etqw-sdk/base/guis/common/materials.include

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#ifndef __rankmaterials__
#define __rankmaterials__
$template _crosshair_materials
materials {
"indicator_bar_left" "guis/assets/crosshair/elements, rect( 96, 64, 32, 32 ), flipX"
"indicator_bar_right" "guis/assets/crosshair/elements, rect( 96, 64, 32, 32 )"
"grenade_status_ring" "guis/assets/crosshair/elements, rect( 128, 64, 63, 63 )"
"small_calibre_horizontal" "guis/assets/crosshair/elements, rect( 200, 80, 32, 15 )"
"small_calibre_vertical" "guis/assets/crosshair/elements, rect( 80, 88, 15, 32 )"
"large_calibre_horizontal" "guis/assets/crosshair/elements, rect( 200, 65, 47, 15 )"
"large_calibre_vertical" "guis/assets/crosshair/elements, rect( 64, 73, 15, 47 )"
"shell_topleft" "guis/assets/crosshair/elements, rect( 192, 96, 32, 32 )"
"shell_topright" "guis/assets/crosshair/elements, rect( 192, 96, 32, 32 ), flipX"
"shell_bottomleft" "guis/assets/crosshair/elements, rect( 192, 96, 32, 32 ), flipY"
"shell_bottomright" "guis/assets/crosshair/elements, rect( 192, 96, 32, 32 ), flipX flipY"
"explosive_topleft" "guis/assets/crosshair/elements, rect( 224, 96, 32, 32 )"
"explosive_topright" "guis/assets/crosshair/elements, rect( 224, 96, 32, 32 ), flipX"
"explosive_bottomleft" "guis/assets/crosshair/elements, rect( 224, 96, 32, 32 ), flipY"
"explosive_bottomright" "guis/assets/crosshair/elements, rect( 224, 96, 32, 32 ), flipX flipY"
"damage_s" "guis/assets/hud/gdf/hitring_small"
"damage_m" "guis/assets/hud/gdf/hitring_medium"
"damage_l" "guis/assets/hud/gdf/hitring_large"
"hit" "guis/assets/crosshairs/hit"
"dot" "guis/assets/crosshair/elements, rect( 0, 0, 32, 32 )"
}
$endtemplate
#endif // !__rankmaterials__