// Copyright (C) 2007 Id Software, Inc. // #ifndef __CMDSYSTEM_H__ #define __CMDSYSTEM_H__ /* =============================================================================== Console command execution and command text buffering. Any number of commands can be added in a frame from several different sources. Most commands come from either key bindings or console line input, but entire text files can be execed. Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. =============================================================================== */ #include "../common/common.h" class idCmdArgs; // command flags typedef enum { CMD_FL_ALL = -1, CMD_FL_CHEAT = BIT(0), // command is considered a cheat CMD_FL_SYSTEM = BIT(1), // system command CMD_FL_RENDERER = BIT(2), // renderer command CMD_FL_SOUND = BIT(3), // sound command CMD_FL_GAME = BIT(4), // game command CMD_FL_TOOL = BIT(5) // tool command } cmdFlags_t; // parameters for command buffer stuffing typedef enum { CMD_EXEC_NOW, // don't return until completed CMD_EXEC_INSERT, // insert at current position, but don't run yet CMD_EXEC_APPEND // add to end of the command buffer (normal case) } cmdExecution_t; // command function typedef void ( *cmdFunction_t )( const idCmdArgs& ); typedef void ( *argCompletionCallback_t )( const char* ); // argument completion function typedef void ( *argCompletion_t )( const idCmdArgs&, argCompletionCallback_t ); typedef sdFunctions::sdCallable< void( const idCmdArgs& ) > frameCommandCallback_t; typedef sdFunctions::sdBinderMember0< void, const idCmdArgs&, sdFunctions::sdEmptyType, sdFunctions::sdEmptyType > frameCommandBind_t; class idCmdSystem { public: virtual ~idCmdSystem( void ) {} virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0; // Registers a command and the function to call for it. virtual void AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t completion = NULL ) = 0; // Removes a command. virtual void RemoveCommand( const char *cmdName ) = 0; // Remove all commands with one of the flags set. virtual void RemoveFlaggedCommands( int flags ) = 0; // Adds an alias that will be executed virtual void AddAlias( const char* alias, const char* command ) = 0; // Removes an alias virtual void RemoveAlias( const char* alias ) = 0; // Find the alias by searching for its value, returns "" if nothing matches virtual const char* FindAliasForValue( const char* value ) const = 0; virtual void HandleFrameCommands( frameCommandCallback_t callback ) = 0; virtual void PushFrameCommand( const char* command ) = 0; // Command and argument completion using callback for each valid string. virtual void CommandCompletion( argCompletionCallback_t ) = 0; virtual void ArgCompletion( const char *cmdString, argCompletionCallback_t ) = 0; // Adds command text to the command buffer, does not add a final \n virtual void BufferCommandText( cmdExecution_t exec, const char *text ) = 0; // Pulls off \n \r or ; terminated lines of text from the command buffer and // executes the commands. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. virtual void ExecuteCommandBuffer( bool allowWait = true ) = 0; // Adds to the command buffer in tokenized form ( CMD_EXEC_NOW or CMD_EXEC_APPEND only ) virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) = 0; // Setup a reloadEngine to happen on next command run, and give a command to execute after reload virtual void SetupReloadEngine( const idCmdArgs &args ) = 0; virtual bool PostReloadEngine( void ) = 0; // Base for path/file auto-completion. virtual void ArgCompletion_FolderExtension( const idCmdArgs &args, argCompletionCallback_t, const char *folder, bool stripFolder, ... ) = 0; // Base for decl name auto-completion. virtual void ArgCompletion_DeclName( const idCmdArgs &args, argCompletionCallback_t, const char* typeName ) = 0; // Default argument completion functions. static void ArgCompletion_Boolean( const idCmdArgs &args, argCompletionCallback_t ); template static void ArgCompletion_Integer( const idCmdArgs &args, argCompletionCallback_t ); template static void ArgCompletion_String( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_StartGame( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_FileName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_EntitiesName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_WorldName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_ModelName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_SoundName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_SoundShader( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_ImageName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_VideoName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_ConfigName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_RenderDemoName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_NetworkDemoName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_JumpStartDemoName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_StringMap( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_StuffGeneratorName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_AtmosphereName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_MaterialName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_ImposterGeneratorName( const idCmdArgs &args, argCompletionCallback_t ); static void ArgCompletion_RenderlightName( const idCmdArgs &args, argCompletionCallback_t ); /* jrad - in-progress work to get rid of the above hardcoded stuff and let plugins register their own types this will likely cause a change to the commandDef_t structure, moving away from function pointers and towards using callable entities like functors This is a rough sketch of how it'd go down... class sdCompletion { public: virtual ~sdCompletion(); virtual void operator()( const idCmdArgs& args, argCompletionCallback_t callback ) = 0; } class sdFileCompletion { public: sdFileCompletion( const char* extension_, const char* folder_ ) { extension = static_cast< const char* >( Mem_CopyString( extension_ )); folder = static_cast< const char* >( Mem_CopyString( folder_ )); } ~sdFileCompletion() { Mem_Free( extension ); Mem_Free( folder ); } void operator()( const idCmdArgs& args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, folder, true, extension, NULL ); } private: const char* extension; const char* folder; }; */ }; extern idCmdSystem * cmdSystem; ID_INLINE void idCmdSystem::ArgCompletion_Boolean( const idCmdArgs &args, argCompletionCallback_t callback ) { callback( va( "%s 0", args.Argv( 0 ) ) ); callback( va( "%s 1", args.Argv( 0 ) ) ); } template ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Integer( const idCmdArgs &args, argCompletionCallback_t callback ) { for ( int i = min; i <= max; i++ ) { callback( va( "%s %d", args.Argv( 0 ), i ) ); } } template ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_String( const idCmdArgs &args, argCompletionCallback_t callback ) { for ( int i = 0; strings[i]; i++ ) { callback( va( "%s %s", args.Argv( 0 ), strings[i] ) ); } } ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, "", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_EntitiesName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".entities", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_WorldName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".world", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_ModelName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "models/", false, ".lwo", ".ase", ".md5mesh", ".obj", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_SoundName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "sounds/", false, ".wav", ".ogg", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_SoundShader( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_DeclName( args, callback, "sound" ); } ID_INLINE void idCmdSystem::ArgCompletion_ImageName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".tga", ".dds", ".pcx", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_VideoName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "video/", false, ".roq", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_ConfigName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, ".cfg", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_RenderDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".demo", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_NetworkDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".ndm", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_JumpStartDemoName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".jsd", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_StringMap( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_DeclName( args, callback, "stringMap" ); } ID_INLINE void idCmdSystem::ArgCompletion_StuffGeneratorName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "stuff/", false, ".sg", NULL ); } ID_INLINE void idCmdSystem::ArgCompletion_AtmosphereName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_DeclName( args, callback, "atmosphere" ); } ID_INLINE void idCmdSystem::ArgCompletion_MaterialName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_DeclName( args, callback, "material" ); } ID_INLINE void idCmdSystem::ArgCompletion_ImposterGeneratorName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_DeclName( args, callback, "imposterGenerator" ); } ID_INLINE void idCmdSystem::ArgCompletion_RenderlightName( const idCmdArgs &args, argCompletionCallback_t callback ) { cmdSystem->ArgCompletion_FolderExtension( args, callback, "renderlight/", true, ".rlt", NULL ); } #endif /* !__CMDSYSTEM_H__ */