Kart-Public/src/sdl/CMakeLists.txt

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# Declare SDL2 interface sources
set(SRB2_CONFIG_SDL2_USEMIXER ON CACHE BOOL "Use SDL2_mixer or regular sdl sound")
if(${SRB2_CONFIG_SDL2_USEMIXER})
find_package(SDL2_mixer)
if(${SDL2_MIXER_FOUND})
set(SRB2_HAVE_MIXER ON)
set(SRB2_SDL2_SOUNDIMPL mixer_sound.c)
else()
message(WARNING "You specified that SDL2_mixer is available, but it was not found. Falling back to sdl sound.")
set(SRB2_SDL2_SOUNDIMPL sdl_sound.c)
endif()
else()
set(SRB2_SDL2_SOUNDIMPL sdl_sound.c)
endif()
set(SRB2_SDL2_SOURCES
dosstr.c
endtxt.c
hwsym_sdl.c
i_cdmus.c
i_main.c
i_net.c
i_system.c
i_ttf.c
i_video.c
#IMG_xpm.c
ogl_sdl.c
${SRB2_SDL2_SOUNDIMPL}
)
set(SRB2_SDL2_HEADERS
endtxt.h
hwsym_sdl.h
i_ttf.h
ogl_sdl.h
sdlmain.h
)
prepend_sources(SRB2_SDL2_SOURCES)
prepend_sources(SRB2_SDL2_HEADERS)
# Dependency
find_package(SDL2)
if(${SDL2_FOUND})
set(SRB2_SDL2_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_SDL2_SOURCES}
${SRB2_SDL2_HEADERS}
)
if(${SRB2_CONFIG_HWRENDER})
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${SRB2_HWRENDER_SOURCES}
${SRB2_HWRENDER_HEADERS}
${SRB2_R_OPENGL_SOURCES}
${SRB2_R_OPENGL_HEADERS}
)
endif()
if(${SRB2_CONFIG_HAVE_BLUA})
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
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${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
)
endif()
if(NOT CLANG)
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/string.c
)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
macosx/mac_alert.c
macosx/mac_alert.h
macosx/mac_resources.c
macosx/mac_resources.h
macosx/Srb2mac.icns
)
endif()
if(CLANG)
add_executable(${SRB2_SDL2_EXE_NAME} MACOSX_BUNDLE ${SRB2_SDL2_TOTAL_SOURCES})
add_framework(CoreFoundation ${SRB2_SDL2_EXE_NAME})
add_framework(SDL2 ${SRB2_SDL2_EXE_NAME})
add_framework(SDL2_mixer ${SRB2_SDL2_EXE_NAME})
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
)
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
else()
add_executable(${SRB2_SDL2_EXE_NAME} WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
${SDL2_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
)
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if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
m
rt
)
endif()
endif()
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES VERSION ${SRB2_VERSION})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
ws2_32
)
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
-U_WINDOWS
)
endif()
if(MSVC)
find_package(SDL2_MAIN REQUIRED)
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
${SDL2_MAIN_LIBRARIES}
)
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
/Umain
/D_CRT_SECURE_NO_WARNINGS # something about string functions.
/D_CRT_NONSTDC_NO_DEPRECATE
/DSDLMAIN
/D_WINSOCK_DEPRECATED_NO_WARNINGS # Don't care
)
endif()
target_include_directories(${SRB2_SDL2_EXE_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
${SDL2_MIXER_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIRS}
)
if(${SRB2_HAVE_MIXER})
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
endif()
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE
-DHAVE_SDL
)
#### Installation ####
if (CLANG)
install(TARGETS ${SRB2_SDL2_EXE_NAME}
BUNDLE DESTINATION .
)
else()
install(TARGETS ${SRB2_SDL2_EXE_NAME} ${SRB2_SDL2_EXE_NAME}
RUNTIME DESTINATION .
)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
set(win_extra_dll_list "")
macro(getwinlib dllname defaultname)
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}")
list(APPEND win_extra_dll_list ${SRB2_SDL2_DLL_${dllname}})
endmacro()
getwinlib(SDL2 "SDL2.dll")
if(${SRB2_CONFIG_SDL2_USEMIXER})
getwinlib(SDL2_mixer "SDL2_mixer.dll")
getwinlib(libmikmod-2 "libmikmod-2.dll")
getwinlib(libogg_0 "libogg-0.dll")
getwinlib(libvorbis_0 "libvorbis-0.dll")
getwinlib(libvorbisfile_3 "libvorbisfile-3.dll")
getwinlib(smpeg2 "smpeg2.dll")
endif()
if(${SRB2_CONFIG_HAVE_GME})
getwinlib(libgme "libgme.dll")
endif()
install(PROGRAMS
${win_extra_dll_list}
DESTINATION .
)
# We also want to copy those DLLs to build directories on MSVC.
# So we'll add a post_build step.
copy_files_to_build_dir(${SRB2_SDL2_EXE_NAME} win_extra_dll_list)
endif()
# Mac bundle fixup
if(CLANG)
install(CODE "
include(BundleUtilities)
fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\"
\"\"
/Library/Frameworks
)"
)
endif()
else()
message(WARNING "SDL2 wasn't found, so ${SRB2_SDL2_EXE_NAME} won't be available")
endif()