Microsoft Visual Studio Solution File, Format Version 9.00 # Visual Studio 2005 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game_sdk.vcproj", "{D790F4F6-F08E-41CE-8DE6-C9222A1621AB}" ProjectSection(ProjectDependencies) = postProject {F9A72ED4-E4C8-4205-9432-FB241E56C14D} = {F9A72ED4-E4C8-4205-9432-FB241E56C14D} {A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961} = {A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "idlib_sdk.vcproj", "{F9A72ED4-E4C8-4205-9432-FB241E56C14D}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGameDecl", "libGameDecl_sdk.vcproj", "{A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961}" ProjectSection(ProjectDependencies) = postProject {F9A72ED4-E4C8-4205-9432-FB241E56C14D} = {F9A72ED4-E4C8-4205-9432-FB241E56C14D} EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug with edit and continue|Win32 = Debug with edit and continue|Win32 Debug with inlines|Win32 = Debug with inlines|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {D790F4F6-F08E-41CE-8DE6-C9222A1621AB}.Debug with edit and continue|Win32.ActiveCfg = Debug with edit and continue|Win32 {D790F4F6-F08E-41CE-8DE6-C9222A1621AB}.Debug with edit and continue|Win32.Build.0 = Debug with edit and continue|Win32 {D790F4F6-F08E-41CE-8DE6-C9222A1621AB}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32 {D790F4F6-F08E-41CE-8DE6-C9222A1621AB}.Debug with inlines|Win32.Build.0 = Debug with inlines|Win32 {D790F4F6-F08E-41CE-8DE6-C9222A1621AB}.Release|Win32.ActiveCfg = Release|Win32 {D790F4F6-F08E-41CE-8DE6-C9222A1621AB}.Release|Win32.Build.0 = Release|Win32 {F9A72ED4-E4C8-4205-9432-FB241E56C14D}.Debug with edit and continue|Win32.ActiveCfg = Debug with edit and continue|Win32 {F9A72ED4-E4C8-4205-9432-FB241E56C14D}.Debug with edit and continue|Win32.Build.0 = Debug with edit and continue|Win32 {F9A72ED4-E4C8-4205-9432-FB241E56C14D}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32 {F9A72ED4-E4C8-4205-9432-FB241E56C14D}.Debug with inlines|Win32.Build.0 = Debug with inlines|Win32 {F9A72ED4-E4C8-4205-9432-FB241E56C14D}.Release|Win32.ActiveCfg = Release|Win32 {F9A72ED4-E4C8-4205-9432-FB241E56C14D}.Release|Win32.Build.0 = Release|Win32 {A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961}.Debug with edit and continue|Win32.ActiveCfg = Debug with edit and continue|Win32 {A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961}.Debug with edit and continue|Win32.Build.0 = Debug with edit and continue|Win32 {A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32 {A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961}.Debug with inlines|Win32.Build.0 = Debug with inlines|Win32 {A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961}.Release|Win32.ActiveCfg = Release|Win32 {A2D0B8A0-9F12-4D5D-8D60-E99D3EBEF961}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal