||||
V_SetPaletteLump(GetPalette()); // Reset the palette
|
||||
if (!splitscreen)
|
||||
if (!(splitscreen || splitscreen3 || splitscreen4))
|
||||
V_SetPalette(palette);
|
||||
}
|
||||
}
|
||||
|
@ -445,7 +445,7 @@ static INT32 SCY(INT32 y)
|
|||
// do not scale to resolution for hardware accelerated
|
||||
// because these modes always scale by default
|
||||
y = SCZ(y); // scale to resolution
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
{
|
||||
y >>= 1;
|
||||
if (stplyr != &players[displayplayer])
|
||||
|
@ -459,7 +459,7 @@ static INT32 STRINGY(INT32 y)
|
|||
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
|
||||
// do not scale to resolution for hardware accelerated
|
||||
// because these modes always scale by default
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
{
|
||||
y >>= 1;
|
||||
if (stplyr != &players[displayplayer])
|
||||
|
@ -472,7 +472,7 @@ static INT32 STRINGY(INT32 y)
|
|||
static INT32 SPLITFLAGS(INT32 f)
|
||||
{
|
||||
// Pass this V_SNAPTO(TOP|BOTTOM) and it'll trim them to account for splitscreen! -Red
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
{
|
||||
if (stplyr != &players[displayplayer])
|
||||
f &= ~V_SNAPTOTOP;
|
||||
|
@ -496,7 +496,7 @@ static INT32 SCR(INT32 r)
|
|||
// do not scale to resolution for hardware accelerated
|
||||
// because these modes always scale by default
|
||||
y = FixedMul(r*FRACUNIT, vid.fdupy); // scale to resolution
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
{
|
||||
y >>= 1;
|
||||
if (stplyr != &players[displayplayer])
|
||||
|
@ -668,7 +668,7 @@ static void ST_drawTime(void)
|
|||
ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon); // Colon
|
||||
ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2); // Seconds
|
||||
|
||||
if (!splitscreen && (cv_timetic.value == 2 || modeattacking)) // there's not enough room for tics in splitscreen, don't even bother trying!
|
||||
if (!(splitscreen || splitscreen3 || splitscreen4) && (cv_timetic.value == 2 || modeattacking)) // there's not enough room for tics in splitscreen, don't even bother trying!
|
||||
{
|
||||
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
|
||||
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
|
||||
|
@ -700,7 +700,7 @@ static inline void ST_drawRings(void)
|
|||
/*
|
||||
static void ST_drawLives(void) // SRB2kart - unused.
|
||||
{
|
||||
const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayer] ? V_SPLITSCREEN : 0);
|
||||
const INT32 v_splitflag = ((splitscreen || splitscreen3 || splitscreen4) && stplyr == &players[displayplayer] ? V_SPLITSCREEN : 0);
|
||||
|
||||
if (!stplyr->skincolor)
|
||||
return; // Just joined a server, skin isn't loaded yet!
|
||||
|
@ -838,7 +838,7 @@ static void ST_drawFirstPersonHUD(void)
|
|||
|
||||
if (p)
|
||||
{
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
V_DrawSmallScaledPatch(312, STRINGY(24), V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p);
|
||||
else
|
||||
V_DrawScaledPatch(304, 24, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p);
|
||||
|
@ -848,7 +848,7 @@ static void ST_drawFirstPersonHUD(void)
|
|||
invulntime = player->powers[pw_flashing] ? 1 : player->powers[pw_invulnerability];
|
||||
if (invulntime > 3*TICRATE || (invulntime && leveltime & 1))
|
||||
{
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
V_DrawSmallScaledPatch(312, STRINGY(24) + 14, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, invincibility);
|
||||
else
|
||||
V_DrawScaledPatch(304, 24 + 28, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, invincibility);
|
||||
|
@ -856,7 +856,7 @@ static void ST_drawFirstPersonHUD(void)
|
|||
|
||||
if (player->powers[pw_sneakers] > 3*TICRATE || (player->powers[pw_sneakers] && leveltime & 1))
|
||||
{
|
||||
if (splitscreen)
|
||||
if (splitscreen || splitscreen3 || splitscreen4)
|
||||
V_DrawSmallScaledPatch(312, STRINGY(24) + 28, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, sneakers);
|
||||
else
|
||||
V_DrawScaledPatch(304, 24 + 56, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, sneakers);
|
||||
|
@ -1620,11 +1620,11 @@ static void ST_drawCTFHUD(void) // SRB2kart - unused.
|
|||
static inline void ST_drawTeamName(void)
|
||||
{
|
||||
if (stplyr->ctfteam == 1)
|
||||
V_DrawString(256, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "RED TEAM");
|
||||
V_DrawString(256, (splitscreen || splitscreen3 || splitscreen4) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "RED TEAM");
|
||||
else if (stplyr->ctfteam == 2)
|
||||
V_DrawString(248, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "BLUE TEAM");
|
||||
V_DrawString(248, (splitscreen || splitscreen3 || splitscreen4) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "BLUE TEAM");
|
||||
else
|
||||
V_DrawString(244, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "SPECTATOR");
|
||||
V_DrawString(244, (splitscreen || splitscreen3 || splitscreen4) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "SPECTATOR");
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1914,7 +1914,7 @@ static void ST_overlayDrawer(void)
|
|||
)
|
||||
ST_drawLevelTitle();
|
||||
|
||||
if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer)
|
||||
if (!hu_showscores && !(splitscreen || splitscreen3 || splitscreen4) && netgame && displayplayer == consoleplayer)
|
||||
{
|
||||
if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
|
||||
|
|
|
@ -425,7 +425,10 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
}
|
||||
|
||||
if (scrn & V_SPLITSCREEN)
|
||||
y>>=1;
|
||||
y += (BASEVIDHEIGHT/2)<<FRACBITS;
|
||||
|
||||
if (scrn & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH/2)<<FRACBITS;
|
||||
|
||||
desttop = screens[scrn&V_PARAMMASK];
|
||||
|
||||
|
@ -455,7 +458,9 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (scrn & V_SNAPTORIGHT)
|
||||
if ((scrn & (V_HORZSCREEN|V_SNAPTORIGHT)) == (V_HORZSCREEN|V_SNAPTORIGHT))
|
||||
desttop += (vid.width/2 - (BASEVIDWIDTH/2 * dupx));
|
||||
else if (scrn & V_SNAPTORIGHT)
|
||||
desttop += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(scrn & V_SNAPTOLEFT))
|
||||
desttop += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
|
@ -463,7 +468,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
if ((scrn & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
|
||||
desttop += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy)) * vid.width;
|
||||
else if (scrn & V_SNAPTOBOTTOM)
|
||||
desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
|
||||
|
@ -1977,7 +1982,7 @@ void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param)
|
|||
return;
|
||||
#endif
|
||||
|
||||
if (view < 0 || view >= 2 || (view == 1 && !splitscreen))
|
||||
if (view < 0 || view >= 2 || (view == 1 && !(splitscreen || splitscreen3 || splitscreen4)))
|
||||
return;
|
||||
|
||||
if (splitscreen)
|
||||
|
|
|
@ -92,24 +92,24 @@ extern RGBA_t *pLocalPalette;
|
|||
#define V_90TRANS 0x00090000
|
||||
#define V_HUDTRANSHALF 0x000D0000
|
||||
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
|
||||
#define V_HUDTRANSDOUBLE 0x000F0000
|
||||
|
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#define V_AUTOFADEOUT 0x00100000 // used by CECHOs, automatic fade out when almost over
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#define V_RETURN8 0x00200000 // 8 pixel return instead of 12
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#define V_OFFSET 0x00400000 // account for offsets in patches
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#define V_ALLOWLOWERCASE 0x00800000 // (strings only) allow fonts that have lowercase letters to use them
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#define V_FLIP 0x00800000 // (patches only) Horizontal flip
|
||||
#define V_AUTOFADEOUT 0x000F0000 // used by CECHOs, automatic fade out when almost over
|
||||
#define V_RETURN8 0x00100000 // 8 pixel return instead of 12
|
||||
#define V_OFFSET 0x00200000 // account for offsets in patches
|
||||
#define V_ALLOWLOWERCASE 0x00400000 // (strings only) allow fonts that have lowercase letters to use them
|
||||
#define V_FLIP 0x00400000 // (patches only) Horizontal flip
|
||||
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||||
#define V_SNAPTOTOP 0x01000000 // for centering
|
||||
#define V_SNAPTOBOTTOM 0x02000000 // for centering
|
||||
#define V_SNAPTOLEFT 0x04000000 // for centering
|
||||
#define V_SNAPTORIGHT 0x08000000 // for centering
|
||||
#define V_SNAPTOTOP 0x00800000 // for centering
|
||||
#define V_SNAPTOBOTTOM 0x01000000 // for centering
|
||||
#define V_SNAPTOLEFT 0x02000000 // for centering
|
||||
#define V_SNAPTORIGHT 0x04000000 // for centering
|
||||
|
||||
#define V_WRAPX 0x10000000 // Don't clamp texture on X (for HW mode)
|
||||
#define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode)
|
||||
#define V_WRAPX 0x08000000 // Don't clamp texture on X (for HW mode)
|
||||
#define V_WRAPY 0x10000000 // Don't clamp texture on Y (for HW mode)
|
||||
|
||||
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x80000000
|
||||
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x40000000
|
||||
#define V_HORZSCREEN 0x80000000
|
||||
|
||||
// defines for old functions
|
||||
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
|
||||
|
|
Loading…
Reference in a new issue