//////////// // Trojan // //////////// sound sounds/vehicles/trojan/overdrive_start { volume -8 maxDistance 75 looping leadin sounds/vehicles/misc/overdrive_start_gdf.wav sounds/vehicles/misc/overdrive_loop_gdf.wav } sound sounds/vehicles/trojan/overdrive_stop { volume -2 maxDistance 75 playOnce sounds/vehicles/misc/overdrive_stop_gdf.wav } sound sounds/vehicles/trojan/engine/start { maxDistance 75 no_occlusion sounds/vehicles/trojan/engine_start.wav } sound sounds/vehicles/trojan/engine/stop { maxDistance 75 no_occlusion sounds/vehicles/trojan/engine_stop.wav } sound sounds/vehicles/trojan/engine/idle { maxDistance 75 no_occlusion looping sounds/vehicles/trojan/engine_idle.wav } sound sounds/vehicles/trojan/engine/drive { maxDistance 75 no_occlusion looping sounds/vehicles/trojan/engine_drive.wav } sound sounds/vehicles/trojan/engine/hardaccel { maxDistance 75 no_occlusion looping sounds/vehicles/trojan/engine_hardaccel.wav } sound sounds/vehicles/trojan/engine/water_idle { maxDistance 75 no_occlusion looping sounds/vehicles/trojan/engine_water_idle.wav } sound sounds/vehicles/trojan/engine/water_drive { maxDistance 75 no_occlusion looping sounds/vehicles/trojan/engine_water_drive.wav } sound sounds/vehicles/trojan/engine/water_hardaccel { volume 5 maxDistance 75 no_occlusion looping sounds/vehicles/trojan/engine_water_hardaccel.wav } sound sounds/vehicles/trojan/turret/yaw { looping sounds/vehicles/trojan/turret_yaw.wav } sound sounds/vehicles/trojan/turret/pitch { looping sounds/vehicles/trojan/turret_pitch.wav }