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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief 3D render mode functions
# ifndef __HWR_MAIN_H__
# define __HWR_MAIN_H__
# include "hw_data.h"
# include "hw_defs.h"
# include "../am_map.h"
# include "../d_player.h"
# include "../r_defs.h"
// Startup & Shutdown the hardware mode renderer
void HWR_Startup ( void ) ;
void HWR_Shutdown ( void ) ;
void HWR_drawAMline ( const fline_t * fl , INT32 color ) ;
void HWR_FadeScreenMenuBack ( UINT32 color , INT32 height ) ;
void HWR_DrawConsoleBack ( UINT32 color , INT32 height ) ;
void HWR_RenderPlayerView ( INT32 viewnumber , player_t * player ) ;
void HWR_DrawViewBorder ( INT32 clearlines ) ;
void HWR_DrawFlatFill ( INT32 x , INT32 y , INT32 w , INT32 h , lumpnum_t flatlumpnum ) ;
UINT8 * HWR_GetScreenshot ( void ) ;
boolean HWR_Screenshot ( const char * lbmname ) ;
void HWR_SetViewSize ( void ) ;
void HWR_DrawPatch ( GLPatch_t * gpatch , INT32 x , INT32 y , INT32 option ) ;
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void HWR_DrawFixedPatch ( GLPatch_t * gpatch , fixed_t x , fixed_t y , fixed_t scale , INT32 option , const UINT8 * colormap ) ;
void HWR_DrawCroppedPatch ( GLPatch_t * gpatch , fixed_t x , fixed_t y , fixed_t scale , INT32 option , fixed_t sx , fixed_t sy , fixed_t w , fixed_t h ) ;
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void HWR_DrawCroppedPatch ( GLPatch_t * gpatch , fixed_t x , fixed_t y , INT32 option , fixed_t scale , fixed_t sx , fixed_t sy , fixed_t w , fixed_t h ) ;
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void HWR_CreatePlanePolygons ( INT32 bspnum ) ;
void HWR_PrepLevelCache ( size_t pnumtextures ) ;
void HWR_DrawFill ( INT32 x , INT32 y , INT32 w , INT32 h , INT32 color ) ;
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void HWR_DrawConsoleFill ( INT32 x , INT32 y , INT32 w , INT32 h , UINT32 color , INT32 options ) ; // Lat: separate flags from color since color needs to be an uint to work right.
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void HWR_AddCommands ( void ) ;
void HWR_CorrectSWTricks ( void ) ;
FBITFIELD HWR_TranstableToAlpha ( INT32 transtablenum , FSurfaceInfo * pSurf ) ;
void HWR_DoPostProcessor ( player_t * player ) ;
void HWR_StartScreenWipe ( void ) ;
void HWR_EndScreenWipe ( void ) ;
void HWR_DrawIntermissionBG ( void ) ;
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void HWR_DoWipe ( UINT8 wipenum , UINT8 scrnnum ) ;
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void HWR_MakeScreenFinalTexture ( void ) ;
void HWR_DrawScreenFinalTexture ( int width , int height ) ;
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void HWR_LoadShaders ( UINT16 wadnum , boolean PK3 ) ;
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// This stuff is put here so MD2's can use them
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void HWR_Lighting ( FSurfaceInfo * Surface , INT32 light_level , UINT32 mixcolor , UINT32 fadecolor ) ;
void HWR_NoColormapLighting ( FSurfaceInfo * Surface , INT32 light_level , UINT32 mixcolor , UINT32 fadecolor ) ;
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extern CV_PossibleValue_t granisotropicmode_cons_t [ ] ;
extern consvar_t cv_grfov ;
extern consvar_t cv_grmd2 ;
extern consvar_t cv_grfog ;
extern consvar_t cv_grfogdensity ;
extern consvar_t cv_grsoftwarefog ;
extern consvar_t cv_grgammared ;
extern consvar_t cv_grgammagreen ;
extern consvar_t cv_grgammablue ;
extern consvar_t cv_grfiltermode ;
extern consvar_t cv_granisotropicmode ;
extern consvar_t cv_grcorrecttricks ;
extern consvar_t cv_grfovchange ;
extern consvar_t cv_grsolvetjoin ;
extern float gr_viewwidth , gr_viewheight , gr_baseviewwindowy ;
extern float gr_viewwindowx , gr_basewindowcentery ;
extern FTransform atransform ;
# endif