etqw-sdk/source/game/version.rc.template

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// Microsoft Visual C++ generated resource script.
//
#include "version.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Neutral resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"version.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,6747,25097
PRODUCTVERSION 1,0,6747,25097
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "CompanyName", "Splash Damage, Ltd."
VALUE "FileDescription", "Enemy Territory: QUAKE Wars"
VALUE "FileVersion", "1.0.-1.-1"
VALUE "InternalName", "gamex86.dll"
VALUE "LegalCopyright", "Copyright (C) 2007 Splash Damage, Ltd."
VALUE "OriginalFilename", "gamex86.dll"
VALUE "ProductName", "Enemy Territory: QUAKE Wars"
VALUE "ProductVersion", "1.0.-1.-1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#endif // Neutral resources
/////////////////////////////////////////////////////////////////////////////