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Build: fixup warnings in Debug builds
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parent
92aa0e000e
commit
01602fa1f1
4 changed files with 6 additions and 4 deletions
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@ -4625,7 +4625,7 @@ static void M_ReadSavegameInfo(UINT32 slot)
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savegameinfo[slot].botskin = 0;
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savegameinfo[slot].botskin = 0;
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if (savegameinfo[slot].botskin)
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if (savegameinfo[slot].botskin)
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snprintf(savegameinfo[slot].playername, 32, "%s & %s",
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snprintf(savegameinfo[slot].playername, 36, "%s & %s",
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skins[savegameinfo[slot].skinnum].realname,
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skins[savegameinfo[slot].skinnum].realname,
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skins[savegameinfo[slot].botskin-1].realname);
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skins[savegameinfo[slot].botskin-1].realname);
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else
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else
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@ -190,7 +190,7 @@ typedef struct
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// savegame struct for save game menu
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// savegame struct for save game menu
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typedef struct
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typedef struct
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{
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{
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char playername[32];
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char playername[37];
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char levelname[32];
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char levelname[32];
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UINT8 actnum;
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UINT8 actnum;
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UINT8 skincolor;
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UINT8 skincolor;
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@ -4812,9 +4812,11 @@ void A_UnidusBall(mobj_t *actor)
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case 0: // at least one frame where not dashing
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case 0: // at least one frame where not dashing
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if (!skull) ++actor->extravalue2;
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if (!skull) ++actor->extravalue2;
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else break;
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else break;
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/* FALLTHRU */
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case 1: // at least one frame where ARE dashing
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case 1: // at least one frame where ARE dashing
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if (skull) ++actor->extravalue2;
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if (skull) ++actor->extravalue2;
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else break;
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else break;
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/* FALLTHRU */
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case 2: // not dashing again?
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case 2: // not dashing again?
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if (skull) break;
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if (skull) break;
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// launch.
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// launch.
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@ -57,7 +57,7 @@ typedef union
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{
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{
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struct
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struct
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{
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{
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char passed1[14]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed1[21]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2[16]; // THROUGH THE ACT / PASSED THE ACT
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char passed2[16]; // THROUGH THE ACT / PASSED THE ACT
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INT32 passedx1;
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INT32 passedx1;
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INT32 passedx2;
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INT32 passedx2;
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@ -77,7 +77,7 @@ typedef union
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struct
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struct
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{
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{
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char passed1[SKINNAMESIZE+1]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed1[29]; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2[17]; // A CHAOS EMERALD / GOT THEM ALL!
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char passed2[17]; // A CHAOS EMERALD / GOT THEM ALL!
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char passed3[15]; // CAN NOW BECOME
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char passed3[15]; // CAN NOW BECOME
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char passed4[SKINNAMESIZE+7]; // SUPER CRAWLA HONCHO
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char passed4[SKINNAMESIZE+7]; // SUPER CRAWLA HONCHO
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