// Copyright (C) 2007 Id Software, Inc. // #ifndef __CVARSYSTEM_H__ #define __CVARSYSTEM_H__ /* =============================================================================== Console Variables (CVars) are used to hold scalar or string variables that can be changed or displayed at the console as well as accessed directly in code. CVars are mostly used to hold settings that can be changed from the console or saved to and loaded from configuration files. CVars are also occasionally used to communicate information between different modules of the program. CVars are restricted from having the same names as console commands to keep the console interface from being ambiguous. CVars can be accessed from the console in three ways: cvarName prints the current value cvarName X sets the value to X if the variable exists set cvarName X as above, but creates the CVar if not present CVars may be declared in the global namespace, in classes and in functions. However declarations in classes and functions should always be static to save space and time. Making CVars static does not change their functionality due to their global nature. CVars should be contructed only through one of the constructors with name, value, flags and description. The name, value and description parameters to the constructor have to be static strings, do not use va() or the like functions returning a string. CVars may be declared multiple times using the same name string. However, they will all reference the same value and changing the value of one CVar changes the value of all CVars with the same name. CVars should always be declared with the correct type flag: CVAR_BOOL, CVAR_INTEGER or CVAR_FLOAT. If no such flag is specified the CVar defaults to type string. If the CVAR_BOOL flag is used there is no need to specify an argument auto-completion function because the CVar gets one assigned automatically. CVars are automatically range checked based on their type and any min/max or valid string set specified in the constructor. CVars are always considered cheats except when CVAR_NOCHEAT, CVAR_INIT, CVAR_ROM, CVAR_ARCHIVE, CVAR_USERINFO, CVAR_SERVERINFO, CVAR_NETWORKSYNC is set. =============================================================================== */ #include #include "CmdSystem.h" typedef enum { CVAR_ALL = -1, // all flags CVAR_BOOL = BIT(0), // variable is a boolean CVAR_INTEGER = BIT(1), // variable is an integer CVAR_FLOAT = BIT(2), // variable is a float CVAR_SYSTEM = BIT(3), // system variable CVAR_RENDERER = BIT(4), // renderer variable CVAR_SOUND = BIT(5), // sound variable CVAR_GUI = BIT(6), // gui variable CVAR_GAME = BIT(7), // game variable CVAR_TOOL = BIT(8), // tool variable CVAR_USERINFO = BIT(9), // sent to servers, available to menu CVAR_SERVERINFO = BIT(10), // sent from servers, available to menu CVAR_NETWORKSYNC = BIT(11), // cvar is synced from the server to clients CVAR_STATIC = BIT(12), // statically declared, not user created CVAR_CHEAT = BIT(13), // variable is considered a cheat CVAR_NOCHEAT = BIT(14), // variable is not considered a cheat CVAR_INIT = BIT(15), // can only be set from the command-line CVAR_ROM = BIT(16), // display only, cannot be set by user at all CVAR_ARCHIVE = BIT(17), // set to cause it to be saved to a config file CVAR_LATCH = BIT(18), // will only change to the new value when UpdateLatched is called // the modified flag is still set when the latched string changes CVAR_MODIFIED = BIT(19), // set when the variable is modified CVAR_PROFILE = BIT(20), // stored in each user's profile folder; reset when switching between users CVAR_GUILOCKED = BIT(21), // a flag to the UI that the cvar shouldn't be changed // the value can still be changed via the console CVAR_RANKLOCKED = BIT(22), // locked on ranked servers CVAR_REPEATERINFO = BIT(23), // repeater info, similar to server info } cvarFlags_t; /* =============================================================================== idCVar =============================================================================== */ class idCVarCallback { public: virtual void OnChanged( void ) = 0; }; class idCVar { public: // Never use the default constructor. idCVar( void ) { assert( typeid( this ) != typeid( idCVar ) ); } // Always use one of the following constructors. idCVar( const char *name, const char *value, int flags, const char *description, argCompletion_t valueCompletion = NULL ); idCVar( const char *name, const char *value, int flags, const char *description, float valueMin, float valueMax, argCompletion_t valueCompletion = NULL ); idCVar( const char *name, const char *value, int flags, const char *description, const char **valueStrings, argCompletion_t valueCompletion = NULL ); virtual ~idCVar( void ) {} const char * GetName( void ) const { return internalVar->name; } int GetFlags( void ) const { return internalVar->flags; } const char * GetDescription( void ) const { return internalVar->description; } float GetMinValue( void ) const { return internalVar->valueMin; } float GetMaxValue( void ) const { return internalVar->valueMax; } const char ** GetValueStrings( void ) const { return valueStrings; } argCompletion_t GetValueCompletion( void ) const { return valueCompletion; } bool IsModified( void ) const { return ( internalVar->flags & CVAR_MODIFIED ) != 0; } void SetModified( void ) { internalVar->flags |= CVAR_MODIFIED; } void ClearModified( void ) { internalVar->flags &= ~CVAR_MODIFIED; } void UpdateLatched( void ) { internalVar->InternalUpdateLatched(); } bool IsDefaultValue( void ) { return internalVar->InternalIsDefaultValue(); } bool IsGuiLocked( void ) const { return ( internalVar->flags & CVAR_GUILOCKED ) != 0; } void SetGuiLocked( void ) { internalVar->flags |= CVAR_GUILOCKED; } void ClearGuiLocked( void ) { internalVar->flags &= ~CVAR_GUILOCKED; } void SetROM( void ) { internalVar->flags |= CVAR_ROM; } const char * GetString( void ) const { return internalVar->value; } bool GetBool( void ) const { return ( internalVar->integerValue != 0 ); } int GetInteger( void ) const { return internalVar->integerValue; } float GetFloat( void ) const { return internalVar->floatValue; } void SetString( const char *value ) { internalVar->InternalSetString( value, true, true ); } void SetBool( const bool value ) { internalVar->InternalSetBool( value, true, true ); } void SetInteger( const int value ) { internalVar->InternalSetInteger( value, true, true ); } void SetFloat( const float value ) { internalVar->InternalSetFloat( value, true, true ); } void RegisterCallback( idCVarCallback* callback ) { internalVar->InternalRegisterCallback( callback ); } void UnRegisterCallback( idCVarCallback* callback ) { internalVar->InternalUnRegisterCallback( callback ); } void SetInternalVar( idCVar *cvar ) { internalVar = cvar; } static void RegisterStaticVars( void ); protected: const char * name; // name const char * value; // value const char * description; // description int flags; // CVAR_? flags float valueMin; // minimum value float valueMax; // maximum value const char ** valueStrings; // valid value strings argCompletion_t valueCompletion; // value auto-completion function int integerValue; // atoi( string ) float floatValue; // atof( value ) idCVar * internalVar; // internal cvar idCVar * next; // next statically declared cvar private: void Init( const char *name, const char *value, int flags, const char *description, float valueMin, float valueMax, const char **valueStrings, argCompletion_t valueCompletion ); virtual void InternalRegisterCallback( idCVarCallback* callback ) {} virtual void InternalUnRegisterCallback( idCVarCallback* callback ) {} virtual void InternalUpdateLatched( void ) {} virtual void InternalSetString( const char *newValue, bool force, bool clearLatched ) {} virtual void InternalSetBool( const bool newValue, bool force, bool clearLatched ) {} virtual void InternalSetInteger( const int newValue, bool force, bool clearLatched ) {} virtual void InternalSetFloat( const float newValue, bool force, bool clearLatched ) {} virtual bool InternalIsDefaultValue() const { return false; } static idCVar * staticVars; }; ID_INLINE idCVar::idCVar( const char *name, const char *value, int flags, const char *description, argCompletion_t valueCompletion ) { if ( !valueCompletion && ( flags & CVAR_BOOL ) ) { valueCompletion = idCmdSystem::ArgCompletion_Boolean; } Init( name, value, flags, description, 1, -1, NULL, valueCompletion ); } ID_INLINE idCVar::idCVar( const char *name, const char *value, int flags, const char *description, float valueMin, float valueMax, argCompletion_t valueCompletion ) { Init( name, value, flags, description, valueMin, valueMax, NULL, valueCompletion ); } ID_INLINE idCVar::idCVar( const char *name, const char *value, int flags, const char *description, const char **valueStrings, argCompletion_t valueCompletion ) { Init( name, value, flags, description, 1, -1, valueStrings, valueCompletion ); } /* =============================================================================== idCVarSystem =============================================================================== */ class idCVarSystem { public: virtual ~idCVarSystem( void ) {} virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0; virtual bool IsInitialized( void ) const = 0; // Registers a CVar. virtual void Register( idCVar *cvar ) = 0; // Finds the CVar with the given name. // Returns NULL if there is no CVar with the given name. virtual idCVar * Find( const char *name ) = 0; // Sets the value of a CVar by name. virtual void SetCVarString( const char *name, const char *value, int flags = 0 ) = 0; virtual void SetCVarBool( const char *name, const bool value, int flags = 0 ) = 0; virtual void SetCVarInteger( const char *name, const int value, int flags = 0 ) = 0; virtual void SetCVarFloat( const char *name, const float value, int flags = 0 ) = 0; // Gets the value of a CVar by name. virtual const char * GetCVarString( const char *name ) const = 0; virtual bool GetCVarBool( const char *name ) const = 0; virtual int GetCVarInteger( const char *name ) const = 0; virtual float GetCVarFloat( const char *name ) const = 0; // Called by the command system when argv(0) doesn't match a known command. // Returns true if argv(0) is a variable reference and prints or changes the CVar. virtual bool Command( const idCmdArgs &args ) = 0; // Command and argument completion using callback for each valid string. virtual void CommandCompletion( void(*callback)( const char *s ) ) = 0; virtual void ArgCompletion( const char *cmdString, void(*callback)( const char *s ) ) = 0; // Sets/gets/clears modified flags that tell what kind of CVars have changed. virtual void SetModifiedFlags( int flags ) = 0; virtual int GetModifiedFlags( void ) const = 0; virtual void ClearModifiedFlags( int flags ) = 0; // Resets variables with one of the given flags set. virtual void ResetFlaggedVariables( int flags, int ignoreFlags = 0 ) = 0; // Removes auto-completion from the flagged variables. virtual void RemoveFlaggedAutoCompletion( int flags ) = 0; // Writes variables with one of the given flags set to the given file. virtual void WriteFlaggedVariables( int flags, const char *setCmd, idFile *f ) const = 0; // Moves CVars to and from dictionaries. virtual const idDict * MoveCVarsToDict( int flags ) const = 0; virtual void SetCVarsFromDict( const idDict &dict ) = 0; }; extern idCVarSystem * cvarSystem; /* =============================================================================== CVar Registration Each DLL using CVars has to declare a private copy of the static variable idCVar::staticVars like this: idCVar * idCVar::staticVars = NULL; Furthermore idCVar::RegisterStaticVars() has to be called after the cvarSystem pointer is set when the DLL is first initialized. =============================================================================== */ ID_INLINE void idCVar::Init( const char *name, const char *value, int flags, const char *description, float valueMin, float valueMax, const char **valueStrings, argCompletion_t valueCompletion ) { this->name = name; this->value = value; this->flags = flags; this->description = description; this->flags = flags | CVAR_STATIC; this->valueMin = valueMin; this->valueMax = valueMax; this->valueStrings = valueStrings; this->valueCompletion = valueCompletion; this->integerValue = 0; this->floatValue = 0.0f; this->internalVar = this; if ( staticVars != (idCVar *)((1 << sizeof(idCVar *)) - 1) ) { this->next = staticVars; staticVars = this; } else { cvarSystem->Register( this ); } } ID_INLINE void idCVar::RegisterStaticVars( void ) { if ( staticVars != (idCVar *)((1 << sizeof(idCVar *)) - 1) ) { for ( idCVar *cvar = staticVars; cvar; cvar = cvar->next ) { cvarSystem->Register( cvar ); } staticVars = (idCVar *)((1 << sizeof(idCVar *)) - 1); } } #endif /* !__CVARSYSTEM_H__ */