// Copyright (C) 2007 Id Software, Inc. // #ifndef __FILE_H__ #define __FILE_H__ /* ============================================================== File Streams. ============================================================== */ // modes for OpenFileByMode. used as bit mask internally typedef enum { FS_READ = 0, FS_WRITE = 1, FS_APPEND = 2 } fsMode_t; // mode parm for Seek - we use enums that map to the right values from system headers typedef enum { FS_SEEK_SET = SEEK_SET, FS_SEEK_CUR = SEEK_CUR, FS_SEEK_END = SEEK_END, } fsOrigin_t; typedef enum { FS_ISFILE, FS_ISDIR } fsStat_t; class idFileSystemLocal; class idFile { public: virtual ~idFile( void ) {}; // Get the name of the file. virtual const char * GetName( void ); // Get the full file path. virtual const char * GetFullPath( void ); // Read data from the file to the buffer. virtual int Read( void *buffer, int len ); // Write data from the buffer to the file. virtual int Write( const void *buffer, int len ); // Returns the length of the file. virtual int Length( void ) const; // Return a time value for reload operations. virtual unsigned int Timestamp( void ); // Returns offset in file. virtual int Tell( void ); // Forces flush on files being writting to. virtual void ForceFlush( void ); // Causes any buffered data to be written to the file. virtual void Flush( void ); // Seek on a file. virtual int Seek( long offset, fsOrigin_t origin ); // Go back to the beginning of the file. virtual void Rewind( void ); // Like fprintf. virtual int Printf( const char *fmt, ... ) id_attribute((format(printf,2,3))); // Like fprintf but with argument pointer virtual int VPrintf( const char *fmt, va_list arg ); // Write a string with high precision floating point numbers to the file. virtual int WriteFloatString( const char *fmt, ... ) id_attribute((format(printf,2,3))); // Endian portable alternatives to Read(...) virtual int ReadInt( int &value ); virtual int ReadUnsignedInt( unsigned int &value ); virtual int ReadShort( short &value ); virtual int ReadUnsignedShort( unsigned short &value ); virtual int ReadChar( char &value ); virtual int ReadUnsignedChar( unsigned char &value ); virtual int ReadFloat( float &value ); virtual int ReadBool( bool &value ); virtual int ReadString( idStr &string ); virtual int ReadVec2( idVec2 &vec ); virtual int ReadVec3( idVec3 &vec ); virtual int ReadCQuat( idCQuat& quat ); virtual int ReadAngles( idAngles& angles ); virtual int ReadVec4( idVec4 &vec ); virtual int ReadVec6( idVec6 &vec ); virtual int ReadMat3( idMat3 &mat ); virtual int Read1DFloatArray( float* dst ); virtual int ReadFloatArray( float* src, const int num ); // Endian portable alternatives to Write(...) virtual int WriteInt( const int value ); virtual int WriteUnsignedInt( const unsigned int value ); virtual int WriteShort( const short value ); virtual int WriteUnsignedShort( unsigned short value ); virtual int WriteChar( const char value ); virtual int WriteUnsignedChar( const unsigned char value ); virtual int WriteFloat( const float value ); virtual int WriteDouble( const double value ); virtual int WriteBool( const bool value ); virtual int WriteString( const char *string ); virtual int WriteVec2( const idVec2 &vec ); virtual int WriteVec3( const idVec3 &vec ); virtual int WriteCQuat( const idCQuat& quat ); virtual int WriteAngles( const idAngles& angles ); virtual int WriteVec4( const idVec4 &vec ); virtual int WriteVec6( const idVec6 &vec ); virtual int WriteMat3( const idMat3 &mat ); virtual int Write1DFloatArray( const int num, const float* src ); virtual int WriteFloatArray( const float* src, const int num ); }; class idFile_Memory : public idFile { friend class idFileSystemLocal; public: idFile_Memory( void ); // file for writing without name idFile_Memory( const char *name ); // file for writing idFile_Memory( const char *name, char *data, int length ); // file for writing idFile_Memory( const char *name, const char *data, int length ); // file for reading virtual ~idFile_Memory( void ); virtual const char * GetName( void ) { return name.c_str(); } virtual const char * GetFullPath( void ) { return name.c_str(); } virtual int Read( void *buffer, int len ); virtual int Write( const void *buffer, int len ); virtual int Length( void ) const; virtual unsigned int Timestamp( void ); virtual int Tell( void ); virtual void ForceFlush( void ); virtual void Flush( void ); virtual int Seek( long offset, fsOrigin_t origin ); // changes memory file to read only virtual void MakeReadOnly( void ); // changes memory file to write virtual void MakeWritable( void ); // clear the file virtual void Clear( bool freeMemory = true ); // set data for reading virtual void SetData( const char *data, int length ); // returns const pointer to the memory buffer virtual const char * GetDataPtr( void ) const { return filePtr; } // set the file granularity void SetGranularity( int g ) { assert( g > 0 ); granularity = g; } private: idStr name; // name of the file int mode; // open mode int maxSize; // maximum size of file int fileSize; // size of the file int allocated; // allocated size int granularity; // file granularity char * filePtr; // buffer holding the file data char * curPtr; // current read/write pointer }; class idFile_BitMsg : public idFile { friend class idFileSystemLocal; public: idFile_BitMsg( idBitMsg &msg ); idFile_BitMsg( const idBitMsg &msg ); virtual ~idFile_BitMsg( void ); virtual const char * GetName( void ) { return name.c_str(); } virtual const char * GetFullPath( void ) { return name.c_str(); } virtual int Read( void *buffer, int len ); virtual int Write( const void *buffer, int len ); virtual int Length( void ) const; virtual unsigned int Timestamp( void ); virtual int Tell( void ); virtual void ForceFlush( void ); virtual void Flush( void ); virtual int Seek( long offset, fsOrigin_t origin ); private: idStr name; // name of the file int mode; // open mode idBitMsg * msg; }; class idFile_Permanent : public idFile { friend class idFileSystemLocal; public: idFile_Permanent( void ); virtual ~idFile_Permanent( void ); virtual const char * GetName( void ) { return name.c_str(); } virtual const char * GetFullPath( void ) { return fullPath.c_str(); } virtual int Read( void *buffer, int len ); virtual int Write( const void *buffer, int len ); virtual int Length( void ) const; virtual unsigned int Timestamp( void ); virtual int Tell( void ); virtual void ForceFlush( void ); virtual void Flush( void ); virtual int Seek( long offset, fsOrigin_t origin ); // returns file pointer FILE * GetFilePtr( void ) { return o; } private: idStr name; // relative path of the file - relative path idStr fullPath; // full file path - OS path int mode; // open mode int fileSize; // size of the file FILE * o; // file handle bool handleSync; // true if written data is immediately flushed }; class idFile_Buffered : public idFile { friend class idFileSystemLocal; public: idFile_Buffered( const int granularity = 2048 * 1024 ); // file for reading idFile_Buffered( idFile* source, const int granularity = 2048 * 1024 ); // file for reading virtual ~idFile_Buffered( void ); virtual const char * GetName( void ) { return source->GetName(); } virtual const char * GetFullPath( void ) { return source->GetFullPath(); } virtual int Read( void *buffer, int len ); virtual int Length( void ) const { return source->Length(); } virtual unsigned int Timestamp( void ) { return source->Timestamp(); } virtual int Tell( void ); virtual int Seek( long offset, fsOrigin_t origin ); void SetSource( idFile* source ); void ReleaseSource(); private: int ReadInternal( void* buffer, int len ); void SeekInternal( long offset ); private: idFile * source; // source file pointer int granularity; // file granularity int available; // current amount of data left in buffer long sourceOffset; // offset in source file of file data const byte * filePtr; // buffer holding the file data const byte * curPtr; // current read pointer }; #endif /* !__FILE_H__ */