etqw-sdk/base/def/maps/island.def

66 lines
2.0 KiB
Modula-2

// ----------------------------------------------------
// Gameplay for Island
// ----------------------------------------------------
entityDef gameplay_island_generator {
"inherit" "constructible_base"
"editor_color" ".3 .3 1"
"editor_mins" "?"
"editor_maxs" "?"
"editor_usage" "Island Generator"
"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
"editor_var construct_time" "Time in seconds to construct. Default is 10"
"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
"team" "gdf"
"object_name" "maps/island/generator"
"info_name" "maps/island/generator"
}
entityDef gameplay_island_generator_materials {
"inherit" "constructible_materials_gdf"
"construct_count" "100" // Taken back to 100 - MBJ
"construct_count_sw" "100"
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Island Generator Materials"
"editor_var construction" "The entity to construct"
"model" ""
"cm_model" "models/mapobjects/island/objective_generator_trigger.lwo"
"start_constructed" "0"
"objective_index" "0"
"show_status" "1"
"option_crosshair_interface" "1"
"object_name" "maps/island/generator"
"task_name" "maps/island/generator"
"info_name" "maps/island/generator"
}
entityDef gameplay_island_storage_room_door {
"spawnclass" "sdScriptEntity"
"scriptobject" "destructible_objective"
"editor_color" "0 .5 .8"
"editor_mins" "?"
"editor_maxs" "?"
"editor_usage" "A destructible objective"
"health" "1"
"collection_he" "he"
"object_name" "maps/island/vaultdoor"
"objective_index" "1"
"show_status" "1"
"option_crosshair_interface" "1"
"option_interactive_interface" "1"
"mtr_crosshair_icon" "hud/objectives/destruction"
"team" "strogg"
}