etqw-sdk/base/def/aor_rings.def

83 lines
1.6 KiB
Modula-2

areaOfRelevance default {
spreadStart 0
spreadEnd 32000
spreadScale 0.75
userCommandCutoff 5000
animationCutoff 7000
ikCutoff 3500
physicsCutoff 3500
boxDecayClipStart 3500
pointDecayClipStart 5000
heightMapDecayClipStart 7000
decayClipEnd 10000
physicsLOD1Start 800
physicsLOD2Start 1200
}
areaOfRelevance player {
spreadStart 0
spreadEnd 32000
spreadScale 0.75
userCommandCutoff 6000
animationCutoff 10000
ikCutoff 6000
physicsCutoff 6000
pointDecayClipStart 6000
heightMapDecayClipStart 7000
decayClipEnd 10000
physicsLOD1Start 800
physicsLOD2Start 1200
physicsLOD3Start 2400
}
// for showing things like the titan turret turning
areaOfRelevance keep_anims {
spreadStart 0
spreadEnd 32000
spreadScale 0.75
userCommandCutoff 10240
animationCutoff 10240
ikCutoff 10240
physicsCutoff 10240
physicsLOD1Start 7999
physicsLOD2Start 8000
}
// for anansi/hornet/buffalo
// cuts off collision detection fairly early, but keeps running rest of physics for a long distance
areaOfRelevance air_vehicles {
spreadStart 0
spreadEnd 32000
spreadScale 0.75
userCommandCutoff 10000
animationCutoff 4500
ikCutoff 4500
physicsCutoff 10000
boxDecayClipStart 11000
pointDecayClipStart 13000
heightMapDecayClipStart 14000
decayClipEnd 16000
physicsLOD2Start 1500
physicsLOD3Start 4500
}
// for large missiles, these predict very easily, and are pretty cheap physics-wise
areaOfRelevance missile {
spreadScale 0.2
spreadStart 0
spreadEnd 8000
}