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sdl2: limit fullscreen resolution in OpenGL
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8890722223
commit
005b502756
1 changed files with 9 additions and 8 deletions
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@ -185,14 +185,6 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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{
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wasfullscreen = SDL_TRUE;
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wasfullscreen = SDL_TRUE;
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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// Logical fullscreen is not implemented yet for OpenGL, so...
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// Special case handling
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if (rendermode == render_opengl)
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{
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int sdlw, sdlh;
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SDL_GetWindowSize(window, &sdlw, &sdlh);
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VID_SetMode(VID_GetModeForSize(sdlw, sdlh));
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}
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}
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}
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else if (!fullscreen && wasfullscreen)
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else if (!fullscreen && wasfullscreen)
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{
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{
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@ -217,6 +209,15 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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if (rendermode == render_opengl)
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if (rendermode == render_opengl)
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{
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{
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int sdlw, sdlh;
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SDL_GetWindowSize(window, &sdlw, &sdlh);
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// Logical fullscreen is not implemented yet for OpenGL, so...
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// Special case handling
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if (USE_FULLSCREEN && width != sdlw && height != sdlh)
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{
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VID_SetMode(VID_GetModeForSize(sdlw, sdlh));
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return;
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}
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OglSdlSurface(vid.width, vid.height);
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OglSdlSurface(vid.width, vid.height);
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}
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}
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