665 lines
16 KiB
Text
665 lines
16 KiB
Text
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vehicleDef hornet {
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engineSoundDef {
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sound "snd_hover" // sound shader
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low -5000 // starting speed of mover units/sec
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high 0 // end speed of mover units/sec
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volumeMin -5 // volume @ FadeIn in dB (default -25)
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volumeMax -2 // volume @ FadeOut in dB (default 0)
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fadeIn 0 // fade in @ speed (low + fadeIn)
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fadeOut 0 // fade out @ speed (high - fadeOut)
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lowFrequency 1 // freq multiplier @ low + frequencyChangeStart
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highFrequency 1 // freq multiplier @ high + frequencyChangeStop
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frequencyChangeStart 0 // pitch change starts @ low + frequencyChangeStart
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frequencyChangeStop 0 // pitch change ends @ low + frequencyChangeStop
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}
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engineSoundDef {
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sound "snd_engine_start" // sound shader
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low -5000 // starting speed of mover units/sec
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high 0 // end speed of mover units/sec
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volumeMin -7 // volume @ FadeIn in dB (default -25)
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volumeMax -3 // volume @ FadeOut in dB (default 0)
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fadeIn 0 // fade in @ speed (low + fadeIn)
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fadeOut 0 // fade out @ speed (high - fadeOut)
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lowFrequency 2 // freq multiplier @ low + frequencyChangeStart
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highFrequency 2 // freq multiplier @ high + frequencyChangeStop
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frequencyChangeStart 0 // pitch change starts @ low + frequencyChangeStart
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frequencyChangeStop 0 // pitch change ends @ low + frequencyChangeStop
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}
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// Forward
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engineSoundDef {
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sound "snd_engine_start" // sound shader
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low 0 // starting speed of mover units/sec
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high 5000 // end speed of mover units/sec
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volumeMin -5 // volume @ FadeIn in dB (default -25)
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volumeMax -2 // volume @ FadeOut in dB (default 0)
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fadeIn 0 // fade in @ speed (low + fadeIn)
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fadeOut 0 // fade out @ speed (high - fadeOut)
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lowFrequency 2 // freq multiplier @ low + frequencyChangeStart
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highFrequency 6 // freq multiplier @ high + frequencyChangeStop
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frequencyChangeStart 0 // pitch change starts @ low + frequencyChangeStart
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frequencyChangeStop 2000 // pitch change ends @ low + frequencyChangeStop
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}
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engineSoundDef {
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sound "snd_hover" // sound shader
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low 0 // starting speed of mover units/sec
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high 5000 // end speed of mover units/sec
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volumeMin -5 // volume @ FadeIn in dB (default -25)
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volumeMax -2 // volume @ FadeOut in dB (default 0)
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fadeIn 0 // fade in @ speed (low + fadeIn)
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fadeOut 0 // fade out @ speed (high - fadeOut)
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lowFrequency 1 // freq multiplier @ low + frequencyChangeStart
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highFrequency 3 // freq multiplier @ high + frequencyChangeStop
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frequencyChangeStart 0 // pitch change starts @ low + frequencyChangeStart
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frequencyChangeStop 2000 // pitch change ends @ low + frequencyChangeStop
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}
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// main body
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part {
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"mins" "-185 -130 96"
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"maxs" "100 130 230"
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"mass" "3000"
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"health" "-1"
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"contactFriction" "0.4 0.4 0.4"
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}
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// front body
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part {
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"mins" "100 -50 80"
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"maxs" "230 50 200"
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"mass" "1000"
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"health" "-1"
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"contactFriction" "0.4 0.4 0.4"
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}
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// hurtzone to stop players penetrating the vehicle
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hurtzone {
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"mins" "-180 -140 16"
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"maxs" "140 140 96"
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}
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rotor {
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"health" "-1"
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"joint" "main"
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"rotortype" "main"
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"lift" "1000"
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"cyclicPitchRate" "500000"
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"cyclicBankRate" "200000"
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// dead zone
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"maxPitchDeflect" "5"
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"maxYawDeflect" "5"
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}
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rotor {
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"health" "-1"
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"joint" "rear"
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"rotortype" "tail"
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"lift" "-8000000"
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"z_offset" "-64"
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}
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suspension {
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"joint" "rear_right_leg_placement"
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"startJoint" "rear_right_leg_1"
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"suspension" "vehicle_hornet_rear_right_suspension"
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"radius" "6"
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"suspensionKCompress" "500000"
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"suspensionDamping" "500"
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"suspensionVelocityScale" "12"
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"contactFriction" "0.9 0.9 0"
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"aggressiveDampening" "1"
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}
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suspension {
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"joint" "rear_left_leg_placement"
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"startJoint" "rear_left_leg_1"
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"suspension" "vehicle_hornet_rear_left_suspension"
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"radius" "6"
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"suspensionKCompress" "500000"
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"suspensionDamping" "500"
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"suspensionVelocityScale" "12"
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"contactFriction" "0.9 0.9 0"
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"aggressiveDampening" "1"
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}
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suspension {
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"joint" "front_left_leg_placement"
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"startJoint" "front_left_leg_1"
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"suspension" "vehicle_hornet_front_left_suspension"
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"radius" "6"
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"suspensionKCompress" "500000"
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"suspensionDamping" "500"
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"suspensionVelocityScale" "12"
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"contactFriction" "0.9 0.9 0"
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"aggressiveDampening" "1"
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}
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suspension {
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"joint" "front_right_leg_placement"
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"startJoint" "front_right_leg_1"
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"suspension" "vehicle_hornet_front_right_suspension"
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"radius" "6"
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"suspensionKCompress" "500000"
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"suspensionDamping" "500"
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"suspensionVelocityScale" "12"
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"contactFriction" "0.9 0.9 0"
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"aggressiveDampening" "1"
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}
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positionDef {
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name "guis/vehicles/hornet_driver"
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hudname "guis/vehicles/hornet_driver"
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data {
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"max_view_offset" "0"
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"view_offset_rate" "30"
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"joint_attach" "nose"
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"player_anim" "VehicleHornetPilot"
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"show_player" "0"
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"cockpit" "main"
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"stat_name" "hornet_driver"
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"joint_icon" "carrier_driver"
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}
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// first-person + cockpit
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view {
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eyeJoint "camera"
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sensitivityPitch "m_helicopterPitch"
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sensitivityYaw "m_helicopterYaw"
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sensitivityPitchScale "m_helicopterPitchScale"
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sensitivityYawScale "m_helicopterYawScale"
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hidevehicle
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tophatRequired
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showCockpit
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autoCenter
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dampCopyFactor ( 0 0 0 )
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dampSpeed 0.1
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foliageDepthHack 100
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clamp pitch {
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min -50
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max 40
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}
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clamp yaw {
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min -40
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max 40
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}
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}
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view {
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eyeJoint "main"
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sensitivityPitch "m_helicopterPitch"
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sensitivityYaw "m_helicopterYaw"
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sensitivityPitchScale "m_helicopterPitchScale"
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sensitivityYawScale "m_helicopterYawScale"
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cameraDistance 600
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cameraHeight 200
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cameraFocusHeight 200
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thirdperson
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tophatRequired
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dampCopyFactor ( 0 0 0 )
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dampSpeed 0.1
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clamp pitch {
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min -60
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max 60
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}
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}
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weapon {
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weapon "vehicle_hornet_weapon2"
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type "sdVehicleWeaponLocked"
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}
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weapon {
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weapon "vehicle_hornet_weapon1"
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type "sdVehicleWeaponLocked"
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}
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// these two IK thingies serve to keep the weapon aim accurate regardless
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// of the animations that are affecting the different joints
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ik {
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type "sdVehicleJointAimer"
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parms {
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"joint" "missile_1"
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"weapon" "plasmacannon"
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"weapon2" "strockets"
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}
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clamp yaw {
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min -8
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max 8
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}
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clamp pitch {
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min -8
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max 8
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}
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}
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ik {
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type "sdVehicleJointAimer"
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parms {
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"joint" "missile_2"
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"weapon" "plasmacannon"
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"weapon2" "strockets"
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}
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clamp yaw {
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min -8
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max 8
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}
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clamp pitch {
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min -8
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max 8
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}
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}
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}
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positionDef {
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name "guis/vehicles/hornet_gunner"
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hudname "guis/vehicles/hornet_gunner"
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data {
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"cockpit" "gunner"
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"stat_name" "hornet_gunner"
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"joint_icon" "carrier_gunner1"
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}
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view {
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type "freepivot"
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eyeJoint "gun_cam"
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cameraDistance 0
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cameraHeight 0
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followyaw
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showcockpit
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//thirdperson
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hideDecoyInfo
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showTargetingInfo
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dampCopyFactor ( 0 0 0 )
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dampSpeed 0.1
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clamp pitch {
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min 0
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max 65
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}
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}
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view {
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eyeJoint "gun_cam"
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dampCopyFactor ( 0 0 0 )
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dampSpeed 0.1
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thirdperson
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cameraDistance 600
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cameraHeight 150
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clamp pitch {
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min 0
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max 65
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}
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}
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weapon {
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weapon "vehicle_hornet_weapon3"
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type "sdVehicleWeaponFixedMinigun"
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}
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}
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exitDef {
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joint "rear_right_exit"
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}
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exitDef {
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joint "rear_left_exit"
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}
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thruster {
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"direction" "1 0 0"
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"origin" "-6 64 152"
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"force" "400000"
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"reverse_scale" "0.1"
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"name" "left_thruster"
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}
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thruster {
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"direction" "1 0 0"
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"origin" "-6 -64 152"
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"force" "400000"
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"reverse_scale" "0.1"
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"name" "right_thruster"
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}
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vtol {
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"joint" "front_left_thruster_1"
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"elbowJoint" "front_left_thruster_2"
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"effectJoint" "front_left_thruster_effects"
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"shoulderBounds" "-30 30"
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"elbowBounds" "-30 30"
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"effect" "fx_engines"
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"elbowAngleScale" "1"
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"shoulderAngleScale" "-1"
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}
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vtol {
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"joint" "front_right_thruster_1"
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"elbowJoint" "front_right_thruster_2"
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"effectJoint" "front_right_thruster_effects"
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"shoulderBounds" "-30 30"
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"elbowBounds" "-30 30"
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"effect" "fx_engines"
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"elbowAngleScale" "-1"
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"shoulderAngleScale" "-1"
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}
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vtol {
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"joint" "rear_left_thruster_1"
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"elbowJoint" "rear_left_thruster_2"
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"effectJoint" "rear_left_thruster_effects"
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"shoulderBounds" "-30 30"
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"elbowBounds" "-30 30"
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"effect" "fx_engines"
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"elbowAngleScale" "1"
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"shoulderAngleScale" "-1"
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}
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vtol {
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"joint" "rear_right_thruster_1"
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"elbowJoint" "rear_right_thruster_2"
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"effectJoint" "rear_right_thruster_effects"
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"shoulderBounds" "-30 30"
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"elbowBounds" "-30 30"
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"effect" "fx_engines"
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"elbowAngleScale" "-1"
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"shoulderAngleScale" "-1"
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}
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simplePart {
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"name" "front_left_leg"
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"joint" "front_left_leg_1"
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"def_brokenPart" "part_vehicle_hornet_front_left_leg"
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"health" "0"
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}
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simplePart {
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"name" "main body"
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"joint" "main"
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"def_brokenPart" "part_vehicle_hornet_main"
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"health" "0"
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"flip_master" "1"
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"flip_power" "30"
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}
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simplePart {
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"name" "cockpit"
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"joint" "cockpit"
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"def_brokenPart" "part_vehicle_hornet_cockpit"
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"health" "0"
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}
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simplePart {
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"name" "rockets1"
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"joint" "main"
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"def_brokenPart" "part_vehicle_hornet_rocket1"
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"health" "0"
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}
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simplePart {
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"name" "rockets2"
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"joint" "main"
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"def_brokenPart" "part_vehicle_hornet_rocket2"
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"health" "0"
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}
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cockpit main {
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"def_cockpit" "vehicle_hornet_cockpit"
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"scriptobject" "vehicle_basic_cockpit"
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}
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cockpit gunner {
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"def_cockpit" "vehicle_hornet_cockpit_gunner"
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"scriptobject" "vehicle_gpmg_cockpit"
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}
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}
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entityDef part_vehicle_hornet_front_left_leg {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_hornet/parts/foot.lwo",
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"500 1000 1000"
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>
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"gravity" "700"
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"priority" "0"
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}
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entityDef part_vehicle_hornet_main {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_hornet/parts/m_main.lwo",
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"0 0 2000",
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"0 10 20",
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"vehicles/misc/debris/metal_large",
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"0.25",
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"0.5",
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"0.01",
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"effects/vehicles/generic_debris_large"
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>
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"fx_firstbounce" "effects/vehicles/anansi_explosion_impact"
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"gravity" "600"
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"priority" "3"
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}
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entityDef part_vehicle_hornet_cockpit {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_hornet/parts/m_cockpit.lwo",
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"2000 0 2000",
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"10 10 10",
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"vehicles/misc/debris/metal_large"
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>
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"gravity" "700"
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"priority" "2"
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}
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entityDef part_vehicle_hornet_rocket1 {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_hornet/parts/m_rocket_launcher1.lwo",
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"1000 -300 1000",
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"-20 0 0"
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>
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"gravity" "600"
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"priority" "1"
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}
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entityDef part_vehicle_hornet_rocket2 {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_hornet/parts/m_rocket_launcher2.lwo",
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"1000 300 1000",
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"0 20 0",
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"vehicles/misc/debris/metal_med"
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>
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"gravity" "600"
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"priority" "0"
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}
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stringMap vehicle_hornet_rear_right_suspension {
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"type" "2jointleg"
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"joint" "rear_right_leg_3"
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"joint_knee" "rear_right_leg_2"
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"joint_hip" "rear_right_leg_1"
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"dir_hip" "1 0 0"
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}
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stringMap vehicle_hornet_rear_left_suspension {
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"type" "2jointleg"
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"joint" "rear_left_leg_3"
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"joint_knee" "rear_left_leg_2"
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"joint_hip" "rear_left_leg_1"
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"dir_hip" "1 0 0"
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}
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stringMap vehicle_hornet_front_right_suspension {
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"type" "2jointleg"
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"joint" "front_right_leg_3"
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"joint_knee" "front_right_leg_2"
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"joint_hip" "front_right_leg_1"
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//k"dir_hip" "-0.79367033 -0.71986699 -0.024760315"
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"dir_hip" "-1 1 0"
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}
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stringMap vehicle_hornet_front_left_suspension {
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"type" "2jointleg"
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"joint" "front_left_leg_3"
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"joint_knee" "front_left_leg_2"
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"joint_hip" "front_left_leg_1"
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//"dir_hip" "-0.79367033 0.71986699 -0.024760315"
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"dir_hip" "-1 -1 0"
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}
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stringMap vehicle_hornet_weapon1 {
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"gunName" "game/weapons/plasma_cannon"
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"weapon_name" "plasmacannon"
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"charge_max" "10"
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"charge_per_use" "21"
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"overheat_penalty" "2"
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"use_heat_bar" "1"
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"weapon1_muzzle" "missile_1"
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"muzzle_left" "missile_1"
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"muzzle_right" "missile_2"
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"muzzle_flash" "fx_cannon_muzzle"
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"muzzle_flash_local" "fx_cannon_muzzle_local"
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"muzzle_sound" "fx_cannon_fire"
|
|
"muzzle_sound_local" "fx_cannon_fire_local"
|
|
|
|
"canaim_joint_1" "missile_1"
|
|
"canaim_joint_2" "missile_2"
|
|
|
|
"feedback" "0"
|
|
"velocity" "4000 0 0"
|
|
"fire_rate" "0.5"
|
|
"spread" "0"
|
|
"scriptobject" "vehicle_weapon_cannon_twin"
|
|
"def_projectile" "projectile_plasmacannon_small"
|
|
|
|
"crosshair" "explosive"
|
|
|
|
// "no_tophat_crosshair" "1"
|
|
}
|
|
|
|
|
|
stringMap vehicle_hornet_weapon2 {
|
|
"gunName" "game/weapons/strockets"
|
|
"weapon_name" "strockets"
|
|
|
|
"charge_max" "2"
|
|
"charge_per_use" "100"
|
|
"overheat_penalty" "0"
|
|
"use_heat_bar" "0"
|
|
|
|
"lock_enabled" "1"
|
|
"lock_distance" "8192"
|
|
"lock_filter" "target_lock_filter"
|
|
|
|
"lock_clamp_pitch_min" "-50"
|
|
"lock_clamp_pitch_max" "40"
|
|
|
|
"lock_clamp_yaw_min" "-40"
|
|
"lock_clamp_yaw_max" "40"
|
|
|
|
"snd_target_locking" "sounds/weapons/misc/target_track_short"
|
|
"snd_target_locked" "sounds/weapons/misc/target_lock"
|
|
|
|
"weapon1_muzzle" "missile_1"
|
|
"weapon2_muzzle" "missile_2"
|
|
|
|
"canaim_joint_1" "missile_1"
|
|
"canaim_joint_2" "missile_2"
|
|
|
|
"missile_pos0" "missile_1"
|
|
"missile_pos1" "missile_2"
|
|
|
|
"muzzle_flash" "fx_strockets_muzzle"
|
|
"muzzle_sound" "fx_cannon_fire"
|
|
"muzzle_sound_local" "fx_cannon_fire_local"
|
|
|
|
"velocity" "1000 0 0"
|
|
"fire_rate" "2"
|
|
"scriptobject" "vehicle_weapon_law"
|
|
"def_projectile" "projectile_strocket"
|
|
"requires_consent" "1"
|
|
|
|
// "no_tophat_crosshair" "1"
|
|
|
|
"crosshair" "explosive"
|
|
"num_missiles" "2"
|
|
}
|
|
|
|
stringMap vehicle_hornet_weapon3 {
|
|
"gunName" "game/weapons/hyperblaster"
|
|
"weapon_name" "hyperblaster"
|
|
|
|
"surface_name" "gunarm2_mesh, gunarm1_mesh, gunarm_base"
|
|
|
|
"charge_max" "10"
|
|
"charge_per_use" "2"
|
|
"overheat_penalty" "1"
|
|
"use_heat_bar" "1"
|
|
|
|
"weapon1_muzzle" "gun_muzzle"
|
|
"gunJointYaw" "gunbase"
|
|
"gunJointPitch" "gunarm2"
|
|
|
|
"invert_pitch" "1"
|
|
|
|
"muzzle" "gun_muzzle"
|
|
"muzzle_tracer" "fx_hyperblaster_tracer"
|
|
"muzzle_flash" "fx_hyperblaster_muzzle"
|
|
"muzzle_sound" "fx_hyperblaster_fire"
|
|
"muzzle_sound_local" "fx_hyperblaster_fire"
|
|
|
|
"velocity" "1 0 0"
|
|
"fire_rate" "0.08"
|
|
"spread" "1"
|
|
"scriptobject" "vehicle_weapon_gpmg"
|
|
"def_projectile" "projectile_hyperblaster_hornet"
|
|
"client_projectile" "projectile_hyperblaster_hornet"
|
|
"requires_consent" "1"
|
|
|
|
"crosshair" "nospread"
|
|
}
|