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Update comment stating visplane_t size in bytes
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@ -21,7 +21,7 @@
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//
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// Now what is a visplane, anyway?
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// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
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// 7748 bytes! (for win32, anyway)
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// 7764 bytes! (for win32, anyway)
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//
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typedef struct visplane_s
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{
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