etqw-sdk/source/sys/sys_public.h

617 lines
19 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __SYS_PUBLIC__
#define __SYS_PUBLIC__
/*
===============================================================================
Non-portable system services.
===============================================================================
*/
#include "../common/common.h"
#include "keynum.h"
class sdSysEvent;
class idStr;
class idWStr;
class sdLogitechLCDSystem;
typedef enum {
FPU_EXCEPTION_INVALID_OPERATION = 1,
FPU_EXCEPTION_DENORMALIZED_OPERAND = 2,
FPU_EXCEPTION_DIVIDE_BY_ZERO = 4,
FPU_EXCEPTION_NUMERIC_OVERFLOW = 8,
FPU_EXCEPTION_NUMERIC_UNDERFLOW = 16,
FPU_EXCEPTION_INEXACT_RESULT = 32
} fpuExceptions_t;
typedef enum {
FPU_PRECISION_SINGLE = 0,
FPU_PRECISION_DOUBLE = 1,
FPU_PRECISION_DOUBLE_EXTENDED = 2
} fpuPrecision_t;
typedef enum {
FPU_ROUNDING_TO_NEAREST = 0,
FPU_ROUNDING_DOWN = 1,
FPU_ROUNDING_UP = 2,
FPU_ROUNDING_TO_ZERO = 3
} fpuRounding_t;
typedef enum {
AXIS_1,
AXIS_2,
AXIS_3,
AXIS_4,
AXIS_5,
AXIS_6,
AXIS_7,
AXIS_8,
MAX_CONTROLLER_AXIS,
} controllerAxis_t;
typedef enum {
SE_NONE, // evTime is still valid
SE_KEY, // value is a scan code, value2 is the down flag
SE_CHAR, // value is a scan code, value2 is an ASCII char
SE_MOUSE, // value and value2 are relative signed x / y moves
SE_MOUSE_BUTTON, // value is a mouse button number
SE_CONTROLLER_MOUSE, // like a mouse movement, but caused by a controller, will not be used by usercmdgen
SE_CONTROLLER_AXIS, // value is an axis number and value2 is the current state (-127 to 127)
SE_CONTROLLER_BUTTON, // value is the button number, value2 is the controller hash << 1 OR'ed with the down flag
SE_CONSOLE, // evPtr is a char*, from typing something at a non-game console
SE_GUI, // an event generated specifically for guis
SE_IME, // value is the event number,
} sysEventType_t;
typedef enum {
M_ACTION1,
M_ACTION2,
M_ACTION3,
M_ACTION4,
M_ACTION5,
M_ACTION6,
M_ACTION7,
M_ACTION8,
M_DELTAX,
M_DELTAY,
M_DELTAZ
} sys_mEvents;
struct sysTime_t {
int tm_sec; /* seconds after the minute - [0,59] */
int tm_min; /* minutes after the hour - [0,59] */
int tm_hour; /* hours since midnight - [0,23] */
int tm_mday; /* day of the month - [1,31] */
int tm_mon; /* months since January - [0,11] */
int tm_year; /* years since 1900 */
int tm_wday; /* days since Sunday - [0,6] */
int tm_yday; /* days since January 1 - [0,365] */
int tm_isdst; /* daylight savings time flag */
};
// values are in KB, except for memoryLoad, which is a percent
struct sysMemoryStats_t {
int memoryLoad;
int totalPhysical;
int availPhysical;
int totalPageFile;
int availPageFile;
int totalVirtual;
int availVirtual;
int availExtendedVirtual;
};
struct sysProcessMemoryStats_t {
sysMemoryStats_t globalStats;
int memoryLoad;
};
#define HT_NOT_CAPABLE 0
#define HT_ENABLED 1
#define HT_DISABLED 2
#define HT_SUPPORTED_NOT_ENABLED 3
#define HT_CANNOT_DETECT 4
struct cpuInfo_t {
int logicalNum; // logical number of CPUs
int physicalNum; // physical number of CPUs
int hyperThreadedStatus; // one of the above HT_ constants
};
typedef size_t address_t;
template<class type> class idList; // for Sys_ListFiles
void Sys_Init( void );
void Sys_Shutdown( void );
void Sys_Error( const char *error, ...);
void Sys_Quit( void );
bool Sys_AlreadyRunning( void );
void Sys_CPUInfo( cpuInfo_t& info );
// note that this isn't journaled...
wchar_t * Sys_GetClipboardData( void );
void Sys_SetClipboardData( const wchar_t *string );
// will go to the various text consoles
// NOT thread safe - never use in the async paths
void Sys_Printf( const char *msg, ... );
// guaranteed to be thread-safe
void Sys_DebugPrintf( const char *fmt, ... );
void Sys_DebugVPrintf( const char *fmt, va_list arg );
// a decent minimum sleep time to avoid going below the process scheduler speeds
#define SYS_MINSLEEP 20
// allow game to yield CPU time
// NOTE: due to SYS_MINSLEEP this is very bad portability karma, and should be completely removed
void Sys_Sleep( int msec );
// Sys_Milliseconds should only be used for profiling purposes,
// any game related timing information should come from event timestamps
int Sys_Milliseconds( void );
unsigned long Sys_TimeBase( void );
time_t Sys_TimeDiff( const sysTime_t& from, const sysTime_t& to );
void Sys_SecondsToTime( time_t t, sysTime_t& out, bool localTime = false );
const char* Sys_TimeToStr( const sysTime_t& t );
const char* Sys_SecondsToStr( const time_t t, bool localTime = false );
const char* Sys_TimeToSystemStr( const sysTime_t& sysTime );
const char* Sys_TimeAndDateToSystemStr( const sysTime_t& sysTime );
// for getting current system (real world) time
time_t Sys_RealTime( sysTime_t* sysTime );
// for accurate performance testing
double Sys_GetClockTicks( void );
double Sys_GetClockTicksNoFlush( void );
double Sys_ClockTicksPerSecond( void );
// returns a selection of the CPUID_* flags
cpuid_t Sys_GetProcessorId( void );
const char * Sys_GetProcessorString( void );
// returns true if the FPU stack is empty
bool Sys_FPU_StackIsEmpty( void );
// empties the FPU stack
void Sys_FPU_ClearStack( void );
// returns the FPU state as a string
const char * Sys_FPU_GetState( void );
// enables the given FPU exceptions
void Sys_FPU_EnableExceptions( int exceptions );
// sets the FPU precision
void Sys_FPU_SetPrecision( int precision );
// sets the FPU rounding mode
void Sys_FPU_SetRounding( int rounding );
// sets Flush-To-Zero mode (only available when CPUID_FTZ is set)
void Sys_FPU_SetFTZ( bool enable );
// sets Denormals-Are-Zero mode (only available when CPUID_DAZ is set)
void Sys_FPU_SetDAZ( bool enable );
// returns amount of system ram
int Sys_GetSystemRam( void );
// returns amount of video ram
int Sys_GetVideoRam( void );
bool Sys_GetGfxDeviceIdentification( idStr &vendorID, idStr &deviceID );
// returns amount of drive space in path
int Sys_GetDriveFreeSpace( const char *path );
// returns memory stats
void Sys_GetCurrentMemoryStatus( sysMemoryStats_t &stats );
void Sys_GetExeLaunchMemoryStatus( sysMemoryStats_t &stats );
void Sys_GetProcessMemoryStatus( sysProcessMemoryStats_t& stats );
// set amount of physical work memory
void Sys_SetPhysicalWorkMemory( int minBytes, int maxBytes );
// allows retrieving the call stack at execution points
// should work on all OSes, operate on the current stack. returns the correct stack item count on Linux, and the max stack size on _WIN32
int Sys_GetCurCallStack( address_t *callStack, const int callStackSize );
// those use a static buffer to write out the stack
const char * Sys_GetCurCallStackAddressStr( int depth );
const char * Sys_GetCurCallStackStr( int depth ); // returns the same as AddressStr when/if symbols are not available
// only available on _WIN32 atm
const char * Sys_GetCallStackStr( const address_t *callStack, const int callStackSize );
const char * Sys_GetFunctionName( const address_t function );
const char * Sys_GetFunctionSourceFile( const address_t function );
void Sys_ShutdownSymbols( void );
// passing the address of the entry point to the game module, used for backtracing info by the posix code
void Sys_SetGameOffset( uintptr_t gameAddress );
// DLL loading, the path should be a fully qualified OS path to the DLL file to be loaded
void * Sys_DLL_Load( const char *dllName, bool checkFullPathMatch );
void * Sys_DLL_GetProcAddress( void* dllHandle, const char *procName );
void Sys_DLL_Unload( void* dllHandle );
// event generation
void Sys_GenerateEvents( void );
void Sys_PumpEvents( void );
// input is tied to windows, so it needs to be started up and shut down whenever
// the main window is recreated
void Sys_InitInput( void );
void Sys_ShutdownInput( void );
void Sys_ShowWindow( bool show );
bool Sys_IsWindowVisible( void );
bool Sys_IsWindowFocused( void );
void Sys_ShowConsole( int visLevel, bool quitOnClose );
void Sys_UpdateConsole();
void Sys_Mkdir( const char *path );
int Sys_Rmdir( const char *path );
bool Sys_CopyFile( const char* fromOSPath, const char* toOSPath, bool overwrite = false );
long Sys_FileTimeStamp( FILE *fp );
const char * Sys_DefaultCDPath( void );
const char * Sys_DefaultBasePath( void );
const char * Sys_DefaultSavePath( void );
const char * Sys_DefaultUserPath( void );
const char * Sys_EXEPath( void );
void Sys_ShowSplashScreen( bool show );
void Sys_GetDesktopSize( int& width, int& height );
// use fs_debug to verbose Sys_ListFiles
// returns -1 if directory was not found (the list is cleared)
int Sys_ListFiles( const char *directory, const char *extension, idList< idStr > &list );
// know early if we are performing a fatal error shutdown so the error message doesn't get lost
void Sys_SetFatalError( const char *error );
// display preference dialog
void Sys_DoPreferences( void );
cpuid_t Sys_GetCPUId( void );
int Sys_CPUCount( int &logicalNum, int &physicalNum );
int Sys_GenerateDiag( const char *fileName );
#ifdef _WIN32
#define Sys_WritePid()
#else
void Sys_WritePid();
#endif
const char* Sys_GetEnv( const char* varName );
FILE* Sys_TempFile( void );
/*
==============================================================
Networking
==============================================================
*/
typedef enum {
NA_BAD, // an address lookup failed
NA_LOOPBACK,
NA_BROADCAST,
NA_IP
} netadrtype_t;
struct netadr_t {
netadrtype_t type;
unsigned char ip[4];
unsigned short port;
};
ID_INLINE bool operator==( const netadr_t& lhs, const netadr_t& rhs ) {
return ( ( lhs.type == rhs.type ) &&
( lhs.ip[ 0 ] == rhs.ip[ 0 ] ) &&
( lhs.ip[ 1 ] == rhs.ip[ 1 ] ) &&
( lhs.ip[ 2 ] == rhs.ip[ 2 ] ) &&
( lhs.ip[ 3 ] == rhs.ip[ 3 ] ) &&
( lhs.port == rhs.port ) );
}
#define PORT_ANY -1
class idPort {
public:
idPort(); // this just zeros netSocket and port
virtual ~idPort();
// if the InitForPort fails, the idPort.port field will remain 0
bool InitForPort( int portNumber );
int GetPort( void ) const { return bound_to.port; }
netadr_t GetAdr( void ) const { return bound_to; }
void Close();
bool GetPacket( netadr_t &from, void *data, int &size, int maxSize );
bool GetPacketBlocking( netadr_t &from, void *data, int &size, int maxSize, int timeout );
void SendPacket( const netadr_t to, const void *data, int size );
void SetSilent( bool silent );
bool GetSilent() const;
int packetsRead;
int bytesRead;
int packetsWritten;
int bytesWritten;
private:
netadr_t bound_to; // interface and port
int netSocket; // OS specific socket
bool silent; // don't emit anything for a while
};
ID_INLINE void idPort::SetSilent( bool silent ) { this->silent = silent; }
ID_INLINE bool idPort::GetSilent() const { return silent; }
// parses the port number
// can also do DNS resolve if you ask for it.
// NOTE: DNS resolve is a slow/blocking call, think before you use
// ( could be exploited for server DoS )
bool Sys_StringToNetAdr( const char *s, netadr_t *a, bool doDNSResolve );
const char * Sys_NetAdrToString( const netadr_t& a );
bool Sys_NetAdrToHostName( const netadr_t& a, char** s );
bool Sys_IsLANAddress( const netadr_t& a );
bool Sys_CompareNetAdrBase( const netadr_t& a, const netadr_t& b );
int Sys_GetLocalIPCount( void );
const char * Sys_GetLocalIP( int i );
void Sys_InitNetworking( void );
void Sys_ShutdownNetworking( void );
typedef enum { MB_INFORMATION, MB_WARNING, MB_FATALERROR } messageBoxType_t;
int Sys_MessageBox( const char* title, const char* buffer, messageBoxType_t type );
sdLogitechLCDSystem* Sys_GetLogitechLCDSystem( void );
void Sys_SetConsoleName( const char* name );
// read proxy information from environment
#define MAX_PROXY_LENGTH 128
bool Sys_GetHTTPProxyAddress( char proxy[ MAX_PROXY_LENGTH ] );
void Sys_SetSystemLocale();
void Sys_SetDefaultLocale();
int Sys_GetLanguageIndex( const char* langName );
/*
==============================================================
Multi-threading
==============================================================
*/
typedef unsigned int (*xthread_t)( void * );
typedef enum {
THREAD_LOWEST,
THREAD_BELOW_NORMAL,
THREAD_NORMAL,
THREAD_ABOVE_NORMAL,
THREAD_HIGHEST
} threadPriority_e;
typedef struct {
const char * name;
int threadHandle;
unsigned long threadId;
} xthreadInfo;
enum {
CRITICAL_SECTION_ZERO = 0,
CRITICAL_SECTION_ONE,
CRITICAL_SECTION_TWO,
CRITICAL_SECTION_THREE, // sound -> network syncing
CRITICAL_SECTION_FOUR,
CRITICAL_SECTION_FIVE,
CRITICAL_SECTION_SIX,
CRITICAL_SECTION_SINGLETON // sdSingleton, thread event creation
};
/*
==============================================================
Performance timers
==============================================================
*/
// This class provides some circular buffer stuff, the platform dependent one should then implement the actual performance queries
class sdPerformanceQuery {
public:
virtual ~sdPerformanceQuery () {}
virtual int GetCapacity( void ) const = 0;
virtual void SetCapacity( int capacity ) = 0;
virtual int GetSize( void ) const = 0;
virtual float GetMin( void ) const = 0;
virtual float GetMax( void ) const = 0;
/*
Index 0 is always the most recent one, higher indexes are progressively older
*/
virtual float GetSample( int i ) const = 0;
/*
Call this every frame or whatever, to add a new sample to the front of the list
Should return false if sampling failed
*/
virtual bool Sample( void ) = 0;
};
// Fixme: Not all systems may have identical semantics for performance query results?
// and some will definately be unsupported on certain systems
typedef enum {
PQT_CPU0,
PQT_CPU1,
PQT_CPU2,
PQT_CPU3,
PQT_CPU_TOTAL,
PQT_GPU_FPS,
PQT_GPU_IDLE,
PQT_GPU_AGPMEM,
PQT_GPU_VIDMEM,
PQT_GPU_DRIVERWAIT,
PQT_GPU_VS,
PQT_GPU_PS,
PQT_GPU_TEX,
PQT_GPU_ROP,
PQT_GPU_TEXPS,
PQT_GPU_TRIS,
PQT_GPU_VERTS,
PQT_GPU_PIXELS,
PQT_GPU_FASTZ,
PQT_OSDEPENDENT,
PQT_END
} sdPerformanceQueryType;
/*
==============================================================
idSys
==============================================================
*/
class idKeyboard;
class idMouse;
class sdControllerManager;
class sdIME;
class idSys {
public:
virtual ~idSys( void ) { }
// Init and Shutdown are to properly deal with idLib dependant code
virtual void Init( void ) = 0;
virtual void PostGameInit( void ) = 0;
virtual void Shutdown( void ) = 0;
virtual void DebugPrintf( const char *fmt, ... ) = 0;
virtual void DebugVPrintf( const char *fmt, va_list arg ) = 0;
virtual void GetCPUInfo( cpuInfo_t& info ) = 0;
virtual double GetClockTicks( void ) = 0;
virtual double ClockTicksPerSecond( void ) = 0;
virtual cpuid_t GetProcessorId( void ) = 0;
virtual void Sleep( int msec ) = 0;
virtual int Milliseconds() = 0;
virtual time_t RealTime( sysTime_t* sysTime ) = 0;
virtual const char* TimeToSystemStr( const sysTime_t& sysTime ) = 0;
virtual const char* TimeAndDateToSystemStr( const sysTime_t& sysTime ) = 0;
virtual time_t TimeDiff( const sysTime_t& from, const sysTime_t& to ) = 0;
virtual void SecondsToTime( const time_t t, sysTime_t& out, bool localTime = false ) = 0;
virtual const char * GetProcessorString( void ) = 0;
virtual const char * TimeToStr( const sysTime_t& t ) = 0;
virtual const char * SecondsToStr( const time_t t, bool localTime = false ) = 0;
virtual const char * FPU_GetState( void ) = 0;
virtual bool FPU_StackIsEmpty( void ) = 0;
virtual void FPU_SetFTZ( bool enable ) = 0;
virtual void FPU_SetDAZ( bool enable ) = 0;
virtual void FPU_EnableExceptions( int exceptions ) = 0;
virtual void GetCurrentMemoryStatus( sysMemoryStats_t &stats ) = 0;
virtual void GetExeLaunchMemoryStatus( sysMemoryStats_t &stats ) = 0;
virtual void GetProcessMemoryStatus( sysProcessMemoryStats_t &stats ) = 0;
virtual void GetCurCallStack( address_t *callStack, const int callStackSize ) = 0;
virtual const char * GetCurCallStackStr( int depth ) = 0;
virtual const char * GetCallStackStr( const address_t *callStack, const int callStackSize ) = 0;
virtual const char * GetFunctionName( const address_t function ) = 0;
virtual const char * GetFunctionSourceFile( const address_t function ) = 0;
virtual void ShutdownSymbols( void ) = 0;
virtual void * DLL_Load( const char *dllName, bool checkFullPathMatch ) = 0;
virtual void * DLL_GetProcAddress( void* dllHandle, const char *procName ) = 0;
virtual void DLL_Unload( void* dllHandle ) = 0;
virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) = 0;
virtual const char * EXEPath( void ) = 0;
virtual const sdSysEvent* GenerateBlankEvent( void ) = 0;
virtual const sdSysEvent* GenerateCharEvent( int ch ) = 0;
virtual const sdSysEvent* GenerateKeyEvent( keyNum_e key, bool down ) = 0;
virtual const sdSysEvent* GenerateMouseButtonEvent( int button, bool down ) = 0;
virtual const sdSysEvent* GenerateMouseMoveEvent( int deltax, int deltay ) = 0;
virtual const sdSysEvent* GenerateGuiEvent( int value ) = 0;
virtual void FreeEvent( const sdSysEvent* event ) = 0;
virtual const sdSysEvent* GetEvent( void ) = 0;
virtual void QueEvent( sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) = 0;
virtual void ClearEvents( void ) = 0;
virtual void OpenURL( const char *url, bool quit ) = 0;
virtual void StartProcess( const char *exePath, bool quit ) = 0;
virtual long File_TimeStamp( FILE* f ) = 0;
virtual int File_Stat( const char* OSPath ) = 0;
virtual int MessageBox( const char* title, const char* buffer, messageBoxType_t type ) = 0;
virtual void ProcessOSEvents() = 0;
virtual sdPerformanceQuery* GetPerformanceQuery( sdPerformanceQueryType pqType ) = 0;
virtual void CollectPerformanceData( void ) = 0;
virtual idWStr GetClipboardData( void ) = 0;
virtual void SetClipboardData( const wchar_t *string ) = 0;
virtual void SetServerInfo( const char* key, const char* value ) = 0;
virtual void FlushServerInfo( void ) = 0;
virtual void InitInput() = 0;
virtual void ShutdownInput() = 0;
virtual idKeyboard& Keyboard() = 0;
virtual idMouse& Mouse() = 0;
virtual sdIME& IME() = 0;
// switch to the user's locale
virtual void SetSystemLocale() = 0;
// switch to the default C locale
virtual void SetDefaultLocale() = 0;
virtual sdControllerManager& GetControllerManager() = 0;
virtual sdLogitechLCDSystem* GetLCDSystem( void ) = 0;
virtual const char * NetAdrToString( const netadr_t& a ) const = 0;
virtual bool IsLANAddress( const netadr_t& a ) const = 0;
virtual bool StringToNetAdr( const char *s, netadr_t *a, bool doDNSResolve ) const = 0;
virtual int GetGUID( unsigned char* guid, const int len ) const = 0;
};
extern idSys * sys;
#endif /* !__SYS_PUBLIC__ */