326 lines
6.5 KiB
Text
326 lines
6.5 KiB
Text
vehicleDef "goliath" {
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positionDef {
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name "guis/vehicles/goliath_driver"
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hudname "guis/vehicles/goliath_driver"
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data {
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"cockpit" "gunner"
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"stat_name" "goliath_driver"
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"joint_icon" "carrier_driver"
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}
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// first-person + cockpit
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view {
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eyeJoint "gunner_cockpit"
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eyeJointPivot "gunner_cockpit"
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type "pivot"
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// followPitch
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// followYaw
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showCockpit
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hidevehicle
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interior
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foliageDepthHack 100
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showTargetingInfo
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sensitivityPitchScale "m_heavyVehiclePitchScale"
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sensitivityYawScale "m_heavyVehicleYawScale"
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clamp pitch {
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min -45
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max 40
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rate 90
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}
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clamp yaw {
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rate 90
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}
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}
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view {
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eyeJoint "gunner_cam_2"
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eyeJointPivot "gunner_cam_2"
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type "pivot"
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cameraDistance 400
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cameraHeight 150
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followYaw
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thirdPerson
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sensitivityPitchScale "m_heavyVehiclePitchScale"
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sensitivityYawScale "m_heavyVehicleYawScale"
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clamp pitch {
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min -45
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max 40
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rate 200
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}
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clamp yaw {
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rate 200
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}
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}
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weapon {
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weapon "vehicle_goliath_weapon2"
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type "sdVehicleWeaponLocked"
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}
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// Gordon: FIXME: This is utterly broken.
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ik {
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type "sdVehicleSwivel"
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parms {
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"joint" "turret_low_2"
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}
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clamp yaw {
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rate 90
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filter 0.9
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sound "sounds/vehicles/goliath/turret"
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}
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}
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ik {
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type "sdVehicleWeaponAimer"
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parms {
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"jointWrist" "l_gun"
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"jointMuzzle" "l_muzzle"
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"jointElbow" "l_turret"
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"weapon" "plasmacannon"
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"deployed_anim" "base"
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"fix_barrel" "1"
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}
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clamp pitch {
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min -45
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max 40
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rate 40
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}
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clamp yaw {
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min -20
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max 20
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rate 10
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}
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}
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ik {
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type "sdVehicleWeaponAimer"
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parms {
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"jointWrist" "r_gun"
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"jointMuzzle" "r_muzzle"
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"jointElbow" "r_turret"
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"weapon" "plasmacannon"
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"deployed_anim" "base"
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"fix_barrel" "1"
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}
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clamp pitch {
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min -45
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max 40
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rate 40
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}
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clamp yaw {
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min -20
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max 20
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rate 10
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}
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}
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}
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exitDef {
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joint "right_exit"
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}
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exitDef {
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joint "left_exit"
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}
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exitDef {
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joint "right_exit_2"
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}
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exitDef {
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joint "left_exit_2"
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}
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//=============================================================================================================
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simplePart {
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"name" "pilot_body"
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"joint" "base"
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"def_brokenPart" "part_vehicle_goliath_pilot_body"
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"health" "-1"
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}
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simplePart {
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"name" "left_gun"
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"joint" "l_gun"
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"def_brokenPart" "part_vehicle_goliath_left_gun"
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"health" "-1"
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}
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simplePart {
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"name" "left_gun_arm"
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"joint" "l_turret"
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"def_brokenPart" "part_vehicle_goliath_left_gun_arm"
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"health" "-1"
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}
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simplePart {
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"name" "right_gun"
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"joint" "r_gun"
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"def_brokenPart" "part_vehicle_goliath_right_gun"
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"health" "-1"
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}
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simplePart {
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"name" "right_gun_arm"
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"joint" "r_turret"
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"def_brokenPart" "part_vehicle_goliath_right_gun_arm"
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"health" "-1"
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}
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cockpit main {
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"def_cockpit" "vehicle_goliath_driver_cockpit"
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"scriptobject" "vehicle_basic_cockpit"
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}
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cockpit gunner {
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"def_cockpit" "vehicle_goliath_gunner_cockpit"
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"scriptobject" "vehicle_basic_cockpit"
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}
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lightDef {
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joint "driver_cam"
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lightType "standard"
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color ( 3 0 0 )
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group 0
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noSelfShadow
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shader "lights/headlights1"
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right ( 0 960 0 )
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up ( 0 0 640 )
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offset ( 50 0 0 )
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}
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}
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entityDef part_vehicle_goliath_pilot_body {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_goliath/parts/pilot_body.lwo",
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"-1000 0 1000",
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"10 10 10",
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"vehicles/misc/debris/metal_large"
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>
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"priority" "3"
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}
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entityDef part_vehicle_goliath_left_gun {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_goliath/parts/left_gun.lwo",
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"-500 -500 1000",
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"0 20 -10",
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"vehicles/misc/debris/hollow_large"
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>
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"priority" "0"
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}
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entityDef part_vehicle_goliath_left_gun_arm {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_goliath/parts/left_gun_arm.lwo",
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"0 -500 1000",
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"20 0 10",
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"vehicles/misc/debris/hollow_med"
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>
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"priority" "1"
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}
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entityDef part_vehicle_goliath_right_gun {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_goliath/parts/right_gun.lwo",
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"-500 5000 1000",
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"-20 0 30",
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"vehicles/misc/debris/hollow_large"
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>
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"priority" "0"
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}
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entityDef part_vehicle_goliath_right_gun_arm {
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useTemplate templates/vehicles/destroyedParts <
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"models/vehicles/strogg_goliath/parts/right_gun_arm.lwo",
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"0 500 1000",
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"0 45 0",
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"vehicles/misc/debris/hollow_med"
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>
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"priority" "2"
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}
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stringMap vehicle_goliath_weapon2 {
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"gunName" "game/weapons/plasma_cannon"
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"weapon_name" "plasmacannon"
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"use_heat_bar" "0"
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"charge_max" "2"
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"charge_per_use" "100"
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"charge_per_use_siege_scale" "0.75"
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"overheat_penalty" "0"
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"fire_anim" "1"
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"muzzle_left" "l_muzzle"
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"muzzle_left_parent" "l_gun"
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"muzzle_right" "r_muzzle"
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"muzzle_right_parent" "r_gun"
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"muzzle_flash" "fx_cannon_muzzle"
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"muzzle_sound_local" "fx_cannon_fire_local"
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"canaim_joint_1" "l_muzzle"
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"canaim_joint_2" "r_muzzle"
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"velocity" "5000 0 0"
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"fire_rate" "0"
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"spread" "0"
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"scriptobject" "vehicle_weapon_cannon_twin"
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"def_projectile" "projectile_plasmacannon_goliath"
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"requires_consent" "1"
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"crosshair" "explosive"
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"not_really_locked" "1"
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"nrl_pitchClamp_enabled" "1"
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"nrl_pitchClamp_min" "-45"
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"nrl_pitchClamp_max" "40"
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}
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entityDef vehicle_goliath_driver_cockpit {
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"model" "models/vehicles/strogg_goliath/cockpit.lwo"
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"joint_attach" "driver_cam_2"
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"gui2" "guis/models/vehicles/goliath/cockpit_center"
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"gui" "guis/models/vehicles/goliath/cockpit_cm"
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"gui3" "guis/models/vehicles/goliath/cockpit"
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}
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entityDef vehicle_goliath_gunner_cockpit {
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"model" "models/vehicles/strogg_goliath/cockpit.lwo"
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"joint_attach" "gunner_cam"
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"passenger_id" "1"
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"offset" "-10 0 0"
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"largeFov" "-5 0 0"
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"gui2" "guis/models/vehicles/goliath/cockpit_center"
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"gui" "guis/models/vehicles/goliath/cockpit_cm"
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"gui3" "guis/models/vehicles/goliath/cockpit"
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// "gui3" "guis/tools/arming"
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}
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