etqw-sdk/base/def/maps/canyon.def

118 lines
3.9 KiB
Modula-2

// ----------------------------------------------------
// Objectives for Canyon
// ----------------------------------------------------
entityDef gameplay_canyon_bridge_stage1 {
"inherit" "constructible_base"
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge"
"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
"editor_var construct_time" "Time in seconds to construct. Default is 10"
"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
"team" "gdf"
"model" "models/mapobjects/bridge/broken_bridge_plank_canyon.lwo"
"cm_model" "models/mapobjects/bridge/broken_bridge_plank_canyon.lwo"
"collection_he" "he"
}
entityDef gameplay_canyon_bridge_stage2 {
"inherit" "constructible_base"
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge"
"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
"editor_var construct_time" "Time in seconds to construct. Default is 10"
"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
"team" "gdf"
"model" "models/mapobjects/bridge/folding_bridge_canyon.lwo"
"cm_model" "models/mapobjects/bridge/folding_bridge_canyon.lwo"
}
entityDef gameplay_canyon_bridge_fixer {
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge Fixer"
"inherit" "constructible_base"
"team" "gdf"
"model" "models/mapobjects/bridge/assaultbridge_fixer_canyon.lwo"
"cm_model" "models/mapobjects/bridge/assaultbridge_fixer_canyon.lwo"
}
entityDef gameplay_canyon_bridge_frame {
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge Frame"
"inherit" "constructible_base"
"team" "gdf"
"model" "models/mapobjects/bridge/assaultbridge_frame_canyon.lwo"
"cm_model" "models/mapobjects/bridge/assaultbridge_frame_canyon.lwo"
}
entityDef gameplay_canyon_bridge_platform {
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge Platform"
"inherit" "constructible_base"
"team" "gdf"
"model" "models/mapobjects/bridge/assaultbridge_platform_canyon.lwo"
"cm_model" "models/mapobjects/bridge/assaultbridge_platform_canyon.lwo"
}
entityDef gameplay_canyon_bridge_constructed {
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge Constructed"
"inherit" "constructible_base"
"team" "gdf"
"model" "models/mapobjects/bridge/assaultbridge_constructed_canyon.lwo"
"cm_model" "models/mapobjects/bridge/assaultbridge_constructed_canyon.lwo"
}
entityDef gameplay_canyon_bioreactor {
"spawnclass" "sdScriptEntity"
"editor_var health" "The health of the destructible object"
"editor_var scriptobject" "The script object used to control the entity's behaviour"
"editor_var model" "The model to display for the entity"
"editor_var team" "Either Strogg or GDF"
"editor_var collection_he" "If set, can be destroyed by HE charges"
"editor_var collection_ss" "If set, can be destroyed by SSM/SSG"
"editor_var collection_arty" "If set, can be destroyed by Artillery"
"editor_color" "0 .5 .8"
"editor_mins" "?"
"editor_maxs" "?"
"editor_usage" "Final Objective"
"collection_he" "he"
"health" "500"
"scriptobject" "destructible_objective"
"team" "strogg"
}