2019-02-05 20:36:30 +00:00
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.c
/// \brief SRB2kart general.
/// All of the SRB2kart-unique stuff.
# include "doomdef.h"
# include "hu_stuff.h"
# include "g_game.h"
# include "m_random.h"
# include "p_local.h"
# include "p_slopes.h"
# include "r_draw.h"
# include "r_local.h"
# include "s_sound.h"
# include "st_stuff.h"
# include "v_video.h"
# include "z_zone.h"
# include "m_misc.h"
# include "m_cond.h"
# include "k_kart.h"
# include "f_finale.h"
# include "lua_hud.h" // For Lua hud checks
# include "lua_hook.h" // For MobjDamage and ShouldDamage
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
// franticitems is Frantic Mode items, bool
// encoremode is Encore Mode (duh), bool
// comeback is Battle Mode's karma comeback, also bool
// battlewanted is an array of the WANTED player nums, -1 for no player in that slot
// indirectitemcooldown is timer before anyone's allowed another Shrink/SPB
// mapreset is set when enough players fill an empty server
// nospectategrief is the players in-game needed to eliminate the person in last
//{ SRB2kart Color Code
# define SKIN_RAMP_LENGTH 16
# define DEFAULT_STARTTRANSCOLOR 160
# define NUM_PALETTE_ENTRIES 256
// These should be within 14 characters to fit on the character select screen
const char * KartColor_Names [ MAXSKINCOLORS ] =
{
" None " , // 00 // SKINCOLOR_NONE
" White " , // 01 // SKINCOLOR_WHITE
" Silver " , // 02 // SKINCOLOR_SILVER
" Grey " , // 03 // SKINCOLOR_GREY
" Nickel " , // 04 // SKINCOLOR_NICKEL
" Black " , // 05 // SKINCOLOR_BLACK
" Sepia " , // 06 // SKINCOLOR_SEPIA
" Beige " , // 07 // SKINCOLOR_BEIGE
" Brown " , // 08 // SKINCOLOR_BROWN
" Leather " , // 09 // SKINCOLOR_LEATHER
" Salmon " , // 10 // SKINCOLOR_SALMON
" Pink " , // 11 // SKINCOLOR_PINK
" Rose " , // 12 // SKINCOLOR_ROSE
" Ruby " , // 13 // SKINCOLOR_RUBY
" Raspberry " , // 14 // SKINCOLOR_RASPBERRY
" Red " , // 15 // SKINCOLOR_RED
" Crimson " , // 16 // SKINCOLOR_CRIMSON
" Ketchup " , // 17 // SKINCOLOR_KETCHUP
" Dawn " , // 18 // SKINCOLOR_DAWN
" Creamsicle " , // 19 // SKINCOLOR_CREAMSICLE
" Orange " , // 20 // SKINCOLOR_ORANGE
" Pumpkin " , // 21 // SKINCOLOR_PUMPKIN
" Rosewood " , // 22 // SKINCOLOR_ROSEWOOD
" Burgundy " , // 23 // SKINCOLOR_BURGUNDY
" Tangerine " , // 24 // SKINCOLOR_TANGERINE
" Peach " , // 25 // SKINCOLOR_PEACH
" Caramel " , // 26 // SKINCOLOR_CARAMEL
" Gold " , // 27 // SKINCOLOR_GOLD
" Bronze " , // 28 // SKINCOLOR_BRONZE
" Yellow " , // 29 // SKINCOLOR_YELLOW
" Mustard " , // 30 // SKINCOLOR_MUSTARD
" Olive " , // 31 // SKINCOLOR_OLIVE
" Vomit " , // 32 // SKINCOLOR_VOMIT
" Garden " , // 33 // SKINCOLOR_GARDEN
" Lime " , // 34 // SKINCOLOR_LIME
" Tea " , // 35 // SKINCOLOR_TEA
" Pistachio " , // 36 // SKINCOLOR_PISTACHIO
" Robo-Hood " , // 37 // SKINCOLOR_ROBOHOOD
" Moss " , // 38 // SKINCOLOR_MOSS
" Mint " , // 39 // SKINCOLOR_MINT
" Green " , // 40 // SKINCOLOR_GREEN
" Pinetree " , // 41 // SKINCOLOR_PINETREE
" Emerald " , // 42 // SKINCOLOR_EMERALD
" Swamp " , // 43 // SKINCOLOR_SWAMP
" Dream " , // 44 // SKINCOLOR_DREAM
" Aqua " , // 45 // SKINCOLOR_AQUA
" Teal " , // 46 // SKINCOLOR_TEAL
" Cyan " , // 47 // SKINCOLOR_CYAN
" Jawz " , // 48 // SKINCOLOR_JAWZ
" Cerulean " , // 49 // SKINCOLOR_CERULEAN
" Navy " , // 50 // SKINCOLOR_NAVY
" Slate " , // 51 // SKINCOLOR_SLATE
" Steel " , // 52 // SKINCOLOR_STEEL
" Jet " , // 53 // SKINCOLOR_JET
" Sapphire " , // 54 // SKINCOLOR_SAPPHIRE
" Periwinkle " , // 55 // SKINCOLOR_PERIWINKLE
" Blue " , // 56 // SKINCOLOR_BLUE
" Blueberry " , // 57 // SKINCOLOR_BLUEBERRY
" Dusk " , // 58 // SKINCOLOR_DUSK
" Purple " , // 59 // SKINCOLOR_PURPLE
" Lavender " , // 60 // SKINCOLOR_LAVENDER
" Byzantium " , // 61 // SKINCOLOR_BYZANTIUM
" Pomegranate " , // 62 // SKINCOLOR_POMEGRANATE
" Lilac " // 63 // SKINCOLOR_LILAC
} ;
// Color_Opposite replacement; frame setting has not been changed from 8 for most, should be done later
const UINT8 KartColor_Opposite [ MAXSKINCOLORS * 2 ] =
{
SKINCOLOR_NONE , 8 , // 00 // SKINCOLOR_NONE
SKINCOLOR_BLACK , 8 , // 01 // SKINCOLOR_WHITE
SKINCOLOR_NICKEL , 8 , // 02 // SKINCOLOR_SILVER
SKINCOLOR_GREY , 8 , // 03 // SKINCOLOR_GREY
SKINCOLOR_SILVER , 8 , // 04 // SKINCOLOR_NICKEL
SKINCOLOR_WHITE , 8 , // 05 // SKINCOLOR_BLACK
SKINCOLOR_LEATHER , 6 , // 06 // SKINCOLOR_SEPIA
SKINCOLOR_BROWN , 2 , // 07 // SKINCOLOR_BEIGE
SKINCOLOR_BEIGE , 8 , // 08 // SKINCOLOR_BROWN
SKINCOLOR_SEPIA , 8 , // 09 // SKINCOLOR_LEATHER
SKINCOLOR_TEA , 8 , // 10 // SKINCOLOR_SALMON
SKINCOLOR_PISTACHIO , 8 , // 11 // SKINCOLOR_PINK
SKINCOLOR_MOSS , 8 , // 12 // SKINCOLOR_ROSE
SKINCOLOR_SAPPHIRE , 8 , // 13 // SKINCOLOR_RUBY
SKINCOLOR_MINT , 8 , // 14 // SKINCOLOR_RASPBERRY
SKINCOLOR_GREEN , 6 , // 15 // SKINCOLOR_RED
SKINCOLOR_PINETREE , 6 , // 16 // SKINCOLOR_CRIMSON
SKINCOLOR_MUSTARD , 10 , // 17 // SKINCOLOR_KETCHUP
SKINCOLOR_DUSK , 8 , // 18 // SKINCOLOR_DAWN
SKINCOLOR_PERIWINKLE , 8 , // 19 // SKINCOLOR_CREAMSICLE
SKINCOLOR_BLUE , 8 , // 20 // SKINCOLOR_ORANGE
SKINCOLOR_BLUEBERRY , 8 , // 21 // SKINCOLOR_PUMPKIN
SKINCOLOR_NAVY , 6 , // 22 // SKINCOLOR_ROSEWOOD
SKINCOLOR_JET , 8 , // 23 // SKINCOLOR_BURGUNDY
SKINCOLOR_LIME , 8 , // 24 // SKINCOLOR_TANGERINE
SKINCOLOR_CYAN , 8 , // 25 // SKINCOLOR_PEACH
SKINCOLOR_CERULEAN , 8 , // 26 // SKINCOLOR_CARAMEL
SKINCOLOR_SLATE , 8 , // 27 // SKINCOLOR_GOLD
SKINCOLOR_STEEL , 8 , // 28 // SKINCOLOR_BRONZE
SKINCOLOR_AQUA , 8 , // 29 // SKINCOLOR_YELLOW
SKINCOLOR_KETCHUP , 8 , // 30 // SKINCOLOR_MUSTARD
SKINCOLOR_TEAL , 8 , // 31 // SKINCOLOR_OLIVE
SKINCOLOR_ROBOHOOD , 8 , // 32 // SKINCOLOR_VOMIT
SKINCOLOR_LAVENDER , 6 , // 33 // SKINCOLOR_GARDEN
SKINCOLOR_TANGERINE , 8 , // 34 // SKINCOLOR_LIME
SKINCOLOR_SALMON , 8 , // 35 // SKINCOLOR_TEA
SKINCOLOR_PINK , 6 , // 36 // SKINCOLOR_PISTACHIO
SKINCOLOR_VOMIT , 8 , // 37 // SKINCOLOR_ROBOHOOD
SKINCOLOR_ROSE , 8 , // 38 // SKINCOLOR_MOSS
SKINCOLOR_RASPBERRY , 8 , // 39 // SKINCOLOR_MINT
SKINCOLOR_RED , 8 , // 40 // SKINCOLOR_GREEN
SKINCOLOR_CRIMSON , 8 , // 41 // SKINCOLOR_PINETREE
SKINCOLOR_PURPLE , 8 , // 42 // SKINCOLOR_EMERALD
SKINCOLOR_BYZANTIUM , 8 , // 43 // SKINCOLOR_SWAMP
SKINCOLOR_POMEGRANATE , 8 , // 44 // SKINCOLOR_DREAM
SKINCOLOR_YELLOW , 8 , // 45 // SKINCOLOR_AQUA
SKINCOLOR_OLIVE , 8 , // 46 // SKINCOLOR_TEAL
SKINCOLOR_PEACH , 8 , // 47 // SKINCOLOR_CYAN
SKINCOLOR_LILAC , 10 , // 48 // SKINCOLOR_JAWZ
SKINCOLOR_CARAMEL , 8 , // 49 // SKINCOLOR_CERULEAN
SKINCOLOR_ROSEWOOD , 8 , // 50 // SKINCOLOR_NAVY
SKINCOLOR_GOLD , 10 , // 51 // SKINCOLOR_SLATE
SKINCOLOR_BRONZE , 10 , // 52 // SKINCOLOR_STEEL
SKINCOLOR_BURGUNDY , 8 , // 53 // SKINCOLOR_JET
SKINCOLOR_RUBY , 6 , // 54 // SKINCOLOR_SAPPHIRE
SKINCOLOR_CREAMSICLE , 8 , // 55 // SKINCOLOR_PERIWINKLE
SKINCOLOR_ORANGE , 8 , // 56 // SKINCOLOR_BLUE
SKINCOLOR_PUMPKIN , 8 , // 57 // SKINCOLOR_BLUEBERRY
SKINCOLOR_DAWN , 6 , // 58 // SKINCOLOR_DUSK
SKINCOLOR_EMERALD , 8 , // 59 // SKINCOLOR_PURPLE
SKINCOLOR_GARDEN , 6 , // 60 // SKINCOLOR_LAVENDER
SKINCOLOR_SWAMP , 8 , // 61 // SKINCOLOR_BYZANTIUM
SKINCOLOR_DREAM , 8 , // 62 // SKINCOLOR_POMEGRANATE
SKINCOLOR_JAWZ , 6 // 63 // SKINCOLOR_LILAC
} ;
UINT8 colortranslations [ MAXSKINCOLORS ] [ 16 ] = {
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // SKINCOLOR_NONE
{ 120 , 120 , 120 , 120 , 0 , 1 , 3 , 4 , 6 , 7 , 10 , 14 , 18 , 22 , 25 , 28 } , // SKINCOLOR_WHITE
{ 0 , 1 , 2 , 4 , 5 , 7 , 8 , 10 , 13 , 15 , 18 , 20 , 23 , 25 , 28 , 30 } , // SKINCOLOR_SILVER
{ 1 , 3 , 5 , 7 , 9 , 11 , 13 , 15 , 17 , 19 , 21 , 23 , 25 , 27 , 29 , 31 } , // SKINCOLOR_GREY
{ 12 , 14 , 16 , 19 , 20 , 21 , 22 , 23 , 24 , 25 , 26 , 27 , 28 , 29 , 30 , 31 } , // SKINCOLOR_NICKEL
{ 16 , 17 , 19 , 21 , 22 , 24 , 26 , 27 , 27 , 28 , 28 , 29 , 29 , 30 , 30 , 31 } , // SKINCOLOR_BLACK
{ 0 , 1 , 3 , 5 , 7 , 9 , 34 , 36 , 38 , 40 , 42 , 44 , 60 , 61 , 62 , 63 } , // SKINCOLOR_SEPIA
{ 32 , 33 , 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 } , // SKINCOLOR_BEIGE
{ 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 , 63 } , // SKINCOLOR_BROWN
{ 51 , 52 , 53 , 55 , 56 , 57 , 58 , 60 , 61 , 63 , 28 , 28 , 29 , 29 , 30 , 31 } , // SKINCOLOR_LEATHER
{ 120 , 120 , 120 , 121 , 121 , 122 , 122 , 123 , 124 , 125 , 126 , 128 , 129 , 131 , 133 , 135 } , // SKINCOLOR_SALMON
{ 120 , 121 , 121 , 122 , 144 , 145 , 146 , 147 , 148 , 149 , 150 , 151 , 134 , 136 , 138 , 140 } , // SKINCOLOR_PINK
{ 144 , 145 , 146 , 147 , 148 , 149 , 150 , 151 , 134 , 135 , 136 , 137 , 138 , 139 , 140 , 141 } , // SKINCOLOR_ROSE
{ 121 , 122 , 145 , 146 , 147 , 149 , 131 , 132 , 133 , 134 , 135 , 197 , 197 , 198 , 199 , 255 } , // SKINCOLOR_RUBY
{ 120 , 121 , 122 , 123 , 124 , 125 , 126 , 127 , 128 , 130 , 131 , 133 , 134 , 136 , 137 , 139 } , // SKINCOLOR_RASPBERRY
{ 125 , 126 , 127 , 128 , 129 , 130 , 131 , 132 , 133 , 134 , 135 , 136 , 137 , 138 , 139 , 140 } , // SKINCOLOR_RED
{ 130 , 131 , 132 , 133 , 134 , 136 , 137 , 138 , 139 , 139 , 140 , 140 , 141 , 141 , 142 , 143 } , // SKINCOLOR_CRIMSON
{ 104 , 113 , 113 , 85 , 86 , 88 , 128 , 129 , 131 , 133 , 134 , 136 , 138 , 139 , 141 , 143 } , // SKINCOLOR_KETCHUP
{ 120 , 121 , 122 , 123 , 124 , 147 , 147 , 148 , 90 , 91 , 92 , 93 , 94 , 95 , 152 , 154 } , // SKINCOLOR_DAWN
{ 120 , 120 , 80 , 80 , 81 , 82 , 83 , 83 , 84 , 85 , 86 , 88 , 89 , 91 , 93 , 95 } , // SKINCOLOR_CREAMSICLE
{ 80 , 81 , 82 , 83 , 84 , 85 , 86 , 88 , 89 , 91 , 94 , 95 , 154 , 156 , 158 , 159 } , // SKINCOLOR_ORANGE
{ 84 , 85 , 86 , 87 , 88 , 90 , 92 , 93 , 94 , 95 , 152 , 153 , 154 , 156 , 157 , 159 } , // SKINCOLOR_PUMPKIN
{ 90 , 91 , 92 , 93 , 94 , 152 , 153 , 154 , 155 , 156 , 157 , 158 , 159 , 139 , 141 , 143 } , // SKINCOLOR_ROSEWOOD
{ 94 , 95 , 152 , 153 , 154 , 156 , 157 , 159 , 141 , 141 , 141 , 142 , 142 , 143 , 143 , 31 } , // SKINCOLOR_BURGUNDY
{ 98 , 98 , 112 , 112 , 113 , 113 , 84 , 85 , 87 , 89 , 91 , 93 , 95 , 153 , 156 , 159 } , // SKINCOLOR_TANGERINE
{ 64 , 65 , 67 , 68 , 70 , 71 , 73 , 74 , 76 , 77 , 79 , 48 , 50 , 53 , 56 , 59 } , // SKINCOLOR_PEACH
{ 64 , 66 , 68 , 70 , 72 , 74 , 76 , 78 , 48 , 50 , 52 , 54 , 56 , 58 , 60 , 62 } , // SKINCOLOR_CARAMEL
{ 112 , 112 , 112 , 113 , 113 , 114 , 114 , 115 , 115 , 116 , 116 , 117 , 117 , 118 , 118 , 119 } , // SKINCOLOR_GOLD
{ 112 , 113 , 114 , 115 , 116 , 117 , 118 , 119 , 156 , 157 , 158 , 159 , 141 , 141 , 142 , 143 } , // SKINCOLOR_BRONZE
{ 96 , 97 , 98 , 100 , 101 , 102 , 104 , 113 , 114 , 115 , 116 , 117 , 118 , 119 , 156 , 159 } , // SKINCOLOR_YELLOW
{ 96 , 98 , 99 , 112 , 113 , 114 , 114 , 106 , 106 , 107 , 107 , 108 , 108 , 109 , 110 , 111 } , // SKINCOLOR_MUSTARD
{ 105 , 105 , 105 , 106 , 106 , 107 , 107 , 108 , 108 , 109 , 109 , 110 , 110 , 111 , 111 , 31 } , // SKINCOLOR_OLIVE
{ 121 , 144 , 145 , 72 , 73 , 84 , 114 , 115 , 107 , 108 , 109 , 183 , 223 , 207 , 30 , 246 } , // SKINCOLOR_VOMIT
{ 98 , 99 , 112 , 101 , 113 , 114 , 106 , 179 , 180 , 180 , 181 , 182 , 183 , 173 , 174 , 175 } , // SKINCOLOR_GARDEN
{ 96 , 97 , 99 , 100 , 102 , 104 , 160 , 162 , 164 , 166 , 168 , 171 , 223 , 223 , 207 , 31 } , // SKINCOLOR_LIME
{ 120 , 120 , 176 , 176 , 176 , 177 , 177 , 178 , 178 , 179 , 179 , 180 , 180 , 181 , 182 , 183 } , // SKINCOLOR_TEA
{ 120 , 120 , 176 , 176 , 177 , 177 , 178 , 179 , 165 , 166 , 167 , 168 , 169 , 170 , 171 , 172 } , // SKINCOLOR_PISTACHIO
{ 176 , 176 , 177 , 178 , 165 , 166 , 167 , 167 , 168 , 169 , 182 , 182 , 182 , 183 , 183 , 183 } , // SKINCOLOR_ROBOHOOD
{ 178 , 178 , 178 , 179 , 179 , 180 , 181 , 182 , 183 , 172 , 172 , 173 , 173 , 174 , 174 , 175 } , // SKINCOLOR_MOSS
{ 120 , 176 , 176 , 176 , 177 , 163 , 164 , 165 , 167 , 221 , 221 , 222 , 223 , 207 , 207 , 31 } , // SKINCOLOR_MINT
{ 160 , 161 , 162 , 163 , 164 , 165 , 166 , 167 , 168 , 169 , 170 , 171 , 172 , 173 , 174 , 175 } , // SKINCOLOR_GREEN
{ 160 , 161 , 162 , 164 , 165 , 167 , 169 , 170 , 171 , 171 , 172 , 173 , 174 , 175 , 30 , 31 } , // SKINCOLOR_PINETREE
{ 160 , 184 , 184 , 185 , 185 , 186 , 186 , 187 , 187 , 188 , 188 , 189 , 189 , 190 , 191 , 175 } , // SKINCOLOR_EMERALD
{ 186 , 187 , 188 , 188 , 188 , 189 , 189 , 190 , 190 , 191 , 175 , 175 , 30 , 30 , 31 , 31 } , // SKINCOLOR_SWAMP
{ 120 , 120 , 80 , 80 , 81 , 177 , 162 , 164 , 228 , 228 , 204 , 204 , 205 , 205 , 206 , 207 } , // SKINCOLOR_DREAM
{ 120 , 208 , 208 , 210 , 212 , 214 , 220 , 220 , 220 , 221 , 221 , 222 , 222 , 223 , 223 , 191 } , // SKINCOLOR_AQUA
{ 210 , 213 , 220 , 220 , 220 , 216 , 216 , 221 , 221 , 221 , 222 , 222 , 223 , 223 , 191 , 31 } , // SKINCOLOR_TEAL
{ 120 , 120 , 208 , 208 , 209 , 210 , 211 , 212 , 213 , 215 , 216 , 217 , 218 , 219 , 222 , 223 } , // SKINCOLOR_CYAN
{ 120 , 120 , 208 , 209 , 210 , 226 , 215 , 216 , 217 , 229 , 229 , 205 , 205 , 206 , 207 , 31 } , // SKINCOLOR_JAWZ
{ 208 , 209 , 211 , 213 , 215 , 216 , 216 , 217 , 217 , 218 , 218 , 219 , 205 , 206 , 207 , 207 } , // SKINCOLOR_CERULEAN
{ 211 , 212 , 213 , 215 , 216 , 218 , 219 , 205 , 206 , 206 , 207 , 207 , 28 , 29 , 30 , 31 } , // SKINCOLOR_NAVY
{ 120 , 120 , 200 , 200 , 200 , 201 , 201 , 201 , 202 , 202 , 202 , 203 , 204 , 205 , 206 , 207 } , // SKINCOLOR_SLATE
{ 120 , 200 , 200 , 201 , 201 , 202 , 202 , 203 , 203 , 204 , 204 , 205 , 205 , 206 , 207 , 31 } , // SKINCOLOR_STEEL
{ 225 , 226 , 227 , 228 , 229 , 205 , 205 , 206 , 207 , 207 , 28 , 28 , 29 , 29 , 30 , 31 } , // SKINCOLOR_JET
{ 208 , 209 , 211 , 213 , 215 , 217 , 229 , 230 , 232 , 234 , 236 , 238 , 240 , 242 , 244 , 246 } , // SKINCOLOR_SAPPHIRE
{ 120 , 224 , 225 , 226 , 226 , 227 , 228 , 228 , 229 , 230 , 231 , 234 , 235 , 237 , 239 , 241 } , // SKINCOLOR_PERIWINKLE
{ 224 , 225 , 226 , 227 , 228 , 229 , 230 , 231 , 232 , 233 , 234 , 235 , 236 , 237 , 238 , 239 } , // SKINCOLOR_BLUE
{ 228 , 229 , 230 , 231 , 232 , 233 , 234 , 235 , 237 , 238 , 239 , 240 , 242 , 243 , 244 , 245 } , // SKINCOLOR_BLUEBERRY
{ 192 , 192 , 248 , 249 , 250 , 251 , 204 , 204 , 205 , 205 , 206 , 206 , 207 , 29 , 30 , 31 } , // SKINCOLOR_DUSK
{ 192 , 192 , 192 , 193 , 193 , 194 , 194 , 195 , 195 , 196 , 196 , 197 , 197 , 198 , 198 , 199 } , // SKINCOLOR_PURPLE
{ 248 , 248 , 248 , 249 , 249 , 250 , 250 , 251 , 251 , 252 , 252 , 253 , 253 , 254 , 254 , 255 } , // SKINCOLOR_LAVENDER
{ 192 , 248 , 249 , 250 , 251 , 252 , 253 , 254 , 255 , 255 , 29 , 29 , 30 , 30 , 31 , 31 } , // SKINCOLOR_BYZANTIUM
{ 144 , 145 , 146 , 147 , 148 , 149 , 150 , 251 , 251 , 252 , 252 , 253 , 254 , 255 , 29 , 30 } , // SKINCOLOR_POMEGRANATE
{ 120 , 120 , 120 , 121 , 121 , 122 , 122 , 123 , 192 , 248 , 249 , 250 , 251 , 252 , 253 , 254 } , // SKINCOLOR_LILAC
/* Removed Colours
{ 120 , 121 , 123 , 124 , 126 , 127 , 129 , 130 , 132 , 133 , 135 , 136 , 138 , 139 , 141 , 143 } , // old SKINCOLOR_RUBY, removed for other colors
{ 224 , 225 , 226 , 228 , 229 , 231 , 232 , 234 , 235 , 237 , 238 , 240 , 241 , 243 , 244 , 246 } , // old SKINCOLOR_SAPPHIRE, removed for other colors
{ 72 , 73 , 74 , 75 , 76 , 77 , 78 , 79 , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 } , // old SKINCOLOR_CARAMEL, new Caramel was previously Shiny Caramel
{ 215 , 216 , 217 , 218 , 204 , 205 , 206 , 237 , 238 , 239 , 240 , 241 , 242 , 243 , 244 , 245 } , // old SKINCOLOR_NAVY, too similar to Jet
{ 80 , 81 , 83 , 85 , 86 , 88 , 90 , 91 , 93 , 95 , 152 , 153 , 154 , 156 , 157 , 159 } , // SKINCOLOR_AMBER, removed for other colors
{ 160 , 160 , 160 , 184 , 184 , 184 , 185 , 185 , 185 , 186 , 187 , 187 , 188 , 188 , 189 , 190 } , // SKINCOLOR_JADE, removed for other colors
{ 224 , 225 , 226 , 212 , 213 , 213 , 214 , 215 , 220 , 221 , 172 , 222 , 173 , 223 , 174 , 175 } , // SKINCOLOR_FROST, merged into Aqua
{ 96 , 97 , 99 , 100 , 102 , 104 , 105 , 105 , 106 , 107 , 107 , 108 , 109 , 109 , 110 , 111 } , // SKINCOLOR_CANARY, replaced with Mustard
{ 192 , 193 , 194 , 195 , 196 , 197 , 198 , 199 , 255 , 255 , 29 , 29 , 30 , 30 , 31 , 31 } , // SKINCOLOR_INDIGO, too similar to Byzantium
{ 1 , 145 , 125 , 73 , 83 , 114 , 106 , 180 , 187 , 168 , 219 , 205 , 236 , 206 , 199 , 255 } , // SKINCOLOR_RAINBOW, is Vomit 2.0
*/
} ;
// Define for getting accurate color brightness readings according to how the human eye sees them.
// https://en.wikipedia.org/wiki/Relative_luminance
// 0.2126 to red
// 0.7152 to green
// 0.0722 to blue
// (See this same define in hw_md2.c!)
# define SETBRIGHTNESS(brightness,r,g,b) \
brightness = ( UINT8 ) ( ( ( 1063 * ( ( UINT16 ) r ) / 5000 ) + ( 3576 * ( ( UINT16 ) g ) / 5000 ) + ( 361 * ( ( UINT16 ) b ) / 5000 ) ) / 3 )
/** \brief Generates the rainbow colourmaps that are used when a player has the invincibility power
\ param dest_colormap colormap to populate
\ param skincolor translation color
*/
void K_RainbowColormap ( UINT8 * dest_colormap , UINT8 skincolor )
{
INT32 i ;
RGBA_t color ;
UINT8 brightness ;
INT32 j ;
UINT8 colorbrightnesses [ 16 ] ;
UINT16 brightdif ;
INT32 temp ;
// first generate the brightness of all the colours of that skincolour
for ( i = 0 ; i < 16 ; i + + )
{
color = V_GetColor ( colortranslations [ skincolor ] [ i ] ) ;
SETBRIGHTNESS ( colorbrightnesses [ i ] , color . s . red , color . s . green , color . s . blue ) ;
}
// next, for every colour in the palette, choose the transcolor that has the closest brightness
for ( i = 0 ; i < NUM_PALETTE_ENTRIES ; i + + )
{
if ( i = = 0 | | i = = 31 | | i = = 120 ) // pure black and pure white don't change
{
dest_colormap [ i ] = ( UINT8 ) i ;
continue ;
}
color = V_GetColor ( i ) ;
SETBRIGHTNESS ( brightness , color . s . red , color . s . green , color . s . blue ) ;
brightdif = 256 ;
for ( j = 0 ; j < 16 ; j + + )
{
temp = abs ( ( INT16 ) brightness - ( INT16 ) colorbrightnesses [ j ] ) ;
if ( temp < brightdif )
{
brightdif = ( UINT16 ) temp ;
dest_colormap [ i ] = colortranslations [ skincolor ] [ j ] ;
}
}
}
}
# undef SETBRIGHTNESS
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
\ param dest_colormap colormap to populate
\ param skinnum number of skin , TC_DEFAULT or TC_BOSS
\ param color translation color
\ return void
*/
void K_GenerateKartColormap ( UINT8 * dest_colormap , INT32 skinnum , UINT8 color )
{
INT32 i ;
INT32 starttranscolor ;
// Handle a couple of simple special cases
if ( skinnum = = TC_BOSS
| | skinnum = = TC_ALLWHITE
| | skinnum = = TC_METALSONIC
| | skinnum = = TC_BLINK
| | color = = SKINCOLOR_NONE )
{
for ( i = 0 ; i < NUM_PALETTE_ENTRIES ; i + + )
{
if ( skinnum = = TC_ALLWHITE )
dest_colormap [ i ] = 0 ;
else if ( skinnum = = TC_BLINK )
dest_colormap [ i ] = colortranslations [ color ] [ 3 ] ;
else
dest_colormap [ i ] = ( UINT8 ) i ;
}
// White!
if ( skinnum = = TC_BOSS )
dest_colormap [ 31 ] = 0 ;
else if ( skinnum = = TC_METALSONIC )
dest_colormap [ 239 ] = 0 ;
return ;
}
else if ( skinnum = = TC_RAINBOW )
{
K_RainbowColormap ( dest_colormap , color ) ;
return ;
}
starttranscolor = ( skinnum ! = TC_DEFAULT ) ? skins [ skinnum ] . starttranscolor : DEFAULT_STARTTRANSCOLOR ;
// Fill in the entries of the palette that are fixed
for ( i = 0 ; i < starttranscolor ; i + + )
dest_colormap [ i ] = ( UINT8 ) i ;
for ( i = ( UINT8 ) ( starttranscolor + 16 ) ; i < NUM_PALETTE_ENTRIES ; i + + )
dest_colormap [ i ] = ( UINT8 ) i ;
// Build the translated ramp
for ( i = 0 ; i < SKIN_RAMP_LENGTH ; i + + )
{
// Sryder 2017-10-26: What was here before was most definitely not particularly readable, check above for new color translation table
dest_colormap [ starttranscolor + i ] = colortranslations [ color ] [ i ] ;
}
}
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
\ param name color name
\ return 0
*/
UINT8 K_GetKartColorByName ( const char * name )
{
UINT8 color = ( UINT8 ) atoi ( name ) ;
if ( color > 0 & & color < MAXSKINCOLORS )
return color ;
for ( color = 1 ; color < MAXSKINCOLORS ; color + + )
if ( ! stricmp ( KartColor_Names [ color ] , name ) )
return color ;
return 0 ;
}
//}
//{ SRB2kart Net Variables
void K_RegisterKartStuff ( void )
{
CV_RegisterVar ( & cv_sneaker ) ;
CV_RegisterVar ( & cv_rocketsneaker ) ;
CV_RegisterVar ( & cv_invincibility ) ;
CV_RegisterVar ( & cv_banana ) ;
CV_RegisterVar ( & cv_eggmanmonitor ) ;
CV_RegisterVar ( & cv_orbinaut ) ;
CV_RegisterVar ( & cv_jawz ) ;
CV_RegisterVar ( & cv_mine ) ;
CV_RegisterVar ( & cv_ballhog ) ;
CV_RegisterVar ( & cv_selfpropelledbomb ) ;
CV_RegisterVar ( & cv_grow ) ;
CV_RegisterVar ( & cv_shrink ) ;
CV_RegisterVar ( & cv_thundershield ) ;
CV_RegisterVar ( & cv_hyudoro ) ;
CV_RegisterVar ( & cv_pogospring ) ;
CV_RegisterVar ( & cv_kitchensink ) ;
CV_RegisterVar ( & cv_triplesneaker ) ;
CV_RegisterVar ( & cv_triplebanana ) ;
CV_RegisterVar ( & cv_decabanana ) ;
CV_RegisterVar ( & cv_tripleorbinaut ) ;
CV_RegisterVar ( & cv_quadorbinaut ) ;
CV_RegisterVar ( & cv_dualjawz ) ;
CV_RegisterVar ( & cv_kartminimap ) ;
CV_RegisterVar ( & cv_kartcheck ) ;
CV_RegisterVar ( & cv_kartinvinsfx ) ;
CV_RegisterVar ( & cv_kartspeed ) ;
CV_RegisterVar ( & cv_kartbumpers ) ;
CV_RegisterVar ( & cv_kartfrantic ) ;
CV_RegisterVar ( & cv_kartcomeback ) ;
CV_RegisterVar ( & cv_kartencore ) ;
CV_RegisterVar ( & cv_kartvoterulechanges ) ;
CV_RegisterVar ( & cv_kartspeedometer ) ;
CV_RegisterVar ( & cv_kartvoices ) ;
CV_RegisterVar ( & cv_karteliminatelast ) ;
CV_RegisterVar ( & cv_votetime ) ;
CV_RegisterVar ( & cv_kartdebugitem ) ;
CV_RegisterVar ( & cv_kartdebugamount ) ;
CV_RegisterVar ( & cv_kartdebugshrink ) ;
CV_RegisterVar ( & cv_kartdebugdistribution ) ;
CV_RegisterVar ( & cv_kartdebughuddrop ) ;
CV_RegisterVar ( & cv_kartdebugcheckpoint ) ;
CV_RegisterVar ( & cv_kartdebugnodes ) ;
}
//}
boolean K_IsPlayerLosing ( player_t * player )
{
INT32 winningpos = 1 ;
UINT8 i , pcount = 0 ;
if ( player - > kartstuff [ k_position ] = = 1 )
return false ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
if ( players [ i ] . kartstuff [ k_position ] > pcount )
pcount = players [ i ] . kartstuff [ k_position ] ;
}
if ( pcount < = 1 )
return false ;
winningpos = pcount / 2 ;
if ( pcount % 2 ) // any remainder?
winningpos + + ;
return ( player - > kartstuff [ k_position ] > winningpos ) ;
}
boolean K_IsPlayerWanted ( player_t * player )
{
UINT8 i ;
if ( ! ( G_BattleGametype ( ) ) )
return false ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( battlewanted [ i ] = = - 1 )
break ;
if ( player = = & players [ battlewanted [ i ] ] )
return true ;
}
return false ;
}
//{ SRB2kart Roulette Code - Position Based
# define NUMKARTODDS 80
// Less ugly 2D arrays
static INT32 K_KartItemOddsRace [ NUMKARTRESULTS ] [ 10 ] =
{
//P-Odds 0 1 2 3 4 5 6 7 8 9
/*Sneaker*/ { 20 , 0 , 0 , 4 , 6 , 6 , 0 , 0 , 0 , 0 } , // Sneaker
/*Rocket Sneaker*/ { 0 , 0 , 0 , 0 , 0 , 1 , 3 , 5 , 3 , 0 } , // Rocket Sneaker
/*Invincibility*/ { 0 , 0 , 0 , 0 , 0 , 1 , 4 , 6 , 14 , 0 } , // Invincibility
/*Banana*/ { 0 , 10 , 4 , 2 , 1 , 0 , 0 , 0 , 0 , 0 } , // Banana
/*Eggman Monitor*/ { 0 , 3 , 2 , 1 , 0 , 0 , 0 , 0 , 0 , 0 } , // Eggman Monitor
/*Orbinaut*/ { 0 , 8 , 6 , 4 , 2 , 0 , 0 , 0 , 0 , 0 } , // Orbinaut
/*Jawz*/ { 0 , 0 , 3 , 2 , 1 , 1 , 0 , 0 , 0 , 0 } , // Jawz
/*Mine*/ { 0 , 0 , 2 , 2 , 1 , 0 , 0 , 0 , 0 , 0 } , // Mine
/*Ballhog*/ { 0 , 0 , 0 , 2 , 1 , 0 , 0 , 0 , 0 , 0 } , // Ballhog
/*Self-Propelled Bomb*/ { 0 , 0 , 1 , 2 , 3 , 4 , 2 , 2 , 0 , 20 } , // Self-Propelled Bomb
/*Grow*/ { 0 , 0 , 0 , 0 , 0 , 1 , 3 , 5 , 3 , 0 } , // Grow
/*Shrink*/ { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 0 , 0 } , // Shrink
/*Thunder Shield*/ { 0 , 1 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Thunder Shield
/*Hyudoro*/ { 0 , 0 , 0 , 0 , 1 , 2 , 1 , 0 , 0 , 0 } , // Hyudoro
/*Pogo Spring*/ { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Pogo Spring
/*Kitchen Sink*/ { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Kitchen Sink
/*Sneaker x3*/ { 0 , 0 , 0 , 0 , 3 , 7 , 9 , 2 , 0 , 0 } , // Sneaker x3
/*Banana x3*/ { 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 } , // Banana x3
/*Banana x10*/ { 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 } , // Banana x10
/*Orbinaut x3*/ { 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 } , // Orbinaut x3
/*Orbinaut x4*/ { 0 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 } , // Orbinaut x4
/*Jawz x2*/ { 0 , 0 , 0 , 1 , 2 , 0 , 0 , 0 , 0 , 0 } // Jawz x2
} ;
static INT32 K_KartItemOddsBattle [ NUMKARTRESULTS ] [ 6 ] =
{
//P-Odds 0 1 2 3 4 5
/*Sneaker*/ { 3 , 2 , 2 , 2 , 0 , 2 } , // Sneaker
/*Rocket Sneaker*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Rocket Sneaker
/*Invincibility*/ { 0 , 1 , 2 , 3 , 4 , 2 } , // Invincibility
/*Banana*/ { 2 , 1 , 0 , 0 , 0 , 0 } , // Banana
/*Eggman Monitor*/ { 1 , 1 , 0 , 0 , 0 , 0 } , // Eggman Monitor
/*Orbinaut*/ { 6 , 2 , 1 , 0 , 0 , 0 } , // Orbinaut
/*Jawz*/ { 3 , 3 , 3 , 2 , 0 , 2 } , // Jawz
/*Mine*/ { 2 , 3 , 3 , 1 , 0 , 2 } , // Mine
/*Ballhog*/ { 0 , 1 , 2 , 1 , 0 , 2 } , // Ballhog
/*Self-Propelled Bomb*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Self-Propelled Bomb
/*Grow*/ { 0 , 0 , 1 , 2 , 4 , 2 } , // Grow
/*Shrink*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Shrink
/*Thunder Shield*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Thunder Shield
/*Hyudoro*/ { 1 , 1 , 0 , 0 , 0 , 0 } , // Hyudoro
/*Pogo Spring*/ { 1 , 1 , 0 , 0 , 0 , 0 } , // Pogo Spring
/*Kitchen Sink*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Kitchen Sink
/*Sneaker x3*/ { 0 , 0 , 0 , 2 , 4 , 2 } , // Sneaker x3
/*Banana x3*/ { 1 , 2 , 1 , 0 , 0 , 0 } , // Banana x3
/*Banana x10*/ { 0 , 0 , 1 , 1 , 0 , 2 } , // Banana x10
/*Orbinaut x3*/ { 0 , 1 , 2 , 1 , 0 , 0 } , // Orbinaut x3
/*Orbinaut x4*/ { 0 , 0 , 1 , 3 , 4 , 2 } , // Orbinaut x4
/*Jawz x2*/ { 0 , 0 , 1 , 2 , 4 , 2 } // Jawz x2
} ;
/** \brief Item Roulette for Kart
\ param player player
\ param getitem what item we ' re looking for
\ return void
*/
static void K_KartGetItemResult ( player_t * player , SINT8 getitem )
{
switch ( getitem )
{
// Special roulettes first, then the generic ones are handled by default
case KRITEM_TRIPLESNEAKER : // Sneaker x3
player - > kartstuff [ k_itemtype ] = KITEM_SNEAKER ;
player - > kartstuff [ k_itemamount ] = 3 ;
break ;
case KRITEM_TRIPLEBANANA : // Banana x3
player - > kartstuff [ k_itemtype ] = KITEM_BANANA ;
player - > kartstuff [ k_itemamount ] = 3 ;
break ;
case KRITEM_TENFOLDBANANA : // Banana x10
player - > kartstuff [ k_itemtype ] = KITEM_BANANA ;
player - > kartstuff [ k_itemamount ] = 10 ;
break ;
case KRITEM_TRIPLEORBINAUT : // Orbinaut x3
player - > kartstuff [ k_itemtype ] = KITEM_ORBINAUT ;
player - > kartstuff [ k_itemamount ] = 3 ;
break ;
case KRITEM_QUADORBINAUT : // Orbinaut x4
player - > kartstuff [ k_itemtype ] = KITEM_ORBINAUT ;
player - > kartstuff [ k_itemamount ] = 4 ;
break ;
case KRITEM_DUALJAWZ : // Jawz x2
player - > kartstuff [ k_itemtype ] = KITEM_JAWZ ;
player - > kartstuff [ k_itemamount ] = 2 ;
break ;
case KITEM_SPB :
case KITEM_SHRINK : // Indirect items
indirectitemcooldown = 20 * TICRATE ;
/* FALLTHRU */
default :
if ( getitem < = 0 | | getitem > = NUMKARTRESULTS ) // Sad (Fallback)
{
if ( getitem ! = 0 )
CONS_Printf ( " ERROR: P_KartGetItemResult - Item roulette gave bad item (%d) :( \n " , getitem ) ;
player - > kartstuff [ k_itemtype ] = KITEM_SAD ;
}
else
player - > kartstuff [ k_itemtype ] = getitem ;
player - > kartstuff [ k_itemamount ] = 1 ;
break ;
}
}
/** \brief Item Roulette for Kart
\ param player player object passed from P_KartPlayerThink
\ return void
*/
static INT32 K_KartGetItemOdds ( UINT8 pos , SINT8 item , fixed_t mashed )
{
const INT32 distvar = ( 64 * 14 ) ;
INT32 newodds ;
INT32 i ;
UINT8 pingame = 0 , pexiting = 0 , pinvin = 0 ;
SINT8 first = - 1 , second = - 1 ;
INT32 secondist = 0 ;
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boolean itemenabled [ NUMKARTRESULTS - 1 ] = {
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cv_sneaker . value ,
cv_rocketsneaker . value ,
cv_invincibility . value ,
cv_banana . value ,
cv_eggmanmonitor . value ,
cv_orbinaut . value ,
cv_jawz . value ,
cv_mine . value ,
cv_ballhog . value ,
cv_selfpropelledbomb . value ,
cv_grow . value ,
cv_shrink . value ,
cv_thundershield . value ,
cv_hyudoro . value ,
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cv_pogospring . value ,
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cv_kitchensink . value ,
cv_triplesneaker . value ,
cv_triplebanana . value ,
cv_decabanana . value ,
cv_tripleorbinaut . value ,
cv_quadorbinaut . value ,
cv_dualjawz . value
} ;
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I_Assert ( item > KITEM_NONE ) ; // too many off by one scenarioes.
if ( ! itemenabled [ item - 1 ] & & ! modeattacking )
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return 0 ;
if ( G_BattleGametype ( ) )
newodds = K_KartItemOddsBattle [ item - 1 ] [ pos ] ;
else
newodds = K_KartItemOddsRace [ item - 1 ] [ pos ] ;
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// Base multiplication to ALL item odds to simulate fractional precision
newodds * = 4 ;
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for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
if ( ! G_BattleGametype ( ) | | players [ i ] . kartstuff [ k_bumper ] )
pingame + + ;
if ( players [ i ] . exiting )
pexiting + + ;
if ( players [ i ] . mo )
{
if ( players [ i ] . kartstuff [ k_itemtype ] = = KITEM_INVINCIBILITY
| | players [ i ] . kartstuff [ k_itemtype ] = = KITEM_GROW
| | players [ i ] . kartstuff [ k_invincibilitytimer ]
| | players [ i ] . kartstuff [ k_growshrinktimer ] > 0 )
pinvin + + ;
if ( ! G_BattleGametype ( ) )
{
if ( players [ i ] . kartstuff [ k_position ] = = 1 & & first = = - 1 )
first = i ;
if ( players [ i ] . kartstuff [ k_position ] = = 2 & & second = = - 1 )
second = i ;
}
}
}
if ( first ! = - 1 & & second ! = - 1 ) // calculate 2nd's distance from 1st, for SPB
{
secondist = P_AproxDistance ( P_AproxDistance ( players [ first ] . mo - > x - players [ second ] . mo - > x ,
players [ first ] . mo - > y - players [ second ] . mo - > y ) ,
players [ first ] . mo - > z - players [ second ] . mo - > z ) / mapobjectscale ;
if ( franticitems )
secondist = ( 15 * secondist ) / 14 ;
secondist = ( ( 28 + ( 8 - pingame ) ) * secondist ) / 28 ;
}
// POWERITEMODDS handles all of the "frantic item" related functionality, for all of our powerful items.
// First, it multiplies it by 2 if franticitems is true; easy-peasy.
// Next, it multiplies it again if it's in SPB mode and 2nd needs to apply pressure to 1st.
// Then, it multiplies it further if there's less than 5 players in game.
// This is done to make low player count races more fair & interesting. (2P normal would be about halfway between 8P normal and 8P frantic)
// Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, to punish those who are impatient.
# define POWERITEMODDS(odds) \
if ( franticitems ) \
odds < < = 1 ; \
odds = FixedMul ( odds < < FRACBITS , FRACUNIT + ( ( 8 - pingame ) * ( FRACUNIT / 25 ) ) ) > > FRACBITS ; \
if ( mashed > 0 ) \
odds = FixedDiv ( odds < < FRACBITS , FRACUNIT + mashed ) > > FRACBITS \
switch ( item )
{
case KITEM_INVINCIBILITY :
case KITEM_GROW :
if ( pinvin > = max ( 1 , ( pingame + 2 ) / 4 ) )
newodds = 0 ;
else
/* FALLTHRU */
case KITEM_ROCKETSNEAKER :
case KITEM_JAWZ :
case KITEM_MINE :
case KITEM_BALLHOG :
case KITEM_THUNDERSHIELD :
case KRITEM_TRIPLESNEAKER :
case KRITEM_TRIPLEBANANA :
case KRITEM_TENFOLDBANANA :
case KRITEM_TRIPLEORBINAUT :
case KRITEM_QUADORBINAUT :
case KRITEM_DUALJAWZ :
POWERITEMODDS ( newodds ) ;
break ;
case KITEM_SPB :
//POWERITEMODDS(newodds);
if ( ( ( indirectitemcooldown > 0 ) | | ( pexiting > 0 ) | | ( secondist / distvar < 3 ) )
& & ( pos ! = 9 ) ) // Force SPB
newodds = 0 ;
else
newodds * = min ( ( secondist / distvar ) - 4 , 3 ) ;
break ;
case KITEM_SHRINK :
POWERITEMODDS ( newodds ) ;
if ( ( indirectitemcooldown > 0 ) | | ( pingame - 1 < = pexiting ) )
newodds = 0 ;
break ;
default :
break ;
}
# undef POWERITEMODDS
return newodds ;
}
//{ SRB2kart Roulette Code - Distance Based, no waypoints
static INT32 K_FindUseodds ( player_t * player , fixed_t mashed , INT32 pingame , INT32 bestbumper , boolean spbrush , boolean dontforcespb )
{
const INT32 distvar = ( 64 * 14 ) ;
INT32 i ;
INT32 pdis = 0 , useodds = 0 ;
UINT8 disttable [ 14 ] ;
UINT8 distlen = 0 ;
boolean oddsvalid [ 10 ] ;
for ( i = 0 ; i < 10 ; i + + )
{
INT32 j ;
boolean available = false ;
if ( G_BattleGametype ( ) & & i > 5 )
{
oddsvalid [ i ] = false ;
break ;
}
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for ( j = 1 ; j < NUMKARTRESULTS ; j + + )
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{
if ( K_KartGetItemOdds ( i , j , mashed ) > 0 )
{
available = true ;
break ;
}
}
oddsvalid [ i ] = available ;
}
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( playeringame [ i ] & & ! players [ i ] . spectator & & players [ i ] . mo
& & players [ i ] . kartstuff [ k_position ] < player - > kartstuff [ k_position ] )
pdis + = P_AproxDistance ( P_AproxDistance ( players [ i ] . mo - > x - player - > mo - > x ,
players [ i ] . mo - > y - player - > mo - > y ) ,
players [ i ] . mo - > z - player - > mo - > z ) / mapobjectscale
* ( pingame - players [ i ] . kartstuff [ k_position ] )
/ max ( 1 , ( ( pingame - 1 ) * ( pingame + 1 ) / 3 ) ) ;
}
# define SETUPDISTTABLE(odds, num) \
for ( i = num ; i ; - - i ) disttable [ distlen + + ] = odds
if ( G_BattleGametype ( ) ) // Battle Mode
{
if ( oddsvalid [ 0 ] ) SETUPDISTTABLE ( 0 , 1 ) ;
if ( oddsvalid [ 1 ] ) SETUPDISTTABLE ( 1 , 1 ) ;
if ( oddsvalid [ 2 ] ) SETUPDISTTABLE ( 2 , 1 ) ;
if ( oddsvalid [ 3 ] ) SETUPDISTTABLE ( 3 , 1 ) ;
if ( oddsvalid [ 4 ] ) SETUPDISTTABLE ( 4 , 1 ) ;
if ( player - > kartstuff [ k_roulettetype ] = = 1 & & oddsvalid [ 5 ] ) // 5 is the extreme odds of player-controlled "Karma" items
useodds = 5 ;
else
{
SINT8 wantedpos = ( bestbumper - player - > kartstuff [ k_bumper ] ) ; // 0 is the best player's bumper count, 1 is a bumper below best, 2 is two bumpers below, etc
if ( K_IsPlayerWanted ( player ) )
wantedpos + + ;
if ( wantedpos > 4 ) // Don't run off into karma items
wantedpos = 4 ;
if ( wantedpos < 0 ) // Don't go below somehow
wantedpos = 0 ;
useodds = disttable [ ( wantedpos * distlen ) / 5 ] ;
}
}
else
{
if ( oddsvalid [ 1 ] ) SETUPDISTTABLE ( 1 , 1 ) ;
if ( oddsvalid [ 2 ] ) SETUPDISTTABLE ( 2 , 1 ) ;
if ( oddsvalid [ 3 ] ) SETUPDISTTABLE ( 3 , 1 ) ;
if ( oddsvalid [ 4 ] ) SETUPDISTTABLE ( 4 , 2 ) ;
if ( oddsvalid [ 5 ] ) SETUPDISTTABLE ( 5 , 2 ) ;
if ( oddsvalid [ 6 ] ) SETUPDISTTABLE ( 6 , 3 ) ;
if ( oddsvalid [ 7 ] ) SETUPDISTTABLE ( 7 , 3 ) ;
if ( oddsvalid [ 8 ] ) SETUPDISTTABLE ( 8 , 1 ) ;
if ( franticitems ) // Frantic items make the distances between everyone artifically higher, for crazier items
pdis = ( 15 * pdis ) / 14 ;
if ( spbrush ) // SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
pdis = ( 3 * pdis ) / 2 ;
pdis = ( ( 28 + ( 8 - pingame ) ) * pdis ) / 28 ;
if ( pingame = = 1 & & oddsvalid [ 0 ] ) // Record Attack, or just alone
useodds = 0 ;
else if ( pdis < = 0 ) // (64*14) * 0 = 0
useodds = disttable [ 0 ] ;
else if ( player - > kartstuff [ k_position ] = = 2 & & pdis > ( distvar * 6 )
& & spbplace = = - 1 & & ! indirectitemcooldown & & ! dontforcespb
& & oddsvalid [ 9 ] ) // Force SPB in 2nd
useodds = 9 ;
else if ( pdis > distvar * ( ( 12 * distlen ) / 14 ) ) // (64*14) * 12 = 10752
useodds = disttable [ distlen - 1 ] ;
else
{
for ( i = 1 ; i < 13 ; i + + )
{
if ( pdis < = distvar * ( ( i * distlen ) / 14 ) )
{
useodds = disttable [ ( ( i * distlen ) / 14 ) ] ;
break ;
}
}
}
}
# undef SETUPDISTTABLE
//CONS_Printf("Got useodds %d. (position: %d, distance: %d)\n", useodds, player->kartstuff[k_position], pdis);
return useodds ;
}
static void K_KartItemRoulette ( player_t * player , ticcmd_t * cmd )
{
INT32 i ;
UINT8 pingame = 0 ;
UINT8 roulettestop ;
INT32 useodds = 0 ;
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INT32 spawnchance [ NUMKARTRESULTS ] ;
INT32 totalspawnchance = 0 ;
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INT32 bestbumper = 0 ;
fixed_t mashed = 0 ;
boolean dontforcespb = false ;
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if ( player - > kartstuff [ k_itemroulette ] )
player - > kartstuff [ k_itemroulette ] + + ;
else
return ;
// Gotta check how many players are active at this moment.
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
pingame + + ;
if ( players [ i ] . exiting )
dontforcespb = true ;
if ( players [ i ] . kartstuff [ k_bumper ] > bestbumper )
bestbumper = players [ i ] . kartstuff [ k_bumper ] ;
}
// This makes the roulette produce the random noises.
if ( ( player - > kartstuff [ k_itemroulette ] % 3 ) = = 1 & & P_IsLocalPlayer ( player ) )
{
# define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
if ( splitscreen )
{
if ( players [ displayplayer ] . kartstuff [ k_itemroulette ] )
{
if ( player = = & players [ displayplayer ] )
PLAYROULETTESND ;
}
else if ( players [ secondarydisplayplayer ] . kartstuff [ k_itemroulette ] )
{
if ( player = = & players [ secondarydisplayplayer ] )
PLAYROULETTESND ;
}
else if ( players [ thirddisplayplayer ] . kartstuff [ k_itemroulette ] & & splitscreen > 1 )
{
if ( player = = & players [ thirddisplayplayer ] )
PLAYROULETTESND ;
}
else if ( players [ fourthdisplayplayer ] . kartstuff [ k_itemroulette ] & & splitscreen > 2 )
{
if ( player = = & players [ fourthdisplayplayer ] )
PLAYROULETTESND ;
}
}
else
PLAYROULETTESND ;
# undef PLAYROULETTESND
}
roulettestop = TICRATE + ( 3 * ( pingame - player - > kartstuff [ k_position ] ) ) ;
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if ( ( cmd - > buttons & BT_ATTACK ) & & ! ( player - > kartstuff [ k_eggmanheld ] | | player - > kartstuff [ k_itemheld ] ) & & player - > kartstuff [ k_itemroulette ] > = roulettestop & & ! modeattacking )
{
// Mashing reduces your chances for the good items
mashed = FixedDiv ( ( player - > kartstuff [ k_itemroulette ] ) * FRACUNIT , ( ( TICRATE * 3 ) + roulettestop ) * FRACUNIT ) - FRACUNIT ;
}
else if ( ! ( player - > kartstuff [ k_itemroulette ] > = ( TICRATE * 3 ) ) )
return ;
if ( cmd - > buttons & BT_ATTACK )
player - > pflags | = PF_ATTACKDOWN ;
if ( player - > kartstuff [ k_roulettetype ] = = 2 ) // Fake items
{
player - > kartstuff [ k_eggmanexplode ] = 4 * TICRATE ;
//player->kartstuff[k_itemblink] = TICRATE;
//player->kartstuff[k_itemblinkmode] = 1;
player - > kartstuff [ k_itemroulette ] = 0 ;
player - > kartstuff [ k_roulettetype ] = 0 ;
if ( P_IsLocalPlayer ( player ) )
S_StartSound ( NULL , sfx_itrole ) ;
return ;
}
if ( cv_kartdebugitem . value ! = 0 & & ! modeattacking )
{
K_KartGetItemResult ( player , cv_kartdebugitem . value ) ;
player - > kartstuff [ k_itemamount ] = cv_kartdebugamount . value ;
player - > kartstuff [ k_itemblink ] = TICRATE ;
player - > kartstuff [ k_itemblinkmode ] = 2 ;
player - > kartstuff [ k_itemroulette ] = 0 ;
player - > kartstuff [ k_roulettetype ] = 0 ;
if ( P_IsLocalPlayer ( player ) )
S_StartSound ( NULL , sfx_dbgsal ) ;
return ;
}
// Initializes existing spawnchance values
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for ( i = 0 ; i < NUMKARTRESULTS ; i + + )
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spawnchance [ i ] = 0 ;
// Split into another function for a debug function below
useodds = K_FindUseodds ( player , mashed , pingame , bestbumper , ( spbplace ! = - 1 & & player - > kartstuff [ k_position ] = = spbplace + 1 ) , dontforcespb ) ;
for ( i = 1 ; i < NUMKARTRESULTS ; i + + )
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spawnchance [ i ] = ( totalspawnchance + = K_KartGetItemOdds ( useodds , i , mashed ) ) ;
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// Award the player whatever power is rolled
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if ( totalspawnchance > 0 )
{
totalspawnchance = P_RandomKey ( totalspawnchance ) ;
for ( i = 0 ; i < NUMKARTRESULTS & & spawnchance [ i ] < = totalspawnchance ; i + + ) ;
K_KartGetItemResult ( player , i ) ;
}
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else
{
player - > kartstuff [ k_itemtype ] = KITEM_SAD ;
player - > kartstuff [ k_itemamount ] = 1 ;
}
if ( P_IsLocalPlayer ( player ) )
S_StartSound ( NULL , ( ( player - > kartstuff [ k_roulettetype ] = = 1 ) ? sfx_itrolk : ( mashed ? sfx_itrolm : sfx_itrolf ) ) ) ;
player - > kartstuff [ k_itemblink ] = TICRATE ;
player - > kartstuff [ k_itemblinkmode ] = ( ( player - > kartstuff [ k_roulettetype ] = = 1 ) ? 2 : ( mashed ? 1 : 0 ) ) ;
player - > kartstuff [ k_itemroulette ] = 0 ; // Since we're done, clear the roulette number
player - > kartstuff [ k_roulettetype ] = 0 ; // This too
}
//}
//{ SRB2kart p_user.c Stuff
static fixed_t K_GetMobjWeight ( mobj_t * mobj , mobj_t * against )
{
fixed_t weight = 5 < < FRACBITS ;
switch ( mobj - > type )
{
case MT_PLAYER :
if ( ! mobj - > player )
break ;
if ( against - > player & & ! against - > player - > kartstuff [ k_spinouttimer ] & & mobj - > player - > kartstuff [ k_spinouttimer ] )
weight = 0 ; // Do not bump
else
{
weight = ( mobj - > player - > kartweight ) < < FRACBITS ;
if ( mobj - > player - > speed > K_GetKartSpeed ( mobj - > player , false ) )
weight + = ( mobj - > player - > speed - K_GetKartSpeed ( mobj - > player , false ) ) / 8 ;
}
break ;
case MT_FALLINGROCK :
if ( against - > player )
{
if ( against - > player - > kartstuff [ k_invincibilitytimer ]
| | against - > player - > kartstuff [ k_growshrinktimer ] > 0 )
weight = 0 ;
else
weight = ( against - > player - > kartweight ) < < FRACBITS ;
}
break ;
case MT_ORBINAUT :
case MT_ORBINAUT_SHIELD :
if ( against - > player )
weight = ( against - > player - > kartweight ) < < FRACBITS ;
break ;
case MT_JAWZ :
case MT_JAWZ_DUD :
case MT_JAWZ_SHIELD :
if ( against - > player )
weight = ( against - > player - > kartweight + 3 ) < < FRACBITS ;
else
weight = 8 < < FRACBITS ;
break ;
default :
break ;
}
return weight ;
}
void K_KartBouncing ( mobj_t * mobj1 , mobj_t * mobj2 , boolean bounce , boolean solid )
{
mobj_t * fx ;
fixed_t momdifx , momdify ;
fixed_t distx , disty ;
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fixed_t dot , force ;
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fixed_t mass1 , mass2 ;
if ( ! mobj1 | | ! mobj2 )
return ;
// Don't bump when you're being reborn
if ( ( mobj1 - > player & & mobj1 - > player - > playerstate ! = PST_LIVE )
| | ( mobj2 - > player & & mobj2 - > player - > playerstate ! = PST_LIVE ) )
return ;
if ( ( mobj1 - > player & & mobj1 - > player - > kartstuff [ k_respawn ] )
| | ( mobj2 - > player & & mobj2 - > player - > kartstuff [ k_respawn ] ) )
return ;
{ // Don't bump if you're flashing
INT32 flash ;
flash = K_GetKartFlashing ( mobj1 - > player ) ;
if ( mobj1 - > player & & mobj1 - > player - > powers [ pw_flashing ] > 0 & & mobj1 - > player - > powers [ pw_flashing ] < flash )
{
if ( mobj1 - > player - > powers [ pw_flashing ] < flash - 1 )
mobj1 - > player - > powers [ pw_flashing ] + + ;
return ;
}
flash = K_GetKartFlashing ( mobj2 - > player ) ;
if ( mobj2 - > player & & mobj2 - > player - > powers [ pw_flashing ] > 0 & & mobj2 - > player - > powers [ pw_flashing ] < flash )
{
if ( mobj2 - > player - > powers [ pw_flashing ] < flash - 1 )
mobj2 - > player - > powers [ pw_flashing ] + + ;
return ;
}
}
// Don't bump if you've recently bumped
if ( mobj1 - > player & & mobj1 - > player - > kartstuff [ k_justbumped ] )
{
mobj1 - > player - > kartstuff [ k_justbumped ] = bumptime ;
return ;
}
if ( mobj2 - > player & & mobj2 - > player - > kartstuff [ k_justbumped ] )
{
mobj2 - > player - > kartstuff [ k_justbumped ] = bumptime ;
return ;
}
mass1 = K_GetMobjWeight ( mobj1 , mobj2 ) ;
if ( solid = = true & & mass1 > 0 )
mass2 = mass1 ;
else
mass2 = K_GetMobjWeight ( mobj2 , mobj1 ) ;
momdifx = mobj1 - > momx - mobj2 - > momx ;
momdify = mobj1 - > momy - mobj2 - > momy ;
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// Adds the OTHER player's momentum times a bunch, for the best chance of getting the correct direction
distx = ( mobj1 - > x + mobj2 - > momx * 3 ) - ( mobj2 - > x + mobj1 - > momx * 3 ) ;
disty = ( mobj1 - > y + mobj2 - > momy * 3 ) - ( mobj2 - > y + mobj1 - > momy * 3 ) ;
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if ( distx = = 0 & & disty = = 0 )
// if there's no distance between the 2, they're directly on top of each other, don't run this
return ;
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{ // Normalize distance to the sum of the two objects' radii, since in a perfect world that would be the distance at the point of collision...
fixed_t dist = P_AproxDistance ( distx , disty ) ? : 1 ;
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fixed_t nx = FixedDiv ( distx , dist ) ;
fixed_t ny = FixedDiv ( disty , dist ) ;
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distx = FixedMul ( mobj1 - > radius + mobj2 - > radius , nx ) ;
disty = FixedMul ( mobj1 - > radius + mobj2 - > radius , ny ) ;
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if ( momdifx = = 0 & & momdify = = 0 )
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{
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// If there's no momentum difference, they're moving at exactly the same rate. Pretend they moved into each other.
momdifx = - nx ;
momdify = - ny ;
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}
}
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// if the speed difference is less than this let's assume they're going proportionately faster from each other
if ( P_AproxDistance ( momdifx , momdify ) < ( 25 * mapobjectscale ) )
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{
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fixed_t momdiflength = P_AproxDistance ( momdifx , momdify ) ;
fixed_t normalisedx = FixedDiv ( momdifx , momdiflength ) ;
fixed_t normalisedy = FixedDiv ( momdify , momdiflength ) ;
momdifx = FixedMul ( ( 25 * mapobjectscale ) , normalisedx ) ;
momdify = FixedMul ( ( 25 * mapobjectscale ) , normalisedy ) ;
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}
dot = FixedMul ( momdifx , distx ) + FixedMul ( momdify , disty ) ;
if ( dot > = 0 )
{
// They're moving away from each other
return ;
}
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force = FixedDiv ( dot , FixedMul ( distx , distx ) + FixedMul ( disty , disty ) ) ;
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if ( bounce = = true & & mass2 > 0 ) // Perform a Goomba Bounce.
mobj1 - > momz = - mobj1 - > momz ;
else
{
fixed_t newz = mobj1 - > momz ;
if ( mass2 > 0 )
mobj1 - > momz = mobj2 - > momz ;
if ( mass1 > 0 & & solid = = false )
mobj2 - > momz = newz ;
}
if ( mass2 > 0 )
{
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mobj1 - > momx = mobj1 - > momx - FixedMul ( FixedMul ( FixedDiv ( 2 * mass2 , mass1 + mass2 ) , force ) , distx ) ;
mobj1 - > momy = mobj1 - > momy - FixedMul ( FixedMul ( FixedDiv ( 2 * mass2 , mass1 + mass2 ) , force ) , disty ) ;
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}
if ( mass1 > 0 & & solid = = false )
{
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mobj2 - > momx = mobj2 - > momx - FixedMul ( FixedMul ( FixedDiv ( 2 * mass1 , mass1 + mass2 ) , force ) , - distx ) ;
mobj2 - > momy = mobj2 - > momy - FixedMul ( FixedMul ( FixedDiv ( 2 * mass1 , mass1 + mass2 ) , force ) , - disty ) ;
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}
// Do the bump fx when we've CONFIRMED we can bump.
S_StartSound ( mobj1 , sfx_s3k49 ) ;
fx = P_SpawnMobj ( mobj1 - > x / 2 + mobj2 - > x / 2 , mobj1 - > y / 2 + mobj2 - > y / 2 , mobj1 - > z / 2 + mobj2 - > z / 2 , MT_BUMP ) ;
if ( mobj1 - > eflags & MFE_VERTICALFLIP )
fx - > eflags | = MFE_VERTICALFLIP ;
else
fx - > eflags & = ~ MFE_VERTICALFLIP ;
P_SetScale ( fx , mobj1 - > scale ) ;
// Because this is done during collision now, rmomx and rmomy need to be recalculated
// so that friction doesn't immediately decide to stop the player if they're at a standstill
// Also set justbumped here
if ( mobj1 - > player )
{
mobj1 - > player - > rmomx = mobj1 - > momx - mobj1 - > player - > cmomx ;
mobj1 - > player - > rmomy = mobj1 - > momy - mobj1 - > player - > cmomy ;
mobj1 - > player - > kartstuff [ k_justbumped ] = bumptime ;
if ( mobj1 - > player - > kartstuff [ k_spinouttimer ] )
{
mobj1 - > player - > kartstuff [ k_wipeoutslow ] = wipeoutslowtime + 1 ;
mobj1 - > player - > kartstuff [ k_spinouttimer ] = max ( wipeoutslowtime + 1 , mobj1 - > player - > kartstuff [ k_spinouttimer ] ) ;
}
}
if ( mobj2 - > player )
{
mobj2 - > player - > rmomx = mobj2 - > momx - mobj2 - > player - > cmomx ;
mobj2 - > player - > rmomy = mobj2 - > momy - mobj2 - > player - > cmomy ;
mobj2 - > player - > kartstuff [ k_justbumped ] = bumptime ;
if ( mobj2 - > player - > kartstuff [ k_spinouttimer ] )
{
mobj2 - > player - > kartstuff [ k_wipeoutslow ] = wipeoutslowtime + 1 ;
mobj2 - > player - > kartstuff [ k_spinouttimer ] = max ( wipeoutslowtime + 1 , mobj2 - > player - > kartstuff [ k_spinouttimer ] ) ;
}
}
}
/** \brief Checks that the player is on an offroad subsector for realsies
\ param mo player mobj object
\ return boolean
*/
static UINT8 K_CheckOffroadCollide ( mobj_t * mo , sector_t * sec )
{
UINT8 i ;
sector_t * sec2 ;
I_Assert ( mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( mo ) ) ;
sec2 = P_ThingOnSpecial3DFloor ( mo ) ;
for ( i = 2 ; i < 5 ; i + + )
{
if ( ( sec2 & & GETSECSPECIAL ( sec2 - > special , 1 ) = = i )
| | ( P_IsObjectOnRealGround ( mo , sec ) & & GETSECSPECIAL ( sec - > special , 1 ) = = i ) )
return i - 1 ;
}
return 0 ;
}
/** \brief Updates the Player's offroad value once per frame
\ param player player object passed from K_KartPlayerThink
\ return void
*/
static void K_UpdateOffroad ( player_t * player )
{
fixed_t offroad ;
sector_t * nextsector = R_PointInSubsector (
player - > mo - > x + player - > mo - > momx * 2 , player - > mo - > y + player - > mo - > momy * 2 ) - > sector ;
UINT8 offroadstrength = K_CheckOffroadCollide ( player - > mo , nextsector ) ;
// If you are in offroad, a timer starts.
if ( offroadstrength )
{
if ( K_CheckOffroadCollide ( player - > mo , player - > mo - > subsector - > sector ) & & player - > kartstuff [ k_offroad ] = = 0 )
player - > kartstuff [ k_offroad ] = ( TICRATE / 2 ) ;
if ( player - > kartstuff [ k_offroad ] > 0 )
{
offroad = ( offroadstrength < < FRACBITS ) / ( TICRATE / 2 ) ;
//if (player->kartstuff[k_growshrinktimer] > 1) // grow slows down half as fast
// offroad /= 2;
player - > kartstuff [ k_offroad ] + = offroad ;
}
if ( player - > kartstuff [ k_offroad ] > ( offroadstrength < < FRACBITS ) )
player - > kartstuff [ k_offroad ] = ( offroadstrength < < FRACBITS ) ;
}
else
player - > kartstuff [ k_offroad ] = 0 ;
}
// These have to go earlier than its sisters because of K_RespawnChecker...
void K_MatchGenericExtraFlags ( mobj_t * mo , mobj_t * master )
{
// flipping
mo - > eflags = ( mo - > eflags & ~ MFE_VERTICALFLIP ) | ( master - > eflags & MFE_VERTICALFLIP ) ;
// visibility (usually for hyudoro)
mo - > flags2 = ( mo - > flags2 & ~ MF2_DONTDRAW ) | ( master - > flags2 & MF2_DONTDRAW ) ;
mo - > eflags = ( mo - > eflags & ~ MFE_DRAWONLYFORP1 ) | ( master - > eflags & MFE_DRAWONLYFORP1 ) ;
mo - > eflags = ( mo - > eflags & ~ MFE_DRAWONLYFORP2 ) | ( master - > eflags & MFE_DRAWONLYFORP2 ) ;
mo - > eflags = ( mo - > eflags & ~ MFE_DRAWONLYFORP3 ) | ( master - > eflags & MFE_DRAWONLYFORP3 ) ;
mo - > eflags = ( mo - > eflags & ~ MFE_DRAWONLYFORP4 ) | ( master - > eflags & MFE_DRAWONLYFORP4 ) ;
}
static void K_SpawnDashDustRelease ( player_t * player )
{
fixed_t newx ;
fixed_t newy ;
mobj_t * dust ;
angle_t travelangle ;
INT32 i ;
I_Assert ( player ! = NULL ) ;
I_Assert ( player - > mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( player - > mo ) ) ;
if ( ! P_IsObjectOnGround ( player - > mo ) )
return ;
if ( ! player - > speed & & ! player - > kartstuff [ k_startboost ] )
return ;
travelangle = player - > mo - > angle ;
if ( player - > kartstuff [ k_drift ] | | player - > kartstuff [ k_driftend ] )
travelangle - = ( ANGLE_45 / 5 ) * player - > kartstuff [ k_drift ] ;
for ( i = 0 ; i < 2 ; i + + )
{
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_90 , FixedMul ( 48 * FRACUNIT , player - > mo - > scale ) ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_90 , FixedMul ( 48 * FRACUNIT , player - > mo - > scale ) ) ;
dust = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_FASTDUST ) ;
P_SetTarget ( & dust - > target , player - > mo ) ;
dust - > angle = travelangle - ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_45 ;
dust - > destscale = player - > mo - > scale ;
P_SetScale ( dust , player - > mo - > scale ) ;
dust - > momx = 3 * player - > mo - > momx / 5 ;
dust - > momy = 3 * player - > mo - > momy / 5 ;
//dust->momz = 3*player->mo->momz/5;
K_MatchGenericExtraFlags ( dust , player - > mo ) ;
}
}
static void K_SpawnBrakeDriftSparks ( player_t * player ) // Be sure to update the mobj thinker case too!
{
mobj_t * sparks ;
I_Assert ( player ! = NULL ) ;
I_Assert ( player - > mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( player - > mo ) ) ;
// Position & etc are handled in its thinker, and its spawned invisible.
// This avoids needing to dupe code if we don't need it.
sparks = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_BRAKEDRIFT ) ;
P_SetTarget ( & sparks - > target , player - > mo ) ;
P_SetScale ( sparks , ( sparks - > destscale = player - > mo - > scale ) ) ;
K_MatchGenericExtraFlags ( sparks , player - > mo ) ;
sparks - > flags2 | = MF2_DONTDRAW ;
}
/** \brief Calculates the respawn timer and drop-boosting
\ param player player object passed from K_KartPlayerThink
\ return void
*/
void K_RespawnChecker ( player_t * player )
{
ticcmd_t * cmd = & player - > cmd ;
if ( player - > spectator )
return ;
if ( player - > kartstuff [ k_respawn ] > 1 )
{
player - > kartstuff [ k_respawn ] - - ;
player - > mo - > momz = 0 ;
player - > powers [ pw_flashing ] = 2 ;
player - > powers [ pw_nocontrol ] = 2 ;
if ( leveltime % 8 = = 0 )
{
INT32 i ;
if ( ! mapreset )
S_StartSound ( player - > mo , sfx_s3kcas ) ;
for ( i = 0 ; i < 8 ; i + + )
{
mobj_t * mo ;
angle_t newangle ;
fixed_t newx , newy , newz ;
newangle = FixedAngle ( ( ( 360 / 8 ) * i ) * FRACUNIT ) ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle , 31 < < FRACBITS ) ; // does NOT use scale, since this effect doesn't scale properly
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle , 31 < < FRACBITS ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
newz = player - > mo - > z + player - > mo - > height ;
else
newz = player - > mo - > z ;
mo = P_SpawnMobj ( newx , newy , newz , MT_DEZLASER ) ;
if ( mo )
{
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
P_SetTarget ( & mo - > target , player - > mo ) ;
mo - > angle = newangle + ANGLE_90 ;
mo - > momz = ( 8 * FRACUNIT ) * P_MobjFlip ( player - > mo ) ;
P_SetScale ( mo , ( mo - > destscale = FRACUNIT ) ) ;
}
}
}
}
else if ( player - > kartstuff [ k_respawn ] = = 1 )
{
if ( player - > kartstuff [ k_growshrinktimer ] < 0 )
{
player - > mo - > scalespeed = mapobjectscale / TICRATE ;
player - > mo - > destscale = ( 6 * mapobjectscale ) / 8 ;
if ( cv_kartdebugshrink . value & & ! modeattacking & & ! player - > bot )
player - > mo - > destscale = ( 6 * player - > mo - > destscale ) / 8 ;
}
if ( ! P_IsObjectOnGround ( player - > mo ) & & ! mapreset )
{
player - > powers [ pw_flashing ] = 2 ;
// Sal: The old behavior was stupid and prone to accidental usage.
// Let's rip off Mania instead, and turn this into a Drop Dash!
if ( cmd - > buttons & BT_ACCELERATE )
player - > kartstuff [ k_dropdash ] + + ;
else
player - > kartstuff [ k_dropdash ] = 0 ;
if ( player - > kartstuff [ k_dropdash ] = = TICRATE / 4 )
S_StartSound ( player - > mo , sfx_ddash ) ;
if ( ( player - > kartstuff [ k_dropdash ] > = TICRATE / 4 )
& & ( player - > kartstuff [ k_dropdash ] & 1 ) )
player - > mo - > colorized = true ;
else
player - > mo - > colorized = false ;
}
else
{
if ( ( cmd - > buttons & BT_ACCELERATE ) & & ( player - > kartstuff [ k_dropdash ] > = TICRATE / 4 ) )
{
S_StartSound ( player - > mo , sfx_s23c ) ;
player - > kartstuff [ k_startboost ] = 50 ;
K_SpawnDashDustRelease ( player ) ;
}
player - > mo - > colorized = false ;
player - > kartstuff [ k_dropdash ] = 0 ;
player - > kartstuff [ k_respawn ] = 0 ;
}
}
}
/** \brief Handles the state changing for moving players, moved here to eliminate duplicate code
\ param player player data
\ return void
*/
void K_KartMoveAnimation ( player_t * player )
{
ticcmd_t * cmd = & player - > cmd ;
// Standing frames - S_KART_STND1 S_KART_STND1_L S_KART_STND1_R
if ( player - > speed = = 0 )
{
if ( cmd - > driftturn < 0 & & ! ( player - > mo - > state > = & states [ S_KART_STND1_R ] & & player - > mo - > state < = & states [ S_KART_STND2_R ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_STND1_R ) ;
else if ( cmd - > driftturn > 0 & & ! ( player - > mo - > state > = & states [ S_KART_STND1_L ] & & player - > mo - > state < = & states [ S_KART_STND2_L ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_STND1_L ) ;
else if ( cmd - > driftturn = = 0 & & ! ( player - > mo - > state > = & states [ S_KART_STND1 ] & & player - > mo - > state < = & states [ S_KART_STND2 ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_STND1 ) ;
}
// Drifting Left - S_KART_DRIFT1_L
else if ( player - > kartstuff [ k_drift ] > 0 & & P_IsObjectOnGround ( player - > mo ) )
{
if ( ! ( player - > mo - > state > = & states [ S_KART_DRIFT1_L ] & & player - > mo - > state < = & states [ S_KART_DRIFT2_L ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_DRIFT1_L ) ;
}
// Drifting Right - S_KART_DRIFT1_R
else if ( player - > kartstuff [ k_drift ] < 0 & & P_IsObjectOnGround ( player - > mo ) )
{
if ( ! ( player - > mo - > state > = & states [ S_KART_DRIFT1_R ] & & player - > mo - > state < = & states [ S_KART_DRIFT2_R ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_DRIFT1_R ) ;
}
// Run frames - S_KART_RUN1 S_KART_RUN1_L S_KART_RUN1_R
else if ( player - > speed > FixedMul ( player - > runspeed , player - > mo - > scale ) )
{
if ( cmd - > driftturn < 0 & & ! ( player - > mo - > state > = & states [ S_KART_RUN1_R ] & & player - > mo - > state < = & states [ S_KART_RUN2_R ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_RUN1_R ) ;
else if ( cmd - > driftturn > 0 & & ! ( player - > mo - > state > = & states [ S_KART_RUN1_L ] & & player - > mo - > state < = & states [ S_KART_RUN2_L ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_RUN1_L ) ;
else if ( cmd - > driftturn = = 0 & & ! ( player - > mo - > state > = & states [ S_KART_RUN1 ] & & player - > mo - > state < = & states [ S_KART_RUN2 ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_RUN1 ) ;
}
// Walk frames - S_KART_WALK1 S_KART_WALK1_L S_KART_WALK1_R
else if ( player - > speed < = FixedMul ( player - > runspeed , player - > mo - > scale ) )
{
if ( cmd - > driftturn < 0 & & ! ( player - > mo - > state > = & states [ S_KART_WALK1_R ] & & player - > mo - > state < = & states [ S_KART_WALK2_R ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_WALK1_R ) ;
else if ( cmd - > driftturn > 0 & & ! ( player - > mo - > state > = & states [ S_KART_WALK1_L ] & & player - > mo - > state < = & states [ S_KART_WALK2_L ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_WALK1_L ) ;
else if ( cmd - > driftturn = = 0 & & ! ( player - > mo - > state > = & states [ S_KART_WALK1 ] & & player - > mo - > state < = & states [ S_KART_WALK2 ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_WALK1 ) ;
}
}
static void K_TauntVoiceTimers ( player_t * player )
{
if ( ! player )
return ;
player - > kartstuff [ k_tauntvoices ] = 6 * TICRATE ;
player - > kartstuff [ k_voices ] = 4 * TICRATE ;
}
static void K_RegularVoiceTimers ( player_t * player )
{
if ( ! player )
return ;
player - > kartstuff [ k_voices ] = 4 * TICRATE ;
if ( player - > kartstuff [ k_tauntvoices ] < 4 * TICRATE )
player - > kartstuff [ k_tauntvoices ] = 4 * TICRATE ;
}
void K_PlayAttackTaunt ( mobj_t * source )
{
sfxenum_t pick = P_RandomKey ( 2 ) ; // Gotta roll the RNG every time this is called for sync reasons
boolean tasteful = ( ! source - > player | | ! source - > player - > kartstuff [ k_tauntvoices ] ) ;
if ( cv_kartvoices . value & & ( tasteful | | cv_kartvoices . value = = 2 ) )
S_StartSound ( source , sfx_kattk1 + pick ) ;
if ( ! tasteful )
return ;
K_TauntVoiceTimers ( source - > player ) ;
}
void K_PlayBoostTaunt ( mobj_t * source )
{
sfxenum_t pick = P_RandomKey ( 2 ) ; // Gotta roll the RNG every time this is called for sync reasons
boolean tasteful = ( ! source - > player | | ! source - > player - > kartstuff [ k_tauntvoices ] ) ;
if ( cv_kartvoices . value & & ( tasteful | | cv_kartvoices . value = = 2 ) )
S_StartSound ( source , sfx_kbost1 + pick ) ;
if ( ! tasteful )
return ;
K_TauntVoiceTimers ( source - > player ) ;
}
void K_PlayOvertakeSound ( mobj_t * source )
{
boolean tasteful = ( ! source - > player | | ! source - > player - > kartstuff [ k_voices ] ) ;
if ( ! G_RaceGametype ( ) ) // Only in race
return ;
// 4 seconds from before race begins, 10 seconds afterwards
if ( leveltime < starttime + ( 10 * TICRATE ) )
return ;
if ( cv_kartvoices . value & & ( tasteful | | cv_kartvoices . value = = 2 ) )
S_StartSound ( source , sfx_kslow ) ;
if ( ! tasteful )
return ;
K_RegularVoiceTimers ( source - > player ) ;
}
void K_PlayHitEmSound ( mobj_t * source )
{
if ( cv_kartvoices . value )
S_StartSound ( source , sfx_khitem ) ;
else
S_StartSound ( source , sfx_s1c9 ) ; // The only lost gameplay functionality with voices disabled
K_RegularVoiceTimers ( source - > player ) ;
}
void K_PlayPowerGloatSound ( mobj_t * source )
{
if ( cv_kartvoices . value )
S_StartSound ( source , sfx_kgloat ) ;
K_RegularVoiceTimers ( source - > player ) ;
}
void K_MomentumToFacing ( player_t * player )
{
angle_t dangle = player - > mo - > angle - R_PointToAngle2 ( 0 , 0 , player - > mo - > momx , player - > mo - > momy ) ;
if ( dangle > ANGLE_180 )
dangle = InvAngle ( dangle ) ;
// If you aren't on the ground or are moving in too different of a direction don't do this
if ( player - > mo - > eflags & MFE_JUSTHITFLOOR )
; // Just hit floor ALWAYS redirects
else if ( ! P_IsObjectOnGround ( player - > mo ) | | dangle > ANGLE_90 )
return ;
P_Thrust ( player - > mo , player - > mo - > angle , player - > speed - FixedMul ( player - > speed , player - > mo - > friction ) ) ;
player - > mo - > momx = FixedMul ( player - > mo - > momx - player - > cmomx , player - > mo - > friction ) + player - > cmomx ;
player - > mo - > momy = FixedMul ( player - > mo - > momy - player - > cmomy , player - > mo - > friction ) + player - > cmomy ;
}
// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
static void K_GetKartBoostPower ( player_t * player )
{
fixed_t boostpower = FRACUNIT ;
fixed_t speedboost = 0 , accelboost = 0 ;
if ( player - > kartstuff [ k_spinouttimer ] & & player - > kartstuff [ k_wipeoutslow ] = = 1 ) // Slow down after you've been bumped
{
player - > kartstuff [ k_boostpower ] = player - > kartstuff [ k_speedboost ] = player - > kartstuff [ k_accelboost ] = 0 ;
return ;
}
// Offroad is separate, it's difficult to factor it in with a variable value anyway.
if ( ! ( player - > kartstuff [ k_invincibilitytimer ] | | player - > kartstuff [ k_hyudorotimer ] | | player - > kartstuff [ k_sneakertimer ] )
& & player - > kartstuff [ k_offroad ] > = 0 )
boostpower = FixedDiv ( boostpower , player - > kartstuff [ k_offroad ] + FRACUNIT ) ;
if ( player - > kartstuff [ k_bananadrag ] > TICRATE )
boostpower = ( 4 * boostpower ) / 5 ;
// Banana drag/offroad dust
if ( boostpower < FRACUNIT
& & player - > mo & & P_IsObjectOnGround ( player - > mo )
& & player - > speed > 0
& & ! player - > spectator )
{
K_SpawnWipeoutTrail ( player - > mo , true ) ;
if ( leveltime % 6 = = 0 )
S_StartSound ( player - > mo , sfx_cdfm70 ) ;
}
if ( player - > kartstuff [ k_sneakertimer ] ) // Sneaker
{
switch ( gamespeed )
{
case 0 :
speedboost = max ( speedboost , 53740 + 768 ) ;
break ;
case 2 :
speedboost = max ( speedboost , 17294 + 768 ) ;
break ;
default :
speedboost = max ( speedboost , 32768 ) ;
break ;
}
accelboost = max ( accelboost , 8 * FRACUNIT ) ; // + 800%
}
if ( player - > kartstuff [ k_invincibilitytimer ] ) // Invincibility
{
speedboost = max ( speedboost , 3 * FRACUNIT / 8 ) ; // + 37.5%
accelboost = max ( accelboost , 3 * FRACUNIT ) ; // + 300%
}
if ( player - > kartstuff [ k_growshrinktimer ] > 0 ) // Grow
{
speedboost = max ( speedboost , FRACUNIT / 5 ) ; // + 20%
}
if ( player - > kartstuff [ k_driftboost ] ) // Drift Boost
{
speedboost = max ( speedboost , FRACUNIT / 4 ) ; // + 25%
accelboost = max ( accelboost , 4 * FRACUNIT ) ; // + 400%
}
if ( player - > kartstuff [ k_startboost ] ) // Startup Boost
{
speedboost = max ( speedboost , FRACUNIT / 4 ) ; // + 25%
accelboost = max ( accelboost , 6 * FRACUNIT ) ; // + 300%
}
// don't average them anymore, this would make a small boost and a high boost less useful
// just take the highest we want instead
player - > kartstuff [ k_boostpower ] = boostpower ;
// value smoothing
if ( speedboost > player - > kartstuff [ k_speedboost ] )
player - > kartstuff [ k_speedboost ] = speedboost ;
else
player - > kartstuff [ k_speedboost ] + = ( speedboost - player - > kartstuff [ k_speedboost ] ) / ( TICRATE / 2 ) ;
player - > kartstuff [ k_accelboost ] = accelboost ;
}
fixed_t K_GetKartSpeed ( player_t * player , boolean doboostpower )
{
fixed_t k_speed = 150 ;
fixed_t g_cc = FRACUNIT ;
fixed_t xspd = 3072 ; // 4.6875 aka 3/64
UINT8 kartspeed = player - > kartspeed ;
fixed_t finalspeed ;
if ( doboostpower & & ! player - > kartstuff [ k_pogospring ] & & ! P_IsObjectOnGround ( player - > mo ) )
return ( 75 * mapobjectscale ) ; // air speed cap
switch ( gamespeed )
{
case 0 :
g_cc = 53248 + xspd ; // 50cc = 81.25 + 4.69 = 85.94%
break ;
case 2 :
g_cc = 77824 + xspd ; // 150cc = 118.75 + 4.69 = 123.44%
break ;
default :
g_cc = 65536 + xspd ; // 100cc = 100.00 + 4.69 = 104.69%
break ;
}
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 )
kartspeed = 1 ;
k_speed + = kartspeed * 3 ; // 153 - 177
finalspeed = FixedMul ( FixedMul ( k_speed < < 14 , g_cc ) , player - > mo - > scale ) ;
if ( doboostpower )
return FixedMul ( finalspeed , player - > kartstuff [ k_boostpower ] + player - > kartstuff [ k_speedboost ] ) ;
return finalspeed ;
}
fixed_t K_GetKartAccel ( player_t * player )
{
fixed_t k_accel = 32 ; // 36;
UINT8 kartspeed = player - > kartspeed ;
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 )
kartspeed = 1 ;
//k_accel += 3 * (9 - kartspeed); // 36 - 60
k_accel + = 4 * ( 9 - kartspeed ) ; // 32 - 64
return FixedMul ( k_accel , FRACUNIT + player - > kartstuff [ k_accelboost ] ) ;
}
UINT16 K_GetKartFlashing ( player_t * player )
{
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UINT16 tics = flashingtics ;
if ( ! player )
return tics ;
if ( G_BattleGametype ( ) )
tics * = 2 ;
tics + = ( flashingtics / 8 ) * ( player - > kartspeed ) ;
return tics ;
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}
fixed_t K_3dKartMovement ( player_t * player , boolean onground , fixed_t forwardmove )
{
fixed_t accelmax = 4000 ;
fixed_t newspeed , oldspeed , finalspeed ;
fixed_t p_speed = K_GetKartSpeed ( player , true ) ;
fixed_t p_accel = K_GetKartAccel ( player ) ;
if ( ! onground ) return 0 ; // If the player isn't on the ground, there is no change in speed
// ACCELCODE!!!1!11!
oldspeed = R_PointToDist2 ( 0 , 0 , player - > rmomx , player - > rmomy ) ; // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
newspeed = FixedDiv ( FixedDiv ( FixedMul ( oldspeed , accelmax - p_accel ) + FixedMul ( p_speed , p_accel ) , accelmax ) , ORIG_FRICTION ) ;
if ( player - > kartstuff [ k_pogospring ] ) // Pogo Spring minimum/maximum thrust
{
const fixed_t hscale = mapobjectscale /*+ (mapobjectscale - player->mo->scale)*/ ;
const fixed_t minspeed = 24 * hscale ;
const fixed_t maxspeed = 28 * hscale ;
if ( newspeed > maxspeed & & player - > kartstuff [ k_pogospring ] = = 2 )
newspeed = maxspeed ;
if ( newspeed < minspeed )
newspeed = minspeed ;
}
finalspeed = newspeed - oldspeed ;
// forwardmove is:
// 50 while accelerating,
// 25 while clutching,
// 0 with no gas, and
// -25 when only braking.
finalspeed * = forwardmove / 25 ;
finalspeed / = 2 ;
if ( forwardmove < 0 & & finalspeed > FRACUNIT * 2 )
return finalspeed / 2 ;
else if ( forwardmove < 0 )
return - FRACUNIT / 2 ;
if ( finalspeed < 0 )
finalspeed = 0 ;
return finalspeed ;
}
void K_DoInstashield ( player_t * player )
{
mobj_t * layera ;
mobj_t * layerb ;
if ( player - > kartstuff [ k_instashield ] > 0 )
return ;
player - > kartstuff [ k_instashield ] = 15 ; // length of instashield animation
S_StartSound ( player - > mo , sfx_cdpcm9 ) ;
layera = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_INSTASHIELDA ) ;
P_SetTarget ( & layera - > target , player - > mo ) ;
layerb = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_INSTASHIELDB ) ;
P_SetTarget ( & layerb - > target , player - > mo ) ;
}
void K_SpawnBattlePoints ( player_t * source , player_t * victim , UINT8 amount )
{
statenum_t st ;
mobj_t * pt ;
if ( ! source | | ! source - > mo )
return ;
if ( amount = = 1 )
st = S_BATTLEPOINT1A ;
else if ( amount = = 2 )
st = S_BATTLEPOINT2A ;
else if ( amount = = 3 )
st = S_BATTLEPOINT3A ;
else
return ; // NO STATE!
pt = P_SpawnMobj ( source - > mo - > x , source - > mo - > y , source - > mo - > z , MT_BATTLEPOINT ) ;
P_SetTarget ( & pt - > target , source - > mo ) ;
P_SetMobjState ( pt , st ) ;
if ( victim & & victim - > skincolor )
pt - > color = victim - > skincolor ;
else
pt - > color = source - > skincolor ;
}
void K_SpinPlayer ( player_t * player , mobj_t * source , INT32 type , mobj_t * inflictor , boolean trapitem )
{
UINT8 scoremultiply = 1 ;
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
# ifdef HAVE_BLUA
boolean force = false ; // Used to check if Lua ShouldSpin should get us damaged reguardless of flashtics or heck knows what.
UINT8 shouldForce = LUAh_ShouldSpin ( player , inflictor , source ) ;
if ( P_MobjWasRemoved ( player - > mo ) )
return ; // mobj was removed (in theory that shouldn't happen)
if ( shouldForce = = 1 )
force = true ;
else if ( shouldForce = = 2 )
return ;
# else
static const boolean force = false ;
( void ) inflictor ; // in case some weirdo doesn't want Lua.
# endif
if ( ! trapitem & & G_BattleGametype ( ) )
{
if ( K_IsPlayerWanted ( player ) )
scoremultiply = 3 ;
else if ( player - > kartstuff [ k_bumper ] = = 1 )
scoremultiply = 2 ;
}
if ( player - > health < = 0 )
return ;
if ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0 | | player - > kartstuff [ k_spinouttimer ] > 0
| | player - > kartstuff [ k_invincibilitytimer ] > 0 | | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_hyudorotimer ] > 0
| | ( G_BattleGametype ( ) & & ( ( player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] ) | | player - > kartstuff [ k_comebackmode ] = = 1 ) ) )
{
if ( ! force ) // if shoulddamage force, we go THROUGH that.
{
K_DoInstashield ( player ) ;
return ;
}
}
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# ifdef HAVE_BLUA
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if ( LUAh_PlayerSpin ( player , inflictor , source ) ) // Let Lua do its thing or overwrite if it wants to. Make sure to let any possible instashield happen because we didn't get "damaged" in this case.
return ;
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# endif
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if ( source & & source ! = player - > mo & & source - > player )
K_PlayHitEmSound ( source ) ;
//player->kartstuff[k_sneakertimer] = 0;
player - > kartstuff [ k_driftboost ] = 0 ;
player - > kartstuff [ k_drift ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
player - > kartstuff [ k_pogospring ] = 0 ;
if ( G_BattleGametype ( ) )
{
if ( source & & source - > player & & player ! = source - > player )
{
P_AddPlayerScore ( source - > player , scoremultiply ) ;
K_SpawnBattlePoints ( source - > player , player , scoremultiply ) ;
if ( ! trapitem )
{
source - > player - > kartstuff [ k_wanted ] - = wantedreduce ;
player - > kartstuff [ k_wanted ] - = ( wantedreduce / 2 ) ;
}
}
if ( player - > kartstuff [ k_bumper ] > 0 )
{
if ( player - > kartstuff [ k_bumper ] = = 1 )
{
mobj_t * karmahitbox = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_KARMAHITBOX ) ; // Player hitbox is too small!!
P_SetTarget ( & karmahitbox - > target , player - > mo ) ;
karmahitbox - > destscale = player - > mo - > scale ;
P_SetScale ( karmahitbox , player - > mo - > scale ) ;
CONS_Printf ( M_GetText ( " %s lost all of their bumpers! \n " ) , player_names [ player - players ] ) ;
}
player - > kartstuff [ k_bumper ] - - ;
if ( K_IsPlayerWanted ( player ) )
K_CalculateBattleWanted ( ) ;
}
if ( ! player - > kartstuff [ k_bumper ] )
{
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
if ( player - > kartstuff [ k_comebackmode ] = = 2 )
{
mobj_t * poof = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_EXPLODE ) ;
S_StartSound ( poof , mobjinfo [ MT_KARMAHITBOX ] . seesound ) ;
player - > kartstuff [ k_comebackmode ] = 0 ;
}
}
K_CheckBumpers ( ) ;
}
player - > kartstuff [ k_spinouttype ] = type ;
if ( player - > kartstuff [ k_spinouttype ] < = 0 ) // type 0 is spinout, type 1 is wipeout
{
// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
if ( player - > speed < K_GetKartSpeed ( player , true ) / 4 )
P_InstaThrust ( player - > mo , player - > mo - > angle , FixedMul ( K_GetKartSpeed ( player , true ) / 4 , player - > mo - > scale ) ) ;
S_StartSound ( player - > mo , sfx_slip ) ;
}
player - > kartstuff [ k_spinouttimer ] = ( 3 * TICRATE / 2 ) + 2 ;
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
if ( player - > mo - > state ! = & states [ S_KART_SPIN ] )
P_SetPlayerMobjState ( player - > mo , S_KART_SPIN ) ;
player - > kartstuff [ k_instashield ] = 15 ;
if ( cv_kartdebughuddrop . value & & ! modeattacking )
K_DropItems ( player ) ;
else
K_DropHnextList ( player ) ;
return ;
}
static void K_RemoveGrowShrink ( player_t * player )
{
player - > kartstuff [ k_growshrinktimer ] = 0 ;
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if ( player - > mo & & ! P_MobjWasRemoved ( player - > mo ) )
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{
if ( player - > kartstuff [ k_invincibilitytimer ] = = 0 )
player - > mo - > color = player - > skincolor ;
player - > mo - > scalespeed = mapobjectscale / TICRATE ;
player - > mo - > destscale = mapobjectscale ;
if ( cv_kartdebugshrink . value & & ! modeattacking & & ! player - > bot )
player - > mo - > destscale = ( 6 * player - > mo - > destscale ) / 8 ;
}
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P_RestoreMusic ( player ) ;
}
void K_SquishPlayer ( player_t * player , mobj_t * source , mobj_t * inflictor )
{
UINT8 scoremultiply = 1 ;
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
# ifdef HAVE_BLUA
boolean force = false ; // Used to check if Lua ShouldSquish should get us damaged reguardless of flashtics or heck knows what.
UINT8 shouldForce = LUAh_ShouldSquish ( player , inflictor , source ) ;
if ( P_MobjWasRemoved ( player - > mo ) )
return ; // mobj was removed (in theory that shouldn't happen)
if ( shouldForce = = 1 )
force = true ;
else if ( shouldForce = = 2 )
return ;
# else
static const boolean force = false ;
( void ) inflictor ; // Please stop forgetting to put inflictor in yer functions thank -Lat'
# endif
if ( G_BattleGametype ( ) )
{
if ( K_IsPlayerWanted ( player ) )
scoremultiply = 3 ;
else if ( player - > kartstuff [ k_bumper ] = = 1 )
scoremultiply = 2 ;
}
if ( player - > health < = 0 )
return ;
if ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0 | | player - > kartstuff [ k_invincibilitytimer ] > 0
| | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_hyudorotimer ] > 0
| | ( G_BattleGametype ( ) & & ( ( player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] ) | | player - > kartstuff [ k_comebackmode ] = = 1 ) ) )
{
if ( ! force ) // You know the drill by now.
{
K_DoInstashield ( player ) ;
return ;
}
}
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# ifdef HAVE_BLUA
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if ( LUAh_PlayerSquish ( player , inflictor , source ) ) // Let Lua do its thing or overwrite if it wants to. Make sure to let any possible instashield happen because we didn't get "damaged" in this case.
return ;
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# endif
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player - > kartstuff [ k_sneakertimer ] = 0 ;
player - > kartstuff [ k_driftboost ] = 0 ;
player - > kartstuff [ k_drift ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
player - > kartstuff [ k_pogospring ] = 0 ;
if ( G_BattleGametype ( ) )
{
if ( source & & source - > player & & player ! = source - > player )
{
P_AddPlayerScore ( source - > player , scoremultiply ) ;
K_SpawnBattlePoints ( source - > player , player , scoremultiply ) ;
source - > player - > kartstuff [ k_wanted ] - = wantedreduce ;
player - > kartstuff [ k_wanted ] - = ( wantedreduce / 2 ) ;
}
if ( player - > kartstuff [ k_bumper ] > 0 )
{
if ( player - > kartstuff [ k_bumper ] = = 1 )
{
mobj_t * karmahitbox = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_KARMAHITBOX ) ; // Player hitbox is too small!!
P_SetTarget ( & karmahitbox - > target , player - > mo ) ;
karmahitbox - > destscale = player - > mo - > scale ;
P_SetScale ( karmahitbox , player - > mo - > scale ) ;
CONS_Printf ( M_GetText ( " %s lost all of their bumpers! \n " ) , player_names [ player - players ] ) ;
}
player - > kartstuff [ k_bumper ] - - ;
if ( K_IsPlayerWanted ( player ) )
K_CalculateBattleWanted ( ) ;
}
if ( ! player - > kartstuff [ k_bumper ] )
{
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
if ( player - > kartstuff [ k_comebackmode ] = = 2 )
{
mobj_t * poof = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_EXPLODE ) ;
S_StartSound ( poof , mobjinfo [ MT_KARMAHITBOX ] . seesound ) ;
player - > kartstuff [ k_comebackmode ] = 0 ;
}
}
K_CheckBumpers ( ) ;
}
player - > kartstuff [ k_squishedtimer ] = TICRATE ;
// Reduce Shrink timer
if ( player - > kartstuff [ k_growshrinktimer ] < 0 )
{
player - > kartstuff [ k_growshrinktimer ] + = TICRATE ;
if ( player - > kartstuff [ k_growshrinktimer ] > = 0 )
K_RemoveGrowShrink ( player ) ;
}
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
player - > mo - > flags | = MF_NOCLIP ;
if ( player - > mo - > state ! = & states [ S_KART_SQUISH ] ) // Squash
P_SetPlayerMobjState ( player - > mo , S_KART_SQUISH ) ;
P_PlayRinglossSound ( player - > mo ) ;
player - > kartstuff [ k_instashield ] = 15 ;
if ( cv_kartdebughuddrop . value & & ! modeattacking )
K_DropItems ( player ) ;
else
K_DropHnextList ( player ) ;
return ;
}
void K_ExplodePlayer ( player_t * player , mobj_t * source , mobj_t * inflictor ) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
{
UINT8 scoremultiply = 1 ;
# ifdef HAVE_BLUA
boolean force = false ; // Used to check if Lua ShouldExplode should get us damaged reguardless of flashtics or heck knows what.
UINT8 shouldForce = LUAh_ShouldExplode ( player , inflictor , source ) ;
if ( P_MobjWasRemoved ( player - > mo ) )
return ; // mobj was removed (in theory that shouldn't happen)
if ( shouldForce = = 1 )
force = true ;
else if ( shouldForce = = 2 )
return ;
# else
static const boolean force = false ;
# endif
if ( G_BattleGametype ( ) )
{
if ( K_IsPlayerWanted ( player ) )
scoremultiply = 3 ;
else if ( player - > kartstuff [ k_bumper ] = = 1 )
scoremultiply = 2 ;
}
if ( player - > health < = 0 )
return ;
if ( /*player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_spinouttimer] > 0 // Explosions should combo, because of SPB and Eggman
| | */ player - > kartstuff [ k_invincibilitytimer ] > 0 | | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_hyudorotimer ] > 0
| | ( G_BattleGametype ( ) & & ( ( player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] ) | | player - > kartstuff [ k_comebackmode ] = = 1 ) ) )
{
if ( ! force ) // ShouldDamage can bypass that, again.
{
K_DoInstashield ( player ) ;
return ;
}
}
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# ifdef HAVE_BLUA
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if ( LUAh_PlayerExplode ( player , inflictor , source ) ) // Same thing. Also make sure to let Instashield happen blah blah
return ;
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# endif
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if ( source & & source ! = player - > mo & & source - > player )
K_PlayHitEmSound ( source ) ;
player - > mo - > momz = 18 * mapobjectscale ;
player - > mo - > momx = player - > mo - > momy = 0 ;
player - > kartstuff [ k_sneakertimer ] = 0 ;
player - > kartstuff [ k_driftboost ] = 0 ;
player - > kartstuff [ k_drift ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
player - > kartstuff [ k_pogospring ] = 0 ;
// This is the only part that SHOULDN'T combo :VVVVV
if ( G_BattleGametype ( ) & & ! ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0 | | player - > kartstuff [ k_spinouttimer ] > 0 ) )
{
if ( source & & source - > player & & player ! = source - > player )
{
P_AddPlayerScore ( source - > player , scoremultiply ) ;
K_SpawnBattlePoints ( source - > player , player , scoremultiply ) ;
source - > player - > kartstuff [ k_wanted ] - = wantedreduce ;
player - > kartstuff [ k_wanted ] - = ( wantedreduce / 2 ) ;
}
if ( player - > kartstuff [ k_bumper ] > 0 )
{
if ( player - > kartstuff [ k_bumper ] = = 1 )
{
mobj_t * karmahitbox = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_KARMAHITBOX ) ; // Player hitbox is too small!!
P_SetTarget ( & karmahitbox - > target , player - > mo ) ;
karmahitbox - > destscale = player - > mo - > scale ;
P_SetScale ( karmahitbox , player - > mo - > scale ) ;
CONS_Printf ( M_GetText ( " %s lost all of their bumpers! \n " ) , player_names [ player - players ] ) ;
}
player - > kartstuff [ k_bumper ] - - ;
if ( K_IsPlayerWanted ( player ) )
K_CalculateBattleWanted ( ) ;
}
if ( ! player - > kartstuff [ k_bumper ] )
{
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
if ( player - > kartstuff [ k_comebackmode ] = = 2 )
{
mobj_t * poof = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_EXPLODE ) ;
S_StartSound ( poof , mobjinfo [ MT_KARMAHITBOX ] . seesound ) ;
player - > kartstuff [ k_comebackmode ] = 0 ;
}
}
K_CheckBumpers ( ) ;
}
player - > kartstuff [ k_spinouttype ] = 1 ;
player - > kartstuff [ k_spinouttimer ] = 2 * TICRATE + ( TICRATE / 2 ) ;
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
if ( inflictor & & inflictor - > type = = MT_SPBEXPLOSION & & inflictor - > extravalue1 )
{
player - > kartstuff [ k_spinouttimer ] = ( ( 3 * player - > kartstuff [ k_spinouttimer ] ) / 2 ) + 1 ;
player - > mo - > momz * = 2 ;
}
if ( player - > mo - > state ! = & states [ S_KART_SPIN ] )
P_SetPlayerMobjState ( player - > mo , S_KART_SPIN ) ;
P_PlayRinglossSound ( player - > mo ) ;
if ( P_IsLocalPlayer ( player ) )
{
quake . intensity = 64 * FRACUNIT ;
quake . time = 5 ;
}
player - > kartstuff [ k_instashield ] = 15 ;
K_DropItems ( player ) ;
return ;
}
void K_StealBumper ( player_t * player , player_t * victim , boolean force )
{
INT32 newbumper ;
angle_t newangle , diff ;
fixed_t newx , newy ;
mobj_t * newmo ;
if ( ! G_BattleGametype ( ) )
return ;
if ( player - > health < = 0 | | victim - > health < = 0 )
return ;
if ( ! force )
{
if ( victim - > kartstuff [ k_bumper ] < = 0 ) // || player->kartstuff[k_bumper] >= cv_kartbumpers.value+2
return ;
if ( player - > kartstuff [ k_squishedtimer ] > 0 | | player - > kartstuff [ k_spinouttimer ] > 0 )
return ;
if ( victim - > powers [ pw_flashing ] > 0 | | victim - > kartstuff [ k_squishedtimer ] > 0 | | victim - > kartstuff [ k_spinouttimer ] > 0
| | victim - > kartstuff [ k_invincibilitytimer ] > 0 | | victim - > kartstuff [ k_growshrinktimer ] > 0 | | victim - > kartstuff [ k_hyudorotimer ] > 0 )
{
K_DoInstashield ( victim ) ;
return ;
}
}
if ( netgame & & player - > kartstuff [ k_bumper ] < = 0 )
CONS_Printf ( M_GetText ( " %s is back in the game! \n " ) , player_names [ player - players ] ) ;
newbumper = player - > kartstuff [ k_bumper ] ;
if ( newbumper < = 1 )
diff = 0 ;
else
diff = FixedAngle ( 360 * FRACUNIT / newbumper ) ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newmo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_BATTLEBUMPER ) ;
newmo - > threshold = newbumper ;
P_SetTarget ( & newmo - > tracer , victim - > mo ) ;
P_SetTarget ( & newmo - > target , player - > mo ) ;
newmo - > angle = ( diff * ( newbumper - 1 ) ) ;
newmo - > color = victim - > skincolor ;
if ( newbumper + 1 < 2 )
P_SetMobjState ( newmo , S_BATTLEBUMPER3 ) ;
else if ( newbumper + 1 < 3 )
P_SetMobjState ( newmo , S_BATTLEBUMPER2 ) ;
else
P_SetMobjState ( newmo , S_BATTLEBUMPER1 ) ;
S_StartSound ( player - > mo , sfx_3db06 ) ;
player - > kartstuff [ k_bumper ] + + ;
player - > kartstuff [ k_comebackpoints ] = 0 ;
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
/*victim->powers[pw_flashing] = K_GetKartFlashing(victim);
victim - > kartstuff [ k_comebacktimer ] = comebacktime ; */
victim - > kartstuff [ k_instashield ] = 15 ;
if ( cv_kartdebughuddrop . value & & ! modeattacking )
K_DropItems ( victim ) ;
else
K_DropHnextList ( victim ) ;
return ;
}
// source is the mobj that originally threw the bomb that exploded etc.
// Spawns the sphere around the explosion that handles spinout
void K_SpawnKartExplosion ( fixed_t x , fixed_t y , fixed_t z , fixed_t radius , INT32 number , mobjtype_t type , angle_t rotangle , boolean spawncenter , boolean ghostit , mobj_t * source )
{
mobj_t * mobj ;
mobj_t * ghost = NULL ;
INT32 i ;
TVector v ;
TVector * res ;
fixed_t finalx , finaly , finalz , dist ;
//mobj_t hoopcenter;
angle_t degrees , fa , closestangle ;
fixed_t mobjx , mobjy , mobjz ;
//hoopcenter.x = x;
//hoopcenter.y = y;
//hoopcenter.z = z;
//hoopcenter.z = z - mobjinfo[type].height/2;
degrees = FINEANGLES / number ;
closestangle = 0 ;
// Create the hoop!
for ( i = 0 ; i < number ; i + + )
{
fa = ( i * degrees ) ;
v [ 0 ] = FixedMul ( FINECOSINE ( fa ) , radius ) ;
v [ 1 ] = 0 ;
v [ 2 ] = FixedMul ( FINESINE ( fa ) , radius ) ;
v [ 3 ] = FRACUNIT ;
res = VectorMatrixMultiply ( v , * RotateXMatrix ( rotangle ) ) ;
M_Memcpy ( & v , res , sizeof ( v ) ) ;
res = VectorMatrixMultiply ( v , * RotateZMatrix ( closestangle ) ) ;
M_Memcpy ( & v , res , sizeof ( v ) ) ;
finalx = x + v [ 0 ] ;
finaly = y + v [ 1 ] ;
finalz = z + v [ 2 ] ;
mobj = P_SpawnMobj ( finalx , finaly , finalz , type ) ;
mobj - > z - = mobj - > height > > 1 ;
// change angle
mobj - > angle = R_PointToAngle2 ( mobj - > x , mobj - > y , x , y ) ;
// change slope
dist = P_AproxDistance ( P_AproxDistance ( x - mobj - > x , y - mobj - > y ) , z - mobj - > z ) ;
if ( dist < 1 )
dist = 1 ;
mobjx = mobj - > x ;
mobjy = mobj - > y ;
mobjz = mobj - > z ;
if ( ghostit )
{
ghost = P_SpawnGhostMobj ( mobj ) ;
P_SetMobjState ( mobj , S_NULL ) ;
mobj = ghost ;
}
if ( spawncenter )
{
mobj - > x = x ;
mobj - > y = y ;
mobj - > z = z ;
}
mobj - > momx = FixedMul ( FixedDiv ( mobjx - x , dist ) , FixedDiv ( dist , 6 * FRACUNIT ) ) ;
mobj - > momy = FixedMul ( FixedDiv ( mobjy - y , dist ) , FixedDiv ( dist , 6 * FRACUNIT ) ) ;
mobj - > momz = FixedMul ( FixedDiv ( mobjz - z , dist ) , FixedDiv ( dist , 6 * FRACUNIT ) ) ;
if ( source & & ! P_MobjWasRemoved ( source ) )
P_SetTarget ( & mobj - > target , source ) ;
}
}
// Spawns the purely visual explosion
void K_SpawnMineExplosion ( mobj_t * source , UINT8 color )
{
INT32 i , radius , height ;
mobj_t * smoldering = P_SpawnMobj ( source - > x , source - > y , source - > z , MT_SMOLDERING ) ;
mobj_t * dust ;
mobj_t * truc ;
INT32 speed , speed2 ;
smoldering - > tics = TICRATE * 3 ;
radius = source - > radius > > FRACBITS ;
height = source - > height > > FRACBITS ;
if ( ! color )
color = SKINCOLOR_KETCHUP ;
for ( i = 0 ; i < 32 ; i + + )
{
dust = P_SpawnMobj ( source - > x , source - > y , source - > z , MT_SMOKE ) ;
dust - > angle = ( ANGLE_180 / 16 ) * i ;
P_SetScale ( dust , source - > scale ) ;
dust - > destscale = source - > scale * 10 ;
dust - > scalespeed = source - > scale / 12 ;
P_InstaThrust ( dust , dust - > angle , FixedMul ( 20 * FRACUNIT , source - > scale ) ) ;
truc = P_SpawnMobj ( source - > x + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > y + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > z + P_RandomRange ( 0 , height ) * FRACUNIT , MT_BOOMEXPLODE ) ;
P_SetScale ( truc , source - > scale ) ;
truc - > destscale = source - > scale * 6 ;
truc - > scalespeed = source - > scale / 12 ;
speed = FixedMul ( 10 * FRACUNIT , source - > scale ) > > FRACBITS ;
truc - > momx = P_RandomRange ( - speed , speed ) * FRACUNIT ;
truc - > momy = P_RandomRange ( - speed , speed ) * FRACUNIT ;
speed = FixedMul ( 20 * FRACUNIT , source - > scale ) > > FRACBITS ;
truc - > momz = P_RandomRange ( - speed , speed ) * FRACUNIT ;
truc - > color = color ;
}
for ( i = 0 ; i < 16 ; i + + )
{
dust = P_SpawnMobj ( source - > x + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > y + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > z + P_RandomRange ( 0 , height ) * FRACUNIT , MT_SMOKE ) ;
P_SetScale ( dust , source - > scale ) ;
dust - > destscale = source - > scale * 10 ;
dust - > scalespeed = source - > scale / 12 ;
dust - > tics = 30 ;
dust - > momz = P_RandomRange ( FixedMul ( 3 * FRACUNIT , source - > scale ) > > FRACBITS , FixedMul ( 7 * FRACUNIT , source - > scale ) > > FRACBITS ) * FRACUNIT ;
truc = P_SpawnMobj ( source - > x + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > y + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > z + P_RandomRange ( 0 , height ) * FRACUNIT , MT_BOOMPARTICLE ) ;
P_SetScale ( truc , source - > scale ) ;
truc - > destscale = source - > scale * 5 ;
truc - > scalespeed = source - > scale / 12 ;
speed = FixedMul ( 20 * FRACUNIT , source - > scale ) > > FRACBITS ;
truc - > momx = P_RandomRange ( - speed , speed ) * FRACUNIT ;
truc - > momy = P_RandomRange ( - speed , speed ) * FRACUNIT ;
speed = FixedMul ( 15 * FRACUNIT , source - > scale ) > > FRACBITS ;
speed2 = FixedMul ( 45 * FRACUNIT , source - > scale ) > > FRACBITS ;
truc - > momz = P_RandomRange ( speed , speed2 ) * FRACUNIT ;
if ( P_RandomChance ( FRACUNIT / 2 ) )
truc - > momz = - truc - > momz ;
truc - > tics = TICRATE * 2 ;
truc - > color = color ;
}
}
static mobj_t * K_SpawnKartMissile ( mobj_t * source , mobjtype_t type , angle_t an , INT32 flags2 , fixed_t speed )
{
mobj_t * th ;
fixed_t x , y , z ;
fixed_t finalspeed = speed ;
mobj_t * throwmo ;
if ( source - > player & & source - > player - > speed > K_GetKartSpeed ( source - > player , false ) )
{
angle_t input = source - > angle - an ;
boolean invert = ( input > ANGLE_180 ) ;
if ( invert )
input = InvAngle ( input ) ;
finalspeed = max ( speed , FixedMul ( speed , FixedMul (
FixedDiv ( source - > player - > speed , K_GetKartSpeed ( source - > player , false ) ) , // Multiply speed to be proportional to your own, boosted maxspeed.
( ( ( 180 < < FRACBITS ) - AngleFixed ( input ) ) / 180 ) // multiply speed based on angle diff... i.e: don't do this for firing backward :V
) ) ) ;
}
x = source - > x + source - > momx + FixedMul ( finalspeed , FINECOSINE ( an > > ANGLETOFINESHIFT ) ) ;
y = source - > y + source - > momy + FixedMul ( finalspeed , FINESINE ( an > > ANGLETOFINESHIFT ) ) ;
z = source - > z ; // spawn on the ground please
if ( P_MobjFlip ( source ) < 0 )
{
z = source - > z + source - > height - mobjinfo [ type ] . height ;
}
th = P_SpawnMobj ( x , y , z , type ) ;
th - > flags2 | = flags2 ;
th - > threshold = 10 ;
if ( th - > info - > seesound )
S_StartSound ( source , th - > info - > seesound ) ;
P_SetTarget ( & th - > target , source ) ;
if ( P_IsObjectOnGround ( source ) )
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_TeleportMove ( th , th - > x , th - > y , th - > z ) ;
// spawn on the ground if the player is on the ground
if ( P_MobjFlip ( source ) < 0 )
{
th - > z = th - > ceilingz - th - > height ;
th - > eflags | = MFE_VERTICALFLIP ;
}
else
th - > z = th - > floorz ;
}
th - > angle = an ;
th - > momx = FixedMul ( finalspeed , FINECOSINE ( an > > ANGLETOFINESHIFT ) ) ;
th - > momy = FixedMul ( finalspeed , FINESINE ( an > > ANGLETOFINESHIFT ) ) ;
switch ( type )
{
case MT_ORBINAUT :
if ( source & & source - > player )
th - > color = source - > player - > skincolor ;
else
th - > color = SKINCOLOR_GREY ;
th - > movefactor = finalspeed ;
break ;
case MT_JAWZ :
if ( source & & source - > player )
{
INT32 lasttarg = source - > player - > kartstuff [ k_lastjawztarget ] ;
th - > cvmem = source - > player - > skincolor ;
if ( ( lasttarg > = 0 & & lasttarg < MAXPLAYERS )
& & playeringame [ lasttarg ]
& & ! players [ lasttarg ] . spectator
& & players [ lasttarg ] . mo )
{
P_SetTarget ( & th - > tracer , players [ lasttarg ] . mo ) ;
}
}
else
th - > cvmem = SKINCOLOR_KETCHUP ;
/* FALLTHRU */
case MT_JAWZ_DUD :
S_StartSound ( th , th - > info - > activesound ) ;
/* FALLTHRU */
case MT_SPB :
th - > movefactor = finalspeed ;
break ;
default :
break ;
}
x = x + P_ReturnThrustX ( source , an , source - > radius + th - > radius ) ;
y = y + P_ReturnThrustY ( source , an , source - > radius + th - > radius ) ;
throwmo = P_SpawnMobj ( x , y , z , MT_FIREDITEM ) ;
throwmo - > movecount = 1 ;
throwmo - > movedir = source - > angle - an ;
P_SetTarget ( & throwmo - > target , source ) ;
return NULL ;
}
static void K_SpawnDriftSparks ( player_t * player )
{
fixed_t newx ;
fixed_t newy ;
mobj_t * spark ;
angle_t travelangle ;
INT32 i ;
I_Assert ( player ! = NULL ) ;
I_Assert ( player - > mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( player - > mo ) ) ;
if ( leveltime % 2 = = 1 )
return ;
if ( ! P_IsObjectOnGround ( player - > mo ) )
return ;
if ( ! player - > kartstuff [ k_drift ] | | player - > kartstuff [ k_driftcharge ] < K_GetKartDriftSparkValue ( player ) )
return ;
travelangle = player - > mo - > angle - ( ANGLE_45 / 5 ) * player - > kartstuff [ k_drift ] ;
for ( i = 0 ; i < 2 ; i + + )
{
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 32 * FRACUNIT , player - > mo - > scale ) ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 32 * FRACUNIT , player - > mo - > scale ) ) ;
spark = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_DRIFTSPARK ) ;
P_SetTarget ( & spark - > target , player - > mo ) ;
spark - > angle = travelangle - ( ANGLE_45 / 5 ) * player - > kartstuff [ k_drift ] ;
spark - > destscale = player - > mo - > scale ;
P_SetScale ( spark , player - > mo - > scale ) ;
spark - > momx = player - > mo - > momx / 2 ;
spark - > momy = player - > mo - > momy / 2 ;
//spark->momz = player->mo->momz/2;
if ( player - > kartstuff [ k_driftcharge ] > = K_GetKartDriftSparkValue ( player ) * 4 )
{
spark - > color = ( UINT8 ) ( 1 + ( leveltime % ( MAXSKINCOLORS - 1 ) ) ) ;
}
else if ( player - > kartstuff [ k_driftcharge ] > = K_GetKartDriftSparkValue ( player ) * 2 )
{
if ( player - > kartstuff [ k_driftcharge ] < = ( K_GetKartDriftSparkValue ( player ) * 2 ) + ( 24 * 3 ) )
spark - > color = SKINCOLOR_RASPBERRY ; // transition
else
spark - > color = SKINCOLOR_KETCHUP ;
}
else
{
spark - > color = SKINCOLOR_SAPPHIRE ;
}
if ( ( player - > kartstuff [ k_drift ] > 0 & & player - > cmd . driftturn > 0 ) // Inward drifts
| | ( player - > kartstuff [ k_drift ] < 0 & & player - > cmd . driftturn < 0 ) )
{
if ( ( player - > kartstuff [ k_drift ] < 0 & & ( i & 1 ) )
| | ( player - > kartstuff [ k_drift ] > 0 & & ! ( i & 1 ) ) )
P_SetMobjState ( spark , S_DRIFTSPARK_A1 ) ;
else if ( ( player - > kartstuff [ k_drift ] < 0 & & ! ( i & 1 ) )
| | ( player - > kartstuff [ k_drift ] > 0 & & ( i & 1 ) ) )
P_SetMobjState ( spark , S_DRIFTSPARK_C1 ) ;
}
else if ( ( player - > kartstuff [ k_drift ] > 0 & & player - > cmd . driftturn < 0 ) // Outward drifts
| | ( player - > kartstuff [ k_drift ] < 0 & & player - > cmd . driftturn > 0 ) )
{
if ( ( player - > kartstuff [ k_drift ] < 0 & & ( i & 1 ) )
| | ( player - > kartstuff [ k_drift ] > 0 & & ! ( i & 1 ) ) )
P_SetMobjState ( spark , S_DRIFTSPARK_C1 ) ;
else if ( ( player - > kartstuff [ k_drift ] < 0 & & ! ( i & 1 ) )
| | ( player - > kartstuff [ k_drift ] > 0 & & ( i & 1 ) ) )
P_SetMobjState ( spark , S_DRIFTSPARK_A1 ) ;
}
K_MatchGenericExtraFlags ( spark , player - > mo ) ;
}
}
static void K_SpawnAIZDust ( player_t * player )
{
fixed_t newx ;
fixed_t newy ;
mobj_t * spark ;
angle_t travelangle ;
I_Assert ( player ! = NULL ) ;
I_Assert ( player - > mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( player - > mo ) ) ;
if ( leveltime % 2 = = 1 )
return ;
if ( ! P_IsObjectOnGround ( player - > mo ) )
return ;
travelangle = R_PointToAngle2 ( 0 , 0 , player - > mo - > momx , player - > mo - > momy ) ;
//S_StartSound(player->mo, sfx_s3k47);
{
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , travelangle - ( player - > kartstuff [ k_aizdriftstrat ] * ANGLE_45 ) , FixedMul ( 24 * FRACUNIT , player - > mo - > scale ) ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , travelangle - ( player - > kartstuff [ k_aizdriftstrat ] * ANGLE_45 ) , FixedMul ( 24 * FRACUNIT , player - > mo - > scale ) ) ;
spark = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_AIZDRIFTSTRAT ) ;
spark - > angle = travelangle + ( player - > kartstuff [ k_aizdriftstrat ] * ANGLE_90 ) ;
P_SetScale ( spark , ( spark - > destscale = ( 3 * player - > mo - > scale ) > > 2 ) ) ;
spark - > momx = ( 6 * player - > mo - > momx ) / 5 ;
spark - > momy = ( 6 * player - > mo - > momy ) / 5 ;
//spark->momz = player->mo->momz/2;
K_MatchGenericExtraFlags ( spark , player - > mo ) ;
}
}
void K_SpawnBoostTrail ( player_t * player )
{
fixed_t newx ;
fixed_t newy ;
fixed_t ground ;
mobj_t * flame ;
angle_t travelangle ;
INT32 i ;
I_Assert ( player ! = NULL ) ;
I_Assert ( player - > mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( player - > mo ) ) ;
if ( ! P_IsObjectOnGround ( player - > mo )
| | player - > kartstuff [ k_hyudorotimer ] ! = 0
| | ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] ) )
return ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
ground = player - > mo - > ceilingz - FixedMul ( mobjinfo [ MT_SNEAKERTRAIL ] . height , player - > mo - > scale ) ;
else
ground = player - > mo - > floorz ;
if ( player - > kartstuff [ k_drift ] ! = 0 )
travelangle = player - > mo - > angle ;
else
travelangle = R_PointToAngle2 ( 0 , 0 , player - > rmomx , player - > rmomy ) ;
for ( i = 0 ; i < 2 ; i + + )
{
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 24 * FRACUNIT , player - > mo - > scale ) ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 24 * FRACUNIT , player - > mo - > scale ) ) ;
# ifdef ESLOPE
if ( player - > mo - > standingslope )
{
ground = P_GetZAt ( player - > mo - > standingslope , newx , newy ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
ground - = FixedMul ( mobjinfo [ MT_SNEAKERTRAIL ] . height , player - > mo - > scale ) ;
}
# endif
flame = P_SpawnMobj ( newx , newy , ground , MT_SNEAKERTRAIL ) ;
P_SetTarget ( & flame - > target , player - > mo ) ;
flame - > angle = travelangle ;
flame - > fuse = TICRATE * 2 ;
flame - > destscale = player - > mo - > scale ;
P_SetScale ( flame , player - > mo - > scale ) ;
flame - > eflags = ( flame - > eflags & ~ MFE_VERTICALFLIP ) | ( player - > mo - > eflags & MFE_VERTICALFLIP ) ; // not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
flame - > momx = 8 ;
P_XYMovement ( flame ) ;
if ( P_MobjWasRemoved ( flame ) )
continue ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
{
if ( flame - > z + flame - > height < flame - > ceilingz )
P_RemoveMobj ( flame ) ;
}
else if ( flame - > z > flame - > floorz )
P_RemoveMobj ( flame ) ;
}
}
void K_SpawnSparkleTrail ( mobj_t * mo )
{
const INT32 rad = ( mo - > radius * 2 ) > > FRACBITS ;
mobj_t * sparkle ;
INT32 i ;
I_Assert ( mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( mo ) ) ;
for ( i = 0 ; i < 3 ; i + + )
{
fixed_t newx = mo - > x + mo - > momx + ( P_RandomRange ( - rad , rad ) < < FRACBITS ) ;
fixed_t newy = mo - > y + mo - > momy + ( P_RandomRange ( - rad , rad ) < < FRACBITS ) ;
fixed_t newz = mo - > z + mo - > momz + ( P_RandomRange ( 0 , mo - > height > > FRACBITS ) < < FRACBITS ) ;
sparkle = P_SpawnMobj ( newx , newy , newz , MT_SPARKLETRAIL ) ;
//if (i == 0)
//P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
P_SetTarget ( & sparkle - > target , mo ) ;
sparkle - > destscale = mo - > destscale ;
P_SetScale ( sparkle , mo - > scale ) ;
sparkle - > eflags = ( sparkle - > eflags & ~ MFE_VERTICALFLIP ) | ( mo - > eflags & MFE_VERTICALFLIP ) ; // not K_MatchGenericExtraFlags so that a stolen invincibility can be seen
sparkle - > color = mo - > color ;
//sparkle->colorized = mo->colorized;
}
P_SetMobjState ( sparkle , S_KARTINVULN_LARGE1 ) ;
}
void K_SpawnWipeoutTrail ( mobj_t * mo , boolean translucent )
{
mobj_t * dust ;
I_Assert ( mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( mo ) ) ;
dust = P_SpawnMobj ( mo - > x + ( P_RandomRange ( - 25 , 25 ) * mo - > scale ) , mo - > y + ( P_RandomRange ( - 25 , 25 ) * mo - > scale ) , mo - > z , MT_WIPEOUTTRAIL ) ;
P_SetTarget ( & dust - > target , mo ) ;
dust - > angle = R_PointToAngle2 ( 0 , 0 , mo - > momx , mo - > momy ) ;
dust - > destscale = mo - > scale ;
P_SetScale ( dust , mo - > scale ) ;
dust - > eflags = ( dust - > eflags & ~ MFE_VERTICALFLIP ) | ( mo - > eflags & MFE_VERTICALFLIP ) ; // not K_MatchGenericExtraFlags because hyudoro shouldn't be able to wipeout
if ( translucent ) // offroad effect
{
dust - > momx = mo - > momx / 2 ;
dust - > momy = mo - > momy / 2 ;
dust - > momz = mo - > momz / 2 ;
}
if ( translucent )
dust - > flags2 | = MF2_SHADOW ;
}
// K_DriftDustHandling
// Parameters:
// spawner: The map object that is spawning the drift dust
// Description: Spawns the drift dust for objects, players use rmomx/y, other objects use regular momx/y.
// Also plays the drift sound.
// Other objects should be angled towards where they're trying to go so they don't randomly spawn dust
// Do note that most of the function won't run in odd intervals of frames
void K_DriftDustHandling ( mobj_t * spawner )
{
angle_t anglediff ;
const INT16 spawnrange = spawner - > radius > > FRACBITS ;
if ( ! P_IsObjectOnGround ( spawner ) | | leveltime % 2 ! = 0 )
return ;
if ( spawner - > player )
{
if ( spawner - > player - > pflags & PF_SKIDDOWN )
{
anglediff = abs ( ( signed ) ( spawner - > angle - spawner - > player - > frameangle ) ) ;
if ( leveltime % 6 = = 0 )
S_StartSound ( spawner , sfx_screec ) ; // repeated here because it doesn't always happen to be within the range when this is the case
}
else
{
angle_t playerangle = spawner - > angle ;
if ( spawner - > player - > speed < 5 < < FRACBITS )
return ;
if ( spawner - > player - > cmd . forwardmove < 0 )
playerangle + = ANGLE_180 ;
anglediff = abs ( ( signed ) ( playerangle - R_PointToAngle2 ( 0 , 0 , spawner - > player - > rmomx , spawner - > player - > rmomy ) ) ) ;
}
}
else
{
if ( P_AproxDistance ( spawner - > momx , spawner - > momy ) < 5 < < FRACBITS )
return ;
anglediff = abs ( ( signed ) ( spawner - > angle - R_PointToAngle2 ( 0 , 0 , spawner - > momx , spawner - > momy ) ) ) ;
}
if ( anglediff > ANGLE_180 )
anglediff = InvAngle ( anglediff ) ;
if ( anglediff > ANG10 * 4 ) // Trying to turn further than 40 degrees
{
fixed_t spawnx = P_RandomRange ( - spawnrange , spawnrange ) < < FRACBITS ;
fixed_t spawny = P_RandomRange ( - spawnrange , spawnrange ) < < FRACBITS ;
INT32 speedrange = 2 ;
mobj_t * dust = P_SpawnMobj ( spawner - > x + spawnx , spawner - > y + spawny , spawner - > z , MT_DRIFTDUST ) ;
if ( spawner - > eflags & MFE_VERTICALFLIP )
{
dust - > z + = spawner - > height - dust - > height ;
}
dust - > momx = FixedMul ( spawner - > momx + ( P_RandomRange ( - speedrange , speedrange ) < < FRACBITS ) , 3 * ( spawner - > scale ) / 4 ) ;
dust - > momy = FixedMul ( spawner - > momy + ( P_RandomRange ( - speedrange , speedrange ) < < FRACBITS ) , 3 * ( spawner - > scale ) / 4 ) ;
dust - > momz = P_MobjFlip ( spawner ) * ( P_RandomRange ( 1 , 4 ) * ( spawner - > scale ) ) ;
P_SetScale ( dust , spawner - > scale / 2 ) ;
dust - > destscale = spawner - > scale * 3 ;
dust - > scalespeed = spawner - > scale / 12 ;
if ( leveltime % 6 = = 0 )
S_StartSound ( spawner , sfx_screec ) ;
K_MatchGenericExtraFlags ( dust , spawner ) ;
}
}
static mobj_t * K_FindLastTrailMobj ( player_t * player )
{
mobj_t * trail ;
if ( ! player | | ! ( trail = player - > mo ) | | ! player - > mo - > hnext | | ! player - > mo - > hnext - > health )
return NULL ;
while ( trail - > hnext & & ! P_MobjWasRemoved ( trail - > hnext ) & & trail - > hnext - > health )
{
trail = trail - > hnext ;
}
return trail ;
}
static mobj_t * K_ThrowKartItem ( player_t * player , boolean missile , mobjtype_t mapthing , INT32 defaultDir , INT32 altthrow )
{
mobj_t * mo ;
INT32 dir , PROJSPEED ;
angle_t newangle ;
fixed_t newx , newy , newz ;
mobj_t * throwmo ;
if ( ! player )
return NULL ;
// Figure out projectile speed by game speed
if ( missile & & mapthing ! = MT_BALLHOG ) // Trying to keep compatability...
{
PROJSPEED = mobjinfo [ mapthing ] . speed ;
if ( gamespeed = = 0 )
PROJSPEED = FixedMul ( PROJSPEED , FRACUNIT - FRACUNIT / 4 ) ;
else if ( gamespeed = = 2 )
PROJSPEED = FixedMul ( PROJSPEED , FRACUNIT + FRACUNIT / 4 ) ;
PROJSPEED = FixedMul ( PROJSPEED , mapobjectscale ) ;
}
else
{
switch ( gamespeed )
{
case 0 :
PROJSPEED = 68 * mapobjectscale ; // Avg Speed is 34
break ;
case 2 :
PROJSPEED = 96 * mapobjectscale ; // Avg Speed is 48
break ;
default :
PROJSPEED = 82 * mapobjectscale ; // Avg Speed is 41
break ;
}
}
if ( altthrow )
{
if ( altthrow = = 2 ) // Kitchen sink throwing
{
if ( player - > kartstuff [ k_throwdir ] = = 1 )
dir = 3 ;
else if ( player - > kartstuff [ k_throwdir ] = = - 1 )
dir = 1 ;
else
dir = 2 ;
}
else
{
if ( player - > kartstuff [ k_throwdir ] = = 1 )
dir = 2 ;
else if ( player - > kartstuff [ k_throwdir ] = = - 1 )
dir = - 1 ;
else
dir = 1 ;
}
}
else
{
if ( player - > kartstuff [ k_throwdir ] ! = 0 )
dir = player - > kartstuff [ k_throwdir ] ;
else
dir = defaultDir ;
}
if ( missile ) // Shootables
{
if ( mapthing = = MT_BALLHOG ) // Messy
{
if ( dir = = - 1 )
{
// Shoot backward
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 - 0x06000000 , 0 , PROJSPEED / 4 ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 - 0x03000000 , 0 , PROJSPEED / 4 ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 , 0 , PROJSPEED / 4 ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 + 0x03000000 , 0 , PROJSPEED / 4 ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 + 0x06000000 , 0 , PROJSPEED / 4 ) ;
}
else
{
// Shoot forward
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle - 0x06000000 , 0 , PROJSPEED ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle - 0x03000000 , 0 , PROJSPEED ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle , 0 , PROJSPEED ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + 0x03000000 , 0 , PROJSPEED ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + 0x06000000 , 0 , PROJSPEED ) ;
}
}
else
{
if ( dir = = - 1 & & mapthing ! = MT_SPB )
{
// Shoot backward
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 , 0 , PROJSPEED / 2 ) ;
}
else
{
// Shoot forward
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle , 0 , PROJSPEED ) ;
}
}
}
else
{
player - > kartstuff [ k_bananadrag ] = 0 ; // RESET timer, for multiple bananas
if ( dir > 0 )
{
// Shoot forward
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z + player - > mo - > height / 2 , mapthing ) ;
mo - > threshold = 10 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
S_StartSound ( player - > mo , mo - > info - > seesound ) ;
if ( mo )
{
angle_t fa = player - > mo - > angle > > ANGLETOFINESHIFT ;
INT32 HEIGHT = ( 20 + ( dir * 10 ) ) * mapobjectscale + player - > mo - > momz ;
mo - > momx = player - > mo - > momx + FixedMul ( FINECOSINE ( fa ) , ( altthrow = = 2 ? 2 * PROJSPEED / 3 : PROJSPEED ) ) ;
mo - > momy = player - > mo - > momy + FixedMul ( FINESINE ( fa ) , ( altthrow = = 2 ? 2 * PROJSPEED / 3 : PROJSPEED ) ) ;
mo - > momz = P_MobjFlip ( player - > mo ) * HEIGHT ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
}
throwmo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z + player - > mo - > height / 2 , MT_FIREDITEM ) ;
P_SetTarget ( & throwmo - > target , player - > mo ) ;
throwmo - > movecount = 0 ; // above player
}
else
{
mobj_t * lasttrail = K_FindLastTrailMobj ( player ) ;
if ( lasttrail )
{
newx = lasttrail - > x ;
newy = lasttrail - > y ;
newz = lasttrail - > z ;
}
else
{
// Drop it directly behind you.
fixed_t dropradius = FixedHypot ( player - > mo - > radius , player - > mo - > radius ) + FixedHypot ( mobjinfo [ mapthing ] . radius , mobjinfo [ mapthing ] . radius ) ;
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , dropradius ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , dropradius ) ;
newz = player - > mo - > z ;
}
mo = P_SpawnMobj ( newx , newy , newz , mapthing ) ; // this will never return null because collision isn't processed here
if ( P_MobjFlip ( player - > mo ) < 0 )
mo - > z = player - > mo - > z + player - > mo - > height - mo - > height ;
mo - > threshold = 10 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
if ( P_IsObjectOnGround ( player - > mo ) )
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_TeleportMove ( mo , mo - > x , mo - > y , mo - > z ) ; // however, THIS can fuck up your day. just absolutely ruin you.
if ( P_MobjWasRemoved ( mo ) )
return NULL ;
if ( P_MobjFlip ( mo ) > 0 )
{
if ( mo - > floorz > mo - > target - > z - mo - > height )
{
mo - > z = mo - > floorz ;
}
}
else
{
if ( mo - > ceilingz < mo - > target - > z + mo - > target - > height + mo - > height )
{
mo - > z = mo - > ceilingz - mo - > height ;
}
}
}
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
}
}
return mo ;
}
# define THUNDERRADIUS 320
static void K_DoThunderShield ( player_t * player )
{
mobj_t * mo ;
int i = 0 ;
fixed_t sx ;
fixed_t sy ;
angle_t an ;
S_StartSound ( player - > mo , sfx_zio3 ) ;
//player->kartstuff[k_thunderanim] = 35;
P_NukeEnemies ( player - > mo , player - > mo , RING_DIST / 4 ) ;
// spawn vertical bolt
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_THOK ) ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetMobjState ( mo , S_LZIO11 ) ;
mo - > color = SKINCOLOR_TEAL ;
mo - > scale = player - > mo - > scale * 3 + ( player - > mo - > scale / 2 ) ;
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_THOK ) ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetMobjState ( mo , S_LZIO21 ) ;
mo - > color = SKINCOLOR_CYAN ;
mo - > scale = player - > mo - > scale * 3 + ( player - > mo - > scale / 2 ) ;
// spawn horizontal bolts;
for ( i = 0 ; i < 7 ; i + + )
{
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_THOK ) ;
mo - > angle = P_RandomRange ( 0 , 359 ) * ANG1 ;
mo - > fuse = P_RandomRange ( 20 , 50 ) ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetMobjState ( mo , S_KLIT1 ) ;
}
// spawn the radius thing:
an = ANGLE_22h ;
for ( i = 0 ; i < 15 ; i + + )
{
sx = player - > mo - > x + FixedMul ( ( player - > mo - > scale * THUNDERRADIUS ) , FINECOSINE ( ( an * i ) > > ANGLETOFINESHIFT ) ) ;
sy = player - > mo - > y + FixedMul ( ( player - > mo - > scale * THUNDERRADIUS ) , FINESINE ( ( an * i ) > > ANGLETOFINESHIFT ) ) ;
mo = P_SpawnMobj ( sx , sy , player - > mo - > z , MT_THOK ) ;
mo - > angle = an * i ;
mo - > extravalue1 = THUNDERRADIUS ; // Used to know whether we should teleport by radius or something.
mo - > scale = player - > mo - > scale * 3 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetMobjState ( mo , S_KSPARK1 ) ;
}
}
# undef THUNDERRADIUS
static void K_DoHyudoroSteal ( player_t * player )
{
INT32 i , numplayers = 0 ;
INT32 playerswappable [ MAXPLAYERS ] ;
INT32 stealplayer = - 1 ; // The player that's getting stolen from
INT32 prandom = 0 ;
boolean sink = P_RandomChance ( FRACUNIT / 64 ) ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( playeringame [ i ] & & players [ i ] . mo & & players [ i ] . mo - > health > 0 & & players [ i ] . playerstate = = PST_LIVE
& & player ! = & players [ i ] & & ! players [ i ] . exiting & & ! players [ i ] . spectator // Player in-game
// Can steal from this player
& & ( G_RaceGametype ( ) //&& players[i].kartstuff[k_position] < player->kartstuff[k_position])
| | ( G_BattleGametype ( ) & & players [ i ] . kartstuff [ k_bumper ] > 0 ) )
// Has an item
& & ( players [ i ] . kartstuff [ k_itemtype ]
& & players [ i ] . kartstuff [ k_itemamount ]
& & ! players [ i ] . kartstuff [ k_itemheld ]
& & ! players [ i ] . kartstuff [ k_itemblink ] ) )
{
playerswappable [ numplayers ] = i ;
numplayers + + ;
}
}
prandom = P_RandomFixed ( ) ;
S_StartSound ( player - > mo , sfx_s3k92 ) ;
if ( sink & & numplayers > 0 & & cv_kitchensink . value ) // BEHOLD THE KITCHEN SINK
{
player - > kartstuff [ k_hyudorotimer ] = hyudorotime ;
player - > kartstuff [ k_stealingtimer ] = stealtime ;
player - > kartstuff [ k_itemtype ] = KITEM_KITCHENSINK ;
player - > kartstuff [ k_itemamount ] = 1 ;
player - > kartstuff [ k_itemheld ] = 0 ;
return ;
}
else if ( ( G_RaceGametype ( ) & & player - > kartstuff [ k_position ] = = 1 ) | | numplayers = = 0 ) // No-one can be stolen from? Oh well...
{
player - > kartstuff [ k_hyudorotimer ] = hyudorotime ;
player - > kartstuff [ k_stealingtimer ] = stealtime ;
return ;
}
else if ( numplayers = = 1 ) // With just 2 players, we just need to set the other player to be the one to steal from
{
stealplayer = playerswappable [ numplayers - 1 ] ;
}
else if ( numplayers > 1 ) // We need to choose between the available candidates for the 2nd player
{
stealplayer = playerswappable [ prandom % ( numplayers - 1 ) ] ;
}
if ( stealplayer > - 1 ) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
{
player - > kartstuff [ k_hyudorotimer ] = hyudorotime ;
player - > kartstuff [ k_stealingtimer ] = stealtime ;
players [ stealplayer ] . kartstuff [ k_stolentimer ] = stealtime ;
player - > kartstuff [ k_itemtype ] = players [ stealplayer ] . kartstuff [ k_itemtype ] ;
player - > kartstuff [ k_itemamount ] = players [ stealplayer ] . kartstuff [ k_itemamount ] ;
player - > kartstuff [ k_itemheld ] = 0 ;
players [ stealplayer ] . kartstuff [ k_itemtype ] = KITEM_NONE ;
players [ stealplayer ] . kartstuff [ k_itemamount ] = 0 ;
players [ stealplayer ] . kartstuff [ k_itemheld ] = 0 ;
if ( P_IsLocalPlayer ( & players [ stealplayer ] ) & & ! splitscreen )
S_StartSound ( NULL , sfx_s3k92 ) ;
}
}
void K_DoSneaker ( player_t * player , INT32 type )
{
fixed_t intendedboost ;
switch ( gamespeed )
{
case 0 :
intendedboost = 53740 + 768 ;
break ;
case 2 :
intendedboost = 17294 + 768 ;
break ;
default :
intendedboost = 32768 ;
break ;
}
if ( ! player - > kartstuff [ k_floorboost ] | | player - > kartstuff [ k_floorboost ] = = 3 )
{
S_StartSound ( player - > mo , sfx_cdfm01 ) ;
K_SpawnDashDustRelease ( player ) ;
if ( intendedboost > player - > kartstuff [ k_speedboost ] )
player - > kartstuff [ k_destboostcam ] = FixedMul ( FRACUNIT , FixedDiv ( ( intendedboost - player - > kartstuff [ k_speedboost ] ) , intendedboost ) ) ;
}
if ( ! player - > kartstuff [ k_sneakertimer ] )
{
if ( type = = 2 )
{
if ( player - > mo - > hnext )
{
mobj_t * cur = player - > mo - > hnext ;
while ( cur & & ! P_MobjWasRemoved ( cur ) )
{
if ( ! cur - > tracer )
{
mobj_t * overlay = P_SpawnMobj ( cur - > x , cur - > y , cur - > z , MT_BOOSTFLAME ) ;
P_SetTarget ( & overlay - > target , cur ) ;
P_SetTarget ( & cur - > tracer , overlay ) ;
P_SetScale ( overlay , ( overlay - > destscale = 3 * cur - > scale / 4 ) ) ;
}
cur = cur - > hnext ;
}
}
}
else
{
mobj_t * overlay = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_BOOSTFLAME ) ;
P_SetTarget ( & overlay - > target , player - > mo ) ;
P_SetScale ( overlay , ( overlay - > destscale = player - > mo - > scale ) ) ;
}
}
player - > kartstuff [ k_sneakertimer ] = sneakertime ;
if ( type ! = 0 )
{
player - > pflags | = PF_ATTACKDOWN ;
K_PlayBoostTaunt ( player - > mo ) ;
2019-02-16 13:03:56 +00:00
player - > powers [ pw_flashing ] = 0 ; // Stop flashing after boosting
2019-02-05 20:36:30 +00:00
}
}
static void K_DoShrink ( player_t * user )
{
INT32 i ;
S_StartSound ( user - > mo , sfx_kc46 ) ; // Sound the BANG!
user - > pflags | = PF_ATTACKDOWN ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator | | ! players [ i ] . mo )
continue ;
if ( & players [ i ] = = user )
continue ;
if ( players [ i ] . kartstuff [ k_position ] < user - > kartstuff [ k_position ] )
{
// Don't hit while invulnerable!
if ( ! players [ i ] . kartstuff [ k_invincibilitytimer ]
& & players [ i ] . kartstuff [ k_growshrinktimer ] < = 0
& & ! players [ i ] . kartstuff [ k_hyudorotimer ] )
{
// Start shrinking!
K_DropItems ( & players [ i ] ) ;
2019-02-18 04:09:37 +00:00
if ( ! P_MobjWasRemoved ( players [ i ] . mo ) )
{
players [ i ] . mo - > scalespeed = mapobjectscale / TICRATE ;
players [ i ] . mo - > destscale = ( 6 * mapobjectscale ) / 8 ;
if ( cv_kartdebugshrink . value & & ! modeattacking & & ! players [ i ] . bot )
players [ i ] . mo - > destscale = ( 6 * players [ i ] . mo - > destscale ) / 8 ;
players [ i ] . kartstuff [ k_growshrinktimer ] = - ( 200 + ( 40 * ( MAXPLAYERS - players [ i ] . kartstuff [ k_position ] ) ) ) ;
}
2019-02-05 20:36:30 +00:00
}
// Grow should get taken away.
if ( players [ i ] . kartstuff [ k_growshrinktimer ] > 0 )
K_RemoveGrowShrink ( & players [ i ] ) ;
//P_FlashPal(&players[i], PAL_NUKE, 10);
S_StartSound ( players [ i ] . mo , sfx_kc59 ) ;
}
}
}
void K_DoPogoSpring ( mobj_t * mo , fixed_t vertispeed , UINT8 sound )
{
const fixed_t vscale = mapobjectscale + ( mo - > scale - mapobjectscale ) ;
if ( mo - > player & & mo - > player - > spectator )
return ;
if ( mo - > eflags & MFE_SPRUNG )
return ;
# ifdef ESLOPE
mo - > standingslope = NULL ;
# endif
mo - > eflags | = MFE_SPRUNG ;
if ( mo - > eflags & MFE_VERTICALFLIP )
vertispeed * = - 1 ;
if ( vertispeed = = 0 )
{
fixed_t thrust ;
if ( mo - > player )
{
thrust = 3 * mo - > player - > speed / 2 ;
if ( thrust < 48 < < FRACBITS )
thrust = 48 < < FRACBITS ;
if ( thrust > 72 < < FRACBITS )
thrust = 72 < < FRACBITS ;
if ( mo - > player - > kartstuff [ k_pogospring ] ! = 2 )
{
if ( mo - > player - > kartstuff [ k_sneakertimer ] )
thrust = FixedMul ( thrust , 5 * FRACUNIT / 4 ) ;
else if ( mo - > player - > kartstuff [ k_invincibilitytimer ] )
thrust = FixedMul ( thrust , 9 * FRACUNIT / 8 ) ;
}
}
else
{
thrust = FixedDiv ( 3 * P_AproxDistance ( mo - > momx , mo - > momy ) / 2 , 5 * FRACUNIT / 2 ) ;
if ( thrust < 16 < < FRACBITS )
thrust = 16 < < FRACBITS ;
if ( thrust > 32 < < FRACBITS )
thrust = 32 < < FRACBITS ;
}
mo - > momz = FixedMul ( FINESINE ( ANGLE_22h > > ANGLETOFINESHIFT ) , FixedMul ( thrust , vscale ) ) ;
}
else
mo - > momz = FixedMul ( vertispeed , vscale ) ;
if ( sound )
S_StartSound ( mo , ( sound = = 1 ? sfx_kc2f : sfx_kpogos ) ) ;
}
void K_KillBananaChain ( mobj_t * banana , mobj_t * inflictor , mobj_t * source )
{
mobj_t * cachenext ;
killnext :
cachenext = banana - > hnext ;
if ( banana - > health )
{
if ( banana - > eflags & MFE_VERTICALFLIP )
banana - > z - = banana - > height ;
else
banana - > z + = banana - > height ;
S_StartSound ( banana , banana - > info - > deathsound ) ;
P_KillMobj ( banana , inflictor , source ) ;
P_SetObjectMomZ ( banana , 8 * FRACUNIT , false ) ;
if ( inflictor )
P_InstaThrust ( banana , R_PointToAngle2 ( inflictor - > x , inflictor - > y , banana - > x , banana - > y ) + ANGLE_90 , 16 * FRACUNIT ) ;
}
if ( ( banana = cachenext ) )
goto killnext ;
}
// Just for firing/dropping items.
void K_UpdateHnextList ( player_t * player , boolean clean )
{
mobj_t * work = player - > mo , * nextwork ;
if ( ! work )
return ;
nextwork = work - > hnext ;
while ( ( work = nextwork ) & & ! P_MobjWasRemoved ( work ) )
{
nextwork = work - > hnext ;
if ( ! clean & & ( ! work - > movedir | | work - > movedir < = ( UINT16 ) player - > kartstuff [ k_itemamount ] ) )
continue ;
P_RemoveMobj ( work ) ;
}
}
// For getting hit!
void K_DropHnextList ( player_t * player )
{
mobj_t * work = player - > mo , * nextwork , * dropwork ;
INT32 flip ;
mobjtype_t type ;
boolean orbit , ponground , dropall = true ;
2019-02-18 04:09:37 +00:00
if ( ! work | | P_MobjWasRemoved ( work ) )
2019-02-05 20:36:30 +00:00
return ;
flip = P_MobjFlip ( player - > mo ) ;
ponground = P_IsObjectOnGround ( player - > mo ) ;
if ( player - > kartstuff [ k_itemtype ] = = KITEM_THUNDERSHIELD & & player - > kartstuff [ k_itemamount ] )
{
K_DoThunderShield ( player ) ;
player - > kartstuff [ k_itemamount ] = 0 ;
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
player - > kartstuff [ k_curshield ] = 0 ;
}
nextwork = work - > hnext ;
while ( ( work = nextwork ) & & ! P_MobjWasRemoved ( work ) )
{
nextwork = work - > hnext ;
switch ( work - > type )
{
// Kart orbit items
case MT_ORBINAUT_SHIELD :
orbit = true ;
type = MT_ORBINAUT ;
break ;
case MT_JAWZ_SHIELD :
orbit = true ;
type = MT_JAWZ_DUD ;
break ;
// Kart trailing items
case MT_BANANA_SHIELD :
orbit = false ;
type = MT_BANANA ;
break ;
case MT_SSMINE_SHIELD :
orbit = false ;
dropall = false ;
type = MT_SSMINE ;
break ;
case MT_EGGMANITEM_SHIELD :
orbit = false ;
type = MT_EGGMANITEM ;
break ;
// intentionally do nothing
case MT_SINK_SHIELD :
case MT_ROCKETSNEAKER :
return ;
default :
continue ;
}
dropwork = P_SpawnMobj ( work - > x , work - > y , work - > z , type ) ;
P_SetTarget ( & dropwork - > target , player - > mo ) ;
dropwork - > angle = work - > angle ;
dropwork - > flags2 = work - > flags2 ;
dropwork - > flags | = MF_NOCLIPTHING ;
dropwork - > floorz = work - > floorz ;
dropwork - > ceilingz = work - > ceilingz ;
if ( ponground )
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
//P_TeleportMove(dropwork, dropwork->x, dropwork->y, dropwork->z); -- handled better by above floorz/ceilingz passing
if ( flip = = 1 )
{
if ( dropwork - > floorz > dropwork - > target - > z - dropwork - > height )
{
dropwork - > z = dropwork - > floorz ;
}
}
else
{
if ( dropwork - > ceilingz < dropwork - > target - > z + dropwork - > target - > height + dropwork - > height )
{
dropwork - > z = dropwork - > ceilingz - dropwork - > height ;
}
}
}
if ( orbit ) // splay out
{
dropwork - > flags2 | = MF2_AMBUSH ;
dropwork - > z + = flip ;
dropwork - > momx = player - > mo - > momx > > 1 ;
dropwork - > momy = player - > mo - > momy > > 1 ;
dropwork - > momz = 3 * flip * mapobjectscale ;
P_Thrust ( dropwork , work - > angle - ANGLE_90 , 6 * mapobjectscale ) ;
dropwork - > movecount = 2 ;
dropwork - > movedir = work - > angle - ANGLE_90 ;
P_SetMobjState ( dropwork , dropwork - > info - > deathstate ) ;
dropwork - > tics = - 1 ;
if ( type = = MT_JAWZ_DUD )
dropwork - > z + = 20 * flip * dropwork - > scale ;
else
{
dropwork - > color = work - > color ;
dropwork - > angle - = ANGLE_90 ;
}
}
else // plop on the ground
{
dropwork - > flags & = ~ MF_NOCLIPTHING ;
dropwork - > threshold = 10 ;
}
P_RemoveMobj ( work ) ;
}
{
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
P_SetTarget ( & player - > mo - > hnext , NULL ) ;
player - > kartstuff [ k_bananadrag ] = 0 ;
if ( player - > kartstuff [ k_eggmanheld ] )
player - > kartstuff [ k_eggmanheld ] = 0 ;
else if ( player - > kartstuff [ k_itemheld ]
& & ( dropall | | ( - - player - > kartstuff [ k_itemamount ] < = 0 ) ) )
{
player - > kartstuff [ k_itemamount ] = player - > kartstuff [ k_itemheld ] = 0 ;
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
}
}
}
// For getting EXTRA hit!
void K_DropItems ( player_t * player )
{
boolean thunderhack = ( player - > kartstuff [ k_curshield ] & & player - > kartstuff [ k_itemtype ] = = KITEM_THUNDERSHIELD ) ;
if ( thunderhack )
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
K_DropHnextList ( player ) ;
2019-02-18 04:09:37 +00:00
if ( player - > mo & & ! P_MobjWasRemoved ( player - > mo ) & & player - > kartstuff [ k_itemamount ] )
2019-02-05 20:36:30 +00:00
{
mobj_t * drop = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z + player - > mo - > height / 2 , MT_FLOATINGITEM ) ;
P_SetScale ( drop , drop - > scale > > 4 ) ;
drop - > destscale = ( 3 * drop - > destscale ) / 2 ; ;
drop - > angle = player - > mo - > angle + ANGLE_90 ;
P_Thrust ( drop ,
FixedAngle ( P_RandomFixed ( ) * 180 ) + player - > mo - > angle + ANGLE_90 ,
16 * mapobjectscale ) ;
drop - > momz = P_MobjFlip ( player - > mo ) * 3 * mapobjectscale ;
drop - > threshold = ( thunderhack ? KITEM_THUNDERSHIELD : player - > kartstuff [ k_itemtype ] ) ;
drop - > movecount = player - > kartstuff [ k_itemamount ] ;
drop - > flags | = MF_NOCLIPTHING ;
}
K_StripItems ( player ) ;
}
// When an item in the hnext chain dies.
void K_RepairOrbitChain ( mobj_t * orbit )
{
mobj_t * cachenext = orbit - > hnext ;
// First, repair the chain
if ( orbit - > hnext & & orbit - > hnext - > health & & ! P_MobjWasRemoved ( orbit - > hnext ) )
{
P_SetTarget ( & orbit - > hnext - > hprev , orbit - > hprev ) ;
P_SetTarget ( & orbit - > hnext , NULL ) ;
}
if ( orbit - > hprev & & orbit - > hprev - > health & & ! P_MobjWasRemoved ( orbit - > hprev ) )
{
P_SetTarget ( & orbit - > hprev - > hnext , cachenext ) ;
P_SetTarget ( & orbit - > hprev , NULL ) ;
}
// Then recount to make sure item amount is correct
if ( orbit - > target & & orbit - > target - > player )
{
INT32 num = 0 ;
mobj_t * cur = orbit - > target - > hnext ;
mobj_t * prev = NULL ;
while ( cur & & ! P_MobjWasRemoved ( cur ) )
{
prev = cur ;
cur = cur - > hnext ;
if ( + + num > orbit - > target - > player - > kartstuff [ k_itemamount ] )
P_RemoveMobj ( prev ) ;
else
prev - > movedir = num ;
}
if ( orbit - > target - > player - > kartstuff [ k_itemamount ] ! = num )
orbit - > target - > player - > kartstuff [ k_itemamount ] = num ;
}
}
// Move the hnext chain!
static void K_MoveHeldObjects ( player_t * player )
{
if ( ! player - > mo )
return ;
if ( ! player - > mo - > hnext )
{
player - > kartstuff [ k_bananadrag ] = 0 ;
if ( player - > kartstuff [ k_eggmanheld ] )
player - > kartstuff [ k_eggmanheld ] = 0 ;
else if ( player - > kartstuff [ k_itemheld ] )
{
player - > kartstuff [ k_itemamount ] = player - > kartstuff [ k_itemheld ] = 0 ;
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
}
return ;
}
if ( P_MobjWasRemoved ( player - > mo - > hnext ) )
{
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
P_SetTarget ( & player - > mo - > hnext , NULL ) ;
player - > kartstuff [ k_bananadrag ] = 0 ;
if ( player - > kartstuff [ k_eggmanheld ] )
player - > kartstuff [ k_eggmanheld ] = 0 ;
else if ( player - > kartstuff [ k_itemheld ] )
{
player - > kartstuff [ k_itemamount ] = player - > kartstuff [ k_itemheld ] = 0 ;
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
}
return ;
}
switch ( player - > mo - > hnext - > type )
{
case MT_ORBINAUT_SHIELD : // Kart orbit items
case MT_JAWZ_SHIELD :
{
mobj_t * cur = player - > mo - > hnext ;
fixed_t speed = ( ( 8 - min ( 4 , player - > kartstuff [ k_itemamount ] ) ) * cur - > info - > speed ) / 7 ;
player - > kartstuff [ k_bananadrag ] = 0 ; // Just to make sure
while ( cur & & ! P_MobjWasRemoved ( cur ) )
{
const fixed_t radius = FixedHypot ( player - > mo - > radius , player - > mo - > radius ) + FixedHypot ( cur - > radius , cur - > radius ) ; // mobj's distance from its Target, or Radius.
fixed_t z ;
if ( ! cur - > health )
{
cur = cur - > hnext ;
continue ;
}
cur - > color = player - > skincolor ;
cur - > angle - = ANGLE_90 ;
cur - > angle + = FixedAngle ( speed ) ;
if ( cur - > extravalue1 < radius )
cur - > extravalue1 + = P_AproxDistance ( cur - > extravalue1 , radius ) / 12 ;
if ( cur - > extravalue1 > radius )
cur - > extravalue1 = radius ;
// If the player is on the ceiling, then flip your items as well.
if ( player & & player - > mo - > eflags & MFE_VERTICALFLIP )
cur - > eflags | = MFE_VERTICALFLIP ;
else
cur - > eflags & = ~ MFE_VERTICALFLIP ;
// Shrink your items if the player shrunk too.
P_SetScale ( cur , ( cur - > destscale = FixedMul ( FixedDiv ( cur - > extravalue1 , radius ) , player - > mo - > scale ) ) ) ;
if ( P_MobjFlip ( cur ) > 0 )
z = player - > mo - > z ;
else
z = player - > mo - > z + player - > mo - > height - cur - > height ;
cur - > flags | = MF_NOCLIPTHING ; // temporarily make them noclip other objects so they can't hit anyone while in the player
P_TeleportMove ( cur , player - > mo - > x , player - > mo - > y , z ) ;
cur - > momx = FixedMul ( FINECOSINE ( cur - > angle > > ANGLETOFINESHIFT ) , cur - > extravalue1 ) ;
cur - > momy = FixedMul ( FINESINE ( cur - > angle > > ANGLETOFINESHIFT ) , cur - > extravalue1 ) ;
cur - > flags & = ~ MF_NOCLIPTHING ;
if ( ! P_TryMove ( cur , player - > mo - > x + cur - > momx , player - > mo - > y + cur - > momy , true ) )
P_SlideMove ( cur , true ) ;
if ( P_IsObjectOnGround ( player - > mo ) )
{
if ( P_MobjFlip ( cur ) > 0 )
{
if ( cur - > floorz > player - > mo - > z - cur - > height )
z = cur - > floorz ;
}
else
{
if ( cur - > ceilingz < player - > mo - > z + player - > mo - > height + cur - > height )
z = cur - > ceilingz - cur - > height ;
}
}
// Center it during the scale up animation
z + = ( FixedMul ( mobjinfo [ cur - > type ] . height , player - > mo - > scale - cur - > scale ) > > 1 ) * P_MobjFlip ( cur ) ;
cur - > z = z ;
cur - > momx = cur - > momy = 0 ;
cur - > angle + = ANGLE_90 ;
cur = cur - > hnext ;
}
}
break ;
case MT_BANANA_SHIELD : // Kart trailing items
case MT_SSMINE_SHIELD :
case MT_EGGMANITEM_SHIELD :
case MT_SINK_SHIELD :
{
mobj_t * cur = player - > mo - > hnext ;
mobj_t * targ = player - > mo ;
if ( P_IsObjectOnGround ( player - > mo ) & & player - > speed > 0 )
player - > kartstuff [ k_bananadrag ] + + ;
while ( cur & & ! P_MobjWasRemoved ( cur ) )
{
const fixed_t radius = FixedHypot ( targ - > radius , targ - > radius ) + FixedHypot ( cur - > radius , cur - > radius ) ;
angle_t ang ;
fixed_t targx , targy , targz ;
fixed_t speed , dist ;
cur - > flags & = ~ MF_NOCLIPTHING ;
if ( ! cur - > health )
{
cur = cur - > hnext ;
continue ;
}
if ( cur - > extravalue1 < radius )
cur - > extravalue1 + = FixedMul ( P_AproxDistance ( cur - > extravalue1 , radius ) , FRACUNIT / 12 ) ;
if ( cur - > extravalue1 > radius )
cur - > extravalue1 = radius ;
if ( cur ! = player - > mo - > hnext )
{
targ = cur - > hprev ;
dist = cur - > extravalue1 / 4 ;
}
else
dist = cur - > extravalue1 / 2 ;
if ( ! targ | | P_MobjWasRemoved ( targ ) )
continue ;
// Shrink your items if the player shrunk too.
P_SetScale ( cur , ( cur - > destscale = FixedMul ( FixedDiv ( cur - > extravalue1 , radius ) , player - > mo - > scale ) ) ) ;
ang = targ - > angle ;
targx = targ - > x + P_ReturnThrustX ( cur , ang + ANGLE_180 , dist ) ;
targy = targ - > y + P_ReturnThrustY ( cur , ang + ANGLE_180 , dist ) ;
targz = targ - > z ;
speed = FixedMul ( R_PointToDist2 ( cur - > x , cur - > y , targx , targy ) , 3 * FRACUNIT / 4 ) ;
if ( P_IsObjectOnGround ( targ ) )
targz = cur - > floorz ;
cur - > angle = R_PointToAngle2 ( cur - > x , cur - > y , targx , targy ) ;
/*if (P_IsObjectOnGround(player->mo) && player->speed > 0 && player->kartstuff[k_bananadrag] > TICRATE
& & P_RandomChance ( min ( FRACUNIT / 2 , FixedDiv ( player - > speed , K_GetKartSpeed ( player , false ) ) / 2 ) ) )
{
if ( leveltime & 1 )
targz + = 8 * ( 2 * FRACUNIT ) / 7 ;
else
targz - = 8 * ( 2 * FRACUNIT ) / 7 ;
} */
if ( speed > dist )
P_InstaThrust ( cur , cur - > angle , speed - dist ) ;
P_SetObjectMomZ ( cur , FixedMul ( targz - cur - > z , 7 * FRACUNIT / 8 ) - gravity , false ) ;
if ( R_PointToDist2 ( cur - > x , cur - > y , targx , targy ) > 768 * FRACUNIT )
P_TeleportMove ( cur , targx , targy , cur - > z ) ;
cur = cur - > hnext ;
}
}
break ;
case MT_ROCKETSNEAKER : // Special rocket sneaker stuff
{
mobj_t * cur = player - > mo - > hnext ;
INT32 num = 0 ;
while ( cur & & ! P_MobjWasRemoved ( cur ) )
{
const fixed_t radius = FixedHypot ( player - > mo - > radius , player - > mo - > radius ) + FixedHypot ( cur - > radius , cur - > radius ) ;
boolean vibrate = ( ( leveltime & 1 ) & & ! cur - > tracer ) ;
angle_t angoffset ;
fixed_t targx , targy , targz ;
cur - > flags & = ~ MF_NOCLIPTHING ;
if ( player - > kartstuff [ k_rocketsneakertimer ] < = TICRATE & & ( leveltime & 1 ) )
cur - > flags2 | = MF2_DONTDRAW ;
else
cur - > flags2 & = ~ MF2_DONTDRAW ;
if ( num & 1 )
P_SetMobjStateNF ( cur , ( vibrate ? S_ROCKETSNEAKER_LVIBRATE : S_ROCKETSNEAKER_L ) ) ;
else
P_SetMobjStateNF ( cur , ( vibrate ? S_ROCKETSNEAKER_RVIBRATE : S_ROCKETSNEAKER_R ) ) ;
if ( ! player - > kartstuff [ k_rocketsneakertimer ] | | cur - > extravalue2 | | ! cur - > health )
{
num = ( num + 1 ) % 2 ;
cur = cur - > hnext ;
continue ;
}
if ( cur - > extravalue1 < radius )
cur - > extravalue1 + = FixedMul ( P_AproxDistance ( cur - > extravalue1 , radius ) , FRACUNIT / 12 ) ;
if ( cur - > extravalue1 > radius )
cur - > extravalue1 = radius ;
// Shrink your items if the player shrunk too.
P_SetScale ( cur , ( cur - > destscale = FixedMul ( FixedDiv ( cur - > extravalue1 , radius ) , player - > mo - > scale ) ) ) ;
# if 1
{
angle_t input = player - > frameangle - cur - > angle ;
boolean invert = ( input > ANGLE_180 ) ;
if ( invert )
input = InvAngle ( input ) ;
input = FixedAngle ( AngleFixed ( input ) / 4 ) ;
if ( invert )
input = InvAngle ( input ) ;
cur - > angle = cur - > angle + input ;
}
# else
cur - > angle = player - > frameangle ;
# endif
angoffset = ANGLE_90 + ( ANGLE_180 * num ) ;
targx = player - > mo - > x + P_ReturnThrustX ( cur , cur - > angle + angoffset , cur - > extravalue1 ) ;
targy = player - > mo - > y + P_ReturnThrustY ( cur , cur - > angle + angoffset , cur - > extravalue1 ) ;
{ // bobbing, copy pasted from my kimokawaiii entry
const fixed_t pi = ( 22 < < FRACBITS ) / 7 ; // loose approximation, this doesn't need to be incredibly precise
fixed_t sine = 8 * FINESINE ( ( ( ( 2 * pi * ( 4 * TICRATE ) ) * leveltime ) > > ANGLETOFINESHIFT ) & FINEMASK ) ;
targz = ( player - > mo - > z + ( player - > mo - > height / 2 ) ) + sine ;
}
if ( cur - > tracer )
{
fixed_t diffx , diffy , diffz ;
diffx = targx - cur - > x ;
diffy = targy - cur - > y ;
diffz = targz - cur - > z ;
P_TeleportMove ( cur - > tracer , cur - > tracer - > x + diffx + P_ReturnThrustX ( cur , cur - > angle + angoffset , 6 * cur - > scale ) ,
cur - > tracer - > y + diffy + P_ReturnThrustY ( cur , cur - > angle + angoffset , 6 * cur - > scale ) , cur - > tracer - > z + diffz ) ;
P_SetScale ( cur - > tracer , ( cur - > tracer - > destscale = 3 * cur - > scale / 4 ) ) ;
}
P_TeleportMove ( cur , targx , targy , targz ) ;
num = ( num + 1 ) % 2 ;
cur = cur - > hnext ;
}
}
break ;
default :
break ;
}
}
player_t * K_FindJawzTarget ( mobj_t * actor , player_t * source )
{
fixed_t best = - 1 ;
player_t * wtarg = NULL ;
INT32 i ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
angle_t thisang ;
player_t * player ;
if ( ! playeringame [ i ] )
continue ;
player = & players [ i ] ;
if ( player - > spectator )
continue ; // spectator
if ( ! player - > mo )
continue ;
if ( player - > mo - > health < = 0 )
continue ; // dead
// Don't target yourself, stupid.
if ( player = = source )
continue ;
// Don't home in on teammates.
if ( G_GametypeHasTeams ( ) & & source - > ctfteam = = player - > ctfteam )
continue ;
// Invisible, don't bother
if ( player - > kartstuff [ k_hyudorotimer ] )
continue ;
// Find the angle, see who's got the best.
thisang = actor - > angle - R_PointToAngle2 ( actor - > x , actor - > y , player - > mo - > x , player - > mo - > y ) ;
if ( thisang > ANGLE_180 )
thisang = InvAngle ( thisang ) ;
// Jawz only go after the person directly ahead of you in race... sort of literally now!
if ( G_RaceGametype ( ) )
{
// Don't go for people who are behind you
if ( thisang > ANGLE_67h )
continue ;
// Don't pay attention to people who aren't above your position
if ( player - > kartstuff [ k_position ] > = source - > kartstuff [ k_position ] )
continue ;
if ( ( best = = - 1 ) | | ( player - > kartstuff [ k_position ] > best ) )
{
wtarg = player ;
best = player - > kartstuff [ k_position ] ;
}
}
else
{
fixed_t thisdist ;
fixed_t thisavg ;
// Don't go for people who are behind you
if ( thisang > ANGLE_45 )
continue ;
// Don't pay attention to dead players
if ( player - > kartstuff [ k_bumper ] < = 0 )
continue ;
// Z pos too high/low
if ( abs ( player - > mo - > z - ( actor - > z + actor - > momz ) ) > RING_DIST / 8 )
continue ;
thisdist = P_AproxDistance ( player - > mo - > x - ( actor - > x + actor - > momx ) , player - > mo - > y - ( actor - > y + actor - > momy ) ) ;
if ( thisdist > 2 * RING_DIST ) // Don't go for people who are too far away
continue ;
thisavg = ( AngleFixed ( thisang ) + thisdist ) / 2 ;
//CONS_Printf("got avg %d from player # %d\n", thisavg>>FRACBITS, i);
if ( ( best = = - 1 ) | | ( thisavg < best ) )
{
wtarg = player ;
best = thisavg ;
}
}
}
return wtarg ;
}
// Engine Sounds.
static void K_UpdateEngineSounds ( player_t * player , ticcmd_t * cmd )
{
const INT32 numsnds = 13 ;
INT32 class , s , w ; // engine class number
UINT8 volume = 255 ;
fixed_t volumedampen = 0 ;
INT32 targetsnd = 0 ;
INT32 i ;
s = ( player - > kartspeed - 1 ) / 3 ;
w = ( player - > kartweight - 1 ) / 3 ;
# define LOCKSTAT(stat) \
if ( stat < 0 ) { stat = 0 ; } \
if ( stat > 2 ) { stat = 2 ; }
LOCKSTAT ( s ) ;
LOCKSTAT ( w ) ;
# undef LOCKSTAT
class = s + ( 3 * w ) ;
// Silence the engines
if ( leveltime < 8 | | player - > spectator | | player - > exiting )
{
player - > kartstuff [ k_enginesnd ] = 0 ; // Reset sound number
return ;
}
#if 0
if ( ( leveltime % 8 ) ! = ( ( player - players ) % 8 ) ) // Per-player offset, to make engines sound distinct!
# else
if ( leveltime % 8 ) // .25 seconds of wait time between engine sounds
# endif
return ;
if ( ( leveltime > = starttime - ( 2 * TICRATE ) & & leveltime < = starttime ) | | ( player - > kartstuff [ k_respawn ] = = 1 ) ) // Startup boosts
targetsnd = ( ( cmd - > buttons & BT_ACCELERATE ) ? 12 : 0 ) ;
else
targetsnd = ( ( ( 6 * cmd - > forwardmove ) / 25 ) + ( ( player - > speed / mapobjectscale ) / 5 ) ) / 2 ;
if ( targetsnd < 0 )
targetsnd = 0 ;
if ( targetsnd > 12 )
targetsnd = 12 ;
if ( player - > kartstuff [ k_enginesnd ] < targetsnd )
player - > kartstuff [ k_enginesnd ] + + ;
if ( player - > kartstuff [ k_enginesnd ] > targetsnd )
player - > kartstuff [ k_enginesnd ] - - ;
if ( player - > kartstuff [ k_enginesnd ] < 0 )
player - > kartstuff [ k_enginesnd ] = 0 ;
if ( player - > kartstuff [ k_enginesnd ] > 12 )
player - > kartstuff [ k_enginesnd ] = 12 ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
UINT8 thisvol = 0 ;
fixed_t dist ;
if ( ! playeringame [ i ] | | ! players [ i ] . mo | | players [ i ] . spectator | | players [ i ] . exiting )
continue ;
if ( ( i = = displayplayer )
| | ( i = = secondarydisplayplayer & & splitscreen )
| | ( i = = thirddisplayplayer & & splitscreen > 1 )
| | ( i = = fourthdisplayplayer & & splitscreen > 2 ) )
{
volumedampen + = FRACUNIT ; // We already know what this is gonna be, let's not waste our time.
continue ;
}
dist = P_AproxDistance ( P_AproxDistance ( player - > mo - > x - players [ i ] . mo - > x ,
player - > mo - > y - players [ i ] . mo - > y ) , player - > mo - > z - players [ i ] . mo - > z ) / 2 ;
dist = FixedDiv ( dist , mapobjectscale ) ;
if ( dist > 1536 < < FRACBITS )
continue ;
else if ( dist < 160 < < FRACBITS ) // engine sounds' approx. range
thisvol = 255 ;
else
thisvol = ( 15 * ( ( ( 160 < < FRACBITS ) - dist ) > > FRACBITS ) ) / ( ( ( 1536 < < FRACBITS ) - ( 160 < < FRACBITS ) ) > > ( FRACBITS + 4 ) ) ;
if ( thisvol = = 0 )
continue ;
volumedampen + = ( thisvol * 257 ) ; // 255 * 257 = FRACUNIT
}
if ( volumedampen > FRACUNIT )
volume = FixedDiv ( volume < < FRACBITS , volumedampen ) > > FRACBITS ;
if ( volume < = 0 ) // Might as well
return ;
S_StartSoundAtVolume ( player - > mo , ( sfx_krta00 + player - > kartstuff [ k_enginesnd ] ) + ( class * numsnds ) , volume ) ;
}
static void K_UpdateInvincibilitySounds ( player_t * player )
{
INT32 sfxnum = sfx_None ;
if ( player - > mo - > health > 0 & & ! P_IsLocalPlayer ( player ) )
{
if ( cv_kartinvinsfx . value )
{
if ( player - > kartstuff [ k_growshrinktimer ] > 0 ) // Prioritize Grow
sfxnum = sfx_alarmg ;
else if ( player - > kartstuff [ k_invincibilitytimer ] > 0 )
sfxnum = sfx_alarmi ;
}
else
{
if ( player - > kartstuff [ k_growshrinktimer ] > 0 )
sfxnum = sfx_kgrow ;
else if ( player - > kartstuff [ k_invincibilitytimer ] > 0 )
sfxnum = sfx_kinvnc ;
}
}
if ( sfxnum ! = sfx_None & & ! S_SoundPlaying ( player - > mo , sfxnum ) )
S_StartSound ( player - > mo , sfxnum ) ;
# define STOPTHIS(this) \
if ( sfxnum ! = this & & S_SoundPlaying ( player - > mo , this ) ) \
S_StopSoundByID ( player - > mo , this ) ;
STOPTHIS ( sfx_alarmi ) ;
STOPTHIS ( sfx_alarmg ) ;
STOPTHIS ( sfx_kinvnc ) ;
STOPTHIS ( sfx_kgrow ) ;
# undef STOPTHIS
}
void K_KartPlayerHUDUpdate ( player_t * player )
{
if ( player - > kartstuff [ k_lapanimation ] )
player - > kartstuff [ k_lapanimation ] - - ;
if ( player - > kartstuff [ k_yougotem ] )
player - > kartstuff [ k_yougotem ] - - ;
if ( G_BattleGametype ( ) & & ( player - > exiting | | player - > kartstuff [ k_comebacktimer ] ) )
{
if ( player - > exiting )
{
if ( player - > exiting < 6 * TICRATE )
player - > kartstuff [ k_cardanimation ] + = ( ( 164 - player - > kartstuff [ k_cardanimation ] ) / 8 ) + 1 ;
else if ( player - > exiting = = 6 * TICRATE )
player - > kartstuff [ k_cardanimation ] = 0 ;
else if ( player - > kartstuff [ k_cardanimation ] < 2 * TICRATE )
player - > kartstuff [ k_cardanimation ] + + ;
}
else
{
if ( player - > kartstuff [ k_comebacktimer ] < 6 * TICRATE )
player - > kartstuff [ k_cardanimation ] - = ( ( 164 - player - > kartstuff [ k_cardanimation ] ) / 8 ) + 1 ;
else if ( player - > kartstuff [ k_comebacktimer ] < 9 * TICRATE )
player - > kartstuff [ k_cardanimation ] + = ( ( 164 - player - > kartstuff [ k_cardanimation ] ) / 8 ) + 1 ;
}
if ( player - > kartstuff [ k_cardanimation ] > 164 )
player - > kartstuff [ k_cardanimation ] = 164 ;
if ( player - > kartstuff [ k_cardanimation ] < 0 )
player - > kartstuff [ k_cardanimation ] = 0 ;
}
else if ( G_RaceGametype ( ) & & player - > exiting )
{
if ( player - > kartstuff [ k_cardanimation ] < 2 * TICRATE )
player - > kartstuff [ k_cardanimation ] + + ;
}
else
player - > kartstuff [ k_cardanimation ] = 0 ;
}
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\ param player player object passed from P_PlayerThink
\ param cmd control input from player
\ return void
*/
void K_KartPlayerThink ( player_t * player , ticcmd_t * cmd )
{
K_UpdateOffroad ( player ) ;
K_UpdateEngineSounds ( player , cmd ) ; // Thanks, VAda!
K_GetKartBoostPower ( player ) ;
// Speed lines
if ( ( player - > kartstuff [ k_sneakertimer ] | | player - > kartstuff [ k_driftboost ] | | player - > kartstuff [ k_startboost ] ) & & player - > speed > 0 )
{
mobj_t * fast = P_SpawnMobj ( player - > mo - > x + ( P_RandomRange ( - 36 , 36 ) * player - > mo - > scale ) ,
player - > mo - > y + ( P_RandomRange ( - 36 , 36 ) * player - > mo - > scale ) ,
player - > mo - > z + ( player - > mo - > height / 2 ) + ( P_RandomRange ( - 20 , 20 ) * player - > mo - > scale ) ,
MT_FASTLINE ) ;
fast - > angle = R_PointToAngle2 ( 0 , 0 , player - > mo - > momx , player - > mo - > momy ) ;
fast - > momx = 3 * player - > mo - > momx / 4 ;
fast - > momy = 3 * player - > mo - > momy / 4 ;
fast - > momz = 3 * player - > mo - > momz / 4 ;
K_MatchGenericExtraFlags ( fast , player - > mo ) ;
}
if ( player - > playerstate = = PST_DEAD | | player - > kartstuff [ k_respawn ] > 1 ) // Ensure these are set correctly here
{
player - > mo - > colorized = false ;
player - > mo - > color = player - > skincolor ;
}
else if ( player - > kartstuff [ k_eggmanexplode ] ) // You're gonna diiiiie
{
const INT32 flashtime = 4 < < ( player - > kartstuff [ k_eggmanexplode ] / TICRATE ) ;
if ( player - > kartstuff [ k_eggmanexplode ] = = 1 | | ( player - > kartstuff [ k_eggmanexplode ] % ( flashtime / 2 ) ! = 0 ) )
{
player - > mo - > colorized = false ;
player - > mo - > color = player - > skincolor ;
}
else if ( player - > kartstuff [ k_eggmanexplode ] % flashtime = = 0 )
{
player - > mo - > colorized = true ;
player - > mo - > color = SKINCOLOR_BLACK ;
}
else
{
player - > mo - > colorized = true ;
player - > mo - > color = SKINCOLOR_CRIMSON ;
}
}
else if ( player - > kartstuff [ k_invincibilitytimer ] ) // setting players to use the star colormap and spawning afterimages
{
mobj_t * ghost ;
player - > mo - > colorized = true ;
ghost = P_SpawnGhostMobj ( player - > mo ) ;
ghost - > fuse = 4 ;
ghost - > frame | = FF_FULLBRIGHT ;
}
else if ( player - > kartstuff [ k_growshrinktimer ] ) // Ditto, for grow/shrink
{
if ( player - > kartstuff [ k_growshrinktimer ] % 5 = = 0 )
{
player - > mo - > colorized = true ;
player - > mo - > color = ( player - > kartstuff [ k_growshrinktimer ] < 0 ? SKINCOLOR_CREAMSICLE : SKINCOLOR_PERIWINKLE ) ;
}
else
{
player - > mo - > colorized = false ;
player - > mo - > color = player - > skincolor ;
}
}
else
{
player - > mo - > colorized = false ;
}
if ( player - > kartstuff [ k_dashpadcooldown ] ) // Twinkle Circuit inspired afterimages
{
mobj_t * ghost ;
ghost = P_SpawnGhostMobj ( player - > mo ) ;
ghost - > fuse = player - > kartstuff [ k_dashpadcooldown ] + 1 ;
ghost - > momx = player - > mo - > momx / ( player - > kartstuff [ k_dashpadcooldown ] + 1 ) ;
ghost - > momy = player - > mo - > momy / ( player - > kartstuff [ k_dashpadcooldown ] + 1 ) ;
ghost - > momz = player - > mo - > momz / ( player - > kartstuff [ k_dashpadcooldown ] + 1 ) ;
player - > kartstuff [ k_dashpadcooldown ] - - ;
}
// DKR style camera for boosting
if ( player - > kartstuff [ k_boostcam ] ! = 0 | | player - > kartstuff [ k_destboostcam ] ! = 0 )
{
if ( player - > kartstuff [ k_boostcam ] < player - > kartstuff [ k_destboostcam ]
& & player - > kartstuff [ k_destboostcam ] ! = 0 )
{
player - > kartstuff [ k_boostcam ] + = FRACUNIT / ( TICRATE / 4 ) ;
if ( player - > kartstuff [ k_boostcam ] > = player - > kartstuff [ k_destboostcam ] )
player - > kartstuff [ k_destboostcam ] = 0 ;
}
else
{
player - > kartstuff [ k_boostcam ] - = FRACUNIT / TICRATE ;
if ( player - > kartstuff [ k_boostcam ] < player - > kartstuff [ k_destboostcam ] )
player - > kartstuff [ k_boostcam ] = player - > kartstuff [ k_destboostcam ] = 0 ;
}
//CONS_Printf("cam: %d, dest: %d\n", player->kartstuff[k_boostcam], player->kartstuff[k_destboostcam]);
}
player - > kartstuff [ k_timeovercam ] = 0 ;
// Make ABSOLUTELY SURE that your flashing tics don't get set WHILE you're still in hit animations.
if ( player - > kartstuff [ k_spinouttimer ] ! = 0
| | player - > kartstuff [ k_wipeoutslow ] ! = 0
| | player - > kartstuff [ k_squishedtimer ] ! = 0 )
{
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
}
else if ( player - > powers [ pw_flashing ] = = K_GetKartFlashing ( player ) )
{
player - > powers [ pw_flashing ] - - ;
}
if ( player - > kartstuff [ k_spinouttimer ] )
{
if ( ( P_IsObjectOnGround ( player - > mo ) | | player - > kartstuff [ k_spinouttype ] = = 1 )
& & ( player - > kartstuff [ k_sneakertimer ] = = 0 ) )
{
player - > kartstuff [ k_spinouttimer ] - - ;
if ( player - > kartstuff [ k_wipeoutslow ] > 1 )
player - > kartstuff [ k_wipeoutslow ] - - ;
if ( player - > kartstuff [ k_spinouttimer ] = = 0 )
player - > kartstuff [ k_spinouttype ] = 0 ; // Reset type
}
}
else
{
if ( player - > kartstuff [ k_wipeoutslow ] = = 1 )
player - > mo - > friction = ORIG_FRICTION ;
player - > kartstuff [ k_wipeoutslow ] = 0 ;
if ( ! comeback )
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
else if ( player - > kartstuff [ k_comebacktimer ] )
{
player - > kartstuff [ k_comebacktimer ] - - ;
if ( P_IsLocalPlayer ( player ) & & player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] < = 0 )
comebackshowninfo = true ; // client has already seen the message
}
}
/*if (player->kartstuff[k_thunderanim])
player - > kartstuff [ k_thunderanim ] - - ; */
if ( player - > kartstuff [ k_sneakertimer ] )
{
player - > kartstuff [ k_sneakertimer ] - - ;
if ( player - > kartstuff [ k_wipeoutslow ] > 0 & & player - > kartstuff [ k_wipeoutslow ] < wipeoutslowtime + 1 )
player - > kartstuff [ k_wipeoutslow ] = wipeoutslowtime + 1 ;
}
if ( player - > kartstuff [ k_floorboost ] )
player - > kartstuff [ k_floorboost ] - - ;
if ( player - > kartstuff [ k_driftboost ] )
player - > kartstuff [ k_driftboost ] - - ;
if ( player - > kartstuff [ k_startboost ] )
player - > kartstuff [ k_startboost ] - - ;
if ( player - > kartstuff [ k_invincibilitytimer ] )
player - > kartstuff [ k_invincibilitytimer ] - - ;
if ( ! player - > kartstuff [ k_respawn ] & & player - > kartstuff [ k_growshrinktimer ] ! = 0 )
{
if ( player - > kartstuff [ k_growshrinktimer ] > 0 )
player - > kartstuff [ k_growshrinktimer ] - - ;
if ( player - > kartstuff [ k_growshrinktimer ] < 0 )
player - > kartstuff [ k_growshrinktimer ] + + ;
// Back to normal
if ( player - > kartstuff [ k_growshrinktimer ] = = 0 )
K_RemoveGrowShrink ( player ) ;
}
if ( player - > kartstuff [ k_stealingtimer ] = = 0 & & player - > kartstuff [ k_stolentimer ] = = 0
& & player - > kartstuff [ k_rocketsneakertimer ] )
player - > kartstuff [ k_rocketsneakertimer ] - - ;
if ( player - > kartstuff [ k_hyudorotimer ] )
player - > kartstuff [ k_hyudorotimer ] - - ;
if ( player - > kartstuff [ k_sadtimer ] )
player - > kartstuff [ k_sadtimer ] - - ;
if ( player - > kartstuff [ k_stealingtimer ] )
player - > kartstuff [ k_stealingtimer ] - - ;
if ( player - > kartstuff [ k_stolentimer ] )
player - > kartstuff [ k_stolentimer ] - - ;
if ( player - > kartstuff [ k_squishedtimer ] )
player - > kartstuff [ k_squishedtimer ] - - ;
if ( player - > kartstuff [ k_justbumped ] )
player - > kartstuff [ k_justbumped ] - - ;
// This doesn't go in HUD update because it has potential gameplay ramifications
if ( player - > kartstuff [ k_itemblink ] & & player - > kartstuff [ k_itemblink ] - - < = 0 )
{
player - > kartstuff [ k_itemblinkmode ] = 0 ;
player - > kartstuff [ k_itemblink ] = 0 ;
}
K_KartPlayerHUDUpdate ( player ) ;
if ( player - > kartstuff [ k_voices ] )
player - > kartstuff [ k_voices ] - - ;
if ( player - > kartstuff [ k_tauntvoices ] )
player - > kartstuff [ k_tauntvoices ] - - ;
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] > 0 )
player - > kartstuff [ k_wanted ] + + ;
if ( P_IsObjectOnGround ( player - > mo ) )
player - > kartstuff [ k_waterskip ] = 0 ;
if ( player - > kartstuff [ k_instashield ] )
player - > kartstuff [ k_instashield ] - - ;
if ( player - > kartstuff [ k_eggmanexplode ] )
{
if ( player - > spectator | | ( G_BattleGametype ( ) & & ! player - > kartstuff [ k_bumper ] ) )
player - > kartstuff [ k_eggmanexplode ] = 0 ;
else
{
player - > kartstuff [ k_eggmanexplode ] - - ;
if ( player - > kartstuff [ k_eggmanexplode ] < = 0 )
{
mobj_t * eggsexplode ;
//player->powers[pw_flashing] = 0;
eggsexplode = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_SPBEXPLOSION ) ;
if ( player - > kartstuff [ k_eggmanblame ] > = 0
& & player - > kartstuff [ k_eggmanblame ] < MAXPLAYERS
& & playeringame [ player - > kartstuff [ k_eggmanblame ] ]
& & ! players [ player - > kartstuff [ k_eggmanblame ] ] . spectator
& & players [ player - > kartstuff [ k_eggmanblame ] ] . mo )
P_SetTarget ( & eggsexplode - > target , players [ player - > kartstuff [ k_eggmanblame ] ] . mo ) ;
}
}
}
// ???
/*
if ( player - > kartstuff [ k_jmp ] > 1 & & onground )
{
S_StartSound ( player - > mo , sfx_spring ) ;
P_DoJump ( player , false ) ;
player - > mo - > momz * = player - > kartstuff [ k_jmp ] ;
player - > kartstuff [ k_jmp ] = 0 ;
}
*/
if ( player - > kartstuff [ k_comebacktimer ] )
player - > kartstuff [ k_comebackmode ] = 0 ;
if ( P_IsObjectOnGround ( player - > mo ) & & player - > mo - > momz < = 0 & & player - > kartstuff [ k_pogospring ] )
player - > kartstuff [ k_pogospring ] = 0 ;
if ( cmd - > buttons & BT_DRIFT )
player - > kartstuff [ k_jmp ] = 1 ;
else
player - > kartstuff [ k_jmp ] = 0 ;
// Respawn Checker
if ( player - > kartstuff [ k_respawn ] )
K_RespawnChecker ( player ) ;
// Roulette Code
K_KartItemRoulette ( player , cmd ) ;
// Handle invincibility sfx
K_UpdateInvincibilitySounds ( player ) ; // Also thanks, VAda!
// Plays the music after the starting countdown.
if ( P_IsLocalPlayer ( player ) & & leveltime = = ( starttime + ( TICRATE / 2 ) ) )
{
S_ChangeMusic ( mapmusname , mapmusflags , true ) ;
S_ShowMusicCredit ( ) ;
}
}
void K_KartPlayerAfterThink ( player_t * player )
{
if ( player - > kartstuff [ k_curshield ]
| | player - > kartstuff [ k_invincibilitytimer ]
| | ( player - > kartstuff [ k_growshrinktimer ] ! = 0 & & player - > kartstuff [ k_growshrinktimer ] % 5 = = 4 ) ) // 4 instead of 0 because this is afterthink!
{
player - > mo - > frame | = FF_FULLBRIGHT ;
}
else
{
if ( ! ( player - > mo - > state - > frame & FF_FULLBRIGHT ) )
player - > mo - > frame & = ~ FF_FULLBRIGHT ;
}
// Move held objects (Bananas, Orbinaut, etc)
K_MoveHeldObjects ( player ) ;
// Jawz reticule (seeking)
if ( player - > kartstuff [ k_itemtype ] = = KITEM_JAWZ & & player - > kartstuff [ k_itemheld ] )
{
INT32 lasttarg = player - > kartstuff [ k_lastjawztarget ] ;
player_t * targ ;
mobj_t * ret ;
if ( player - > kartstuff [ k_jawztargetdelay ] & & playeringame [ lasttarg ] & & ! players [ lasttarg ] . spectator )
{
targ = & players [ lasttarg ] ;
player - > kartstuff [ k_jawztargetdelay ] - - ;
}
else
targ = K_FindJawzTarget ( player - > mo , player ) ;
if ( ! targ | | ! targ - > mo | | P_MobjWasRemoved ( targ - > mo ) )
{
player - > kartstuff [ k_lastjawztarget ] = - 1 ;
player - > kartstuff [ k_jawztargetdelay ] = 0 ;
return ;
}
ret = P_SpawnMobj ( targ - > mo - > x , targ - > mo - > y , targ - > mo - > z , MT_PLAYERRETICULE ) ;
P_SetTarget ( & ret - > target , targ - > mo ) ;
ret - > frame | = ( ( leveltime % 10 ) / 2 ) ;
ret - > tics = 1 ;
ret - > color = player - > skincolor ;
if ( targ - players ! = lasttarg )
{
if ( P_IsLocalPlayer ( player ) | | P_IsLocalPlayer ( targ ) )
S_StartSound ( NULL , sfx_s3k89 ) ;
else
S_StartSound ( targ - > mo , sfx_s3k89 ) ;
player - > kartstuff [ k_lastjawztarget ] = targ - players ;
player - > kartstuff [ k_jawztargetdelay ] = 5 ;
}
}
else
{
player - > kartstuff [ k_lastjawztarget ] = - 1 ;
player - > kartstuff [ k_jawztargetdelay ] = 0 ;
}
}
// Returns false if this player being placed here causes them to collide with any other player
// Used in g_game.c for match etc. respawning
// This does not check along the z because the z is not correctly set for the spawnee at this point
boolean K_CheckPlayersRespawnColliding ( INT32 playernum , fixed_t x , fixed_t y )
{
INT32 i ;
fixed_t p1radius = players [ playernum ] . mo - > radius ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( playernum = = i | | ! playeringame [ i ] | | players [ i ] . spectator | | ! players [ i ] . mo | | players [ i ] . mo - > health < = 0
| | players [ i ] . playerstate ! = PST_LIVE | | ( players [ i ] . mo - > flags & MF_NOCLIP ) | | ( players [ i ] . mo - > flags & MF_NOCLIPTHING ) )
continue ;
if ( abs ( x - players [ i ] . mo - > x ) < ( p1radius + players [ i ] . mo - > radius )
& & abs ( y - players [ i ] . mo - > y ) < ( p1radius + players [ i ] . mo - > radius ) )
{
return false ;
}
}
return true ;
}
// countersteer is how strong the controls are telling us we are turning
// turndir is the direction the controls are telling us to turn, -1 if turning right and 1 if turning left
static INT16 K_GetKartDriftValue ( player_t * player , fixed_t countersteer )
{
INT16 basedrift , driftangle ;
fixed_t driftweight = player - > kartweight * 14 ; // 12
// If they aren't drifting or on the ground this doesn't apply
if ( player - > kartstuff [ k_drift ] = = 0 | | ! P_IsObjectOnGround ( player - > mo ) )
return 0 ;
if ( player - > kartstuff [ k_driftend ] ! = 0 )
{
return - 266 * player - > kartstuff [ k_drift ] ; // Drift has ended and we are tweaking their angle back a bit
}
//basedrift = 90*player->kartstuff[k_drift]; // 450
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
basedrift = 83 * player - > kartstuff [ k_drift ] - ( driftweight - 14 ) * player - > kartstuff [ k_drift ] / 5 ; // 415 - 303
driftangle = abs ( ( 252 - driftweight ) * player - > kartstuff [ k_drift ] / 5 ) ;
return basedrift + FixedMul ( driftangle , countersteer ) ;
}
INT16 K_GetKartTurnValue ( player_t * player , INT16 turnvalue )
{
fixed_t p_maxspeed = FixedMul ( K_GetKartSpeed ( player , false ) , 3 * FRACUNIT ) ;
fixed_t adjustangle = FixedDiv ( ( p_maxspeed > > 16 ) - ( player - > speed > > 16 ) , ( p_maxspeed > > 16 ) + player - > kartweight ) ;
if ( player - > spectator )
return turnvalue ;
if ( player - > kartstuff [ k_drift ] ! = 0 & & P_IsObjectOnGround ( player - > mo ) )
{
// If we're drifting we have a completely different turning value
if ( player - > kartstuff [ k_driftend ] = = 0 )
{
// 800 is the max set in g_game.c with angleturn
fixed_t countersteer = FixedDiv ( turnvalue * FRACUNIT , 800 * FRACUNIT ) ;
turnvalue = K_GetKartDriftValue ( player , countersteer ) ;
}
else
turnvalue = ( INT16 ) ( turnvalue + K_GetKartDriftValue ( player , FRACUNIT ) ) ;
return turnvalue ;
}
turnvalue = FixedMul ( turnvalue , adjustangle ) ; // Weight has a small effect on turning
if ( player - > kartstuff [ k_invincibilitytimer ] | | player - > kartstuff [ k_sneakertimer ] | | player - > kartstuff [ k_growshrinktimer ] > 0 )
turnvalue = FixedMul ( turnvalue , FixedDiv ( 5 * FRACUNIT , 4 * FRACUNIT ) ) ;
return turnvalue ;
}
INT32 K_GetKartDriftSparkValue ( player_t * player )
{
UINT8 kartspeed = ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 )
? 1
: player - > kartspeed ;
return ( 26 * 4 + kartspeed * 2 + ( 9 - player - > kartweight ) ) * 8 ;
}
static void K_KartDrift ( player_t * player , boolean onground )
{
fixed_t minspeed = ( 10 * player - > mo - > scale ) ;
INT32 dsone = K_GetKartDriftSparkValue ( player ) ;
INT32 dstwo = dsone * 2 ;
INT32 dsthree = dstwo * 2 ;
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
// Drift Release (Moved here so you can't "chain" drifts)
if ( ( player - > kartstuff [ k_drift ] ! = - 5 & & player - > kartstuff [ k_drift ] ! = 5 )
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
& & player - > kartstuff [ k_driftcharge ] < dsone
& & onground )
{
player - > kartstuff [ k_driftcharge ] = 0 ;
}
else if ( ( player - > kartstuff [ k_drift ] ! = - 5 & & player - > kartstuff [ k_drift ] ! = 5 )
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
& & ( player - > kartstuff [ k_driftcharge ] > = dsone & & player - > kartstuff [ k_driftcharge ] < dstwo )
& & onground )
{
if ( player - > kartstuff [ k_driftboost ] < 20 )
player - > kartstuff [ k_driftboost ] = 20 ;
S_StartSound ( player - > mo , sfx_s23c ) ;
//K_SpawnDashDustRelease(player);
player - > kartstuff [ k_driftcharge ] = 0 ;
}
else if ( ( player - > kartstuff [ k_drift ] ! = - 5 & & player - > kartstuff [ k_drift ] ! = 5 )
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
& & player - > kartstuff [ k_driftcharge ] < dsthree
& & onground )
{
if ( player - > kartstuff [ k_driftboost ] < 50 )
player - > kartstuff [ k_driftboost ] = 50 ;
S_StartSound ( player - > mo , sfx_s23c ) ;
//K_SpawnDashDustRelease(player);
player - > kartstuff [ k_driftcharge ] = 0 ;
}
else if ( ( player - > kartstuff [ k_drift ] ! = - 5 & & player - > kartstuff [ k_drift ] ! = 5 )
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
& & player - > kartstuff [ k_driftcharge ] > = dsthree
& & onground )
{
if ( player - > kartstuff [ k_driftboost ] < 125 )
player - > kartstuff [ k_driftboost ] = 125 ;
S_StartSound ( player - > mo , sfx_s23c ) ;
//K_SpawnDashDustRelease(player);
player - > kartstuff [ k_driftcharge ] = 0 ;
}
// Drifting: left or right?
if ( ( player - > cmd . driftturn > 0 ) & & player - > speed > minspeed & & player - > kartstuff [ k_jmp ] = = 1
& & ( player - > kartstuff [ k_drift ] = = 0 | | player - > kartstuff [ k_driftend ] = = 1 ) ) // && player->kartstuff[k_drift] != 1)
{
// Starting left drift
player - > kartstuff [ k_drift ] = 1 ;
player - > kartstuff [ k_driftend ] = player - > kartstuff [ k_driftcharge ] = 0 ;
}
else if ( ( player - > cmd . driftturn < 0 ) & & player - > speed > minspeed & & player - > kartstuff [ k_jmp ] = = 1
& & ( player - > kartstuff [ k_drift ] = = 0 | | player - > kartstuff [ k_driftend ] = = 1 ) ) // && player->kartstuff[k_drift] != -1)
{
// Starting right drift
player - > kartstuff [ k_drift ] = - 1 ;
player - > kartstuff [ k_driftend ] = player - > kartstuff [ k_driftcharge ] = 0 ;
}
else if ( player - > kartstuff [ k_jmp ] = = 0 ) // || player->kartstuff[k_turndir] == 0)
{
// drift is not being performed so if we're just finishing set driftend and decrement counters
if ( player - > kartstuff [ k_drift ] > 0 )
{
player - > kartstuff [ k_drift ] - - ;
player - > kartstuff [ k_driftend ] = 1 ;
}
else if ( player - > kartstuff [ k_drift ] < 0 )
{
player - > kartstuff [ k_drift ] + + ;
player - > kartstuff [ k_driftend ] = 1 ;
}
else
player - > kartstuff [ k_driftend ] = 0 ;
}
2019-02-16 03:08:08 +00:00
2019-02-05 20:36:30 +00:00
// Incease/decrease the drift value to continue drifting in that direction
if ( player - > kartstuff [ k_spinouttimer ] = = 0 & & player - > kartstuff [ k_jmp ] = = 1 & & onground & & player - > kartstuff [ k_drift ] ! = 0 )
{
fixed_t driftadditive = 24 ;
if ( player - > kartstuff [ k_drift ] > = 1 ) // Drifting to the left
{
player - > kartstuff [ k_drift ] + + ;
if ( player - > kartstuff [ k_drift ] > 5 )
player - > kartstuff [ k_drift ] = 5 ;
if ( player - > cmd . driftturn > 0 ) // Inward
driftadditive + = abs ( player - > cmd . driftturn ) / 100 ;
if ( player - > cmd . driftturn < 0 ) // Outward
driftadditive - = abs ( player - > cmd . driftturn ) / 75 ;
}
else if ( player - > kartstuff [ k_drift ] < = - 1 ) // Drifting to the right
{
player - > kartstuff [ k_drift ] - - ;
if ( player - > kartstuff [ k_drift ] < - 5 )
player - > kartstuff [ k_drift ] = - 5 ;
if ( player - > cmd . driftturn < 0 ) // Inward
driftadditive + = abs ( player - > cmd . driftturn ) / 100 ;
if ( player - > cmd . driftturn > 0 ) // Outward
driftadditive - = abs ( player - > cmd . driftturn ) / 75 ;
}
// Disable drift-sparks until you're going fast enough
2019-02-11 04:55:27 +00:00
if ( player - > kartstuff [ k_getsparks ] = = 0 | | ( player - > kartstuff [ k_offroad ] & & ! player - > kartstuff [ k_invincibilitytimer ] & & ! player - > kartstuff [ k_hyudorotimer ] & & ! player - > kartstuff [ k_sneakertimer ] ) )
2019-02-05 20:36:30 +00:00
driftadditive = 0 ;
if ( player - > speed > minspeed * 2 )
player - > kartstuff [ k_getsparks ] = 1 ;
// This spawns the drift sparks
if ( player - > kartstuff [ k_driftcharge ] + driftadditive > = dsone )
K_SpawnDriftSparks ( player ) ;
// Sound whenever you get a different tier of sparks
if ( P_IsLocalPlayer ( player ) // UGHGHGH...
& & ( ( player - > kartstuff [ k_driftcharge ] < dsone & & player - > kartstuff [ k_driftcharge ] + driftadditive > = dsone )
| | ( player - > kartstuff [ k_driftcharge ] < dstwo & & player - > kartstuff [ k_driftcharge ] + driftadditive > = dstwo )
| | ( player - > kartstuff [ k_driftcharge ] < dsthree & & player - > kartstuff [ k_driftcharge ] + driftadditive > = dsthree ) ) )
{
//S_StartSound(player->mo, sfx_s3ka2);
S_StartSoundAtVolume ( player - > mo , sfx_s3ka2 , 192 ) ; // Ugh...
}
player - > kartstuff [ k_driftcharge ] + = driftadditive ;
player - > kartstuff [ k_driftend ] = 0 ;
}
// Stop drifting
if ( player - > kartstuff [ k_spinouttimer ] > 0 | | player - > speed < minspeed )
{
player - > kartstuff [ k_drift ] = player - > kartstuff [ k_driftcharge ] = 0 ;
player - > kartstuff [ k_aizdriftstrat ] = player - > kartstuff [ k_brakedrift ] = 0 ;
player - > kartstuff [ k_getsparks ] = 0 ;
}
if ( ( ! player - > kartstuff [ k_sneakertimer ] )
| | ( ! player - > cmd . driftturn )
| | ( player - > cmd . driftturn > 0 ) ! = ( player - > kartstuff [ k_aizdriftstrat ] > 0 ) )
{
if ( ! player - > kartstuff [ k_drift ] )
player - > kartstuff [ k_aizdriftstrat ] = 0 ;
else
player - > kartstuff [ k_aizdriftstrat ] = ( ( player - > kartstuff [ k_drift ] > 0 ) ? 1 : - 1 ) ;
}
else if ( player - > kartstuff [ k_aizdriftstrat ] & & ! player - > kartstuff [ k_drift ] )
K_SpawnAIZDust ( player ) ;
if ( player - > kartstuff [ k_drift ]
& & ( ( player - > cmd . buttons & BT_BRAKE )
| | ! ( player - > cmd . buttons & BT_ACCELERATE ) )
& & P_IsObjectOnGround ( player - > mo ) )
{
if ( ! player - > kartstuff [ k_brakedrift ] )
K_SpawnBrakeDriftSparks ( player ) ;
player - > kartstuff [ k_brakedrift ] = 1 ;
}
else
player - > kartstuff [ k_brakedrift ] = 0 ;
}
//
// K_KartUpdatePosition
//
void K_KartUpdatePosition ( player_t * player )
{
fixed_t position = 1 ;
fixed_t oldposition = player - > kartstuff [ k_position ] ;
fixed_t i , ppcd , pncd , ipcd , incd ;
fixed_t pmo , imo ;
mobj_t * mo ;
if ( player - > spectator | | ! player - > mo )
return ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator | | ! players [ i ] . mo )
continue ;
if ( G_RaceGametype ( ) )
{
if ( ( ( ( players [ i ] . starpostnum ) + ( numstarposts + 1 ) * players [ i ] . laps ) >
( ( player - > starpostnum ) + ( numstarposts + 1 ) * player - > laps ) ) )
position + + ;
else if ( ( ( players [ i ] . starpostnum ) + ( numstarposts + 1 ) * players [ i ] . laps ) = =
( ( player - > starpostnum ) + ( numstarposts + 1 ) * player - > laps ) )
{
ppcd = pncd = ipcd = incd = 0 ;
player - > kartstuff [ k_prevcheck ] = players [ i ] . kartstuff [ k_prevcheck ] = 0 ;
player - > kartstuff [ k_nextcheck ] = players [ i ] . kartstuff [ k_nextcheck ] = 0 ;
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
for ( mo = waypointcap ; mo ! = NULL ; mo = mo - > tracer )
{
pmo = P_AproxDistance ( P_AproxDistance ( mo - > x - player - > mo - > x ,
mo - > y - player - > mo - > y ) ,
mo - > z - player - > mo - > z ) / FRACUNIT ;
imo = P_AproxDistance ( P_AproxDistance ( mo - > x - players [ i ] . mo - > x ,
mo - > y - players [ i ] . mo - > y ) ,
mo - > z - players [ i ] . mo - > z ) / FRACUNIT ;
if ( mo - > health = = player - > starpostnum & & ( ! mo - > movecount | | mo - > movecount = = player - > laps + 1 ) )
{
player - > kartstuff [ k_prevcheck ] + = pmo ;
ppcd + + ;
}
if ( mo - > health = = ( player - > starpostnum + 1 ) & & ( ! mo - > movecount | | mo - > movecount = = player - > laps + 1 ) )
{
player - > kartstuff [ k_nextcheck ] + = pmo ;
pncd + + ;
}
if ( mo - > health = = players [ i ] . starpostnum & & ( ! mo - > movecount | | mo - > movecount = = players [ i ] . laps + 1 ) )
{
players [ i ] . kartstuff [ k_prevcheck ] + = imo ;
ipcd + + ;
}
if ( mo - > health = = ( players [ i ] . starpostnum + 1 ) & & ( ! mo - > movecount | | mo - > movecount = = players [ i ] . laps + 1 ) )
{
players [ i ] . kartstuff [ k_nextcheck ] + = imo ;
incd + + ;
}
}
if ( ppcd > 1 ) player - > kartstuff [ k_prevcheck ] / = ppcd ;
if ( pncd > 1 ) player - > kartstuff [ k_nextcheck ] / = pncd ;
if ( ipcd > 1 ) players [ i ] . kartstuff [ k_prevcheck ] / = ipcd ;
if ( incd > 1 ) players [ i ] . kartstuff [ k_nextcheck ] / = incd ;
if ( ( players [ i ] . kartstuff [ k_nextcheck ] > 0 | | player - > kartstuff [ k_nextcheck ] > 0 ) & & ! player - > exiting )
{
if ( ( players [ i ] . kartstuff [ k_nextcheck ] - players [ i ] . kartstuff [ k_prevcheck ] ) <
( player - > kartstuff [ k_nextcheck ] - player - > kartstuff [ k_prevcheck ] ) )
position + + ;
}
else if ( ! player - > exiting )
{
if ( players [ i ] . kartstuff [ k_prevcheck ] > player - > kartstuff [ k_prevcheck ] )
position + + ;
}
else
{
if ( players [ i ] . starposttime < player - > starposttime )
position + + ;
}
}
}
else if ( G_BattleGametype ( ) )
{
if ( player - > exiting ) // End of match standings
{
if ( players [ i ] . marescore > player - > marescore ) // Only score matters
position + + ;
}
else
{
if ( players [ i ] . kartstuff [ k_bumper ] = = player - > kartstuff [ k_bumper ] & & players [ i ] . marescore > player - > marescore )
position + + ;
else if ( players [ i ] . kartstuff [ k_bumper ] > player - > kartstuff [ k_bumper ] )
position + + ;
}
}
}
if ( leveltime < starttime | | oldposition = = 0 )
oldposition = position ;
if ( oldposition ! = position ) // Changed places?
player - > kartstuff [ k_positiondelay ] = 10 ; // Position number growth
player - > kartstuff [ k_position ] = position ;
}
//
// K_StripItems
//
void K_StripItems ( player_t * player )
{
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
player - > kartstuff [ k_itemamount ] = 0 ;
player - > kartstuff [ k_itemheld ] = 0 ;
player - > kartstuff [ k_rocketsneakertimer ] = 0 ;
if ( ! player - > kartstuff [ k_itemroulette ] | | player - > kartstuff [ k_roulettetype ] ! = 2 )
{
player - > kartstuff [ k_itemroulette ] = 0 ;
player - > kartstuff [ k_roulettetype ] = 0 ;
}
player - > kartstuff [ k_eggmanheld ] = 0 ;
player - > kartstuff [ k_hyudorotimer ] = 0 ;
player - > kartstuff [ k_stealingtimer ] = 0 ;
player - > kartstuff [ k_stolentimer ] = 0 ;
player - > kartstuff [ k_curshield ] = 0 ;
//player->kartstuff[k_thunderanim] = 0;
player - > kartstuff [ k_bananadrag ] = 0 ;
player - > kartstuff [ k_sadtimer ] = 0 ;
K_UpdateHnextList ( player , true ) ;
}
void K_StripOther ( player_t * player )
{
player - > kartstuff [ k_itemroulette ] = 0 ;
player - > kartstuff [ k_roulettetype ] = 0 ;
player - > kartstuff [ k_invincibilitytimer ] = 0 ;
K_RemoveGrowShrink ( player ) ;
if ( player - > kartstuff [ k_eggmanexplode ] )
{
player - > kartstuff [ k_eggmanexplode ] = 0 ;
player - > kartstuff [ k_eggmanblame ] = - 1 ;
}
}
//
// K_MoveKartPlayer
//
void K_MoveKartPlayer ( player_t * player , boolean onground )
{
ticcmd_t * cmd = & player - > cmd ;
boolean ATTACK_IS_DOWN = ( ( cmd - > buttons & BT_ATTACK ) & & ! ( player - > pflags & PF_ATTACKDOWN ) ) ;
boolean HOLDING_ITEM = ( player - > kartstuff [ k_itemheld ] | | player - > kartstuff [ k_eggmanheld ] ) ;
boolean NO_HYUDORO = ( player - > kartstuff [ k_stolentimer ] = = 0 & & player - > kartstuff [ k_stealingtimer ] = = 0 ) ;
K_KartUpdatePosition ( player ) ;
if ( ! player - > exiting )
{
if ( player - > kartstuff [ k_oldposition ] < player - > kartstuff [ k_position ] ) // But first, if you lost a place,
{
player - > kartstuff [ k_oldposition ] = player - > kartstuff [ k_position ] ; // then the other player taunts.
K_RegularVoiceTimers ( player ) ; // and you can't for a bit
}
else if ( player - > kartstuff [ k_oldposition ] > player - > kartstuff [ k_position ] ) // Otherwise,
{
K_PlayOvertakeSound ( player - > mo ) ; // Say "YOU'RE TOO SLOW!"
player - > kartstuff [ k_oldposition ] = player - > kartstuff [ k_position ] ; // Restore the old position,
}
}
if ( player - > kartstuff [ k_positiondelay ] )
player - > kartstuff [ k_positiondelay ] - - ;
if ( ( player - > pflags & PF_ATTACKDOWN ) & & ! ( cmd - > buttons & BT_ATTACK ) )
player - > pflags & = ~ PF_ATTACKDOWN ;
else if ( cmd - > buttons & BT_ATTACK )
player - > pflags | = PF_ATTACKDOWN ;
if ( player & & player - > mo & & player - > mo - > health > 0 & & ! player - > spectator & & ! ( player - > exiting | | mapreset )
& & player - > kartstuff [ k_spinouttimer ] = = 0 & & player - > kartstuff [ k_squishedtimer ] = = 0 & & player - > kartstuff [ k_respawn ] = = 0 )
{
// First, the really specific, finicky items that function without the item being directly in your item slot.
// Karma item dropping
if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_comebackmode ] & & ! player - > kartstuff [ k_comebacktimer ] )
{
mobj_t * newitem ;
if ( player - > kartstuff [ k_comebackmode ] = = 1 )
{
newitem = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_RANDOMITEM ) ;
newitem - > threshold = 69 ; // selected "randomly".
}
else
{
newitem = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_EGGMANITEM ) ;
if ( player - > kartstuff [ k_eggmanblame ] > = 0
& & player - > kartstuff [ k_eggmanblame ] < MAXPLAYERS
& & playeringame [ player - > kartstuff [ k_eggmanblame ] ]
& & ! players [ player - > kartstuff [ k_eggmanblame ] ] . spectator
& & players [ player - > kartstuff [ k_eggmanblame ] ] . mo )
P_SetTarget ( & newitem - > target , players [ player - > kartstuff [ k_eggmanblame ] ] . mo ) ;
player - > kartstuff [ k_eggmanblame ] = - 1 ;
}
newitem - > flags2 = ( player - > mo - > flags2 & MF2_OBJECTFLIP ) ;
newitem - > fuse = 15 * TICRATE ; // selected randomly.
player - > kartstuff [ k_comebackmode ] = 0 ;
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
S_StartSound ( player - > mo , sfx_s254 ) ;
}
// Eggman Monitor exploding
else if ( player - > kartstuff [ k_eggmanexplode ] )
{
if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_eggmanexplode ] < = 3 * TICRATE & & player - > kartstuff [ k_eggmanexplode ] > 1 )
player - > kartstuff [ k_eggmanexplode ] = 1 ;
}
// Eggman Monitor throwing
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_eggmanheld ] )
{
K_ThrowKartItem ( player , false , MT_EGGMANITEM , - 1 , 0 ) ;
K_PlayAttackTaunt ( player - > mo ) ;
player - > kartstuff [ k_eggmanheld ] = 0 ;
K_UpdateHnextList ( player , true ) ;
}
// Rocket Sneaker
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & NO_HYUDORO
& & player - > kartstuff [ k_rocketsneakertimer ] > 1 )
{
K_DoSneaker ( player , 2 ) ;
K_PlayBoostTaunt ( player - > mo ) ;
player - > kartstuff [ k_rocketsneakertimer ] - = 2 * TICRATE ;
if ( player - > kartstuff [ k_rocketsneakertimer ] < 1 )
player - > kartstuff [ k_rocketsneakertimer ] = 1 ;
}
else if ( player - > kartstuff [ k_itemamount ] < = 0 )
{
player - > kartstuff [ k_itemamount ] = player - > kartstuff [ k_itemheld ] = 0 ;
}
else
{
switch ( player - > kartstuff [ k_itemtype ] )
{
case KITEM_SNEAKER :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & NO_HYUDORO )
{
K_DoSneaker ( player , 1 ) ;
K_PlayBoostTaunt ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
case KITEM_ROCKETSNEAKER :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & NO_HYUDORO
& & player - > kartstuff [ k_rocketsneakertimer ] = = 0 )
{
INT32 moloop ;
mobj_t * mo = NULL ;
mobj_t * prev = player - > mo ;
K_PlayBoostTaunt ( player - > mo ) ;
//player->kartstuff[k_itemheld] = 1;
S_StartSound ( player - > mo , sfx_s3k3a ) ;
//K_DoSneaker(player, 2);
player - > kartstuff [ k_rocketsneakertimer ] = ( itemtime * 3 ) ;
player - > kartstuff [ k_itemamount ] - - ;
K_UpdateHnextList ( player , true ) ;
for ( moloop = 0 ; moloop < 2 ; moloop + + )
{
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_ROCKETSNEAKER ) ;
mo - > flags | = MF_NOCLIPTHING ;
mo - > angle = player - > mo - > angle ;
mo - > threshold = 10 ;
mo - > movecount = moloop % 2 ;
mo - > movedir = mo - > lastlook = moloop + 1 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetTarget ( & mo - > hprev , prev ) ;
P_SetTarget ( & prev - > hnext , mo ) ;
prev = mo ;
}
}
break ;
case KITEM_INVINCIBILITY :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO ) // Doesn't hold your item slot hostage normally, so you're free to waste it if you have multiple
{
if ( ! player - > kartstuff [ k_invincibilitytimer ] )
{
mobj_t * overlay = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_INVULNFLASH ) ;
P_SetTarget ( & overlay - > target , player - > mo ) ;
overlay - > destscale = player - > mo - > scale ;
P_SetScale ( overlay , player - > mo - > scale ) ;
}
player - > kartstuff [ k_invincibilitytimer ] = itemtime + ( 2 * TICRATE ) ; // 10 seconds
P_RestoreMusic ( player ) ;
if ( ! P_IsLocalPlayer ( player ) )
S_StartSound ( player - > mo , ( cv_kartinvinsfx . value ? sfx_alarmi : sfx_kinvnc ) ) ;
K_PlayPowerGloatSound ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
case KITEM_BANANA :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
INT32 moloop ;
mobj_t * mo ;
mobj_t * prev = player - > mo ;
//K_PlayAttackTaunt(player->mo);
player - > kartstuff [ k_itemheld ] = 1 ;
S_StartSound ( player - > mo , sfx_s254 ) ;
for ( moloop = 0 ; moloop < player - > kartstuff [ k_itemamount ] ; moloop + + )
{
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_BANANA_SHIELD ) ;
if ( ! mo )
{
player - > kartstuff [ k_itemamount ] = moloop ;
break ;
}
mo - > flags | = MF_NOCLIPTHING ;
mo - > threshold = 10 ;
mo - > movecount = player - > kartstuff [ k_itemamount ] ;
mo - > movedir = moloop + 1 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetTarget ( & mo - > hprev , prev ) ;
P_SetTarget ( & prev - > hnext , mo ) ;
prev = mo ;
}
}
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_itemheld ] ) // Banana x3 thrown
{
K_ThrowKartItem ( player , false , MT_BANANA , - 1 , 0 ) ;
K_PlayAttackTaunt ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
K_UpdateHnextList ( player , false ) ;
}
break ;
case KITEM_EGGMAN :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
mobj_t * mo ;
player - > kartstuff [ k_itemamount ] - - ;
player - > kartstuff [ k_eggmanheld ] = 1 ;
S_StartSound ( player - > mo , sfx_s254 ) ;
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_EGGMANITEM_SHIELD ) ;
if ( mo )
{
mo - > flags | = MF_NOCLIPTHING ;
mo - > threshold = 10 ;
mo - > movecount = 1 ;
mo - > movedir = 1 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetTarget ( & player - > mo - > hnext , mo ) ;
}
}
break ;
case KITEM_ORBINAUT :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
angle_t newangle ;
INT32 moloop ;
mobj_t * mo = NULL ;
mobj_t * prev = player - > mo ;
//K_PlayAttackTaunt(player->mo);
player - > kartstuff [ k_itemheld ] = 1 ;
S_StartSound ( player - > mo , sfx_s3k3a ) ;
for ( moloop = 0 ; moloop < player - > kartstuff [ k_itemamount ] ; moloop + + )
{
newangle = ( player - > mo - > angle + ANGLE_157h ) + FixedAngle ( ( ( 360 / player - > kartstuff [ k_itemamount ] ) * moloop ) < < FRACBITS ) + ANGLE_90 ;
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_ORBINAUT_SHIELD ) ;
if ( ! mo )
{
player - > kartstuff [ k_itemamount ] = moloop ;
break ;
}
mo - > flags | = MF_NOCLIPTHING ;
mo - > angle = newangle ;
mo - > threshold = 10 ;
mo - > movecount = player - > kartstuff [ k_itemamount ] ;
mo - > movedir = mo - > lastlook = moloop + 1 ;
mo - > color = player - > skincolor ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetTarget ( & mo - > hprev , prev ) ;
P_SetTarget ( & prev - > hnext , mo ) ;
prev = mo ;
}
}
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_itemheld ] ) // Orbinaut x3 thrown
{
K_ThrowKartItem ( player , true , MT_ORBINAUT , 1 , 0 ) ;
K_PlayAttackTaunt ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
K_UpdateHnextList ( player , false ) ;
}
break ;
case KITEM_JAWZ :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
angle_t newangle ;
INT32 moloop ;
mobj_t * mo = NULL ;
mobj_t * prev = player - > mo ;
//K_PlayAttackTaunt(player->mo);
player - > kartstuff [ k_itemheld ] = 1 ;
S_StartSound ( player - > mo , sfx_s3k3a ) ;
for ( moloop = 0 ; moloop < player - > kartstuff [ k_itemamount ] ; moloop + + )
{
newangle = ( player - > mo - > angle + ANGLE_157h ) + FixedAngle ( ( ( 360 / player - > kartstuff [ k_itemamount ] ) * moloop ) < < FRACBITS ) + ANGLE_90 ;
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_JAWZ_SHIELD ) ;
if ( ! mo )
{
player - > kartstuff [ k_itemamount ] = moloop ;
break ;
}
mo - > flags | = MF_NOCLIPTHING ;
mo - > angle = newangle ;
mo - > threshold = 10 ;
mo - > movecount = player - > kartstuff [ k_itemamount ] ;
mo - > movedir = mo - > lastlook = moloop + 1 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetTarget ( & mo - > hprev , prev ) ;
P_SetTarget ( & prev - > hnext , mo ) ;
prev = mo ;
}
}
else if ( ATTACK_IS_DOWN & & HOLDING_ITEM & & player - > kartstuff [ k_itemheld ] ) // Jawz thrown
{
if ( player - > kartstuff [ k_throwdir ] = = 1 | | player - > kartstuff [ k_throwdir ] = = 0 )
K_ThrowKartItem ( player , true , MT_JAWZ , 1 , 0 ) ;
else if ( player - > kartstuff [ k_throwdir ] = = - 1 ) // Throwing backward gives you a dud that doesn't home in
K_ThrowKartItem ( player , true , MT_JAWZ_DUD , - 1 , 0 ) ;
K_PlayAttackTaunt ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
K_UpdateHnextList ( player , false ) ;
}
break ;
case KITEM_MINE :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
mobj_t * mo ;
player - > kartstuff [ k_itemheld ] = 1 ;
S_StartSound ( player - > mo , sfx_s254 ) ;
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_SSMINE_SHIELD ) ;
if ( mo )
{
mo - > flags | = MF_NOCLIPTHING ;
mo - > threshold = 10 ;
mo - > movecount = 1 ;
mo - > movedir = 1 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetTarget ( & player - > mo - > hnext , mo ) ;
}
}
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_itemheld ] )
{
K_ThrowKartItem ( player , false , MT_SSMINE , 1 , 1 ) ;
K_PlayAttackTaunt ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
player - > kartstuff [ k_itemheld ] = 0 ;
K_UpdateHnextList ( player , true ) ;
}
break ;
case KITEM_BALLHOG :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
player - > kartstuff [ k_itemamount ] - - ;
K_ThrowKartItem ( player , true , MT_BALLHOG , 1 , 0 ) ;
K_PlayAttackTaunt ( player - > mo ) ;
}
break ;
case KITEM_SPB :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
player - > kartstuff [ k_itemamount ] - - ;
K_ThrowKartItem ( player , true , MT_SPB , 1 , 0 ) ;
K_PlayAttackTaunt ( player - > mo ) ;
}
break ;
case KITEM_GROW :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO
& & player - > kartstuff [ k_growshrinktimer ] < = 0 ) // Grow holds the item box hostage
{
K_PlayPowerGloatSound ( player - > mo ) ;
player - > mo - > scalespeed = mapobjectscale / TICRATE ;
player - > mo - > destscale = ( 3 * mapobjectscale ) / 2 ;
if ( cv_kartdebugshrink . value & & ! modeattacking & & ! player - > bot )
player - > mo - > destscale = ( 6 * player - > mo - > destscale ) / 8 ;
player - > kartstuff [ k_growshrinktimer ] = itemtime + ( 4 * TICRATE ) ; // 12 seconds
P_RestoreMusic ( player ) ;
if ( ! P_IsLocalPlayer ( player ) )
S_StartSound ( player - > mo , ( cv_kartinvinsfx . value ? sfx_alarmg : sfx_kgrow ) ) ;
S_StartSound ( player - > mo , sfx_kc5a ) ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
case KITEM_SHRINK :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
K_DoShrink ( player ) ;
player - > kartstuff [ k_itemamount ] - - ;
K_PlayPowerGloatSound ( player - > mo ) ;
}
break ;
case KITEM_THUNDERSHIELD :
if ( player - > kartstuff [ k_curshield ] ! = 1 )
{
mobj_t * shield = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_THUNDERSHIELD ) ;
P_SetScale ( shield , ( shield - > destscale = ( 5 * shield - > destscale ) > > 2 ) ) ;
P_SetTarget ( & shield - > target , player - > mo ) ;
S_StartSound ( shield , sfx_s3k41 ) ;
player - > kartstuff [ k_curshield ] = 1 ;
}
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
K_DoThunderShield ( player ) ;
player - > kartstuff [ k_itemamount ] - - ;
K_PlayAttackTaunt ( player - > mo ) ;
}
break ;
case KITEM_HYUDORO :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
player - > kartstuff [ k_itemamount ] - - ;
K_DoHyudoroSteal ( player ) ; // yes. yes they do.
}
break ;
case KITEM_POGOSPRING :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & NO_HYUDORO
& & ! player - > kartstuff [ k_pogospring ] )
{
K_PlayBoostTaunt ( player - > mo ) ;
K_DoPogoSpring ( player - > mo , 32 < < FRACBITS , 2 ) ;
player - > kartstuff [ k_pogospring ] = 1 ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
case KITEM_KITCHENSINK :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
mobj_t * mo ;
player - > kartstuff [ k_itemheld ] = 1 ;
S_StartSound ( player - > mo , sfx_s254 ) ;
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_SINK_SHIELD ) ;
if ( mo )
{
mo - > flags | = MF_NOCLIPTHING ;
mo - > threshold = 10 ;
mo - > movecount = 1 ;
mo - > movedir = 1 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetTarget ( & player - > mo - > hnext , mo ) ;
}
}
else if ( ATTACK_IS_DOWN & & HOLDING_ITEM & & player - > kartstuff [ k_itemheld ] ) // Sink thrown
{
K_ThrowKartItem ( player , false , MT_SINK , 1 , 2 ) ;
K_PlayAttackTaunt ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
player - > kartstuff [ k_itemheld ] = 0 ;
K_UpdateHnextList ( player , true ) ;
}
break ;
case KITEM_SAD :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO
& & ! player - > kartstuff [ k_sadtimer ] )
{
player - > kartstuff [ k_sadtimer ] = stealtime ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
default :
break ;
}
}
// No more!
if ( ! player - > kartstuff [ k_itemamount ] )
{
player - > kartstuff [ k_itemheld ] = 0 ;
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
}
if ( player - > kartstuff [ k_itemtype ] ! = KITEM_THUNDERSHIELD )
player - > kartstuff [ k_curshield ] = 0 ;
if ( player - > kartstuff [ k_itemtype ] = = KITEM_SPB
| | player - > kartstuff [ k_itemtype ] = = KITEM_SHRINK
| | player - > kartstuff [ k_growshrinktimer ] < 0 )
indirectitemcooldown = 20 * TICRATE ;
if ( player - > kartstuff [ k_hyudorotimer ] > 0 )
{
if ( splitscreen )
{
if ( leveltime & 1 )
player - > mo - > flags2 | = MF2_DONTDRAW ;
else
player - > mo - > flags2 & = ~ MF2_DONTDRAW ;
if ( player - > kartstuff [ k_hyudorotimer ] > = ( 1 * TICRATE / 2 ) & & player - > kartstuff [ k_hyudorotimer ] < = hyudorotime - ( 1 * TICRATE / 2 ) )
{
if ( player = = & players [ secondarydisplayplayer ] )
player - > mo - > eflags | = MFE_DRAWONLYFORP2 ;
else if ( player = = & players [ thirddisplayplayer ] & & splitscreen > 1 )
player - > mo - > eflags | = MFE_DRAWONLYFORP3 ;
else if ( player = = & players [ fourthdisplayplayer ] & & splitscreen > 2 )
player - > mo - > eflags | = MFE_DRAWONLYFORP4 ;
else if ( player = = & players [ consoleplayer ] )
player - > mo - > eflags | = MFE_DRAWONLYFORP1 ;
else
player - > mo - > flags2 | = MF2_DONTDRAW ;
}
else
player - > mo - > eflags & = ~ ( MFE_DRAWONLYFORP1 | MFE_DRAWONLYFORP2 | MFE_DRAWONLYFORP3 | MFE_DRAWONLYFORP4 ) ;
}
else
{
if ( player = = & players [ displayplayer ]
| | ( player ! = & players [ displayplayer ] & & ( player - > kartstuff [ k_hyudorotimer ] < ( 1 * TICRATE / 2 ) | | player - > kartstuff [ k_hyudorotimer ] > hyudorotime - ( 1 * TICRATE / 2 ) ) ) )
{
if ( leveltime & 1 )
player - > mo - > flags2 | = MF2_DONTDRAW ;
else
player - > mo - > flags2 & = ~ MF2_DONTDRAW ;
}
else
player - > mo - > flags2 | = MF2_DONTDRAW ;
}
player - > powers [ pw_flashing ] = player - > kartstuff [ k_hyudorotimer ] ; // We'll do this for now, let's people know about the invisible people through subtle hints
}
else if ( player - > kartstuff [ k_hyudorotimer ] = = 0 )
{
player - > mo - > flags2 & = ~ MF2_DONTDRAW ;
player - > mo - > eflags & = ~ ( MFE_DRAWONLYFORP1 | MFE_DRAWONLYFORP2 | MFE_DRAWONLYFORP3 | MFE_DRAWONLYFORP4 ) ;
}
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 ) // dead in match? you da bomb
{
K_DropItems ( player ) ; //K_StripItems(player);
K_StripOther ( player ) ;
player - > mo - > flags2 | = MF2_SHADOW ;
player - > powers [ pw_flashing ] = player - > kartstuff [ k_comebacktimer ] ;
}
else if ( G_RaceGametype ( ) | | player - > kartstuff [ k_bumper ] > 0 )
{
player - > mo - > flags2 & = ~ MF2_SHADOW ;
}
}
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if ( onground )
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{
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// Friction
if ( ! player - > kartstuff [ k_offroad ] )
{
if ( player - > speed > 0 & & cmd - > forwardmove = = 0 & & player - > mo - > friction = = 59392 )
player - > mo - > friction + = 4608 ;
if ( player - > speed > 0 & & cmd - > forwardmove < 0 & & player - > mo - > friction = = 59392 )
player - > mo - > friction + = 1608 ;
}
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// Karma ice physics
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 )
{
player - > mo - > friction + = 1228 ;
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if ( player - > mo - > friction > FRACUNIT )
player - > mo - > friction = FRACUNIT ;
if ( player - > mo - > friction < 0 )
player - > mo - > friction = 0 ;
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player - > mo - > movefactor = FixedDiv ( ORIG_FRICTION , player - > mo - > friction ) ;
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if ( player - > mo - > movefactor < FRACUNIT )
player - > mo - > movefactor = 19 * player - > mo - > movefactor - 18 * FRACUNIT ;
else
player - > mo - > movefactor = FRACUNIT ; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80;
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if ( player - > mo - > movefactor < 32 )
player - > mo - > movefactor = 32 ;
}
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// Wipeout slowdown
if ( player - > kartstuff [ k_spinouttimer ] & & player - > kartstuff [ k_wipeoutslow ] )
{
if ( player - > kartstuff [ k_offroad ] )
player - > mo - > friction - = 4912 ;
if ( player - > kartstuff [ k_wipeoutslow ] = = 1 )
player - > mo - > friction - = 9824 ;
}
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}
K_KartDrift ( player , onground ) ;
// Quick Turning
// You can't turn your kart when you're not moving.
// So now it's time to burn some rubber!
if ( player - > speed < 2 & & leveltime > starttime & & cmd - > buttons & BT_ACCELERATE & & cmd - > buttons & BT_BRAKE & & cmd - > driftturn ! = 0 )
{
if ( leveltime % 8 = = 0 )
S_StartSound ( player - > mo , sfx_s224 ) ;
}
// Squishing
// If a Grow player or a sector crushes you, get flattened instead of being killed.
if ( player - > kartstuff [ k_squishedtimer ] < = 0 )
{
player - > mo - > flags & = ~ MF_NOCLIP ;
}
else
{
player - > mo - > flags | = MF_NOCLIP ;
player - > mo - > momx = 0 ;
player - > mo - > momy = 0 ;
}
// Play the starting countdown sounds
if ( player = = & players [ displayplayer ] ) // Don't play louder in splitscreen
{
if ( ( leveltime = = starttime - ( 3 * TICRATE ) ) | | ( leveltime = = starttime - ( 2 * TICRATE ) ) | | ( leveltime = = starttime - TICRATE ) )
S_StartSound ( NULL , sfx_s3ka7 ) ;
if ( leveltime = = starttime )
{
S_StartSound ( NULL , sfx_s3kad ) ;
S_StopMusic ( ) ; // The GO! sound stops the level start ambience
}
}
// Start charging once you're given the opportunity.
if ( leveltime > = starttime - ( 2 * TICRATE ) & & leveltime < = starttime )
{
if ( cmd - > buttons & BT_ACCELERATE )
{
if ( player - > kartstuff [ k_boostcharge ] = = 0 )
player - > kartstuff [ k_boostcharge ] = cmd - > latency ;
player - > kartstuff [ k_boostcharge ] + + ;
}
else
player - > kartstuff [ k_boostcharge ] = 0 ;
}
// Increase your size while charging your engine.
if ( leveltime < starttime + 10 )
{
player - > mo - > scalespeed = mapobjectscale / 12 ;
player - > mo - > destscale = mapobjectscale + ( player - > kartstuff [ k_boostcharge ] * 131 ) ;
if ( cv_kartdebugshrink . value & & ! modeattacking & & ! player - > bot )
player - > mo - > destscale = ( 6 * player - > mo - > destscale ) / 8 ;
}
// Determine the outcome of your charge.
if ( leveltime > starttime & & player - > kartstuff [ k_boostcharge ] )
{
// Not even trying?
if ( player - > kartstuff [ k_boostcharge ] < 35 )
{
if ( player - > kartstuff [ k_boostcharge ] > 17 )
S_StartSound ( player - > mo , sfx_cdfm00 ) ; // chosen instead of a conventional skid because it's more engine-like
}
// Get an instant boost!
else if ( player - > kartstuff [ k_boostcharge ] < = 50 )
{
player - > kartstuff [ k_startboost ] = ( 50 - player - > kartstuff [ k_boostcharge ] ) + 20 ;
if ( player - > kartstuff [ k_boostcharge ] < = 36 )
{
player - > kartstuff [ k_startboost ] = 0 ;
K_DoSneaker ( player , 0 ) ;
player - > kartstuff [ k_sneakertimer ] = 70 ; // PERFECT BOOST!!
if ( ! player - > kartstuff [ k_floorboost ] | | player - > kartstuff [ k_floorboost ] = = 3 ) // Let everyone hear this one
S_StartSound ( player - > mo , sfx_s25f ) ;
}
else
{
K_SpawnDashDustRelease ( player ) ; // already handled for perfect boosts by K_DoSneaker
if ( ( ! player - > kartstuff [ k_floorboost ] | | player - > kartstuff [ k_floorboost ] = = 3 ) & & P_IsLocalPlayer ( player ) )
{
if ( player - > kartstuff [ k_boostcharge ] < = 40 )
S_StartSound ( player - > mo , sfx_cdfm01 ) ; // You were almost there!
else
S_StartSound ( player - > mo , sfx_s23c ) ; // Nope, better luck next time.
}
}
}
// You overcharged your engine? Those things are expensive!!!
else if ( player - > kartstuff [ k_boostcharge ] > 50 )
{
player - > powers [ pw_nocontrol ] = 40 ;
//S_StartSound(player->mo, sfx_kc34);
S_StartSound ( player - > mo , sfx_s3k83 ) ;
player - > pflags | = PF_SKIDDOWN ; // cheeky pflag reuse
}
player - > kartstuff [ k_boostcharge ] = 0 ;
}
}
void K_CalculateBattleWanted ( void )
{
UINT8 numingame = 0 , numplaying = 0 , numwanted = 0 ;
SINT8 bestbumperplayer = - 1 , bestbumper = - 1 ;
SINT8 camppos [ MAXPLAYERS ] ; // who is the biggest camper
UINT8 ties = 0 , nextcamppos = 0 ;
boolean setbumper = false ;
UINT8 i , j ;
if ( ! G_BattleGametype ( ) )
{
for ( i = 0 ; i < 4 ; i + + )
battlewanted [ i ] = - 1 ;
return ;
}
wantedcalcdelay = wantedfrequency ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
camppos [ i ] = - 1 ; // initialize
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
UINT8 position = 1 ;
if ( ! playeringame [ i ] | | players [ i ] . spectator ) // Not playing
continue ;
if ( players [ i ] . exiting ) // We're done, don't calculate.
return ;
numplaying + + ;
if ( players [ i ] . kartstuff [ k_bumper ] < = 0 ) // Not alive, so don't do anything else
continue ;
numingame + + ;
if ( bestbumper = = - 1 | | players [ i ] . kartstuff [ k_bumper ] > bestbumper )
{
bestbumper = players [ i ] . kartstuff [ k_bumper ] ;
bestbumperplayer = i ;
}
else if ( players [ i ] . kartstuff [ k_bumper ] = = bestbumper )
bestbumperplayer = - 1 ; // Tie, no one has best bumper.
for ( j = 0 ; j < MAXPLAYERS ; j + + )
{
if ( ! playeringame [ j ] | | players [ j ] . spectator )
continue ;
if ( players [ j ] . kartstuff [ k_bumper ] < = 0 )
continue ;
if ( j = = i )
continue ;
if ( players [ j ] . kartstuff [ k_wanted ] = = players [ i ] . kartstuff [ k_wanted ] & & players [ j ] . marescore > players [ i ] . marescore )
position + + ;
else if ( players [ j ] . kartstuff [ k_wanted ] > players [ i ] . kartstuff [ k_wanted ] )
position + + ;
}
position - - ; // Make zero based
while ( camppos [ position ] ! = - 1 ) // Port priority!
position + + ;
camppos [ position ] = i ;
}
if ( numplaying < = 2 | | ( numingame < = 2 & & bestbumper = = 1 ) ) // In 1v1s then there's no need for WANTED. In bigger netgames, don't show anyone as WANTED when they're equally matched.
numwanted = 0 ;
else
numwanted = min ( 4 , 1 + ( ( numingame - 2 ) / 4 ) ) ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( i + 1 > numwanted ) // Not enough players for this slot to be wanted!
battlewanted [ i ] = - 1 ;
else if ( bestbumperplayer ! = - 1 & & ! setbumper ) // If there's a player who has an untied bumper lead over everyone else, they are the first to be wanted.
{
battlewanted [ i ] = bestbumperplayer ;
setbumper = true ; // Don't set twice
}
else
{
// Don't accidentally set the same player, if the bestbumperplayer is also a huge camper.
while ( bestbumperplayer ! = - 1 & & camppos [ nextcamppos ] ! = - 1
& & bestbumperplayer = = camppos [ nextcamppos ] )
nextcamppos + + ;
// Do not add *any* more people if there's too many times that are tied with others.
// This could theoretically happen very easily if people don't hit each other for a while after the start of a match.
// (I will be sincerely impressed if more than 2 people tie after people start hitting each other though)
if ( camppos [ nextcamppos ] = = - 1 // Out of entries
| | ties > = ( numwanted - i ) ) // Already counted ties
{
battlewanted [ i ] = - 1 ;
continue ;
}
if ( ties < ( numwanted - i ) )
{
ties = 0 ; // Reset
for ( j = 0 ; j < 2 ; j + + )
{
if ( camppos [ nextcamppos + ( j + 1 ) ] = = - 1 ) // Nothing beyond, cancel
break ;
if ( players [ camppos [ nextcamppos ] ] . kartstuff [ k_wanted ] = = players [ camppos [ nextcamppos + ( j + 1 ) ] ] . kartstuff [ k_wanted ] )
ties + + ;
}
}
if ( ties < ( numwanted - i ) ) // Is it still low enough after counting?
{
battlewanted [ i ] = camppos [ nextcamppos ] ;
nextcamppos + + ;
}
else
battlewanted [ i ] = - 1 ;
}
}
}
void K_CheckBumpers ( void )
{
UINT8 i ;
UINT8 numingame = 0 ;
SINT8 winnernum = - 1 ;
INT32 winnerscoreadd = 0 ;
if ( ! multiplayer )
return ;
if ( ! G_BattleGametype ( ) )
return ;
if ( gameaction = = ga_completed )
return ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator ) // not even in-game
continue ;
if ( players [ i ] . exiting ) // we're already exiting! stop!
return ;
numingame + + ;
winnerscoreadd + = players [ i ] . marescore ;
if ( players [ i ] . kartstuff [ k_bumper ] < = 0 ) // if you don't have any bumpers, you're probably not a winner
continue ;
else if ( winnernum > - 1 ) // TWO winners? that's dumb :V
return ;
winnernum = i ;
winnerscoreadd - = players [ i ] . marescore ;
}
if ( numingame < = 1 )
return ;
if ( winnernum > - 1 & & playeringame [ winnernum ] )
{
players [ winnernum ] . marescore + = winnerscoreadd ;
CONS_Printf ( M_GetText ( " %s recieved %d point%s for winning! \n " ) , player_names [ winnernum ] , winnerscoreadd , ( winnerscoreadd = = 1 ? " " : " s " ) ) ;
}
for ( i = 0 ; i < MAXPLAYERS ; i + + ) // This can't go in the earlier loop because winning adds points
K_KartUpdatePosition ( & players [ i ] ) ;
for ( i = 0 ; i < MAXPLAYERS ; i + + ) // and it can't be merged with this loop because it needs to be all updated before exiting... multi-loops suck...
P_DoPlayerExit ( & players [ i ] ) ;
}
void K_CheckSpectateStatus ( void )
{
UINT8 respawnlist [ MAXPLAYERS ] ;
UINT8 i , j , numingame = 0 , numjoiners = 0 ;
// Maintain spectate wait timer
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] )
continue ;
if ( players [ i ] . spectator & & ( players [ i ] . pflags & PF_WANTSTOJOIN ) )
players [ i ] . kartstuff [ k_spectatewait ] + + ;
else
players [ i ] . kartstuff [ k_spectatewait ] = 0 ;
}
// No one's allowed to join
if ( ! cv_allowteamchange . value )
return ;
// Get the number of players in game, and the players to be de-spectated.
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] )
continue ;
if ( ! players [ i ] . spectator )
{
numingame + + ;
if ( cv_ingamecap . value & & numingame > = cv_ingamecap . value ) // DON'T allow if you've hit the in-game player cap
return ;
if ( gamestate ! = GS_LEVEL ) // Allow if you're not in a level
continue ;
if ( players [ i ] . exiting ) // DON'T allow if anyone's exiting
return ;
if ( numingame < 2 | | leveltime < starttime | | mapreset ) // Allow if the match hasn't started yet
continue ;
if ( leveltime > ( starttime + 20 * TICRATE ) ) // DON'T allow if the match is 20 seconds in
return ;
if ( G_RaceGametype ( ) & & players [ i ] . laps ) // DON'T allow if the race is at 2 laps
return ;
continue ;
}
else if ( ! ( players [ i ] . pflags & PF_WANTSTOJOIN ) )
continue ;
respawnlist [ numjoiners + + ] = i ;
}
// literally zero point in going any further if nobody is joining
if ( ! numjoiners )
return ;
// Organize by spectate wait timer
if ( cv_ingamecap . value )
{
UINT8 oldrespawnlist [ MAXPLAYERS ] ;
memcpy ( oldrespawnlist , respawnlist , numjoiners ) ;
for ( i = 0 ; i < numjoiners ; i + + )
{
UINT8 pos = 0 ;
INT32 ispecwait = players [ oldrespawnlist [ i ] ] . kartstuff [ k_spectatewait ] ;
for ( j = 0 ; j < numjoiners ; j + + )
{
INT32 jspecwait = players [ oldrespawnlist [ j ] ] . kartstuff [ k_spectatewait ] ;
if ( j = = i )
continue ;
if ( jspecwait > ispecwait )
pos + + ;
else if ( jspecwait = = ispecwait & & j < i )
pos + + ;
}
respawnlist [ pos ] = oldrespawnlist [ i ] ;
}
}
// Finally, we can de-spectate everyone!
for ( i = 0 ; i < numjoiners ; i + + )
{
if ( cv_ingamecap . value & & numingame + i > = cv_ingamecap . value ) // Hit the in-game player cap while adding people?
break ;
P_SpectatorJoinGame ( & players [ respawnlist [ i ] ] ) ;
}
// Reset the match if you're in an empty server
if ( ! mapreset & & gamestate = = GS_LEVEL & & leveltime > = starttime & & ( numingame < 2 & & numingame + i > = 2 ) ) // use previous i value
{
S_ChangeMusicInternal ( " chalng " , false ) ; // COME ON
mapreset = 3 * TICRATE ; // Even though only the server uses this for game logic, set for everyone for HUD
}
}
//}
//{ SRB2kart HUD Code
# define NUMPOSNUMS 10
# define NUMPOSFRAMES 7 // White, three blues, three reds
# define NUMWINFRAMES 6 // Red, yellow, green, cyan, blue, purple
//{ Patch Definitions
static patch_t * kp_nodraw ;
static patch_t * kp_timesticker ;
static patch_t * kp_timestickerwide ;
static patch_t * kp_lapsticker ;
static patch_t * kp_lapstickerwide ;
static patch_t * kp_lapstickernarrow ;
static patch_t * kp_splitlapflag ;
static patch_t * kp_bumpersticker ;
static patch_t * kp_bumperstickerwide ;
static patch_t * kp_karmasticker ;
static patch_t * kp_splitkarmabomb ;
static patch_t * kp_timeoutsticker ;
static patch_t * kp_startcountdown [ 16 ] ;
static patch_t * kp_racefinish [ 6 ] ;
static patch_t * kp_positionnum [ NUMPOSNUMS ] [ NUMPOSFRAMES ] ;
static patch_t * kp_winnernum [ NUMPOSFRAMES ] ;
static patch_t * kp_facenum [ MAXPLAYERS + 1 ] ;
static patch_t * kp_facehighlight [ 8 ] ;
static patch_t * kp_rankbumper ;
static patch_t * kp_tinybumper [ 2 ] ;
static patch_t * kp_ranknobumpers ;
static patch_t * kp_battlewin ;
static patch_t * kp_battlecool ;
static patch_t * kp_battlelose ;
static patch_t * kp_battlewait ;
static patch_t * kp_battleinfo ;
static patch_t * kp_wanted ;
static patch_t * kp_wantedsplit ;
static patch_t * kp_wantedreticle ;
static patch_t * kp_itembg [ 4 ] ;
static patch_t * kp_itemtimer [ 2 ] ;
static patch_t * kp_itemmulsticker [ 2 ] ;
static patch_t * kp_itemx ;
static patch_t * kp_sneaker [ 2 ] ;
static patch_t * kp_rocketsneaker [ 2 ] ;
static patch_t * kp_invincibility [ 13 ] ;
static patch_t * kp_banana [ 2 ] ;
static patch_t * kp_eggman [ 2 ] ;
static patch_t * kp_orbinaut [ 5 ] ;
static patch_t * kp_jawz [ 2 ] ;
static patch_t * kp_mine [ 2 ] ;
static patch_t * kp_ballhog [ 2 ] ;
static patch_t * kp_selfpropelledbomb [ 2 ] ;
static patch_t * kp_grow [ 2 ] ;
static patch_t * kp_shrink [ 2 ] ;
static patch_t * kp_thundershield [ 2 ] ;
static patch_t * kp_hyudoro [ 2 ] ;
static patch_t * kp_pogospring [ 2 ] ;
static patch_t * kp_kitchensink [ 2 ] ;
static patch_t * kp_sadface [ 2 ] ;
static patch_t * kp_check [ 6 ] ;
static patch_t * kp_eggnum [ 4 ] ;
static patch_t * kp_fpview [ 3 ] ;
static patch_t * kp_inputwheel [ 5 ] ;
static patch_t * kp_challenger [ 25 ] ;
static patch_t * kp_lapanim_lap [ 7 ] ;
static patch_t * kp_lapanim_final [ 11 ] ;
static patch_t * kp_lapanim_number [ 10 ] [ 3 ] ;
static patch_t * kp_lapanim_emblem [ 2 ] ;
static patch_t * kp_lapanim_hand [ 3 ] ;
static patch_t * kp_yougotem ;
void K_LoadKartHUDGraphics ( void )
{
INT32 i , j ;
char buffer [ 9 ] ;
// Null Stuff
kp_nodraw = W_CachePatchName ( " K_TRNULL " , PU_HUDGFX ) ;
// Stickers
kp_timesticker = W_CachePatchName ( " K_STTIME " , PU_HUDGFX ) ;
kp_timestickerwide = W_CachePatchName ( " K_STTIMW " , PU_HUDGFX ) ;
kp_lapsticker = W_CachePatchName ( " K_STLAPS " , PU_HUDGFX ) ;
kp_lapstickerwide = W_CachePatchName ( " K_STLAPW " , PU_HUDGFX ) ;
kp_lapstickernarrow = W_CachePatchName ( " K_STLAPN " , PU_HUDGFX ) ;
kp_splitlapflag = W_CachePatchName ( " K_SPTLAP " , PU_HUDGFX ) ;
kp_bumpersticker = W_CachePatchName ( " K_STBALN " , PU_HUDGFX ) ;
kp_bumperstickerwide = W_CachePatchName ( " K_STBALW " , PU_HUDGFX ) ;
kp_karmasticker = W_CachePatchName ( " K_STKARM " , PU_HUDGFX ) ;
kp_splitkarmabomb = W_CachePatchName ( " K_SPTKRM " , PU_HUDGFX ) ;
kp_timeoutsticker = W_CachePatchName ( " K_STTOUT " , PU_HUDGFX ) ;
// Starting countdown
kp_startcountdown [ 0 ] = W_CachePatchName ( " K_CNT3A " , PU_HUDGFX ) ;
kp_startcountdown [ 1 ] = W_CachePatchName ( " K_CNT2A " , PU_HUDGFX ) ;
kp_startcountdown [ 2 ] = W_CachePatchName ( " K_CNT1A " , PU_HUDGFX ) ;
kp_startcountdown [ 3 ] = W_CachePatchName ( " K_CNTGOA " , PU_HUDGFX ) ;
kp_startcountdown [ 4 ] = W_CachePatchName ( " K_CNT3B " , PU_HUDGFX ) ;
kp_startcountdown [ 5 ] = W_CachePatchName ( " K_CNT2B " , PU_HUDGFX ) ;
kp_startcountdown [ 6 ] = W_CachePatchName ( " K_CNT1B " , PU_HUDGFX ) ;
kp_startcountdown [ 7 ] = W_CachePatchName ( " K_CNTGOB " , PU_HUDGFX ) ;
// Splitscreen
kp_startcountdown [ 8 ] = W_CachePatchName ( " K_SMC3A " , PU_HUDGFX ) ;
kp_startcountdown [ 9 ] = W_CachePatchName ( " K_SMC2A " , PU_HUDGFX ) ;
kp_startcountdown [ 10 ] = W_CachePatchName ( " K_SMC1A " , PU_HUDGFX ) ;
kp_startcountdown [ 11 ] = W_CachePatchName ( " K_SMCGOA " , PU_HUDGFX ) ;
kp_startcountdown [ 12 ] = W_CachePatchName ( " K_SMC3B " , PU_HUDGFX ) ;
kp_startcountdown [ 13 ] = W_CachePatchName ( " K_SMC2B " , PU_HUDGFX ) ;
kp_startcountdown [ 14 ] = W_CachePatchName ( " K_SMC1B " , PU_HUDGFX ) ;
kp_startcountdown [ 15 ] = W_CachePatchName ( " K_SMCGOB " , PU_HUDGFX ) ;
// Finish
kp_racefinish [ 0 ] = W_CachePatchName ( " K_FINA " , PU_HUDGFX ) ;
kp_racefinish [ 1 ] = W_CachePatchName ( " K_FINB " , PU_HUDGFX ) ;
// Splitscreen
kp_racefinish [ 2 ] = W_CachePatchName ( " K_SMFINA " , PU_HUDGFX ) ;
kp_racefinish [ 3 ] = W_CachePatchName ( " K_SMFINB " , PU_HUDGFX ) ;
// 2P splitscreen
kp_racefinish [ 4 ] = W_CachePatchName ( " K_2PFINA " , PU_HUDGFX ) ;
kp_racefinish [ 5 ] = W_CachePatchName ( " K_2PFINB " , PU_HUDGFX ) ;
// Position numbers
sprintf ( buffer , " K_POSNxx " ) ;
for ( i = 0 ; i < NUMPOSNUMS ; i + + )
{
buffer [ 6 ] = ' 0 ' + i ;
for ( j = 0 ; j < NUMPOSFRAMES ; j + + )
{
//sprintf(buffer, "K_POSN%d%d", i, j);
buffer [ 7 ] = ' 0 ' + j ;
kp_positionnum [ i ] [ j ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
}
sprintf ( buffer , " K_POSNWx " ) ;
for ( i = 0 ; i < NUMWINFRAMES ; i + + )
{
buffer [ 7 ] = ' 0 ' + i ;
kp_winnernum [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
sprintf ( buffer , " OPPRNKxx " ) ;
for ( i = 0 ; i < = MAXPLAYERS ; i + + )
{
buffer [ 6 ] = ' 0 ' + ( i / 10 ) ;
buffer [ 7 ] = ' 0 ' + ( i % 10 ) ;
kp_facenum [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
sprintf ( buffer , " K_CHILIx " ) ;
for ( i = 0 ; i < 8 ; i + + )
{
buffer [ 7 ] = ' 0 ' + ( i + 1 ) ;
kp_facehighlight [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
// Extra ranking icons
kp_rankbumper = W_CachePatchName ( " K_BLNICO " , PU_HUDGFX ) ;
kp_tinybumper [ 0 ] = W_CachePatchName ( " K_BLNA " , PU_HUDGFX ) ;
kp_tinybumper [ 1 ] = W_CachePatchName ( " K_BLNB " , PU_HUDGFX ) ;
kp_ranknobumpers = W_CachePatchName ( " K_NOBLNS " , PU_HUDGFX ) ;
// Battle graphics
kp_battlewin = W_CachePatchName ( " K_BWIN " , PU_HUDGFX ) ;
kp_battlecool = W_CachePatchName ( " K_BCOOL " , PU_HUDGFX ) ;
kp_battlelose = W_CachePatchName ( " K_BLOSE " , PU_HUDGFX ) ;
kp_battlewait = W_CachePatchName ( " K_BWAIT " , PU_HUDGFX ) ;
kp_battleinfo = W_CachePatchName ( " K_BINFO " , PU_HUDGFX ) ;
kp_wanted = W_CachePatchName ( " K_WANTED " , PU_HUDGFX ) ;
kp_wantedsplit = W_CachePatchName ( " 4PWANTED " , PU_HUDGFX ) ;
kp_wantedreticle = W_CachePatchName ( " MMAPWANT " , PU_HUDGFX ) ;
// Kart Item Windows
kp_itembg [ 0 ] = W_CachePatchName ( " K_ITBG " , PU_HUDGFX ) ;
kp_itembg [ 1 ] = W_CachePatchName ( " K_ITBGD " , PU_HUDGFX ) ;
kp_itemtimer [ 0 ] = W_CachePatchName ( " K_ITIMER " , PU_HUDGFX ) ;
kp_itemmulsticker [ 0 ] = W_CachePatchName ( " K_ITMUL " , PU_HUDGFX ) ;
kp_itemx = W_CachePatchName ( " K_ITX " , PU_HUDGFX ) ;
kp_sneaker [ 0 ] = W_CachePatchName ( " K_ITSHOE " , PU_HUDGFX ) ;
kp_rocketsneaker [ 0 ] = W_CachePatchName ( " K_ITRSHE " , PU_HUDGFX ) ;
sprintf ( buffer , " K_ITINVx " ) ;
for ( i = 0 ; i < 7 ; i + + )
{
buffer [ 7 ] = ' 1 ' + i ;
kp_invincibility [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
kp_banana [ 0 ] = W_CachePatchName ( " K_ITBANA " , PU_HUDGFX ) ;
kp_eggman [ 0 ] = W_CachePatchName ( " K_ITEGGM " , PU_HUDGFX ) ;
sprintf ( buffer , " K_ITORBx " ) ;
for ( i = 0 ; i < 4 ; i + + )
{
buffer [ 7 ] = ' 1 ' + i ;
kp_orbinaut [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
kp_jawz [ 0 ] = W_CachePatchName ( " K_ITJAWZ " , PU_HUDGFX ) ;
kp_mine [ 0 ] = W_CachePatchName ( " K_ITMINE " , PU_HUDGFX ) ;
kp_ballhog [ 0 ] = W_CachePatchName ( " K_ITBHOG " , PU_HUDGFX ) ;
kp_selfpropelledbomb [ 0 ] = W_CachePatchName ( " K_ITSPB " , PU_HUDGFX ) ;
kp_grow [ 0 ] = W_CachePatchName ( " K_ITGROW " , PU_HUDGFX ) ;
kp_shrink [ 0 ] = W_CachePatchName ( " K_ITSHRK " , PU_HUDGFX ) ;
kp_thundershield [ 0 ] = W_CachePatchName ( " K_ITTHNS " , PU_HUDGFX ) ;
kp_hyudoro [ 0 ] = W_CachePatchName ( " K_ITHYUD " , PU_HUDGFX ) ;
kp_pogospring [ 0 ] = W_CachePatchName ( " K_ITPOGO " , PU_HUDGFX ) ;
kp_kitchensink [ 0 ] = W_CachePatchName ( " K_ITSINK " , PU_HUDGFX ) ;
kp_sadface [ 0 ] = W_CachePatchName ( " K_ITSAD " , PU_HUDGFX ) ;
// Splitscreen
kp_itembg [ 2 ] = W_CachePatchName ( " K_ISBG " , PU_HUDGFX ) ;
kp_itembg [ 3 ] = W_CachePatchName ( " K_ISBGD " , PU_HUDGFX ) ;
kp_itemtimer [ 1 ] = W_CachePatchName ( " K_ISIMER " , PU_HUDGFX ) ;
kp_itemmulsticker [ 1 ] = W_CachePatchName ( " K_ISMUL " , PU_HUDGFX ) ;
kp_sneaker [ 1 ] = W_CachePatchName ( " K_ISSHOE " , PU_HUDGFX ) ;
kp_rocketsneaker [ 1 ] = W_CachePatchName ( " K_ISRSHE " , PU_HUDGFX ) ;
sprintf ( buffer , " K_ISINVx " ) ;
for ( i = 0 ; i < 6 ; i + + )
{
buffer [ 7 ] = ' 1 ' + i ;
kp_invincibility [ i + 7 ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
kp_banana [ 1 ] = W_CachePatchName ( " K_ISBANA " , PU_HUDGFX ) ;
kp_eggman [ 1 ] = W_CachePatchName ( " K_ISEGGM " , PU_HUDGFX ) ;
kp_orbinaut [ 4 ] = W_CachePatchName ( " K_ISORBN " , PU_HUDGFX ) ;
kp_jawz [ 1 ] = W_CachePatchName ( " K_ISJAWZ " , PU_HUDGFX ) ;
kp_mine [ 1 ] = W_CachePatchName ( " K_ISMINE " , PU_HUDGFX ) ;
kp_ballhog [ 1 ] = W_CachePatchName ( " K_ISBHOG " , PU_HUDGFX ) ;
kp_selfpropelledbomb [ 1 ] = W_CachePatchName ( " K_ISSPB " , PU_HUDGFX ) ;
kp_grow [ 1 ] = W_CachePatchName ( " K_ISGROW " , PU_HUDGFX ) ;
kp_shrink [ 1 ] = W_CachePatchName ( " K_ISSHRK " , PU_HUDGFX ) ;
kp_thundershield [ 1 ] = W_CachePatchName ( " K_ISTHNS " , PU_HUDGFX ) ;
kp_hyudoro [ 1 ] = W_CachePatchName ( " K_ISHYUD " , PU_HUDGFX ) ;
kp_pogospring [ 1 ] = W_CachePatchName ( " K_ISPOGO " , PU_HUDGFX ) ;
kp_kitchensink [ 1 ] = W_CachePatchName ( " K_ISSINK " , PU_HUDGFX ) ;
kp_sadface [ 1 ] = W_CachePatchName ( " K_ISSAD " , PU_HUDGFX ) ;
// CHECK indicators
sprintf ( buffer , " K_CHECKx " ) ;
for ( i = 0 ; i < 6 ; i + + )
{
buffer [ 7 ] = ' 1 ' + i ;
kp_check [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
// Eggman warning numbers
sprintf ( buffer , " K_EGGNx " ) ;
for ( i = 0 ; i < 4 ; i + + )
{
buffer [ 6 ] = ' 0 ' + i ;
kp_eggnum [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
// First person mode
kp_fpview [ 0 ] = W_CachePatchName ( " VIEWA0 " , PU_HUDGFX ) ;
kp_fpview [ 1 ] = W_CachePatchName ( " VIEWB0D0 " , PU_HUDGFX ) ;
kp_fpview [ 2 ] = W_CachePatchName ( " VIEWC0E0 " , PU_HUDGFX ) ;
// Input UI Wheel
sprintf ( buffer , " K_WHEELx " ) ;
for ( i = 0 ; i < 5 ; i + + )
{
buffer [ 7 ] = ' 0 ' + i ;
kp_inputwheel [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
// HERE COMES A NEW CHALLENGER
sprintf ( buffer , " K_CHALxx " ) ;
for ( i = 0 ; i < 25 ; i + + )
{
buffer [ 6 ] = ' 0 ' + ( ( i + 1 ) / 10 ) ;
buffer [ 7 ] = ' 0 ' + ( ( i + 1 ) % 10 ) ;
kp_challenger [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
// Lap start animation
sprintf ( buffer , " K_LAP0x " ) ;
for ( i = 0 ; i < 7 ; i + + )
{
buffer [ 6 ] = ' 0 ' + ( i + 1 ) ;
kp_lapanim_lap [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
sprintf ( buffer , " K_LAPFxx " ) ;
for ( i = 0 ; i < 11 ; i + + )
{
buffer [ 6 ] = ' 0 ' + ( ( i + 1 ) / 10 ) ;
buffer [ 7 ] = ' 0 ' + ( ( i + 1 ) % 10 ) ;
kp_lapanim_final [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
sprintf ( buffer , " K_LAPNxx " ) ;
for ( i = 0 ; i < 10 ; i + + )
{
buffer [ 6 ] = ' 0 ' + i ;
for ( j = 0 ; j < 3 ; j + + )
{
buffer [ 7 ] = ' 0 ' + ( j + 1 ) ;
kp_lapanim_number [ i ] [ j ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
}
sprintf ( buffer , " K_LAPE0x " ) ;
for ( i = 0 ; i < 2 ; i + + )
{
buffer [ 7 ] = ' 0 ' + ( i + 1 ) ;
kp_lapanim_emblem [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
sprintf ( buffer , " K_LAPH0x " ) ;
for ( i = 0 ; i < 3 ; i + + )
{
buffer [ 7 ] = ' 0 ' + ( i + 1 ) ;
kp_lapanim_hand [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
kp_yougotem = ( patch_t * ) W_CachePatchName ( " YOUGOTEM " , PU_HUDGFX ) ;
}
// For the item toggle menu
const char * K_GetItemPatch ( UINT8 item , boolean tiny )
{
switch ( item )
{
case KITEM_SNEAKER :
case KRITEM_TRIPLESNEAKER :
return ( tiny ? " K_ISSHOE " : " K_ITSHOE " ) ;
case KITEM_ROCKETSNEAKER :
return ( tiny ? " K_ISRSHE " : " K_ITRSHE " ) ;
case KITEM_INVINCIBILITY :
return ( tiny ? " K_ISINV1 " : " K_ITINV1 " ) ;
case KITEM_BANANA :
case KRITEM_TRIPLEBANANA :
case KRITEM_TENFOLDBANANA :
return ( tiny ? " K_ISBANA " : " K_ITBANA " ) ;
case KITEM_EGGMAN :
return ( tiny ? " K_ISEGGM " : " K_ITEGGM " ) ;
case KITEM_ORBINAUT :
return ( tiny ? " K_ISORBN " : " K_ITORB1 " ) ;
case KITEM_JAWZ :
case KRITEM_DUALJAWZ :
return ( tiny ? " K_ISJAWZ " : " K_ITJAWZ " ) ;
case KITEM_MINE :
return ( tiny ? " K_ISMINE " : " K_ITMINE " ) ;
case KITEM_BALLHOG :
return ( tiny ? " K_ISBHOG " : " K_ITBHOG " ) ;
case KITEM_SPB :
return ( tiny ? " K_ISSPB " : " K_ITSPB " ) ;
case KITEM_GROW :
return ( tiny ? " K_ISGROW " : " K_ITGROW " ) ;
case KITEM_SHRINK :
return ( tiny ? " K_ISSHRK " : " K_ITSHRK " ) ;
case KITEM_THUNDERSHIELD :
return ( tiny ? " K_ISTHNS " : " K_ITTHNS " ) ;
case KITEM_HYUDORO :
return ( tiny ? " K_ISHYUD " : " K_ITHYUD " ) ;
case KITEM_POGOSPRING :
return ( tiny ? " K_ISPOGO " : " K_ITPOGO " ) ;
case KITEM_KITCHENSINK :
return ( tiny ? " K_ISSINK " : " K_ITSINK " ) ;
case KRITEM_TRIPLEORBINAUT :
return ( tiny ? " K_ISORBN " : " K_ITORB3 " ) ;
case KRITEM_QUADORBINAUT :
return ( tiny ? " K_ISORBN " : " K_ITORB4 " ) ;
default :
return ( tiny ? " K_ISSAD " : " K_ITSAD " ) ;
}
}
//}
INT32 ITEM_X , ITEM_Y ; // Item Window
INT32 TIME_X , TIME_Y ; // Time Sticker
INT32 LAPS_X , LAPS_Y ; // Lap Sticker
INT32 SPDM_X , SPDM_Y ; // Speedometer
INT32 POSI_X , POSI_Y ; // Position Number
INT32 FACE_X , FACE_Y ; // Top-four Faces
INT32 STCD_X , STCD_Y ; // Starting countdown
INT32 CHEK_Y ; // CHECK graphic
INT32 MINI_X , MINI_Y ; // Minimap
INT32 WANT_X , WANT_Y ; // Battle WANTED poster
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
INT32 ITEM2_X , ITEM2_Y ;
INT32 LAPS2_X , LAPS2_Y ;
INT32 POSI2_X , POSI2_Y ;
static void K_initKartHUD ( void )
{
/*
BASEVIDWIDTH = 320
BASEVIDHEIGHT = 200
Item window graphic is 41 x 33
Time Sticker graphic is 116 x 11
Time Font is a solid block of ( 8 x [ 12 ) x 14 ] , equal to 96 x 14
Therefore , timestamp is 116 x 14 altogether
Lap Sticker is 80 x 11
Lap flag is 22 x 20
Lap Font is a solid block of ( 3 x [ 12 ) x 14 ] , equal to 36 x 14
Therefore , lapstamp is 80 x 20 altogether
Position numbers are 43 x 53
Faces are 32 x 32
Faces draw downscaled at 16 x 16
Therefore , the allocated space for them is 16 x 67 altogether
- - - -
ORIGINAL CZ64 SPLITSCREEN :
Item window :
if ( ! splitscreen ) { ICONX = 139 ; ICONY = 20 ; }
else { ICONX = BASEVIDWIDTH - 315 ; ICONY = 60 ; }
Time : 236 , STRINGY ( 12 )
Lap : BASEVIDWIDTH - 304 , STRINGY ( BASEVIDHEIGHT - 189 )
*/
// Single Screen (defaults)
// Item Window
ITEM_X = 5 ; // 5
ITEM_Y = 5 ; // 5
// Level Timer
TIME_X = BASEVIDWIDTH - 148 ; // 172
TIME_Y = 9 ; // 9
// Level Laps
LAPS_X = 9 ; // 9
LAPS_Y = BASEVIDHEIGHT - 29 ; // 171
// Speedometer
SPDM_X = 9 ; // 9
SPDM_Y = BASEVIDHEIGHT - 45 ; // 155
// Position Number
POSI_X = BASEVIDWIDTH - 9 ; // 268
POSI_Y = BASEVIDHEIGHT - 9 ; // 138
// Top-Four Faces
FACE_X = 9 ; // 9
FACE_Y = 92 ; // 92
// Starting countdown
STCD_X = BASEVIDWIDTH / 2 ; // 9
STCD_Y = BASEVIDHEIGHT / 2 ; // 92
// CHECK graphic
CHEK_Y = BASEVIDHEIGHT ; // 200
// Minimap
MINI_X = BASEVIDWIDTH - 50 ; // 270
MINI_Y = ( BASEVIDHEIGHT / 2 ) - 16 ; // 84
// Battle WANTED poster
WANT_X = BASEVIDWIDTH - 55 ; // 270
WANT_Y = BASEVIDHEIGHT - 71 ; // 176
if ( splitscreen ) // Splitscreen
{
ITEM_X = 5 ;
ITEM_Y = 3 ;
LAPS_Y = ( BASEVIDHEIGHT / 2 ) - 24 ;
POSI_Y = ( BASEVIDHEIGHT / 2 ) - 2 ;
STCD_Y = BASEVIDHEIGHT / 4 ;
MINI_Y = ( BASEVIDHEIGHT / 2 ) ;
if ( splitscreen > 1 ) // 3P/4P Small Splitscreen
{
// 1P (top left)
ITEM_X = - 9 ;
ITEM_Y = - 8 ;
LAPS_X = 3 ;
LAPS_Y = ( BASEVIDHEIGHT / 2 ) - 13 ;
POSI_X = 24 ;
POSI_Y = ( BASEVIDHEIGHT / 2 ) - 16 ;
// 2P (top right)
ITEM2_X = BASEVIDWIDTH - 39 ;
ITEM2_Y = - 8 ;
LAPS2_X = BASEVIDWIDTH - 40 ;
LAPS2_Y = ( BASEVIDHEIGHT / 2 ) - 13 ;
POSI2_X = BASEVIDWIDTH - 4 ;
POSI2_Y = ( BASEVIDHEIGHT / 2 ) - 16 ;
// Reminder that 3P and 4P are just 1P and 2P splitscreen'd to the bottom.
STCD_X = BASEVIDWIDTH / 4 ;
MINI_X = ( 3 * BASEVIDWIDTH / 4 ) ;
MINI_Y = ( 3 * BASEVIDHEIGHT / 4 ) ;
if ( splitscreen > 2 ) // 4P-only
{
MINI_X = ( BASEVIDWIDTH / 2 ) ;
MINI_Y = ( BASEVIDHEIGHT / 2 ) ;
}
}
}
if ( timeinmap > 113 )
hudtrans = cv_translucenthud . value ;
else if ( timeinmap > 105 )
hudtrans = ( ( ( ( INT32 ) timeinmap ) - 105 ) * cv_translucenthud . value ) / ( 113 - 105 ) ;
else
hudtrans = 0 ;
}
INT32 K_calcSplitFlags ( INT32 snapflags )
{
INT32 splitflags = 0 ;
if ( splitscreen = = 0 )
return snapflags ;
if ( stplyr ! = & players [ displayplayer ] )
{
if ( splitscreen = = 1 & & stplyr = = & players [ secondarydisplayplayer ] )
{
splitflags | = V_SPLITSCREEN ;
}
else if ( splitscreen > 1 )
{
if ( stplyr = = & players [ thirddisplayplayer ] | | stplyr = = & players [ fourthdisplayplayer ] )
splitflags | = V_SPLITSCREEN ;
if ( stplyr = = & players [ secondarydisplayplayer ] | | stplyr = = & players [ fourthdisplayplayer ] )
splitflags | = V_HORZSCREEN ;
}
}
if ( splitflags & V_SPLITSCREEN )
snapflags & = ~ V_SNAPTOTOP ;
else
snapflags & = ~ V_SNAPTOBOTTOM ;
if ( splitscreen > 1 )
{
if ( splitflags & V_HORZSCREEN )
snapflags & = ~ V_SNAPTOLEFT ;
else
snapflags & = ~ V_SNAPTORIGHT ;
}
return ( splitflags | snapflags ) ;
}
static void K_drawKartItem ( void )
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
const UINT8 offset = ( ( splitscreen > 1 ) ? 1 : 0 ) ;
patch_t * localpatch = kp_nodraw ;
patch_t * localbg = ( ( offset ) ? kp_itembg [ 2 ] : kp_itembg [ 0 ] ) ;
patch_t * localinv = ( ( offset ) ? kp_invincibility [ ( ( leveltime % ( 6 * 3 ) ) / 3 ) + 7 ] : kp_invincibility [ ( leveltime % ( 7 * 3 ) ) / 3 ] ) ;
INT32 fx = 0 , fy = 0 , fflags = 0 ; // final coords for hud and flags...
//INT32 splitflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
const INT32 numberdisplaymin = ( ( ! offset & & stplyr - > kartstuff [ k_itemtype ] = = KITEM_ORBINAUT ) ? 5 : 2 ) ;
INT32 itembar = 0 ;
UINT8 localcolor = SKINCOLOR_NONE ;
SINT8 colormode = TC_RAINBOW ;
UINT8 * colmap = NULL ;
boolean flipamount = false ; // Used for 3P/4P splitscreen to flip item amount stuff
if ( stplyr - > kartstuff [ k_itemroulette ] )
{
if ( stplyr - > skincolor )
localcolor = stplyr - > skincolor ;
switch ( ( stplyr - > kartstuff [ k_itemroulette ] % ( 14 * 3 ) ) / 3 )
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
case 0 : // Sneaker
localpatch = kp_sneaker [ offset ] ;
//localcolor = SKINCOLOR_RASPBERRY;
break ;
case 1 : // Banana
localpatch = kp_banana [ offset ] ;
//localcolor = SKINCOLOR_YELLOW;
break ;
case 2 : // Orbinaut
localpatch = kp_orbinaut [ 3 + offset ] ;
//localcolor = SKINCOLOR_STEEL;
break ;
case 3 : // Mine
localpatch = kp_mine [ offset ] ;
//localcolor = SKINCOLOR_JET;
break ;
case 4 : // Grow
localpatch = kp_grow [ offset ] ;
//localcolor = SKINCOLOR_TEAL;
break ;
case 5 : // Hyudoro
localpatch = kp_hyudoro [ offset ] ;
//localcolor = SKINCOLOR_STEEL;
break ;
case 6 : // Rocket Sneaker
localpatch = kp_rocketsneaker [ offset ] ;
//localcolor = SKINCOLOR_TANGERINE;
break ;
case 7 : // Jawz
localpatch = kp_jawz [ offset ] ;
//localcolor = SKINCOLOR_JAWZ;
break ;
case 8 : // Self-Propelled Bomb
localpatch = kp_selfpropelledbomb [ offset ] ;
//localcolor = SKINCOLOR_JET;
break ;
case 9 : // Shrink
localpatch = kp_shrink [ offset ] ;
//localcolor = SKINCOLOR_ORANGE;
break ;
case 10 : // Invincibility
localpatch = localinv ;
//localcolor = SKINCOLOR_GREY;
break ;
case 11 : // Eggman Monitor
localpatch = kp_eggman [ offset ] ;
//localcolor = SKINCOLOR_ROSE;
break ;
case 12 : // Ballhog
localpatch = kp_ballhog [ offset ] ;
//localcolor = SKINCOLOR_LILAC;
break ;
case 13 : // Thunder Shield
localpatch = kp_thundershield [ offset ] ;
//localcolor = SKINCOLOR_CYAN;
break ;
/*case 14: // Pogo Spring
localpatch = kp_pogospring [ offset ] ;
localcolor = SKINCOLOR_TANGERINE ;
break ;
case 15 : // Kitchen Sink
localpatch = kp_kitchensink [ offset ] ;
localcolor = SKINCOLOR_STEEL ;
break ; */
default :
break ;
}
}
else
{
// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make sneakers line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Hyudoro is first, because we're drawing it on top of the player's current item
if ( stplyr - > kartstuff [ k_stolentimer ] > 0 )
{
if ( leveltime & 2 )
localpatch = kp_hyudoro [ offset ] ;
else
localpatch = kp_nodraw ;
}
else if ( ( stplyr - > kartstuff [ k_stealingtimer ] > 0 ) & & ( leveltime & 2 ) )
{
localpatch = kp_hyudoro [ offset ] ;
}
else if ( stplyr - > kartstuff [ k_eggmanexplode ] > 1 )
{
if ( leveltime & 1 )
localpatch = kp_eggman [ offset ] ;
else
localpatch = kp_nodraw ;
}
else if ( stplyr - > kartstuff [ k_rocketsneakertimer ] > 1 )
{
itembar = stplyr - > kartstuff [ k_rocketsneakertimer ] ;
if ( leveltime & 1 )
localpatch = kp_rocketsneaker [ offset ] ;
else
localpatch = kp_nodraw ;
}
else if ( stplyr - > kartstuff [ k_growshrinktimer ] > 0 )
{
if ( leveltime & 1 )
localpatch = kp_grow [ offset ] ;
else
localpatch = kp_nodraw ;
}
else if ( stplyr - > kartstuff [ k_sadtimer ] > 0 )
{
if ( leveltime & 2 )
localpatch = kp_sadface [ offset ] ;
else
localpatch = kp_nodraw ;
}
else
{
if ( stplyr - > kartstuff [ k_itemamount ] < = 0 )
return ;
switch ( stplyr - > kartstuff [ k_itemtype ] )
{
case KITEM_SNEAKER :
localpatch = kp_sneaker [ offset ] ;
break ;
case KITEM_ROCKETSNEAKER :
localpatch = kp_rocketsneaker [ offset ] ;
break ;
case KITEM_INVINCIBILITY :
localpatch = localinv ;
localbg = kp_itembg [ offset + 1 ] ;
break ;
case KITEM_BANANA :
localpatch = kp_banana [ offset ] ;
break ;
case KITEM_EGGMAN :
localpatch = kp_eggman [ offset ] ;
break ;
case KITEM_ORBINAUT :
localpatch = kp_orbinaut [ ( offset ? 4 : min ( stplyr - > kartstuff [ k_itemamount ] - 1 , 3 ) ) ] ;
break ;
case KITEM_JAWZ :
localpatch = kp_jawz [ offset ] ;
break ;
case KITEM_MINE :
localpatch = kp_mine [ offset ] ;
break ;
case KITEM_BALLHOG :
localpatch = kp_ballhog [ offset ] ;
break ;
case KITEM_SPB :
localpatch = kp_selfpropelledbomb [ offset ] ;
localbg = kp_itembg [ offset + 1 ] ;
break ;
case KITEM_GROW :
localpatch = kp_grow [ offset ] ;
break ;
case KITEM_SHRINK :
localpatch = kp_shrink [ offset ] ;
break ;
case KITEM_THUNDERSHIELD :
localpatch = kp_thundershield [ offset ] ;
localbg = kp_itembg [ offset + 1 ] ;
break ;
case KITEM_HYUDORO :
localpatch = kp_hyudoro [ offset ] ;
break ;
case KITEM_POGOSPRING :
localpatch = kp_pogospring [ offset ] ;
break ;
case KITEM_KITCHENSINK :
localpatch = kp_kitchensink [ offset ] ;
break ;
case KITEM_SAD :
localpatch = kp_sadface [ offset ] ;
break ;
default :
return ;
}
if ( stplyr - > kartstuff [ k_itemheld ] & & ! ( leveltime & 1 ) )
localpatch = kp_nodraw ;
}
if ( stplyr - > kartstuff [ k_itemblink ] & & ( leveltime & 1 ) )
{
colormode = TC_BLINK ;
switch ( stplyr - > kartstuff [ k_itemblinkmode ] )
{
case 2 :
localcolor = ( UINT8 ) ( 1 + ( leveltime % ( MAXSKINCOLORS - 1 ) ) ) ;
break ;
case 1 :
localcolor = SKINCOLOR_RED ;
break ;
default :
localcolor = SKINCOLOR_WHITE ;
break ;
}
}
}
// pain and suffering defined below
if ( splitscreen < 2 ) // don't change shit for THIS splitscreen.
{
fx = ITEM_X ;
fy = ITEM_Y ;
fflags = K_calcSplitFlags ( V_SNAPTOTOP | V_SNAPTOLEFT ) ;
}
else // now we're having a fun game.
{
if ( stplyr = = & players [ displayplayer ] | | stplyr = = & players [ thirddisplayplayer ] ) // If we are P1 or P3...
{
fx = ITEM_X ;
fy = ITEM_Y ;
fflags = V_SNAPTOLEFT | ( ( stplyr = = & players [ thirddisplayplayer ] ) ? V_SPLITSCREEN : V_SNAPTOTOP ) ; // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = ITEM2_X ;
fy = ITEM2_Y ;
fflags = V_SNAPTORIGHT | ( ( stplyr = = & players [ fourthdisplayplayer ] ) ? V_SPLITSCREEN : V_SNAPTOTOP ) ; // flip P4 to the bottom
flipamount = true ;
}
}
if ( localcolor ! = SKINCOLOR_NONE )
colmap = R_GetTranslationColormap ( colormode , localcolor , 0 ) ;
V_DrawScaledPatch ( fx , fy , V_HUDTRANS | fflags , localbg ) ;
// Then, the numbers:
if ( stplyr - > kartstuff [ k_itemamount ] > = numberdisplaymin & & ! stplyr - > kartstuff [ k_itemroulette ] )
{
V_DrawScaledPatch ( fx + ( flipamount ? 48 : 0 ) , fy , V_HUDTRANS | fflags | ( flipamount ? V_FLIP : 0 ) , kp_itemmulsticker [ offset ] ) ; // flip this graphic for p2 and p4 in split and shift it.
V_DrawFixedPatch ( fx < < FRACBITS , fy < < FRACBITS , FRACUNIT , V_HUDTRANS | fflags , localpatch , colmap ) ;
if ( offset )
if ( flipamount ) // reminder that this is for 3/4p's right end of the screen.
V_DrawString ( fx + 2 , fy + 31 , V_ALLOWLOWERCASE | V_HUDTRANS | fflags , va ( " x%d " , stplyr - > kartstuff [ k_itemamount ] ) ) ;
else
V_DrawString ( fx + 24 , fy + 31 , V_ALLOWLOWERCASE | V_HUDTRANS | fflags , va ( " x%d " , stplyr - > kartstuff [ k_itemamount ] ) ) ;
else
{
V_DrawScaledPatch ( fy + 28 , fy + 41 , V_HUDTRANS | fflags , kp_itemx ) ;
V_DrawKartString ( fx + 38 , fy + 36 , V_HUDTRANS | fflags , va ( " %d " , stplyr - > kartstuff [ k_itemamount ] ) ) ;
}
}
else
V_DrawFixedPatch ( fx < < FRACBITS , fy < < FRACBITS , FRACUNIT , V_HUDTRANS | fflags , localpatch , colmap ) ;
// Extensible meter, currently only used for rocket sneaker...
if ( itembar & & hudtrans )
{
const INT32 barlength = ( splitscreen > 1 ? 12 : 26 ) ;
const INT32 maxl = ( itemtime * 3 ) - barlength ; // timer's normal highest value
const INT32 fill = ( ( itembar * barlength ) / maxl ) ;
const INT32 length = min ( barlength , fill ) ;
const INT32 height = ( offset ? 1 : 2 ) ;
const INT32 x = ( offset ? 17 : 11 ) , y = ( offset ? 27 : 35 ) ;
V_DrawScaledPatch ( fx + x , fy + y , V_HUDTRANS | fflags , kp_itemtimer [ offset ] ) ;
// The left dark "AA" edge
V_DrawFill ( fx + x + 1 , fy + y + 1 , ( length = = 2 ? 2 : 1 ) , height , 12 | fflags ) ;
// The bar itself
if ( length > 2 )
{
V_DrawFill ( fx + x + length , fy + y + 1 , 1 , height , 12 | fflags ) ; // the right one
if ( height = = 2 )
V_DrawFill ( fx + x + 2 , fy + y + 2 , length - 2 , 1 , 8 | fflags ) ; // the dulled underside
V_DrawFill ( fx + x + 2 , fy + y + 1 , length - 2 , 1 , 120 | fflags ) ; // the shine
}
}
// Quick Eggman numbers
if ( stplyr - > kartstuff [ k_eggmanexplode ] > 1 /*&& stplyr->kartstuff[k_eggmanexplode] <= 3*TICRATE*/ )
V_DrawScaledPatch ( fx + 17 , fy + 13 - offset , V_HUDTRANS | fflags , kp_eggnum [ min ( 3 , G_TicsToSeconds ( stplyr - > kartstuff [ k_eggmanexplode ] ) ) ] ) ;
}
void K_drawKartTimestamp ( tic_t drawtime , INT32 TX , INT32 TY , INT16 emblemmap , UINT8 mode )
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
tic_t worktime ;
INT32 splitflags = 0 ;
if ( ! mode )
{
splitflags = V_HUDTRANS | K_calcSplitFlags ( V_SNAPTOTOP | V_SNAPTORIGHT ) ;
if ( cv_timelimit . value & & timelimitintics > 0 )
{
if ( drawtime > = timelimitintics )
drawtime = 0 ;
else
drawtime = timelimitintics - drawtime ;
}
}
V_DrawScaledPatch ( TX , TY , splitflags , ( ( mode = = 2 ) ? kp_lapstickerwide : kp_timestickerwide ) ) ;
TX + = 33 ;
worktime = drawtime / ( 60 * TICRATE ) ;
if ( mode & & ! drawtime )
V_DrawKartString ( TX , TY + 3 , splitflags , va ( " --'-- \" -- " ) ) ;
else if ( worktime < 100 ) // 99:99:99 only
{
// zero minute
if ( worktime < 10 )
{
V_DrawKartString ( TX , TY + 3 , splitflags , va ( " 0 " ) ) ;
// minutes time 0 __ __
V_DrawKartString ( TX + 12 , TY + 3 , splitflags , va ( " %d " , worktime ) ) ;
}
// minutes time 0 __ __
else
V_DrawKartString ( TX , TY + 3 , splitflags , va ( " %d " , worktime ) ) ;
// apostrophe location _'__ __
V_DrawKartString ( TX + 24 , TY + 3 , splitflags , va ( " ' " ) ) ;
worktime = ( drawtime / TICRATE % 60 ) ;
// zero second _ 0_ __
if ( worktime < 10 )
{
V_DrawKartString ( TX + 36 , TY + 3 , splitflags , va ( " 0 " ) ) ;
// seconds time _ _0 __
V_DrawKartString ( TX + 48 , TY + 3 , splitflags , va ( " %d " , worktime ) ) ;
}
// zero second _ 00 __
else
V_DrawKartString ( TX + 36 , TY + 3 , splitflags , va ( " %d " , worktime ) ) ;
// quotation mark location _ __"__
V_DrawKartString ( TX + 60 , TY + 3 , splitflags , va ( " \" " ) ) ;
worktime = G_TicsToCentiseconds ( drawtime ) ;
// zero tick _ __ 0_
if ( worktime < 10 )
{
V_DrawKartString ( TX + 72 , TY + 3 , splitflags , va ( " 0 " ) ) ;
// tics _ __ _0
V_DrawKartString ( TX + 84 , TY + 3 , splitflags , va ( " %d " , worktime ) ) ;
}
// zero tick _ __ 00
else
V_DrawKartString ( TX + 72 , TY + 3 , splitflags , va ( " %d " , worktime ) ) ;
}
else if ( ( drawtime / TICRATE ) & 1 )
V_DrawKartString ( TX , TY + 3 , splitflags , va ( " 99'59 \" 99 " ) ) ;
if ( emblemmap & & ( modeattacking | | ( mode = = 1 ) ) & & ! demoplayback ) // emblem time!
{
INT32 workx = TX + 96 , worky = TY + 18 ;
SINT8 curemb = 0 ;
patch_t * emblempic [ 3 ] = { NULL , NULL , NULL } ;
UINT8 * emblemcol [ 3 ] = { NULL , NULL , NULL } ;
emblem_t * emblem = M_GetLevelEmblems ( emblemmap ) ;
while ( emblem )
{
char targettext [ 9 ] ;
switch ( emblem - > type )
{
case ET_TIME :
{
static boolean canplaysound = true ;
tic_t timetoreach = emblem - > var ;
if ( emblem - > collected )
{
emblempic [ curemb ] = W_CachePatchName ( M_GetEmblemPatch ( emblem ) , PU_CACHE ) ;
emblemcol [ curemb ] = R_GetTranslationColormap ( TC_DEFAULT , M_GetEmblemColor ( emblem ) , GTC_CACHE ) ;
if ( + + curemb = = 3 )
break ;
goto bademblem ;
}
snprintf ( targettext , 9 , " %i'%02i \" %02i " ,
G_TicsToMinutes ( timetoreach , false ) ,
G_TicsToSeconds ( timetoreach ) ,
G_TicsToCentiseconds ( timetoreach ) ) ;
if ( ! mode )
{
if ( stplyr - > realtime > timetoreach )
{
splitflags = ( splitflags & ~ V_HUDTRANS ) | V_HUDTRANSHALF ;
if ( canplaysound )
{
S_StartSound ( NULL , sfx_s3k72 ) ; //sfx_s26d); -- you STOLE fizzy lifting drinks
canplaysound = false ;
}
}
else if ( ! canplaysound )
canplaysound = true ;
}
targettext [ 8 ] = 0 ;
}
break ;
default :
goto bademblem ;
}
V_DrawRightAlignedString ( workx , worky , splitflags , targettext ) ;
workx - = 67 ;
V_DrawSmallScaledPatch ( workx + 4 , worky , splitflags , W_CachePatchName ( " NEEDIT " , PU_CACHE ) ) ;
break ;
bademblem :
emblem = M_GetLevelEmblems ( - 1 ) ;
}
if ( ! mode )
splitflags = ( splitflags & ~ V_HUDTRANSHALF ) | V_HUDTRANS ;
while ( curemb - - )
{
workx - = 12 ;
V_DrawSmallMappedPatch ( workx + 4 , worky , splitflags , emblempic [ curemb ] , emblemcol [ curemb ] ) ;
}
}
}
static void K_DrawKartPositionNum ( INT32 num )
{
// POSI_X = BASEVIDWIDTH - 51; // 269
// POSI_Y = BASEVIDHEIGHT- 64; // 136
boolean win = ( stplyr - > exiting & & num = = 1 ) ;
//INT32 X = POSI_X;
INT32 W = SHORT ( kp_positionnum [ 0 ] [ 0 ] - > width ) ;
fixed_t scale = FRACUNIT ;
patch_t * localpatch = kp_positionnum [ 0 ] [ 0 ] ;
//INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT);
INT32 fx = 0 , fy = 0 , fflags = 0 ;
boolean flipdraw = false ; // flip the order we draw it in for MORE splitscreen bs. fun.
boolean flipvdraw = false ; // used only for 2p splitscreen so overtaking doesn't make 1P's position fly off the screen.
boolean overtake = false ;
if ( stplyr - > kartstuff [ k_positiondelay ] | | stplyr - > exiting )
{
scale * = 2 ;
overtake = true ; // this is used for splitscreen stuff in conjunction with flipdraw.
}
if ( splitscreen )
scale / = 2 ;
W = FixedMul ( W < < FRACBITS , scale ) > > FRACBITS ;
// pain and suffering defined below
if ( ! splitscreen )
{
fx = POSI_X ;
fy = BASEVIDHEIGHT - 8 ;
fflags = V_SNAPTOBOTTOM | V_SNAPTORIGHT ;
}
else if ( splitscreen = = 1 ) // for this splitscreen, we'll use case by case because it's a bit different.
{
fx = POSI_X ;
if ( stplyr = = & players [ displayplayer ] ) // for player 1: display this at the top right, above the minimap.
{
fy = 30 ;
fflags = V_SNAPTOTOP | V_SNAPTORIGHT ;
if ( overtake )
flipvdraw = true ; // make sure overtaking doesn't explode us
}
else // if we're not p1, that means we're p2. display this at the bottom right, below the minimap.
{
fy = BASEVIDHEIGHT - 8 ;
fflags = V_SNAPTOBOTTOM | V_SNAPTORIGHT ;
}
}
else
{
if ( stplyr = = & players [ displayplayer ] | | stplyr = = & players [ thirddisplayplayer ] ) // If we are P1 or P3...
{
fx = POSI_X ;
fy = POSI_Y ;
fflags = V_SNAPTOLEFT | ( ( stplyr = = & players [ thirddisplayplayer ] ) ? V_SPLITSCREEN | V_SNAPTOBOTTOM : 0 ) ; // flip P3 to the bottom.
flipdraw = true ;
if ( num & & num > = 10 )
fx + = W ; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
}
else // else, that means we're P2 or P4.
{
fx = POSI2_X ;
fy = POSI2_Y ;
fflags = V_SNAPTORIGHT | ( ( stplyr = = & players [ fourthdisplayplayer ] ) ? V_SPLITSCREEN | V_SNAPTOBOTTOM : 0 ) ; // flip P4 to the bottom
}
}
// Special case for 0
if ( ! num )
{
V_DrawFixedPatch ( fx < < FRACBITS , fy < < FRACBITS , scale , V_HUDTRANSHALF | fflags , kp_positionnum [ 0 ] [ 0 ] , NULL ) ;
return ;
}
I_Assert ( num > = 0 ) ; // This function does not draw negative numbers
// Draw the number
while ( num )
{
if ( win ) // 1st place winner? You get rainbows!!
localpatch = kp_winnernum [ ( leveltime % ( NUMWINFRAMES * 3 ) ) / 3 ] ;
else if ( stplyr - > laps + 1 > = cv_numlaps . value | | stplyr - > exiting ) // Check for the final lap, or won
{
// Alternate frame every three frames
switch ( leveltime % 9 )
{
case 1 : case 2 : case 3 :
if ( K_IsPlayerLosing ( stplyr ) )
localpatch = kp_positionnum [ num % 10 ] [ 4 ] ;
else
localpatch = kp_positionnum [ num % 10 ] [ 1 ] ;
break ;
case 4 : case 5 : case 6 :
if ( K_IsPlayerLosing ( stplyr ) )
localpatch = kp_positionnum [ num % 10 ] [ 5 ] ;
else
localpatch = kp_positionnum [ num % 10 ] [ 2 ] ;
break ;
case 7 : case 8 : case 9 :
if ( K_IsPlayerLosing ( stplyr ) )
localpatch = kp_positionnum [ num % 10 ] [ 6 ] ;
else
localpatch = kp_positionnum [ num % 10 ] [ 3 ] ;
break ;
default :
localpatch = kp_positionnum [ num % 10 ] [ 0 ] ;
break ;
}
}
else
localpatch = kp_positionnum [ num % 10 ] [ 0 ] ;
V_DrawFixedPatch ( ( fx < < FRACBITS ) + ( ( overtake & & flipdraw ) ? ( SHORT ( localpatch - > width ) * scale / 2 ) : 0 ) , ( fy < < FRACBITS ) + ( ( overtake & & flipvdraw ) ? ( SHORT ( localpatch - > height ) * scale / 2 ) : 0 ) , scale , V_HUDTRANSHALF | fflags , localpatch , NULL ) ;
// ^ if we overtake as p1 or p3 in splitscren, we shift it so that it doesn't go off screen.
// ^ if we overtake as p1 in 2p splits, shift vertically so that this doesn't happen either.
fx - = W ;
num / = 10 ;
}
}
static boolean K_drawKartPositionFaces ( void )
{
// FACE_X = 15; // 15
// FACE_Y = 72; // 72
INT32 Y = FACE_Y + 9 ; // +9 to offset where it's being drawn if there are more than one
INT32 i , j , ranklines , strank = - 1 ;
boolean completed [ MAXPLAYERS ] ;
INT32 rankplayer [ MAXPLAYERS ] ;
INT32 bumperx , numplayersingame = 0 ;
UINT8 * colormap ;
ranklines = 0 ;
memset ( completed , 0 , sizeof ( completed ) ) ;
memset ( rankplayer , 0 , sizeof ( rankplayer ) ) ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
rankplayer [ i ] = - 1 ;
if ( ! playeringame [ i ] | | players [ i ] . spectator | | ! players [ i ] . mo )
continue ;
numplayersingame + + ;
}
if ( numplayersingame < = 1 )
return true ;
# ifdef HAVE_BLUA
if ( ! LUA_HudEnabled ( hud_minirankings ) )
return false ; // Don't proceed but still return true for free play above if HUD is disabled.
# endif
for ( j = 0 ; j < numplayersingame ; j + + )
{
UINT8 lowestposition = MAXPLAYERS + 1 ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( completed [ i ] | | ! playeringame [ i ] | | players [ i ] . spectator | | ! players [ i ] . mo )
continue ;
if ( players [ i ] . kartstuff [ k_position ] > = lowestposition )
continue ;
rankplayer [ ranklines ] = i ;
lowestposition = players [ i ] . kartstuff [ k_position ] ;
}
i = rankplayer [ ranklines ] ;
completed [ i ] = true ;
if ( players + i = = stplyr )
strank = ranklines ;
//if (ranklines == 5)
//break; // Only draw the top 5 players -- we do this a different way now...
ranklines + + ;
}
if ( ranklines < 5 )
Y - = ( 9 * ranklines ) ;
else
Y - = ( 9 * 5 ) ;
if ( G_BattleGametype ( ) | | strank < = 2 ) // too close to the top, or playing battle, or a spectator? would have had (strank == -1) called out, but already caught by (strank <= 2)
{
i = 0 ;
if ( ranklines > 5 ) // could be both...
ranklines = 5 ;
}
else if ( strank + 3 > ranklines ) // too close to the bottom?
{
i = ranklines - 5 ;
if ( i < 0 )
i = 0 ;
}
else
{
i = strank - 2 ;
ranklines = strank + 3 ;
}
for ( ; i < ranklines ; i + + )
{
if ( ! playeringame [ rankplayer [ i ] ] ) continue ;
if ( players [ rankplayer [ i ] ] . spectator ) continue ;
if ( ! players [ rankplayer [ i ] ] . mo ) continue ;
bumperx = FACE_X + 19 ;
if ( players [ rankplayer [ i ] ] . mo - > color )
{
colormap = R_GetTranslationColormap ( players [ rankplayer [ i ] ] . skin , players [ rankplayer [ i ] ] . mo - > color , GTC_CACHE ) ;
if ( players [ rankplayer [ i ] ] . mo - > colorized )
colormap = R_GetTranslationColormap ( TC_RAINBOW , players [ rankplayer [ i ] ] . mo - > color , GTC_CACHE ) ;
else
colormap = R_GetTranslationColormap ( players [ rankplayer [ i ] ] . skin , players [ rankplayer [ i ] ] . mo - > color , GTC_CACHE ) ;
V_DrawMappedPatch ( FACE_X , Y , V_HUDTRANS | V_SNAPTOLEFT , facerankprefix [ players [ rankplayer [ i ] ] . skin ] , colormap ) ;
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_battlebumpers ) )
{
# endif
if ( G_BattleGametype ( ) & & players [ rankplayer [ i ] ] . kartstuff [ k_bumper ] > 0 )
{
V_DrawMappedPatch ( bumperx - 2 , Y , V_HUDTRANS | V_SNAPTOLEFT , kp_tinybumper [ 0 ] , colormap ) ;
for ( j = 1 ; j < players [ rankplayer [ i ] ] . kartstuff [ k_bumper ] ; j + + )
{
bumperx + = 5 ;
V_DrawMappedPatch ( bumperx , Y , V_HUDTRANS | V_SNAPTOLEFT , kp_tinybumper [ 1 ] , colormap ) ;
}
}
# ifdef HAVE_BLUA
} // A new level of stupidity: checking if lua is enabled to close a bracket. :Fascinating:
# endif
}
if ( i = = strank )
V_DrawScaledPatch ( FACE_X , Y , V_HUDTRANS | V_SNAPTOLEFT , kp_facehighlight [ ( leveltime / 4 ) % 8 ] ) ;
if ( G_BattleGametype ( ) & & players [ rankplayer [ i ] ] . kartstuff [ k_bumper ] < = 0 )
V_DrawScaledPatch ( FACE_X - 4 , Y - 3 , V_HUDTRANS | V_SNAPTOLEFT , kp_ranknobumpers ) ;
else
{
INT32 pos = players [ rankplayer [ i ] ] . kartstuff [ k_position ] ;
if ( pos < 0 | | pos > MAXPLAYERS )
pos = 0 ;
// Draws the little number over the face
V_DrawScaledPatch ( FACE_X - 5 , Y + 10 , V_HUDTRANS | V_SNAPTOLEFT , kp_facenum [ pos ] ) ;
}
Y + = 18 ;
}
return false ;
}
//
// HU_DrawTabRankings -- moved here to take advantage of kart stuff!
//
void HU_DrawTabRankings ( INT32 x , INT32 y , playersort_t * tab , INT32 scorelines , INT32 whiteplayer , INT32 hilicol )
{
INT32 i , rightoffset = 240 ;
const UINT8 * colormap ;
INT32 dupadjust = ( vid . width / vid . dupx ) , duptweak = ( dupadjust - BASEVIDWIDTH ) / 2 ;
//this function is designed for 9 or less score lines only
//I_Assert(scorelines <= 9); -- not today bitch, kart fixed it up
V_DrawFill ( 1 - duptweak , 26 , dupadjust - 2 , 1 , 0 ) ; // Draw a horizontal line because it looks nice!
if ( scorelines > 8 )
{
V_DrawFill ( 160 , 26 , 1 , 147 , 0 ) ; // Draw a vertical line to separate the two sides.
V_DrawFill ( 1 - duptweak , 173 , dupadjust - 2 , 1 , 0 ) ; // And a horizontal line near the bottom.
rightoffset = ( BASEVIDWIDTH / 2 ) - 4 - x ;
}
for ( i = 0 ; i < scorelines ; i + + )
{
char strtime [ MAXPLAYERNAME + 1 ] ;
if ( players [ tab [ i ] . num ] . spectator | | ! players [ tab [ i ] . num ] . mo )
continue ; //ignore them.
if ( netgame // don't draw it offline
& & tab [ i ] . num ! = serverplayer )
2019-02-16 03:08:08 +00:00
HU_drawPing ( x + ( ( i < 8 ) ? - 17 : rightoffset + 11 ) , y - 4 , playerpingtable [ tab [ i ] . num ] , 0 ) ;
2019-02-05 20:36:30 +00:00
STRBUFCPY ( strtime , tab [ i ] . name ) ;
if ( scorelines > 8 )
V_DrawThinString ( x + 20 , y , ( ( tab [ i ] . num = = whiteplayer ) ? hilicol : 0 ) | V_ALLOWLOWERCASE | V_6WIDTHSPACE , strtime ) ;
else
V_DrawString ( x + 20 , y , ( ( tab [ i ] . num = = whiteplayer ) ? hilicol : 0 ) | V_ALLOWLOWERCASE , strtime ) ;
if ( players [ tab [ i ] . num ] . mo - > color )
{
colormap = R_GetTranslationColormap ( players [ tab [ i ] . num ] . skin , players [ tab [ i ] . num ] . mo - > color , GTC_CACHE ) ;
if ( players [ tab [ i ] . num ] . mo - > colorized )
colormap = R_GetTranslationColormap ( TC_RAINBOW , players [ tab [ i ] . num ] . mo - > color , GTC_CACHE ) ;
else
colormap = R_GetTranslationColormap ( players [ tab [ i ] . num ] . skin , players [ tab [ i ] . num ] . mo - > color , GTC_CACHE ) ;
V_DrawMappedPatch ( x , y - 4 , 0 , facerankprefix [ players [ tab [ i ] . num ] . skin ] , colormap ) ;
/*if (G_BattleGametype() && players[tab[i].num].kartstuff[k_bumper] > 0) -- not enough space for this
{
INT32 bumperx = x + 19 ;
V_DrawMappedPatch ( bumperx - 2 , y - 4 , 0 , kp_tinybumper [ 0 ] , colormap ) ;
for ( j = 1 ; j < players [ tab [ i ] . num ] . kartstuff [ k_bumper ] ; j + + )
{
bumperx + = 5 ;
V_DrawMappedPatch ( bumperx , y - 4 , 0 , kp_tinybumper [ 1 ] , colormap ) ;
}
} */
}
if ( tab [ i ] . num = = whiteplayer )
V_DrawScaledPatch ( x , y - 4 , 0 , kp_facehighlight [ ( leveltime / 4 ) % 8 ] ) ;
if ( G_BattleGametype ( ) & & players [ tab [ i ] . num ] . kartstuff [ k_bumper ] < = 0 )
V_DrawScaledPatch ( x - 4 , y - 7 , 0 , kp_ranknobumpers ) ;
else
{
INT32 pos = players [ tab [ i ] . num ] . kartstuff [ k_position ] ;
if ( pos < 0 | | pos > MAXPLAYERS )
pos = 0 ;
// Draws the little number over the face
V_DrawScaledPatch ( x - 5 , y + 6 , 0 , kp_facenum [ pos ] ) ;
}
if ( G_RaceGametype ( ) )
{
# define timestring(time) va("%i'%02i\"%02i", G_TicsToMinutes(time, true), G_TicsToSeconds(time), G_TicsToCentiseconds(time))
if ( scorelines > 8 )
{
if ( players [ tab [ i ] . num ] . exiting )
V_DrawRightAlignedThinString ( x + rightoffset , y - 1 , hilicol | V_6WIDTHSPACE , timestring ( players [ tab [ i ] . num ] . realtime ) ) ;
else if ( players [ tab [ i ] . num ] . pflags & PF_TIMEOVER )
V_DrawRightAlignedThinString ( x + rightoffset , y - 1 , V_6WIDTHSPACE , " NO CONTEST. " ) ;
else if ( circuitmap )
V_DrawRightAlignedThinString ( x + rightoffset , y - 1 , V_6WIDTHSPACE , va ( " Lap %d " , tab [ i ] . count ) ) ;
}
else
{
if ( players [ tab [ i ] . num ] . exiting )
V_DrawRightAlignedString ( x + rightoffset , y , hilicol , timestring ( players [ tab [ i ] . num ] . realtime ) ) ;
else if ( players [ tab [ i ] . num ] . pflags & PF_TIMEOVER )
V_DrawRightAlignedThinString ( x + rightoffset , y - 1 , 0 , " NO CONTEST. " ) ;
else if ( circuitmap )
V_DrawRightAlignedString ( x + rightoffset , y , 0 , va ( " Lap %d " , tab [ i ] . count ) ) ;
}
# undef timestring
}
else
V_DrawRightAlignedString ( x + rightoffset , y , 0 , va ( " %u " , tab [ i ] . count ) ) ;
y + = 18 ;
if ( i = = 7 )
{
y = 33 ;
x = ( BASEVIDWIDTH / 2 ) + 4 ;
}
}
}
static void K_drawKartLaps ( void )
{
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM | V_SNAPTOLEFT ) ;
INT32 fx = 0 , fy = 0 , fflags = 0 ; // stuff for 3p / 4p splitscreen.
boolean flipstring = false ; // used for 3p or 4p
INT32 stringw = 0 ; // used with the above
if ( splitscreen > 1 )
{
// pain and suffering defined below
if ( splitscreen < 2 ) // don't change shit for THIS splitscreen.
{
fx = LAPS_X ;
fy = LAPS_Y ;
fflags = splitflags ;
}
else
{
if ( stplyr = = & players [ displayplayer ] | | stplyr = = & players [ thirddisplayplayer ] ) // If we are P1 or P3...
{
fx = LAPS_X ;
fy = LAPS_Y ;
fflags = V_SNAPTOLEFT | ( ( stplyr = = & players [ thirddisplayplayer ] ) ? V_SPLITSCREEN | V_SNAPTOBOTTOM : 0 ) ; // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X ;
fy = LAPS2_Y ;
fflags = V_SNAPTORIGHT | ( ( stplyr = = & players [ fourthdisplayplayer ] ) ? V_SPLITSCREEN | V_SNAPTOBOTTOM : 0 ) ; // flip P4 to the bottom
flipstring = true ; // make the string right aligned and other shit
}
}
if ( stplyr - > exiting ) // draw stuff as god intended.
{
V_DrawScaledPatch ( fx , fy , V_HUDTRANS | fflags , kp_splitlapflag ) ;
V_DrawString ( fx + 13 , fy + 1 , V_HUDTRANS | fflags , " FIN " ) ;
}
else // take flipstring into account here since we may have more laps than just 10
if ( flipstring )
{
stringw = V_StringWidth ( va ( " %d/%d " , stplyr - > laps + 1 , cv_numlaps . value ) , 0 ) ;
V_DrawScaledPatch ( BASEVIDWIDTH - stringw - 16 , fy , V_HUDTRANS | fflags , kp_splitlapflag ) ;
V_DrawRightAlignedString ( BASEVIDWIDTH - 3 , fy + 1 , V_HUDTRANS | fflags , va ( " %d/%d " , stplyr - > laps + 1 , cv_numlaps . value ) ) ;
}
else // draw stuff NORMALLY.
{
V_DrawScaledPatch ( fx , fy , V_HUDTRANS | fflags , kp_splitlapflag ) ;
V_DrawString ( fx + 13 , fy + 1 , V_HUDTRANS | fflags , va ( " %d/%d " , stplyr - > laps + 1 , cv_numlaps . value ) ) ;
}
}
else
{
V_DrawScaledPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_lapsticker ) ;
if ( stplyr - > exiting )
V_DrawKartString ( LAPS_X + 33 , LAPS_Y + 3 , V_HUDTRANS | splitflags , " FIN " ) ;
else
V_DrawKartString ( LAPS_X + 33 , LAPS_Y + 3 , V_HUDTRANS | splitflags , va ( " %d/%d " , stplyr - > laps + 1 , cv_numlaps . value ) ) ;
}
}
static void K_drawKartSpeedometer ( void )
{
fixed_t convSpeed ;
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM | V_SNAPTOLEFT ) ;
if ( cv_kartspeedometer . value = = 1 ) // Kilometers
{
convSpeed = FixedDiv ( FixedMul ( stplyr - > speed , 142371 ) , mapobjectscale ) / FRACUNIT ; // 2.172409058
V_DrawKartString ( SPDM_X , SPDM_Y , V_HUDTRANS | splitflags , va ( " %3d km/h " , convSpeed ) ) ;
}
else if ( cv_kartspeedometer . value = = 2 ) // Miles
{
convSpeed = FixedDiv ( FixedMul ( stplyr - > speed , 88465 ) , mapobjectscale ) / FRACUNIT ; // 1.349868774
V_DrawKartString ( SPDM_X , SPDM_Y , V_HUDTRANS | splitflags , va ( " %3d mph " , convSpeed ) ) ;
}
else if ( cv_kartspeedometer . value = = 3 ) // Fracunits
{
convSpeed = FixedDiv ( stplyr - > speed , mapobjectscale ) / FRACUNIT ;
V_DrawKartString ( SPDM_X , SPDM_Y , V_HUDTRANS | splitflags , va ( " %3d fu/t " , convSpeed ) ) ;
}
}
static void K_drawKartBumpersOrKarma ( void )
{
UINT8 * colormap = R_GetTranslationColormap ( TC_DEFAULT , stplyr - > skincolor , 0 ) ;
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM | V_SNAPTOLEFT ) ;
INT32 fx = 0 , fy = 0 , fflags = 0 ;
boolean flipstring = false ; // same as laps, used for splitscreen
INT32 stringw = 0 ; // used with the above
if ( splitscreen > 1 )
{
// we will reuse lap coords here since it's essentially the same shit.
if ( stplyr = = & players [ displayplayer ] | | stplyr = = & players [ thirddisplayplayer ] ) // If we are P1 or P3...
{
fx = LAPS_X ;
fy = LAPS_Y ;
fflags = V_SNAPTOLEFT | ( ( stplyr = = & players [ thirddisplayplayer ] ) ? V_SPLITSCREEN | V_SNAPTOBOTTOM : 0 ) ; // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X ;
fy = LAPS2_Y ;
fflags = V_SNAPTORIGHT | ( ( stplyr = = & players [ fourthdisplayplayer ] ) ? V_SPLITSCREEN | V_SNAPTOBOTTOM : 0 ) ; // flip P4 to the bottom
flipstring = true ;
}
if ( stplyr - > kartstuff [ k_bumper ] < = 0 )
{
V_DrawMappedPatch ( fx , fy - 1 , V_HUDTRANS | fflags , kp_splitkarmabomb , colormap ) ;
V_DrawString ( fx + 13 , fy + 1 , V_HUDTRANS | fflags , va ( " %d/2 " , stplyr - > kartstuff [ k_comebackpoints ] ) ) ;
}
else // the above doesn't need to account for weird stuff since the max amount of karma necessary is always 2 ^^^^
{
if ( flipstring ) // for p2 and p4, assume we can have more than 10 bumpers. It's retarded but who knows.
{
stringw = V_StringWidth ( va ( " %d/%d " , stplyr - > kartstuff [ k_bumper ] , cv_kartbumpers . value ) , 0 ) ;
V_DrawMappedPatch ( BASEVIDWIDTH - stringw - 16 , fy - 1 , V_HUDTRANS | fflags , kp_rankbumper , colormap ) ;
V_DrawRightAlignedString ( BASEVIDWIDTH - 3 , fy + 1 , V_HUDTRANS | fflags , va ( " %d/%d " , stplyr - > kartstuff [ k_bumper ] , cv_kartbumpers . value ) ) ;
}
else // draw bumpers normally.
{
V_DrawMappedPatch ( fx , fy - 1 , V_HUDTRANS | fflags , kp_rankbumper , colormap ) ;
V_DrawString ( fx + 13 , fy + 1 , V_HUDTRANS | fflags , va ( " %d/%d " , stplyr - > kartstuff [ k_bumper ] , cv_kartbumpers . value ) ) ;
}
}
}
else
{
if ( stplyr - > kartstuff [ k_bumper ] < = 0 )
{
V_DrawMappedPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_karmasticker , colormap ) ;
V_DrawKartString ( LAPS_X + 47 , LAPS_Y + 3 , V_HUDTRANS | splitflags , va ( " %d/2 " , stplyr - > kartstuff [ k_comebackpoints ] ) ) ;
}
else
{
if ( stplyr - > kartstuff [ k_bumper ] > 9 & & cv_kartbumpers . value > 9 )
V_DrawMappedPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_bumperstickerwide , colormap ) ;
else
V_DrawMappedPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_bumpersticker , colormap ) ;
V_DrawKartString ( LAPS_X + 47 , LAPS_Y + 3 , V_HUDTRANS | splitflags , va ( " %d/%d " , stplyr - > kartstuff [ k_bumper ] , cv_kartbumpers . value ) ) ;
}
}
}
static fixed_t K_FindCheckX ( fixed_t px , fixed_t py , angle_t ang , fixed_t mx , fixed_t my )
{
fixed_t dist , x ;
fixed_t range = RING_DIST / 3 ;
angle_t diff ;
range * = gamespeed + 1 ;
dist = abs ( R_PointToDist2 ( px , py , mx , my ) ) ;
if ( dist > range )
return - 320 ;
diff = R_PointToAngle2 ( px , py , mx , my ) - ang ;
if ( diff < ANGLE_90 | | diff > ANGLE_270 )
return - 320 ;
else
x = ( FixedMul ( FINETANGENT ( ( ( diff + ANGLE_90 ) > > ANGLETOFINESHIFT ) & 4095 ) , 160 < < FRACBITS ) + ( 160 < < FRACBITS ) ) > > FRACBITS ;
if ( encoremode )
x = 320 - x ;
if ( splitscreen > 1 )
x / = 2 ;
return x ;
}
static void K_drawKartWanted ( void )
{
UINT8 i , numwanted = 0 ;
UINT8 * colormap = NULL ;
INT32 basex = 0 , basey = 0 ;
if ( stplyr ! = & players [ displayplayer ] )
return ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( battlewanted [ i ] = = - 1 )
break ;
numwanted + + ;
}
if ( numwanted < = 0 )
return ;
// set X/Y coords depending on splitscreen.
if ( splitscreen < 3 ) // 1P and 2P use the same code.
{
basex = WANT_X ;
basey = WANT_Y ;
if ( splitscreen = = 2 )
{
basey + = 16 ; // slight adjust for 3P
basex - = 6 ;
}
}
else if ( splitscreen = = 3 ) // 4P splitscreen...
{
basex = BASEVIDWIDTH / 2 - ( SHORT ( kp_wantedsplit - > width ) / 2 ) ; // center on screen
basey = BASEVIDHEIGHT - 55 ;
//basey2 = 4;
}
if ( battlewanted [ 0 ] ! = - 1 )
colormap = R_GetTranslationColormap ( 0 , players [ battlewanted [ 0 ] ] . skincolor , GTC_CACHE ) ;
V_DrawFixedPatch ( basex < < FRACBITS , basey < < FRACBITS , FRACUNIT , V_HUDTRANS | ( splitscreen < 3 ? V_SNAPTORIGHT : 0 ) | V_SNAPTOBOTTOM , ( splitscreen > 1 ? kp_wantedsplit : kp_wanted ) , colormap ) ;
/*if (basey2)
V_DrawFixedPatch ( basex < < FRACBITS , basey2 < < FRACBITS , FRACUNIT , V_HUDTRANS | V_SNAPTOTOP , ( splitscreen = = 3 ? kp_wantedsplit : kp_wanted ) , colormap ) ; // < used for 4p splits.*/
for ( i = 0 ; i < numwanted ; i + + )
{
INT32 x = basex + ( splitscreen > 1 ? 13 : 8 ) , y = basey + ( splitscreen > 1 ? 16 : 21 ) ;
fixed_t scale = FRACUNIT / 2 ;
player_t * p = & players [ battlewanted [ i ] ] ;
if ( battlewanted [ i ] = = - 1 )
break ;
if ( numwanted = = 1 )
scale = FRACUNIT ;
else
{
if ( i & 1 )
x + = 16 ;
if ( i > 1 )
y + = 16 ;
}
if ( players [ battlewanted [ i ] ] . skincolor )
{
colormap = R_GetTranslationColormap ( TC_RAINBOW , p - > skincolor , GTC_CACHE ) ;
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , FRACUNIT , V_HUDTRANS | ( splitscreen < 3 ? V_SNAPTORIGHT : 0 ) | V_SNAPTOBOTTOM , ( scale = = FRACUNIT ? facewantprefix [ p - > skin ] : facerankprefix [ p - > skin ] ) , colormap ) ;
/*if (basey2) // again with 4p stuff
V_DrawFixedPatch ( x < < FRACBITS , ( y - ( basey - basey2 ) ) < < FRACBITS , FRACUNIT , V_HUDTRANS | V_SNAPTOTOP , ( scale = = FRACUNIT ? facewantprefix [ p - > skin ] : facerankprefix [ p - > skin ] ) , colormap ) ; */
}
}
}
static void K_drawKartPlayerCheck ( void )
{
INT32 i ;
UINT8 * colormap ;
INT32 x ;
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM ) ;
if ( ! stplyr - > mo | | stplyr - > spectator )
return ;
if ( stplyr - > awayviewtics )
return ;
if ( camspin )
return ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
UINT8 pnum = 0 ;
if ( & players [ i ] = = stplyr )
continue ;
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
if ( ! players [ i ] . mo )
continue ;
if ( ( players [ i ] . kartstuff [ k_invincibilitytimer ] < = 0 ) & & ( leveltime & 2 ) )
pnum + + ; // white frames
if ( players [ i ] . kartstuff [ k_itemtype ] = = KITEM_GROW | | players [ i ] . kartstuff [ k_growshrinktimer ] > 0 )
pnum + = 4 ;
else if ( players [ i ] . kartstuff [ k_itemtype ] = = KITEM_INVINCIBILITY | | players [ i ] . kartstuff [ k_invincibilitytimer ] )
pnum + = 2 ;
x = K_FindCheckX ( stplyr - > mo - > x , stplyr - > mo - > y , stplyr - > mo - > angle , players [ i ] . mo - > x , players [ i ] . mo - > y ) ;
if ( x < = 320 & & x > = 0 )
{
if ( x < 14 )
x = 14 ;
else if ( x > 306 )
x = 306 ;
colormap = R_GetTranslationColormap ( TC_DEFAULT , players [ i ] . mo - > color , 0 ) ;
V_DrawMappedPatch ( x , CHEK_Y , V_HUDTRANS | splitflags , kp_check [ pnum ] , colormap ) ;
}
}
}
static void K_drawKartMinimapHead ( mobj_t * mo , INT32 x , INT32 y , INT32 flags , patch_t * AutomapPic )
{
// amnum xpos & ypos are the icon's speed around the HUD.
// The number being divided by is for how fast it moves.
// The higher the number, the slower it moves.
// am xpos & ypos are the icon's starting position. Withouht
// it, they wouldn't 'spawn' on the top-right side of the HUD.
UINT8 skin = 0 ;
fixed_t amnumxpos , amnumypos ;
INT32 amxpos , amypos ;
node_t * bsp = & nodes [ numnodes - 1 ] ;
fixed_t maxx , minx , maxy , miny ;
fixed_t mapwidth , mapheight ;
fixed_t xoffset , yoffset ;
fixed_t xscale , yscale , zoom ;
if ( mo - > skin )
skin = ( ( skin_t * ) mo - > skin ) - skins ;
maxx = maxy = INT32_MAX ;
minx = miny = INT32_MIN ;
minx = bsp - > bbox [ 0 ] [ BOXLEFT ] ;
maxx = bsp - > bbox [ 0 ] [ BOXRIGHT ] ;
miny = bsp - > bbox [ 0 ] [ BOXBOTTOM ] ;
maxy = bsp - > bbox [ 0 ] [ BOXTOP ] ;
if ( bsp - > bbox [ 1 ] [ BOXLEFT ] < minx )
minx = bsp - > bbox [ 1 ] [ BOXLEFT ] ;
if ( bsp - > bbox [ 1 ] [ BOXRIGHT ] > maxx )
maxx = bsp - > bbox [ 1 ] [ BOXRIGHT ] ;
if ( bsp - > bbox [ 1 ] [ BOXBOTTOM ] < miny )
miny = bsp - > bbox [ 1 ] [ BOXBOTTOM ] ;
if ( bsp - > bbox [ 1 ] [ BOXTOP ] > maxy )
maxy = bsp - > bbox [ 1 ] [ BOXTOP ] ;
// You might be wondering why these are being bitshift here
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
// map boundaries and sizes will ALWAYS be whole numbers thankfully
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
minx > > = FRACBITS ;
maxx > > = FRACBITS ;
miny > > = FRACBITS ;
maxy > > = FRACBITS ;
mapwidth = maxx - minx ;
mapheight = maxy - miny ;
// These should always be small enough to be bitshift back right now
xoffset = ( minx + mapwidth / 2 ) < < FRACBITS ;
yoffset = ( miny + mapheight / 2 ) < < FRACBITS ;
xscale = FixedDiv ( AutomapPic - > width , mapwidth ) ;
yscale = FixedDiv ( AutomapPic - > height , mapheight ) ;
zoom = FixedMul ( min ( xscale , yscale ) , FRACUNIT - FRACUNIT / 20 ) ;
amnumxpos = ( FixedMul ( mo - > x , zoom ) - FixedMul ( xoffset , zoom ) ) ;
amnumypos = - ( FixedMul ( mo - > y , zoom ) - FixedMul ( yoffset , zoom ) ) ;
if ( encoremode )
amnumxpos = - amnumxpos ;
amxpos = amnumxpos + ( ( x + AutomapPic - > width / 2 - ( facemmapprefix [ skin ] - > width / 2 ) ) < < FRACBITS ) ;
amypos = amnumypos + ( ( y + AutomapPic - > height / 2 - ( facemmapprefix [ skin ] - > height / 2 ) ) < < FRACBITS ) ;
// do we want this? it feels unnecessary. easier to just modify the amnumxpos?
/*if (encoremode)
{
flags | = V_FLIP ;
amxpos = - amnumxpos + ( ( x + AutomapPic - > width / 2 + ( facemmapprefix [ skin ] - > width / 2 ) ) < < FRACBITS ) ;
} */
if ( ! mo - > color ) // 'default' color
V_DrawSciencePatch ( amxpos , amypos , flags , facemmapprefix [ skin ] , FRACUNIT ) ;
else
{
UINT8 * colormap ;
if ( mo - > colorized )
colormap = R_GetTranslationColormap ( TC_RAINBOW , mo - > color , GTC_CACHE ) ;
else
colormap = R_GetTranslationColormap ( skin , mo - > color , GTC_CACHE ) ;
V_DrawFixedPatch ( amxpos , amypos , FRACUNIT , flags , facemmapprefix [ skin ] , colormap ) ;
if ( mo - > player & & K_IsPlayerWanted ( mo - > player ) )
V_DrawFixedPatch ( amxpos - ( 4 < < FRACBITS ) , amypos - ( 4 < < FRACBITS ) , FRACUNIT , flags , kp_wantedreticle , NULL ) ;
}
}
static void K_drawKartMinimap ( void )
{
INT32 lumpnum ;
patch_t * AutomapPic ;
INT32 i = 0 ;
INT32 x , y ;
INT32 minimaptrans , splitflags = ( splitscreen = = 3 ? 0 : V_SNAPTORIGHT ) ; // flags should only be 0 when it's centered (4p split)
SINT8 localplayers [ 4 ] ;
SINT8 numlocalplayers = 0 ;
// Draw the HUD only when playing in a level.
// hu_stuff needs this, unlike st_stuff.
if ( gamestate ! = GS_LEVEL )
return ;
if ( stplyr ! = & players [ displayplayer ] )
return ;
lumpnum = W_CheckNumForName ( va ( " %sR " , G_BuildMapName ( gamemap ) ) ) ;
if ( lumpnum ! = - 1 )
AutomapPic = W_CachePatchName ( va ( " %sR " , G_BuildMapName ( gamemap ) ) , PU_HUDGFX ) ;
else
return ; // no pic, just get outta here
x = MINI_X - ( AutomapPic - > width / 2 ) ;
y = MINI_Y - ( AutomapPic - > height / 2 ) ;
if ( timeinmap > 105 )
{
minimaptrans = cv_kartminimap . value ;
if ( timeinmap < = 113 )
minimaptrans = ( ( ( ( INT32 ) timeinmap ) - 105 ) * minimaptrans ) / ( 113 - 105 ) ;
if ( ! minimaptrans )
return ;
}
else
return ;
minimaptrans = ( ( 10 - minimaptrans ) < < FF_TRANSSHIFT ) ;
splitflags | = minimaptrans ;
if ( encoremode )
V_DrawScaledPatch ( x + ( AutomapPic - > width ) , y , splitflags | V_FLIP , AutomapPic ) ;
else
V_DrawScaledPatch ( x , y , splitflags , AutomapPic ) ;
if ( ! ( splitscreen = = 2 ) )
{
splitflags & = ~ minimaptrans ;
splitflags | = V_HUDTRANSHALF ;
}
// let offsets transfer to the heads, too!
if ( encoremode )
x + = SHORT ( AutomapPic - > leftoffset ) ;
else
x - = SHORT ( AutomapPic - > leftoffset ) ;
y - = SHORT ( AutomapPic - > topoffset ) ;
// initialize
for ( i = 0 ; i < 4 ; i + + )
localplayers [ i ] = - 1 ;
// Player's tiny icons on the Automap. (drawn opposite direction so player 1 is drawn last in splitscreen)
if ( ghosts )
{
demoghost * g = ghosts ;
while ( g )
{
K_drawKartMinimapHead ( g - > mo , x , y , splitflags , AutomapPic ) ;
g = g - > next ;
}
if ( ! stplyr - > mo | | stplyr - > spectator ) // do we need the latter..?
return ;
localplayers [ numlocalplayers ] = stplyr - players ;
numlocalplayers + + ;
}
else
{
for ( i = MAXPLAYERS - 1 ; i > = 0 ; i - - )
{
if ( ! playeringame [ i ] )
continue ;
if ( ! players [ i ] . mo | | players [ i ] . spectator )
continue ;
if ( i ! = displayplayer | | splitscreen )
{
if ( G_BattleGametype ( ) & & players [ i ] . kartstuff [ k_bumper ] < = 0 )
continue ;
if ( players [ i ] . kartstuff [ k_hyudorotimer ] > 0 )
{
if ( ! ( ( players [ i ] . kartstuff [ k_hyudorotimer ] < 1 * TICRATE / 2
| | players [ i ] . kartstuff [ k_hyudorotimer ] > hyudorotime - ( 1 * TICRATE / 2 ) )
& & ! ( leveltime & 1 ) ) )
continue ;
}
}
if ( i = = displayplayer | | i = = secondarydisplayplayer | | i = = thirddisplayplayer | | i = = fourthdisplayplayer )
{
// Draw display players on top of everything else
localplayers [ numlocalplayers ] = i ;
numlocalplayers + + ;
continue ;
}
K_drawKartMinimapHead ( players [ i ] . mo , x , y , splitflags , AutomapPic ) ;
}
}
// draw our local players here, opaque.
splitflags & = ~ V_HUDTRANSHALF ;
splitflags | = V_HUDTRANS ;
for ( i = 0 ; i < numlocalplayers ; i + + )
{
if ( i = = - 1 )
continue ; // this doesn't interest us
K_drawKartMinimapHead ( players [ localplayers [ i ] ] . mo , x , y , splitflags , AutomapPic ) ;
}
}
static void K_drawKartStartCountdown ( void )
{
INT32 pnum = 0 , splitflags = K_calcSplitFlags ( 0 ) ; // 3
if ( leveltime > = starttime - ( 2 * TICRATE ) ) // 2
pnum + + ;
if ( leveltime > = starttime - TICRATE ) // 1
pnum + + ;
if ( leveltime > = starttime ) // GO!
pnum + + ;
if ( ( leveltime % ( 2 * 5 ) ) / 5 ) // blink
pnum + = 4 ;
if ( splitscreen ) // splitscreen
pnum + = 8 ;
V_DrawScaledPatch ( STCD_X - ( SHORT ( kp_startcountdown [ pnum ] - > width ) / 2 ) , STCD_Y - ( SHORT ( kp_startcountdown [ pnum ] - > height ) / 2 ) , splitflags , kp_startcountdown [ pnum ] ) ;
}
static void K_drawKartFinish ( void )
{
INT32 pnum = 0 , splitflags = K_calcSplitFlags ( 0 ) ;
if ( ! stplyr - > kartstuff [ k_cardanimation ] | | stplyr - > kartstuff [ k_cardanimation ] > = 2 * TICRATE )
return ;
if ( ( stplyr - > kartstuff [ k_cardanimation ] % ( 2 * 5 ) ) / 5 ) // blink
pnum = 1 ;
if ( splitscreen > 1 ) // 3/4p, stationary FIN
{
pnum + = 2 ;
V_DrawScaledPatch ( STCD_X - ( SHORT ( kp_racefinish [ pnum ] - > width ) / 2 ) , STCD_Y - ( SHORT ( kp_racefinish [ pnum ] - > height ) / 2 ) , splitflags , kp_racefinish [ pnum ] ) ;
return ;
}
//else -- 1/2p, scrolling FINISH
{
INT32 x , xval ;
if ( splitscreen ) // wide splitscreen
pnum + = 4 ;
x = ( ( vid . width < < FRACBITS ) / vid . dupx ) ;
xval = ( SHORT ( kp_racefinish [ pnum ] - > width ) < < FRACBITS ) ;
x = ( ( TICRATE - stplyr - > kartstuff [ k_cardanimation ] ) * ( xval > x ? xval : x ) ) / TICRATE ;
if ( splitscreen & & stplyr = = & players [ secondarydisplayplayer ] )
x = - x ;
V_DrawFixedPatch ( x + ( STCD_X < < FRACBITS ) - ( xval > > 1 ) ,
( STCD_Y < < FRACBITS ) - ( SHORT ( kp_racefinish [ pnum ] - > height ) < < ( FRACBITS - 1 ) ) ,
FRACUNIT ,
splitflags , kp_racefinish [ pnum ] , NULL ) ;
}
}
static void K_drawBattleFullscreen ( void )
{
INT32 x = BASEVIDWIDTH / 2 ;
INT32 y = - 64 + ( stplyr - > kartstuff [ k_cardanimation ] ) ; // card animation goes from 0 to 164, 164 is the middle of the screen
INT32 splitflags = V_SNAPTOTOP ; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
fixed_t scale = FRACUNIT ;
if ( splitscreen )
{
if ( ( splitscreen = = 1 & & stplyr = = & players [ secondarydisplayplayer ] )
| | ( splitscreen > 1 & & ( stplyr = = & players [ thirddisplayplayer ]
| | ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 ) ) ) )
{
y = 232 - ( stplyr - > kartstuff [ k_cardanimation ] / 2 ) ;
splitflags = V_SNAPTOBOTTOM ;
}
else
y = - 32 + ( stplyr - > kartstuff [ k_cardanimation ] / 2 ) ;
if ( splitscreen > 1 )
{
scale / = 2 ;
if ( stplyr = = & players [ secondarydisplayplayer ]
| | ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 ) )
x = 3 * BASEVIDWIDTH / 4 ;
else
x = BASEVIDWIDTH / 4 ;
}
else
{
if ( stplyr - > exiting )
{
if ( stplyr = = & players [ secondarydisplayplayer ] )
x = BASEVIDWIDTH - 96 ;
else
x = 96 ;
}
else
scale / = 2 ;
}
}
if ( stplyr - > exiting )
{
if ( stplyr = = & players [ displayplayer ] )
V_DrawFadeScreen ( 0xFF00 , 16 ) ;
if ( stplyr - > exiting < 6 * TICRATE & & ! stplyr - > spectator )
{
if ( stplyr - > kartstuff [ k_position ] = = 1 )
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , splitflags , kp_battlewin , NULL ) ;
else
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , splitflags , ( K_IsPlayerLosing ( stplyr ) ? kp_battlelose : kp_battlecool ) , NULL ) ;
}
else
K_drawKartFinish ( ) ;
}
else if ( stplyr - > kartstuff [ k_bumper ] < = 0 & & stplyr - > kartstuff [ k_comebacktimer ] & & comeback & & ! stplyr - > spectator )
{
UINT16 t = stplyr - > kartstuff [ k_comebacktimer ] / ( 10 * TICRATE ) ;
INT32 txoff , adjust = ( splitscreen > 1 ) ? 4 : 6 ; // normal string is 8, kart string is 12, half of that for ease
INT32 ty = ( BASEVIDHEIGHT / 2 ) + 66 ;
txoff = adjust ;
while ( t )
{
txoff + = adjust ;
t / = 10 ;
}
if ( splitscreen )
{
if ( splitscreen > 1 )
ty = ( BASEVIDHEIGHT / 4 ) + 33 ;
if ( ( splitscreen = = 1 & & stplyr = = & players [ secondarydisplayplayer ] )
| | ( stplyr = = & players [ thirddisplayplayer ] & & splitscreen > 1 )
| | ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 ) )
ty + = ( BASEVIDHEIGHT / 2 ) ;
}
else
V_DrawFadeScreen ( 0xFF00 , 16 ) ;
if ( ! comebackshowninfo )
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , splitflags , kp_battleinfo , NULL ) ;
else
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , splitflags , kp_battlewait , NULL ) ;
if ( splitscreen > 1 )
V_DrawString ( x - txoff , ty , 0 , va ( " %d " , stplyr - > kartstuff [ k_comebacktimer ] / TICRATE ) ) ;
else
{
V_DrawFixedPatch ( x < < FRACBITS , ty < < FRACBITS , scale , 0 , kp_timeoutsticker , NULL ) ;
V_DrawKartString ( x - txoff , ty , 0 , va ( " %d " , stplyr - > kartstuff [ k_comebacktimer ] / TICRATE ) ) ;
}
}
if ( netgame & & ! stplyr - > spectator & & timeinmap > 113 ) // FREE PLAY?
{
UINT8 i ;
// check to see if there's anyone else at all
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( i = = displayplayer )
continue ;
if ( playeringame [ i ] & & ! stplyr - > spectator )
return ;
}
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_freeplay ) )
# endif
K_drawKartFreePlay ( leveltime ) ;
}
}
static void K_drawKartFirstPerson ( void )
{
static INT32 pnum [ 4 ] , turn [ 4 ] , drift [ 4 ] ;
INT32 pn = 0 , tn = 0 , dr = 0 ;
INT32 target = 0 , splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM ) ;
INT32 x = BASEVIDWIDTH / 2 , y = BASEVIDHEIGHT ;
fixed_t scale ;
UINT8 * colmap = NULL ;
ticcmd_t * cmd = & stplyr - > cmd ;
if ( stplyr - > spectator | | ! stplyr - > mo | | ( stplyr - > mo - > flags2 & MF2_DONTDRAW ) )
return ;
if ( stplyr = = & players [ secondarydisplayplayer ] & & splitscreen )
{ pn = pnum [ 1 ] ; tn = turn [ 1 ] ; dr = drift [ 1 ] ; }
else if ( stplyr = = & players [ thirddisplayplayer ] & & splitscreen > 1 )
{ pn = pnum [ 2 ] ; tn = turn [ 2 ] ; dr = drift [ 2 ] ; }
else if ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 )
{ pn = pnum [ 3 ] ; tn = turn [ 3 ] ; dr = drift [ 3 ] ; }
else
{ pn = pnum [ 0 ] ; tn = turn [ 0 ] ; dr = drift [ 0 ] ; }
if ( splitscreen )
{
y > > = 1 ;
if ( splitscreen > 1 )
x > > = 1 ;
}
{
if ( stplyr - > speed < FixedMul ( stplyr - > runspeed , stplyr - > mo - > scale ) & & ( leveltime & 1 ) & & ! splitscreen )
y + + ;
// the following isn't EXPLICITLY right, it just gets the result we want, but i'm too lazy to look up the right way to do it
if ( stplyr - > mo - > flags2 & MF2_SHADOW )
splitflags | = FF_TRANS80 ;
else if ( stplyr - > mo - > frame & FF_TRANSMASK )
splitflags | = ( stplyr - > mo - > frame & FF_TRANSMASK ) ;
}
if ( cmd - > driftturn > 400 ) // strong left turn
target = 2 ;
else if ( cmd - > driftturn < - 400 ) // strong right turn
target = - 2 ;
else if ( cmd - > driftturn > 0 ) // weak left turn
target = 1 ;
else if ( cmd - > driftturn < 0 ) // weak right turn
target = - 1 ;
else // forward
target = 0 ;
if ( encoremode )
target = - target ;
if ( pn < target )
pn + + ;
else if ( pn > target )
pn - - ;
if ( pn < 0 )
splitflags | = V_FLIP ; // right turn
target = abs ( pn ) ;
if ( target > 2 )
target = 2 ;
x < < = FRACBITS ;
y < < = FRACBITS ;
if ( tn ! = cmd - > driftturn / 50 )
tn - = ( tn - ( cmd - > driftturn / 50 ) ) / 8 ;
if ( dr ! = stplyr - > kartstuff [ k_drift ] * 16 )
dr - = ( dr - ( stplyr - > kartstuff [ k_drift ] * 16 ) ) / 8 ;
if ( splitscreen = = 1 )
{
scale = ( 2 * FRACUNIT ) / 3 ;
y + = FRACUNIT / ( vid . dupx < vid . dupy ? vid . dupx : vid . dupy ) ; // correct a one-pixel gap on the screen view (not the basevid view)
}
else if ( splitscreen )
scale = FRACUNIT / 2 ;
else
scale = FRACUNIT ;
if ( stplyr - > mo )
{
INT32 dsone = K_GetKartDriftSparkValue ( stplyr ) ;
INT32 dstwo = dsone * 2 ;
INT32 dsthree = dstwo * 2 ;
# ifndef DONTLIKETOASTERSFPTWEAKS
{
const angle_t ang = R_PointToAngle2 ( 0 , 0 , stplyr - > rmomx , stplyr - > rmomy ) - stplyr - > frameangle ;
// yes, the following is correct. no, you do not need to swap the x and y.
fixed_t xoffs = - P_ReturnThrustY ( stplyr - > mo , ang , ( BASEVIDWIDTH < < ( FRACBITS - 2 ) ) / 2 ) ;
fixed_t yoffs = - ( P_ReturnThrustX ( stplyr - > mo , ang , 4 * FRACUNIT ) - 4 * FRACUNIT ) ;
if ( splitscreen )
xoffs = FixedMul ( xoffs , scale ) ;
xoffs - = ( tn ) * scale ;
xoffs - = ( dr ) * scale ;
if ( stplyr - > frameangle = = stplyr - > mo - > angle )
{
const fixed_t mag = FixedDiv ( stplyr - > speed , 10 * stplyr - > mo - > scale ) ;
if ( mag < FRACUNIT )
{
xoffs = FixedMul ( xoffs , mag ) ;
if ( ! splitscreen )
yoffs = FixedMul ( yoffs , mag ) ;
}
}
if ( stplyr - > mo - > momz > 0 ) // TO-DO: Draw more of the kart so we can remove this if!
yoffs + = stplyr - > mo - > momz / 3 ;
if ( encoremode )
x - = xoffs ;
else
x + = xoffs ;
if ( ! splitscreen )
y + = yoffs ;
}
// drift sparks!
if ( ( leveltime & 1 ) & & ( stplyr - > kartstuff [ k_driftcharge ] > = dsthree ) )
colmap = R_GetTranslationColormap ( TC_RAINBOW , ( UINT8 ) ( 1 + ( leveltime % ( MAXSKINCOLORS - 1 ) ) ) , 0 ) ;
else if ( ( leveltime & 1 ) & & ( stplyr - > kartstuff [ k_driftcharge ] > = dstwo ) )
colmap = R_GetTranslationColormap ( TC_RAINBOW , SKINCOLOR_KETCHUP , 0 ) ;
else if ( ( leveltime & 1 ) & & ( stplyr - > kartstuff [ k_driftcharge ] > = dsone ) )
colmap = R_GetTranslationColormap ( TC_RAINBOW , SKINCOLOR_SAPPHIRE , 0 ) ;
else
# endif
// invincibility/grow/shrink!
if ( stplyr - > mo - > colorized & & stplyr - > mo - > color )
colmap = R_GetTranslationColormap ( TC_RAINBOW , stplyr - > mo - > color , 0 ) ;
}
V_DrawFixedPatch ( x , y , scale , splitflags , kp_fpview [ target ] , colmap ) ;
if ( stplyr = = & players [ secondarydisplayplayer ] & & splitscreen )
{ pnum [ 1 ] = pn ; turn [ 1 ] = tn ; drift [ 1 ] = dr ; }
else if ( stplyr = = & players [ thirddisplayplayer ] & & splitscreen > 1 )
{ pnum [ 2 ] = pn ; turn [ 2 ] = tn ; drift [ 2 ] = dr ; }
else if ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 )
{ pnum [ 3 ] = pn ; turn [ 3 ] = tn ; drift [ 3 ] = dr ; }
else
{ pnum [ 0 ] = pn ; turn [ 0 ] = tn ; drift [ 0 ] = dr ; }
}
// doesn't need to ever support 4p
static void K_drawInput ( void )
{
static INT32 pn = 0 ;
INT32 target = 0 , splitflags = ( V_SNAPTOBOTTOM | V_SNAPTORIGHT ) ;
INT32 x = BASEVIDWIDTH - 32 , y = BASEVIDHEIGHT - 24 , offs , col ;
const INT32 accent1 = splitflags | colortranslations [ stplyr - > skincolor ] [ 5 ] ;
const INT32 accent2 = splitflags | colortranslations [ stplyr - > skincolor ] [ 9 ] ;
ticcmd_t * cmd = & stplyr - > cmd ;
if ( timeinmap < = 105 )
return ;
if ( timeinmap < 113 )
{
INT32 count = ( ( INT32 ) ( timeinmap ) - 105 ) ;
offs = ( titledemo ? 128 : 64 ) ;
while ( count - - > 0 )
offs > > = 1 ;
x + = offs ;
}
if ( titledemo )
{
V_DrawTinyScaledPatch ( x - 54 , 128 , splitflags , W_CachePatchName ( " TTKBANNR " , PU_CACHE ) ) ;
V_DrawTinyScaledPatch ( x - 54 , 128 + 25 , splitflags , W_CachePatchName ( " TTKART " , PU_CACHE ) ) ;
return ;
}
# define BUTTW 8
# define BUTTH 11
# define drawbutt(xoffs, butt, symb)\
if ( stplyr - > cmd . buttons & butt ) \
{ \
offs = 2 ; \
col = accent1 ; \
} \
else \
{ \
offs = 0 ; \
col = accent2 ; \
V_DrawFill ( x + ( xoffs ) , y + BUTTH , BUTTW - 1 , 2 , splitflags | 31 ) ; \
} \
V_DrawFill ( x + ( xoffs ) , y + offs , BUTTW - 1 , BUTTH , col ) ; \
V_DrawFixedPatch ( ( x + 1 + ( xoffs ) ) < < FRACBITS , ( y + offs + 1 ) < < FRACBITS , FRACUNIT , splitflags , tny_font [ symb - HU_FONTSTART ] , NULL )
drawbutt ( - 2 * BUTTW , BT_ACCELERATE , ' A ' ) ;
drawbutt ( - BUTTW , BT_BRAKE , ' B ' ) ;
drawbutt ( 0 , BT_DRIFT , ' D ' ) ;
drawbutt ( BUTTW , BT_ATTACK , ' I ' ) ;
# undef drawbutt
# undef BUTTW
# undef BUTTH
y - = 1 ;
if ( ! cmd - > driftturn ) // no turn
target = 0 ;
else // turning of multiple strengths!
{
target = ( ( abs ( cmd - > driftturn ) - 1 ) / 125 ) + 1 ;
if ( target > 4 )
target = 4 ;
if ( cmd - > driftturn < 0 )
target = - target ;
}
if ( pn ! = target )
{
if ( abs ( pn - target ) = = 1 )
pn = target ;
else if ( pn < target )
pn + = 2 ;
else //if (pn > target)
pn - = 2 ;
}
if ( pn < 0 )
{
splitflags | = V_FLIP ; // right turn
x - - ;
}
target = abs ( pn ) ;
if ( target > 4 )
target = 4 ;
if ( ! stplyr - > skincolor )
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , FRACUNIT , splitflags , kp_inputwheel [ target ] , NULL ) ;
else
{
UINT8 * colormap ;
colormap = R_GetTranslationColormap ( 0 , stplyr - > skincolor , 0 ) ;
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , FRACUNIT , splitflags , kp_inputwheel [ target ] , colormap ) ;
}
}
static void K_drawChallengerScreen ( void )
{
// This is an insanely complicated animation.
static UINT8 anim [ 52 ] = {
0 , 0 , 1 , 1 , 2 , 2 , 3 , 3 , 4 , 4 , 5 , 5 , 6 , 6 , 7 , 7 , 8 , 8 , 9 , 9 , 10 , 10 , 11 , 11 , 12 , 12 , 13 , 13 , // frame 1-14, 2 tics: HERE COMES A NEW slides in
14 , 14 , 14 , 14 , 14 , 14 , // frame 15, 6 tics: pause on the W
15 , 16 , 17 , 18 , // frame 16-19, 1 tic: CHALLENGER approaches screen
19 , 20 , 19 , 20 , 19 , 20 , 19 , 20 , 19 , 20 , // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
21 , 22 , 23 , 24 // frame 22-25, 1 tic: CHALLENGER turns gold
} ;
const UINT8 offset = min ( 52 - 1 , ( 3 * TICRATE ) - mapreset ) ;
V_DrawFadeScreen ( 0xFF00 , 16 ) ; // Fade out
V_DrawScaledPatch ( 0 , 0 , 0 , kp_challenger [ anim [ offset ] ] ) ;
}
static void K_drawLapStartAnim ( void )
{
// This is an EVEN MORE insanely complicated animation.
const UINT8 progress = 80 - stplyr - > kartstuff [ k_lapanimation ] ;
UINT8 * colormap = R_GetTranslationColormap ( TC_DEFAULT , stplyr - > skincolor , 0 ) ;
V_DrawFixedPatch ( ( BASEVIDWIDTH / 2 + ( 32 * max ( 0 , stplyr - > kartstuff [ k_lapanimation ] - 76 ) ) ) * FRACUNIT ,
( 48 - ( 32 * max ( 0 , progress - 76 ) ) ) * FRACUNIT ,
FRACUNIT , V_SNAPTOTOP | V_HUDTRANS ,
( modeattacking ? kp_lapanim_emblem [ 1 ] : kp_lapanim_emblem [ 0 ] ) , colormap ) ;
if ( stplyr - > kartstuff [ k_laphand ] > = 1 & & stplyr - > kartstuff [ k_laphand ] < = 3 )
{
V_DrawFixedPatch ( ( BASEVIDWIDTH / 2 + ( 32 * max ( 0 , stplyr - > kartstuff [ k_lapanimation ] - 76 ) ) ) * FRACUNIT ,
( 48 - ( 32 * max ( 0 , progress - 76 ) )
+ 4 - abs ( ( signed ) ( ( leveltime % 8 ) - 4 ) ) ) * FRACUNIT ,
FRACUNIT , V_SNAPTOTOP | V_HUDTRANS ,
kp_lapanim_hand [ stplyr - > kartstuff [ k_laphand ] - 1 ] , NULL ) ;
}
if ( stplyr - > laps = = ( UINT8 ) ( cv_numlaps . value - 1 ) )
{
V_DrawFixedPatch ( ( 62 - ( 32 * max ( 0 , progress - 76 ) ) ) * FRACUNIT , // 27
30 * FRACUNIT , // 24
FRACUNIT , V_SNAPTOTOP | V_HUDTRANS ,
kp_lapanim_final [ min ( progress / 2 , 10 ) ] , NULL ) ;
if ( progress / 2 - 12 > = 0 )
{
V_DrawFixedPatch ( ( 188 + ( 32 * max ( 0 , progress - 76 ) ) ) * FRACUNIT , // 194
30 * FRACUNIT , // 24
FRACUNIT , V_SNAPTOTOP | V_HUDTRANS ,
kp_lapanim_lap [ min ( progress / 2 - 12 , 6 ) ] , NULL ) ;
}
}
else
{
V_DrawFixedPatch ( ( 82 - ( 32 * max ( 0 , progress - 76 ) ) ) * FRACUNIT , // 61
30 * FRACUNIT , // 24
FRACUNIT , V_SNAPTOTOP | V_HUDTRANS ,
kp_lapanim_lap [ min ( progress / 2 , 6 ) ] , NULL ) ;
if ( progress / 2 - 8 > = 0 )
{
V_DrawFixedPatch ( ( 188 + ( 32 * max ( 0 , progress - 76 ) ) ) * FRACUNIT , // 194
30 * FRACUNIT , // 24
FRACUNIT , V_SNAPTOTOP | V_HUDTRANS ,
kp_lapanim_number [ ( ( ( UINT32 ) stplyr - > laps + 1 ) / 10 ) ] [ min ( progress / 2 - 8 , 2 ) ] , NULL ) ;
if ( progress / 2 - 10 > = 0 )
{
V_DrawFixedPatch ( ( 208 + ( 32 * max ( 0 , progress - 76 ) ) ) * FRACUNIT , // 221
30 * FRACUNIT , // 24
FRACUNIT , V_SNAPTOTOP | V_HUDTRANS ,
kp_lapanim_number [ ( ( ( UINT32 ) stplyr - > laps + 1 ) % 10 ) ] [ min ( progress / 2 - 10 , 2 ) ] , NULL ) ;
}
}
}
}
void K_drawKartFreePlay ( UINT32 flashtime )
{
// no splitscreen support because it's not FREE PLAY if you have more than one player in-game
if ( ( flashtime % TICRATE ) < TICRATE / 2 )
return ;
V_DrawKartString ( ( BASEVIDWIDTH - ( LAPS_X + 1 ) ) - ( 12 * 9 ) , // mirror the laps thingy
LAPS_Y + 3 , V_SNAPTOBOTTOM | V_SNAPTORIGHT , " FREE PLAY " ) ;
}
static void K_drawDistributionDebugger ( void )
{
patch_t * items [ NUMKARTRESULTS ] = {
kp_sadface [ 1 ] ,
kp_sneaker [ 1 ] ,
kp_rocketsneaker [ 1 ] ,
kp_invincibility [ 7 ] ,
kp_banana [ 1 ] ,
kp_eggman [ 1 ] ,
kp_orbinaut [ 4 ] ,
kp_jawz [ 1 ] ,
kp_mine [ 1 ] ,
kp_ballhog [ 1 ] ,
kp_selfpropelledbomb [ 1 ] ,
kp_grow [ 1 ] ,
kp_shrink [ 1 ] ,
kp_thundershield [ 1 ] ,
kp_hyudoro [ 1 ] ,
kp_pogospring [ 1 ] ,
kp_kitchensink [ 1 ] ,
kp_sneaker [ 1 ] ,
kp_banana [ 1 ] ,
kp_banana [ 1 ] ,
kp_orbinaut [ 4 ] ,
kp_orbinaut [ 4 ] ,
kp_jawz [ 1 ]
} ;
INT32 useodds = 0 ;
INT32 pingame = 0 , bestbumper = 0 ;
INT32 i ;
INT32 x = - 9 , y = - 9 ;
boolean dontforcespb = false ;
if ( stplyr ! = & players [ displayplayer ] ) // only for p1
return ;
// The only code duplication from the Kart, just to avoid the actual item function from calculating pingame twice
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
pingame + + ;
if ( players [ i ] . exiting )
dontforcespb = true ;
if ( players [ i ] . kartstuff [ k_bumper ] > bestbumper )
bestbumper = players [ i ] . kartstuff [ k_bumper ] ;
}
useodds = K_FindUseodds ( stplyr , 0 , pingame , bestbumper , ( spbplace ! = - 1 & & stplyr - > kartstuff [ k_position ] = = spbplace + 1 ) , dontforcespb ) ;
for ( i = 1 ; i < NUMKARTRESULTS ; i + + )
{
const INT32 itemodds = K_KartGetItemOdds ( useodds , i , 0 ) ;
if ( itemodds < = 0 )
continue ;
V_DrawScaledPatch ( x , y , V_HUDTRANS | V_SNAPTOTOP , items [ i ] ) ;
V_DrawThinString ( x + 11 , y + 31 , V_HUDTRANS | V_SNAPTOTOP , va ( " %d " , itemodds ) ) ;
// Display amount for multi-items
if ( i > = NUMKARTITEMS )
{
INT32 amount ;
switch ( i )
{
case KRITEM_TENFOLDBANANA :
amount = 10 ;
break ;
case KRITEM_QUADORBINAUT :
amount = 4 ;
break ;
case KRITEM_DUALJAWZ :
amount = 2 ;
break ;
default :
amount = 3 ;
break ;
}
V_DrawString ( x + 24 , y + 31 , V_ALLOWLOWERCASE | V_HUDTRANS | V_SNAPTOTOP , va ( " x%d " , amount ) ) ;
}
x + = 32 ;
if ( x > = 297 )
{
x = - 9 ;
y + = 32 ;
}
}
V_DrawString ( 0 , 0 , V_HUDTRANS | V_SNAPTOTOP , va ( " USEODDS %d " , useodds ) ) ;
}
static void K_drawCheckpointDebugger ( void )
{
if ( stplyr ! = & players [ displayplayer ] ) // only for p1
return ;
if ( stplyr - > starpostnum > = ( numstarposts - ( numstarposts / 2 ) ) )
V_DrawString ( 8 , 184 , 0 , va ( " Checkpoint: %d / %d (Can finish) " , stplyr - > starpostnum , numstarposts ) ) ;
else
V_DrawString ( 8 , 184 , 0 , va ( " Checkpoint: %d / %d (Skip: %d) " , stplyr - > starpostnum , numstarposts , ( ( numstarposts / 2 ) + stplyr - > starpostnum ) ) ) ;
V_DrawString ( 8 , 192 , 0 , va ( " Waypoint dist: Prev %d, Next %d " , stplyr - > kartstuff [ k_prevcheck ] , stplyr - > kartstuff [ k_nextcheck ] ) ) ;
}
void K_drawKartHUD ( void )
{
boolean isfreeplay = false ;
boolean battlefullscreen = false ;
// Define the X and Y for each drawn object
// This is handled by console/menu values
K_initKartHUD ( ) ;
// Draw that fun first person HUD! Drawn ASAP so it looks more "real".
if ( ( stplyr = = & players [ displayplayer ] & & ! camera . chase )
| | ( ( splitscreen & & stplyr = = & players [ secondarydisplayplayer ] ) & & ! camera2 . chase )
| | ( ( splitscreen > 1 & & stplyr = = & players [ thirddisplayplayer ] ) & & ! camera3 . chase )
| | ( ( splitscreen > 2 & & stplyr = = & players [ fourthdisplayplayer ] ) & & ! camera4 . chase ) )
K_drawKartFirstPerson ( ) ;
// Draw full screen stuff that turns off the rest of the HUD
if ( mapreset & & stplyr = = & players [ displayplayer ] )
{
K_drawChallengerScreen ( ) ;
return ;
}
battlefullscreen = ( ( G_BattleGametype ( ) )
& & ( stplyr - > exiting
| | ( stplyr - > kartstuff [ k_bumper ] < = 0
& & stplyr - > kartstuff [ k_comebacktimer ]
& & comeback
& & stplyr - > playerstate = = PST_LIVE ) ) ) ;
if ( ! battlefullscreen | | splitscreen )
{
// Draw the CHECK indicator before the other items, so it's overlapped by everything else
if ( cv_kartcheck . value & & ! splitscreen & & ! players [ displayplayer ] . exiting )
K_drawKartPlayerCheck ( ) ;
// Draw WANTED status
if ( G_BattleGametype ( ) )
{
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_wanted ) )
# endif
K_drawKartWanted ( ) ;
}
if ( cv_kartminimap . value & & ! titledemo )
{
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_minimap ) )
# endif
K_drawKartMinimap ( ) ;
}
}
if ( battlefullscreen )
{
K_drawBattleFullscreen ( ) ;
return ;
}
// Draw the item window
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_item ) )
# endif
K_drawKartItem ( ) ;
// If not splitscreen, draw...
if ( ! splitscreen & & ! titledemo )
{
// Draw the timestamp
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_time ) )
# endif
K_drawKartTimestamp ( stplyr - > realtime , TIME_X , TIME_Y , gamemap , 0 ) ;
if ( ! modeattacking )
{
// The top-four faces on the left
/*#ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_minirankings ) )
# endif* /
isfreeplay = K_drawKartPositionFaces ( ) ;
}
}
if ( ! stplyr - > spectator ) // Bottom of the screen elements, don't need in spectate mode
{
if ( G_RaceGametype ( ) ) // Race-only elements
{
if ( ! titledemo )
{
// Draw the lap counter
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_gametypeinfo ) )
# endif
K_drawKartLaps ( ) ;
if ( ! splitscreen )
{
// Draw the speedometer
// TODO: Make a better speedometer.
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_speedometer ) )
# endif
K_drawKartSpeedometer ( ) ;
}
}
if ( isfreeplay )
;
else if ( ! modeattacking )
{
// Draw the numerical position
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_position ) )
# endif
K_DrawKartPositionNum ( stplyr - > kartstuff [ k_position ] ) ;
}
else //if (!(demoplayback && hu_showscores))
{
// Draw the input UI
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_position ) )
# endif
K_drawInput ( ) ;
}
}
else if ( G_BattleGametype ( ) ) // Battle-only
{
// Draw the hits left!
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_gametypeinfo ) )
# endif
K_drawKartBumpersOrKarma ( ) ;
}
}
// Draw the countdowns after everything else.
if ( leveltime > = starttime - ( 3 * TICRATE )
& & leveltime < starttime + TICRATE )
K_drawKartStartCountdown ( ) ;
else if ( countdown & & ( ! splitscreen | | ! stplyr - > exiting ) )
{
char * countstr = va ( " %d " , countdown / TICRATE ) ;
if ( splitscreen > 1 )
V_DrawCenteredString ( BASEVIDWIDTH / 4 , LAPS_Y + 1 , K_calcSplitFlags ( 0 ) , countstr ) ;
else
{
INT32 karlen = strlen ( countstr ) * 6 ; // half of 12
V_DrawKartString ( ( BASEVIDWIDTH / 2 ) - karlen , LAPS_Y + 3 , K_calcSplitFlags ( 0 ) , countstr ) ;
}
}
// Race overlays
if ( G_RaceGametype ( ) )
{
if ( stplyr - > exiting )
K_drawKartFinish ( ) ;
else if ( stplyr - > kartstuff [ k_lapanimation ] & & ! splitscreen )
K_drawLapStartAnim ( ) ;
}
if ( modeattacking ) // everything after here is MP and debug only
return ;
if ( G_BattleGametype ( ) & & ! splitscreen & & ( stplyr - > kartstuff [ k_yougotem ] % 2 ) ) // * YOU GOT EM *
V_DrawScaledPatch ( BASEVIDWIDTH / 2 - ( SHORT ( kp_yougotem - > width ) / 2 ) , 32 , V_HUDTRANS , kp_yougotem ) ;
// Draw FREE PLAY.
if ( isfreeplay & & ! stplyr - > spectator & & timeinmap > 113 )
{
# ifdef HAVE_BLUA
if ( LUA_HudEnabled ( hud_freeplay ) )
# endif
K_drawKartFreePlay ( leveltime ) ;
}
if ( cv_kartdebugdistribution . value )
K_drawDistributionDebugger ( ) ;
if ( cv_kartdebugcheckpoint . value )
K_drawCheckpointDebugger ( ) ;
if ( cv_kartdebugnodes . value )
{
UINT8 p ;
for ( p = 0 ; p < MAXPLAYERS ; p + + )
V_DrawString ( 8 , 64 + ( 8 * p ) , V_YELLOWMAP , va ( " %d - %d (%dl) " , p , playernode [ p ] , players [ p ] . cmd . latency ) ) ;
}
}
//}