/////////////// // Airstrike // /////////////// sound sounds/deployables/vampire/idle { volume -10 maxDistance 50 looping sounds/deployables/radar/idle_01.wav } sound sounds/deployables/vampire/deploy/arms { volume -10 maxDistance 50 sounds/deployables/vampire/deploy_arm.wav } sound sounds/deployables/vampire/deploy/feet { volume -15 maxDistance 50 sounds/deployables/vampire/deploy_feet.wav } sound sounds/vehicles/vampire/declined { sounds/deployables/vampire/declined.wav } sound sounds/vehicles/vampire/fly { maxDistance 100 no_occlusion omnidirectional looping sounds/vehicles/vampire/fly_01.wav sounds/vehicles/vampire/fly_02.wav sounds/vehicles/vampire/fly_03.wav sounds/vehicles/vampire/fly_04.wav sounds/vehicles/vampire/fly_05.wav } sound sounds/vehicles/vampire/flyby { no_occlusion omnidirectional sounds/vehicles/vampire/flyby_01.wav sounds/vehicles/vampire/flyby_02.wav } sound sounds/vehicles/vampire/flyby_far { maxdistance 500 no_occlusion looping sounds/vehicles/vampire/flyby_far.wav }