118 lines
3.9 KiB
Modula-2
118 lines
3.9 KiB
Modula-2
// ----------------------------------------------------
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// Objectives for Canyon
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// ----------------------------------------------------
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entityDef gameplay_canyon_bridge_stage1 {
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"inherit" "constructible_base"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge"
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"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
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"editor_var construct_time" "Time in seconds to construct. Default is 10"
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"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
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"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
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"team" "gdf"
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"model" "models/mapobjects/bridge/broken_bridge_plank_canyon.lwo"
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"cm_model" "models/mapobjects/bridge/broken_bridge_plank_canyon.lwo"
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"collection_he" "he"
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}
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entityDef gameplay_canyon_bridge_stage2 {
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"inherit" "constructible_base"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge"
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"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
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"editor_var construct_time" "Time in seconds to construct. Default is 10"
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"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
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"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
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"team" "gdf"
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"model" "models/mapobjects/bridge/folding_bridge_canyon.lwo"
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"cm_model" "models/mapobjects/bridge/folding_bridge_canyon.lwo"
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}
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entityDef gameplay_canyon_bridge_fixer {
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge Fixer"
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"inherit" "constructible_base"
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"team" "gdf"
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"model" "models/mapobjects/bridge/assaultbridge_fixer_canyon.lwo"
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"cm_model" "models/mapobjects/bridge/assaultbridge_fixer_canyon.lwo"
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}
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entityDef gameplay_canyon_bridge_frame {
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge Frame"
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"inherit" "constructible_base"
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"team" "gdf"
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"model" "models/mapobjects/bridge/assaultbridge_frame_canyon.lwo"
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"cm_model" "models/mapobjects/bridge/assaultbridge_frame_canyon.lwo"
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}
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entityDef gameplay_canyon_bridge_platform {
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge Platform"
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"inherit" "constructible_base"
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"team" "gdf"
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"model" "models/mapobjects/bridge/assaultbridge_platform_canyon.lwo"
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"cm_model" "models/mapobjects/bridge/assaultbridge_platform_canyon.lwo"
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}
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entityDef gameplay_canyon_bridge_constructed {
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge Constructed"
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"inherit" "constructible_base"
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"team" "gdf"
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"model" "models/mapobjects/bridge/assaultbridge_constructed_canyon.lwo"
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"cm_model" "models/mapobjects/bridge/assaultbridge_constructed_canyon.lwo"
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}
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entityDef gameplay_canyon_bioreactor {
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"spawnclass" "sdScriptEntity"
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"editor_var health" "The health of the destructible object"
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"editor_var scriptobject" "The script object used to control the entity's behaviour"
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"editor_var model" "The model to display for the entity"
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"editor_var team" "Either Strogg or GDF"
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"editor_var collection_he" "If set, can be destroyed by HE charges"
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"editor_var collection_ss" "If set, can be destroyed by SSM/SSG"
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"editor_var collection_arty" "If set, can be destroyed by Artillery"
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"editor_color" "0 .5 .8"
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"editor_mins" "?"
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"editor_maxs" "?"
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"editor_usage" "Final Objective"
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"collection_he" "he"
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"health" "500"
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"scriptobject" "destructible_objective"
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"team" "strogg"
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}
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