2020-08-17 01:31:03 +00:00
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// SONIC ROBO BLAST 2 KART
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2018-10-22 04:34:45 +00:00
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//-----------------------------------------------------------------------------
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2020-08-17 01:31:03 +00:00
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// Copyright (C) 2018-2020 by Sally "TehRealSalt" Cochenour.
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// Copyright (C) 2018-2020 by Kart Krew.
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2018-10-22 04:34:45 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file discord.h
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/// \brief Discord Rich Presence handling
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#ifdef HAVE_DISCORDRPC
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2020-08-17 04:29:52 +00:00
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#ifdef HAVE_CURL
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#include <curl/curl.h>
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#endif
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2018-10-22 04:34:45 +00:00
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#include "i_system.h"
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#include "d_clisrv.h"
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#include "d_netcmd.h"
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#include "i_net.h"
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#include "g_game.h"
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#include "p_tick.h"
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#include "m_menu.h" // gametype_cons_t
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#include "r_things.h" // skins
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#include "mserv.h" // ms_RoomId
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#include "discord.h"
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#include "doomdef.h"
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2020-08-17 01:31:03 +00:00
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#define DISCORD_APPID "503531144395096085" // Feel free to use your own, if you care.
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2018-10-30 09:44:29 +00:00
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2018-10-22 04:34:45 +00:00
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//
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// DRPC_Handle's
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//
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static inline void DRPC_HandleReady(const DiscordUser *user)
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{
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CONS_Printf("Discord: connected to %s#%s - %s\n", user->username, user->discriminator, user->userId);
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}
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static inline void DRPC_HandleDisconnect(int err, const char *msg)
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{
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CONS_Printf("Discord: disconnected (%d: %s)\n", err, msg);
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}
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static inline void DRPC_HandleError(int err, const char *msg)
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{
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2020-08-17 01:31:03 +00:00
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CONS_Alert(CONS_WARNING, "Discord: error (%d, %s)\n", err, msg);
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2018-10-22 04:34:45 +00:00
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}
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static inline void DRPC_HandleJoin(const char *secret)
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{
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CONS_Printf("Discord: connecting to %s\n", secret);
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COM_BufAddText(va("connect \"%s\"\n", secret));
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}
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//
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// DRPC_Init: starting up the handles, call Discord_initalize
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//
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void DRPC_Init(void)
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{
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = DRPC_HandleReady;
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handlers.disconnected = DRPC_HandleDisconnect;
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handlers.errored = DRPC_HandleError;
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handlers.joinGame = DRPC_HandleJoin;
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2018-10-30 09:44:29 +00:00
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Discord_Initialize(DISCORD_APPID, &handlers, 1, NULL);
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2018-10-22 04:34:45 +00:00
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I_AddExitFunc(Discord_Shutdown);
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DRPC_UpdatePresence();
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}
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2020-08-17 04:29:52 +00:00
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#ifdef HAVE_CURL
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#define IP_SIZE 16
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static char self_ip[IP_SIZE];
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struct SelfIPbuffer
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{
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CURL *curl;
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char *pointer;
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size_t length;
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};
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static size_t DRPC_WriteServerIP(char *s, size_t size, size_t n, void *userdata )
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{
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struct SelfIPbuffer *buffer;
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size_t newlength;
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buffer = userdata;
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newlength = buffer->length + size*n;
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buffer->pointer = realloc(buffer->pointer, newlength+1);
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memcpy(buffer->pointer + buffer->length, s, size*n);
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buffer->pointer[newlength] = '\0';
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buffer->length = newlength;
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return size*n;
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}
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#endif
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//
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// DRPC_GetServerIP: Gets the server's IP address, used to
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//
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static const char *DRPC_GetServerIP(void)
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{
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const char *address;
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// If you're connected
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if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
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{
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if (strcmp(address, "self"))
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return address; // We're not the server, so we could successfully get the IP! No problem here :)
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}
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#ifdef HAVE_CURL
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// This is a little bit goofy, but
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// there's practically no good way to get your own public IP address,
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// so we've gotta break out curl for this :V
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if (!self_ip[0])
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{
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CURL *curl;
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curl_global_init(CURL_GLOBAL_ALL);
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curl = curl_easy_init();
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if (curl)
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{
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const char *api = "http://ip4only.me/api/"; // API to get your public IP address from
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struct SelfIPbuffer buffer;
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CURLcode success;
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buffer.length = 0;
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buffer.pointer = malloc(buffer.length+1);
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buffer.pointer[0] = '\0';
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curl_easy_setopt(curl, CURLOPT_URL, api);
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curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, DRPC_WriteServerIP);
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curl_easy_setopt(curl, CURLOPT_WRITEDATA, &buffer);
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success = curl_easy_perform(curl);
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if (success == CURLE_OK)
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{
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char *tmp;
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tmp = strtok(buffer.pointer, ",");
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if (!strcmp(tmp, "IPv4")) // ensure correct type of IP
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{
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tmp = strtok(NULL, ",");
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strncpy(self_ip, tmp, IP_SIZE); // Yay, we have the IP :)
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}
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}
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free(buffer.pointer);
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curl_easy_cleanup(curl);
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}
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}
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if (self_ip[0])
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return self_ip;
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else
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#endif
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return NULL; // Could not get your IP for whatever reason, so we cannot do Discord invites
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}
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2018-10-22 04:34:45 +00:00
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//
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// DRPC_UpdatePresence: Called whenever anything changes about server info
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//
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void DRPC_UpdatePresence(void)
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{
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char mapimg[8];
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char mapname[48];
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char charimg[21];
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char charname[28];
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2020-08-17 04:29:52 +00:00
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2018-10-22 04:34:45 +00:00
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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2018-10-30 09:44:29 +00:00
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// Server info
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if (netgame)
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2018-10-22 04:34:45 +00:00
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{
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2020-08-17 04:29:52 +00:00
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const char *join;
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2018-10-30 09:44:29 +00:00
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switch (ms_RoomId)
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2018-10-22 04:34:45 +00:00
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{
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2018-10-30 09:44:29 +00:00
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case -1: discordPresence.state = "Private"; break; // Private server
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case 33: discordPresence.state = "Standard"; break;
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case 28: discordPresence.state = "Casual"; break;
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2020-08-17 04:29:52 +00:00
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case 38: discordPresence.state = "Custom Gametypes"; break;
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//case ??: discordPresence.state = "OLDC"; break; // If I remembered this one's room ID, I would add it :V
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default: discordPresence.state = "Unknown Room"; break; // HOW
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2018-10-22 04:34:45 +00:00
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}
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2020-08-17 04:29:52 +00:00
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discordPresence.partyId = server_context; // Thanks, whoever gave us Mumble support, for implementing the EXACT thing Discord wanted for this field!
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2018-10-22 04:34:45 +00:00
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2020-08-17 04:29:52 +00:00
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// Grab the host's IP for joining.
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if ((join = DRPC_GetServerIP()) != NULL)
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discordPresence.joinSecret = join;
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2020-08-17 01:31:03 +00:00
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2020-08-17 04:29:52 +00:00
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discordPresence.partySize = D_NumPlayers(); // Players in server
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discordPresence.partyMax = cv_maxplayers.value; // Max players (TODO: use another variable to hold this, so maxplayers doesn't have to be a netvar!)
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2018-10-30 09:44:29 +00:00
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}
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else if (Playing())
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discordPresence.state = "Offline";
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2020-08-17 01:31:03 +00:00
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else if (demo.playback)
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discordPresence.state = "Watching Replay";
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2018-10-30 09:44:29 +00:00
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else
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discordPresence.state = "Menu";
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// Gametype info
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if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING)
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{
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if (modeattacking)
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discordPresence.details = "Record Attack";
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else
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discordPresence.details = gametype_cons_t[gametype].strvalue;
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}
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if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION) // Map info
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{
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2020-08-17 04:29:52 +00:00
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if ((gamemap >= 1 && gamemap <= 60) // supported race maps
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|| (gamemap >= 136 && gamemap <= 164)) // supported battle maps
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2018-10-22 04:34:45 +00:00
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{
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snprintf(mapimg, 8, "%s", G_BuildMapName(gamemap));
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strlwr(mapimg);
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discordPresence.largeImageKey = mapimg; // Map image
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}
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2018-10-30 09:44:29 +00:00
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else // Fallback, since no image looks crappy!
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discordPresence.largeImageKey = "miscdice";
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if (mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) // hell map, hide the name
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discordPresence.largeImageText = "Map: ???";
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else
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2018-10-22 04:34:45 +00:00
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{
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2018-10-30 09:44:29 +00:00
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snprintf(mapname, 48, "Map: %s%s%s",
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mapheaderinfo[gamemap-1]->lvlttl,
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(strlen(mapheaderinfo[gamemap-1]->zonttl) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->zonttl) : // SRB2kart
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((mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " Zone"),
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(strlen(mapheaderinfo[gamemap-1]->actnum) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->actnum) : "");
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discordPresence.largeImageText = mapname; // Map name
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2018-10-22 04:34:45 +00:00
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}
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2018-10-30 09:44:29 +00:00
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// discordPresence.startTimestamp & endTimestamp could be used to show leveltime & timelimit respectively,
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// but would need converted to epoch seconds somehow
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}
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else if (gamestate == GS_VOTING)
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{
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discordPresence.largeImageKey = (G_BattleGametype() ? "miscredplanet" : "miscblueplanet");
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discordPresence.largeImageText = "Voting";
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}
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else
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{
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discordPresence.largeImageKey = "misctitle";
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discordPresence.largeImageText = "Title Screen";
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}
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// Character info
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if (Playing() && playeringame[consoleplayer] && !players[consoleplayer].spectator)
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{
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if (players[consoleplayer].skin < 5) // supported skins
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2018-10-22 04:34:45 +00:00
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{
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2018-10-30 09:44:29 +00:00
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snprintf(charimg, 21, "char%s", skins[players[consoleplayer].skin].name);
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discordPresence.smallImageKey = charimg; // Character image
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2018-10-22 04:34:45 +00:00
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}
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2018-10-30 09:44:29 +00:00
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else
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discordPresence.smallImageKey = "charnull"; // Just so that you can still see the name of custom chars
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snprintf(charname, 28, "Character: %s", skins[players[consoleplayer].skin].realname);
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discordPresence.smallImageText = charname; // Character name
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2018-10-22 04:34:45 +00:00
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}
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Discord_UpdatePresence(&discordPresence);
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}
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#endif
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